/usr/include/oce/MeshVS_SensitiveMesh.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _MeshVS_SensitiveMesh_HeaderFile
#define _MeshVS_SensitiveMesh_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_MeshVS_SensitiveMesh_HeaderFile
#include <Handle_MeshVS_SensitiveMesh.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Bnd_Box_HeaderFile
#include <Bnd_Box.hxx>
#endif
#ifndef _Bnd_Box2d_HeaderFile
#include <Bnd_Box2d.hxx>
#endif
#ifndef _Select3D_SensitiveEntity_HeaderFile
#include <Select3D_SensitiveEntity.hxx>
#endif
#ifndef _Handle_SelectBasics_EntityOwner_HeaderFile
#include <Handle_SelectBasics_EntityOwner.hxx>
#endif
#ifndef _Handle_Select3D_SensitiveEntity_HeaderFile
#include <Handle_Select3D_SensitiveEntity.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Handle_Select3D_Projector_HeaderFile
#include <Handle_Select3D_Projector.hxx>
#endif
class SelectBasics_EntityOwner;
class Select3D_SensitiveEntity;
class TopLoc_Location;
class gp_Lin;
class TColgp_Array1OfPnt2d;
class Bnd_Box2d;
class Select3D_Projector;
class SelectBasics_ListOfBox2d;
//! This class provides custom mesh sensitive entity used in advanced mesh selection. <br>
class MeshVS_SensitiveMesh : public Select3D_SensitiveEntity {
public:
Standard_EXPORT MeshVS_SensitiveMesh(const Handle(SelectBasics_EntityOwner)& theOwner,const Standard_Integer theMode = 0);
Standard_EXPORT Standard_Integer GetMode() const;
Standard_EXPORT virtual Handle_Select3D_SensitiveEntity GetConnected(const TopLoc_Location& aLocation) ;
Standard_EXPORT virtual Standard_Real ComputeDepth(const gp_Lin& EyeLine) const;
Standard_EXPORT virtual Standard_Boolean Matches(const Standard_Real X,const Standard_Real Y,const Standard_Real aTol,Standard_Real& DMin) ;
Standard_EXPORT virtual Standard_Boolean Matches(const Standard_Real XMin,const Standard_Real YMin,const Standard_Real XMax,const Standard_Real YMax,const Standard_Real aTol) ;
Standard_EXPORT virtual Standard_Boolean Matches(const TColgp_Array1OfPnt2d& Polyline,const Bnd_Box2d& aBox,const Standard_Real aTol) ;
Standard_EXPORT void Project(const Handle(Select3D_Projector)& aProjector) ;
Standard_EXPORT void Areas(SelectBasics_ListOfBox2d& boxes) ;
DEFINE_STANDARD_RTTI(MeshVS_SensitiveMesh)
protected:
private:
Standard_EXPORT void ProjectOneCorner(const Handle(Select3D_Projector)& aProjector,const Standard_Real X,const Standard_Real Y,const Standard_Real Z) ;
Standard_Integer myMode;
Bnd_Box mybox;
Bnd_Box2d mybox2d;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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