/usr/include/oce/Select3D_SensitiveGroup.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Select3D_SensitiveGroup_HeaderFile
#define _Select3D_SensitiveGroup_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Select3D_SensitiveGroup_HeaderFile
#include <Handle_Select3D_SensitiveGroup.hxx>
#endif
#ifndef _Select3D_ListOfSensitive_HeaderFile
#include <Select3D_ListOfSensitive.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_ShortReal_HeaderFile
#include <Standard_ShortReal.hxx>
#endif
#ifndef _Select3D_SensitiveEntity_HeaderFile
#include <Select3D_SensitiveEntity.hxx>
#endif
#ifndef _Handle_SelectBasics_EntityOwner_HeaderFile
#include <Handle_SelectBasics_EntityOwner.hxx>
#endif
#ifndef _Handle_Select3D_SensitiveEntity_HeaderFile
#include <Handle_Select3D_SensitiveEntity.hxx>
#endif
#ifndef _Handle_Select3D_Projector_HeaderFile
#include <Handle_Select3D_Projector.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
class SelectBasics_EntityOwner;
class Select3D_ListOfSensitive;
class Select3D_SensitiveEntity;
class Select3D_Projector;
class SelectBasics_ListOfBox2d;
class TopLoc_Location;
class TColgp_Array1OfPnt2d;
class Bnd_Box2d;
class gp_Lin;
//! A framework to define selection of a sensitive group <br>
//! by a sensitive entity which is a set of 3D sensitive entities. <br>
//! Remark: 2 modes are possible for rectangle selection <br>
//! the group is considered selected <br>
//! 1) when all the entities inside are selected in the rectangle <br>
//! 2) only one entity inside is selected by the rectangle <br>
//! By default the "Match All entities" mode is set. <br>
class Select3D_SensitiveGroup : public Select3D_SensitiveEntity {
public:
//! Constructs an empty sensitive group object. <br>
//! This is a set of sensitive 3D entities. The sensitive <br>
//! entities will be defined using the function Add to fill <br>
//! the entity owner OwnerId. If MatchAll is false, nothing can be added. <br>
Standard_EXPORT Select3D_SensitiveGroup(const Handle(SelectBasics_EntityOwner)& OwnerId,const Standard_Boolean MatchAll = Standard_True);
//! Constructs a sensitive group object defined by the list <br>
//! TheList and the entity owner OwnerId. If MatchAll is false, nothing is done. <br>
Standard_EXPORT Select3D_SensitiveGroup(const Handle(SelectBasics_EntityOwner)& OwnerId,Select3D_ListOfSensitive& TheList,const Standard_Boolean MatchAll = Standard_True);
//! Adds the list of sensitive entities LL to the empty <br>
//! sensitive group object created at construction time. <br>
Standard_EXPORT void Add(Select3D_ListOfSensitive& LL) ;
//! Adds the sensitive entity aSensitive to the non-empty <br>
//! sensitive group object created at construction time. <br>
Standard_EXPORT void Add(const Handle(Select3D_SensitiveEntity)& aSensitive) ;
Standard_EXPORT void Remove(const Handle(Select3D_SensitiveEntity)& aSensitive) ;
//! Removes all sensitive entities from the list used at the <br>
//! time of construction, or added using the function Add. <br>
Standard_EXPORT void Clear() ;
//! Returns true if the sensitive entity aSensitive is in <br>
//! the list used at the time of construction, or added using the function Add. <br>
Standard_EXPORT Standard_Boolean IsIn(const Handle(Select3D_SensitiveEntity)& aSensitive) const;
//! Sets the requirement that all sensitive entities in the <br>
//! list used at the time of construction, or added using <br>
//! the function Add must be matched. <br>
void Set(const Standard_Boolean MustMatchAllEntities) ;
//! Returns true if all sensitive entities in the list used <br>
//! at the time of construction, or added using the function Add must be matched. <br>
Standard_Boolean MustMatchAll() const;
//! projection of the sensitive primitive in order to <br>
//! get 2D boxes for the Sort Algorithm <br>
Standard_EXPORT void Project(const Handle(Select3D_Projector)& aProjector) ;
//! gives the 2D boxes which represent the segment in the <br>
//! selection process... <br>
Standard_EXPORT void Areas(SelectBasics_ListOfBox2d& boxes) ;
Standard_EXPORT Standard_Integer MaxBoxes() const;
Standard_EXPORT Handle_Select3D_SensitiveEntity GetConnected(const TopLoc_Location& aLocation) ;
//! propagation of location on all the sensitive inside... <br>
Standard_EXPORT void SetLocation(const TopLoc_Location& aLoc) ;
//! propagation of location on all the sensitive inside... <br>
Standard_EXPORT void ResetLocation() ;
//! projection of the sensitive primitive in order to <br>
//! get 2D boxes for the Sort Algorithm <br>
Standard_EXPORT Standard_Boolean Matches(const Standard_Real X,const Standard_Real Y,const Standard_Real aTol,Standard_Real& DMin) ;
Standard_EXPORT Standard_Boolean Matches(const Standard_Real XMin,const Standard_Real YMin,const Standard_Real XMax,const Standard_Real YMax,const Standard_Real aTol) ;
Standard_EXPORT virtual Standard_Boolean Matches(const TColgp_Array1OfPnt2d& Polyline,const Bnd_Box2d& aBox,const Standard_Real aTol) ;
//! returns the depth of the touched entity <br>
Standard_EXPORT Standard_Real ComputeDepth(const gp_Lin& EyeLine) const;
Standard_EXPORT virtual void SetLastPrj(const Handle(Select3D_Projector)& aPrj) ;
//! Gets group content <br>
const Select3D_ListOfSensitive& GetEntities() const;
DEFINE_STANDARD_RTTI(Select3D_SensitiveGroup)
protected:
private:
Select3D_ListOfSensitive myList;
Standard_Boolean myMustMatchAll;
Standard_Integer myLastRank;
Standard_ShortReal myLastTol;
Standard_ShortReal myX;
Standard_ShortReal myY;
};
#include <Select3D_SensitiveGroup.lxx>
// other Inline functions and methods (like "C++: function call" methods)
#endif
|