/usr/include/oce/V3d_PositionalLight.hxx is in liboce-visualization-dev 0.9.1-3.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _V3d_PositionalLight_HeaderFile
#define _V3d_PositionalLight_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_V3d_PositionalLight_HeaderFile
#include <Handle_V3d_PositionalLight.hxx>
#endif
#ifndef _V3d_PositionLight_HeaderFile
#include <V3d_PositionLight.hxx>
#endif
#ifndef _Handle_V3d_Viewer_HeaderFile
#include <Handle_V3d_Viewer.hxx>
#endif
#ifndef _V3d_Coordinate_HeaderFile
#include <V3d_Coordinate.hxx>
#endif
#ifndef _Quantity_NameOfColor_HeaderFile
#include <Quantity_NameOfColor.hxx>
#endif
#ifndef _Quantity_Coefficient_HeaderFile
#include <Quantity_Coefficient.hxx>
#endif
#ifndef _Handle_V3d_View_HeaderFile
#include <Handle_V3d_View.hxx>
#endif
#ifndef _V3d_TypeOfRepresentation_HeaderFile
#include <V3d_TypeOfRepresentation.hxx>
#endif
#ifndef _Handle_Graphic3d_Group_HeaderFile
#include <Handle_Graphic3d_Group.hxx>
#endif
class Viewer_BadValue;
class V3d_Viewer;
class V3d_View;
class Graphic3d_Group;
//! Creation and modification of an isolated <br>
//! light source. <br>
class V3d_PositionalLight : public V3d_PositionLight {
public:
//! Creates an isolated light source X,Y,Z in the viewer. <br>
//! It is also defined by the color Color and <br>
//! two attenuation factors Attenuation1, Attenuation2. <br>
//! The resulting attenuation factor determining the <br>
//! illumination of a surface depends on the following <br>
//! formula : <br>
//! F = 1/(A1 + A2*Length) <br>
//! A1,A2 being the two factors of attenuation <br>
//! Length is the distance of the isolated source <br>
//! from the surface. <br>//! Warning! raises BadValue from Viewer <br>
//! if one of the attenuation coefficients is not between 0 et 1. <br>
Standard_EXPORT V3d_PositionalLight(const Handle(V3d_Viewer)& VM,const V3d_Coordinate X,const V3d_Coordinate Y,const V3d_Coordinate Z,const Quantity_NameOfColor Color = Quantity_NOC_WHITE,const Quantity_Coefficient Attenuation1 = 1.0,const Quantity_Coefficient Attenuation2 = 0.0);
//! Creates a light source of the Positional type <br>
//! in the viewer. <br>
//! Xt,Yt,Zt : Coordinate of Target light source. <br>
//! Xp,Yp,Zp : Coordinate of Position light source. <br>
//! The light source is also defined by the color Color <br>
//! and two attenuation factors Attenuation1, <br>
//! Attenuation2 that determine the illumination of a <br>
//! surface using the following formula : <br>
//! F = 1/(A1 + A2*Length) where: <br>
//! - A1,A2 are the two attenuation factors, and <br>
//! - Length is the distance from the isolated source. <br>//! Warning! raises BadValue from Viewer <br>
//! if one of the attenuation coefficients is not between 0 et 1. <br>
Standard_EXPORT V3d_PositionalLight(const Handle(V3d_Viewer)& VM,const V3d_Coordinate Xt,const V3d_Coordinate Yt,const V3d_Coordinate Zt,const V3d_Coordinate Xp,const V3d_Coordinate Yp,const V3d_Coordinate Zp,const Quantity_NameOfColor Color = Quantity_NOC_WHITE,const Quantity_Coefficient Attenuation1 = 1.0,const Quantity_Coefficient Attenuation2 = 0.0);
//! Defines the position of the light source. <br>
Standard_EXPORT virtual void SetPosition(const V3d_Coordinate X,const V3d_Coordinate Y,const V3d_Coordinate Z) ;
//! Defines the attenuation factors. <br>
//! Warning: raises BadValue from Viewer <br>
//! if one of the attenuation coefficients is not between 0 et 1. <br>
Standard_EXPORT void SetAttenuation(const Quantity_Coefficient A1,const Quantity_Coefficient A2) ;
//! Display the graphic structure of light source <br>
//! in the choosen view. We have three type of representation <br>
//! - SIMPLE : Only the light source is displayed. <br>
//! - PARTIAL : The light source and the light space are <br>
//! displayed. <br>
//! - COMPLETE : The light source, the light space and the <br>
//! radius of light space are displayed. <br>
//! We can choose the "SAMELAST" as parameter of representation <br>
//! In this case the graphic structure representation will be <br>
//! the last displayed. <br>
Standard_EXPORT void Display(const Handle(V3d_View)& aView,const V3d_TypeOfRepresentation Representation) ;
//! Returns the position of the light source. <br>
Standard_EXPORT void Position(V3d_Coordinate& X,V3d_Coordinate& Y,V3d_Coordinate& Z) const;
//! Returns the attenuation factors A1,A2 of the light <br>
//! source used at construction time. <br>
Standard_EXPORT void Attenuation(Quantity_Coefficient& A1,Quantity_Coefficient& A2) const;
DEFINE_STANDARD_RTTI(V3d_PositionalLight)
protected:
private:
//! Defined the representation of the positional light source. <br>
Standard_EXPORT void Symbol(const Handle(Graphic3d_Group)& gsymbol,const Handle(V3d_View)& aView) const;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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