/usr/include/oce/Select3D_SensitiveEntity.hxx is in liboce-visualization-dev 0.9.1-3.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Select3D_SensitiveEntity_HeaderFile
#define _Select3D_SensitiveEntity_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Select3D_SensitiveEntity_HeaderFile
#include <Handle_Select3D_SensitiveEntity.hxx>
#endif
#ifndef _Handle_Select3D_Projector_HeaderFile
#include <Handle_Select3D_Projector.hxx>
#endif
#ifndef _Standard_ShortReal_HeaderFile
#include <Standard_ShortReal.hxx>
#endif
#ifndef _SelectBasics_SensitiveEntity_HeaderFile
#include <SelectBasics_SensitiveEntity.hxx>
#endif
#ifndef _Handle_SelectBasics_EntityOwner_HeaderFile
#include <Handle_SelectBasics_EntityOwner.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class Select3D_Projector;
class SelectBasics_EntityOwner;
class TopLoc_Location;
class TColgp_Array1OfPnt2d;
class Bnd_Box2d;
class gp_Lin;
//! Abstract framework to define 3D sensitive entities. <br>
//! As the selection process uses the principle of a <br>
//! projection of 3D shapes onto a 2D view where <br>
//! nearness to a rectangle determines whether a shape <br>
//! is picked or not, all 3D shapes need to be converted <br>
//! into 2D ones in order to be selected. <br>
class Select3D_SensitiveEntity : public SelectBasics_SensitiveEntity {
public:
//! Returns true if this framework needs conversion. <br>
Standard_Boolean NeedsConversion() const;
//! Returns true if this framework provides 3D information. <br>
Standard_EXPORT Standard_Boolean Is3D() const;
//!Returns the projector aProjector. <br>
//! In classes inheriting this framework, you must <br>
//! redefine this function in order to get a sensitive 2D <br>
//! rectangle from a 3D entity. This rectangle is the <br>
//! sensitive zone which makes the 3D entity selectable. <br>
Standard_EXPORT virtual void Project(const Handle(Select3D_Projector)& aProjector) ;
//! Returns the max number of sensitive areas returned <br>
//! by this class is 1 by default. <br>
//! Else on must redefine this method. <br>
Standard_EXPORT virtual Standard_Integer MaxBoxes() const;
//! Returns the sensitive entity found at the location aLocation. <br>
//! You must redefine this function for any type of <br>
//! sensitive entity which can accept another connected <br>
//! sensitive entity.//can be connected to another sensitive entity. <br>
Standard_EXPORT virtual Handle_Select3D_SensitiveEntity GetConnected(const TopLoc_Location& aLocation) ;
//! Matches the coordinates X, Y with the entity found at <br>
//! that point within the tolerance aTol and the minimum depth DMin. <br>
//! You must redefine this function for every inheriting entity. <br>
//! You will have to call this framework inside the redefined function. <br>
Standard_EXPORT virtual Standard_Boolean Matches(const Standard_Real X,const Standard_Real Y,const Standard_Real aTol,Standard_Real& DMin) ;
//! Matches the box defined by the coordinates Xmin, <br>
//! Ymin, Xmax, Ymax with the entity found at that point <br>
//! within the tolerance aTol. <br>
//! Xmin, YMin define the minimum point in the lower left <br>
//! hand corner of the box, and XMax, YMax define the <br>
//! maximum point in the upper right hand corner of the box. <br>
//! You must redefine this function for every inheriting entity. <br>
//! You will have to call this framework inside the redefined function. <br>
Standard_EXPORT virtual Standard_Boolean Matches(const Standard_Real XMin,const Standard_Real YMin,const Standard_Real XMax,const Standard_Real YMax,const Standard_Real aTol) ;
//! prevents from hiding virtual methods... <br>
Standard_EXPORT virtual Standard_Boolean Matches(const TColgp_Array1OfPnt2d& Polyline,const Bnd_Box2d& aBox,const Standard_Real aTol) ;
//! Returns the eye line for the point defined by the coordinates X,Y. <br>
Standard_EXPORT gp_Lin GetEyeLine(const Standard_Real X,const Standard_Real Y) const;
//! Returns the depth of this object on the line EyeLine. <br>
//! EyeLine goes through the eye towards a point <br>
//! defined by the coordinates X,Y in the function GetEyeLine. <br>//! gives an abcissa on <aLin> . <br>
//! <aLin> represents the line going through <br>
//! the eye towards an X,Y point on the screen. This Method <br>
//! must return a mean Depth on this line. <br>
Standard_EXPORT virtual Standard_Real ComputeDepth(const gp_Lin& EyeLine) const = 0;
Standard_EXPORT virtual Standard_Real Depth() const;
//! Returns true if this framework has a location defined. <br>
Standard_EXPORT virtual Standard_Boolean HasLocation() const;
Standard_EXPORT virtual const TopLoc_Location& Location() const;
//! sets the location to Identity <br>
Standard_EXPORT virtual void ResetLocation() ;
Standard_EXPORT virtual void SetLocation(const TopLoc_Location& aLoc) ;
//! 2 options : <br>
//! <FullDump> = False -> general information <br>
//! <FullDump> = True -> whole informtion 3D +2d ... <br>
Standard_EXPORT virtual void Dump(Standard_OStream& S,const Standard_Boolean FullDump = Standard_True) const;
Standard_EXPORT static void DumpBox(Standard_OStream& S,const Bnd_Box2d& abox) ;
Standard_EXPORT void UpdateLocation(const TopLoc_Location& aLoc) ;
Standard_EXPORT virtual void SetLastPrj(const Handle(Select3D_Projector)& aPrj) ;
DEFINE_STANDARD_RTTI(Select3D_SensitiveEntity)
protected:
Standard_EXPORT Select3D_SensitiveEntity(const Handle(SelectBasics_EntityOwner)& OwnerId);
Standard_EXPORT void SetLastDepth(const Standard_Real aDepth) ;
Handle_Select3D_Projector mylastprj;
private:
Standard_ShortReal mylastdepth;
};
#include <Select3D_SensitiveEntity.lxx>
// other Inline functions and methods (like "C++: function call" methods)
#endif
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