/usr/include/oce/V3d_PositionLight.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _V3d_PositionLight_HeaderFile
#define _V3d_PositionLight_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_V3d_PositionLight_HeaderFile
#include <Handle_V3d_PositionLight.hxx>
#endif
#ifndef _Graphic3d_Vertex_HeaderFile
#include <Graphic3d_Vertex.hxx>
#endif
#ifndef _V3d_TypeOfRepresentation_HeaderFile
#include <V3d_TypeOfRepresentation.hxx>
#endif
#ifndef _V3d_Light_HeaderFile
#include <V3d_Light.hxx>
#endif
#ifndef _Handle_V3d_Viewer_HeaderFile
#include <Handle_V3d_Viewer.hxx>
#endif
#ifndef _V3d_Coordinate_HeaderFile
#include <V3d_Coordinate.hxx>
#endif
#ifndef _Quantity_Parameter_HeaderFile
#include <Quantity_Parameter.hxx>
#endif
#ifndef _Handle_V3d_View_HeaderFile
#include <Handle_V3d_View.hxx>
#endif
#ifndef _V3d_TypeOfPickLight_HeaderFile
#include <V3d_TypeOfPickLight.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Handle_Graphic3d_Group_HeaderFile
#include <Handle_Graphic3d_Group.hxx>
#endif
class Viewer_BadValue;
class V3d_Viewer;
class V3d_View;
class Graphic3d_Group;
//! Base class for Positional, Spot and Directional Light classes <br>
class V3d_PositionLight : public V3d_Light {
public:
//! Defines the position of the light source. Should be redefined! <br>
Standard_EXPORT virtual void SetPosition(const V3d_Coordinate X,const V3d_Coordinate Y,const V3d_Coordinate Z) = 0;
//! Defines the target of the light (the center <br>
//! of the sphere) <br>
Standard_EXPORT void SetTarget(const V3d_Coordinate X,const V3d_Coordinate Y,const V3d_Coordinate Z) ;
//! Define the radius. <br>
Standard_EXPORT void SetRadius(const Quantity_Parameter Radius) ;
//! Calculate the position of the light, on the hide face <br>
//! of the picking sphere. <br>
Standard_EXPORT void OnHideFace(const Handle(V3d_View)& aView) ;
//! Calculate the position of the light, on the seen face <br>
//! of the picking sphere. <br>
Standard_EXPORT void OnSeeFace(const Handle(V3d_View)& aView) ;
//! Tracking the light position, or the light space, <br>
//! or the radius of the light space, that depends of <br>
//! initial picking "WhatPick" (see the pick method). <br>
//! If WhatPick is SPACELIGHT, then the parameters <br>
//! Xpix, Ypix are the coordinates of a translation vector. <br>
Standard_EXPORT void Tracking(const Handle(V3d_View)& aView,const V3d_TypeOfPickLight WathPick,const Standard_Integer Xpix,const Standard_Integer Ypix) ;
//! Display the graphic structure of light source <br>
//! in the choosen view. We have three type of representation <br>
//! - SIMPLE : Only the light source is displayed. <br>
//! - PARTIAL : The light source and the light space are <br>
//! displayed. <br>
//! - COMPLETE : The light source, the light space and the <br>
//! radius of light space are displayed. <br>
//! We can choose the "SAMELAST" as parameter of representation <br>
//! In this case the graphic structure representation will be <br>
//! the last displayed. <br>
Standard_EXPORT virtual void Display(const Handle(V3d_View)& aView,const V3d_TypeOfRepresentation Representation = V3d_SIMPLE) ;
//! Erase the graphic structure of light source. <br>
Standard_EXPORT void Erase() ;
//! Returns the type of pick element. <br>
//! "POSITIONLIGHT" : Representation of position light. <br>
//! "SPACELIGHT" : Representation of lighting space. <br>
//! "RADIUSLIGHT" : Representation of lighting space radius. <br>
//! "NOTHING" : Any component of light. <br>
//! Determinate which type of tracking apply. <br>
Standard_EXPORT virtual V3d_TypeOfPickLight Pick(const Handle(V3d_View)& aView,const Standard_Integer Xpix,const Standard_Integer Ypix) const;
//! Returns the radius of the picking sphere. <br>
Standard_EXPORT Quantity_Parameter Radius() const;
//! Returns the visibility status <br>
//! If True the source is visible. <br>
//! If False it's hidden. <br>
Standard_EXPORT Standard_Boolean SeeOrHide(const Handle(V3d_View)& aView) const;
//! Returns the position of the light source. <br>
Standard_EXPORT virtual void Position(V3d_Coordinate& X,V3d_Coordinate& Y,V3d_Coordinate& Z) const = 0;
//! Returns the position of the target of the light source. <br>
Standard_EXPORT void Target(V3d_Coordinate& X,V3d_Coordinate& Y,V3d_Coordinate& Z) const;
DEFINE_STANDARD_RTTI(V3d_PositionLight)
protected:
Standard_EXPORT V3d_PositionLight(const Handle(V3d_Viewer)& VM);
Graphic3d_Vertex MyTarget;
V3d_TypeOfRepresentation MyTypeOfRepresentation;
private:
//! Defines representation of the light source. <br>
Standard_EXPORT virtual void Symbol(const Handle(Graphic3d_Group)& gsymbol,const Handle(V3d_View)& aView) const = 0;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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