/usr/include/oce/Visual3d_SequenceOfPickPath.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Visual3d_SequenceOfPickPath_HeaderFile
#define _Visual3d_SequenceOfPickPath_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _TCollection_BaseSequence_HeaderFile
#include <TCollection_BaseSequence.hxx>
#endif
#ifndef _Handle_Visual3d_SequenceNodeOfSequenceOfPickPath_HeaderFile
#include <Handle_Visual3d_SequenceNodeOfSequenceOfPickPath.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
class Standard_NoSuchObject;
class Standard_OutOfRange;
class Visual3d_PickPath;
class Visual3d_SequenceNodeOfSequenceOfPickPath;
class Visual3d_SequenceOfPickPath : public TCollection_BaseSequence {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
Visual3d_SequenceOfPickPath();
Standard_EXPORT void Clear() ;
~Visual3d_SequenceOfPickPath()
{
Clear();
}
Standard_EXPORT const Visual3d_SequenceOfPickPath& Assign(const Visual3d_SequenceOfPickPath& Other) ;
const Visual3d_SequenceOfPickPath& operator =(const Visual3d_SequenceOfPickPath& Other)
{
return Assign(Other);
}
Standard_EXPORT void Append(const Visual3d_PickPath& T) ;
void Append(Visual3d_SequenceOfPickPath& S) ;
Standard_EXPORT void Prepend(const Visual3d_PickPath& T) ;
void Prepend(Visual3d_SequenceOfPickPath& S) ;
void InsertBefore(const Standard_Integer Index,const Visual3d_PickPath& T) ;
void InsertBefore(const Standard_Integer Index,Visual3d_SequenceOfPickPath& S) ;
Standard_EXPORT void InsertAfter(const Standard_Integer Index,const Visual3d_PickPath& T) ;
void InsertAfter(const Standard_Integer Index,Visual3d_SequenceOfPickPath& S) ;
Standard_EXPORT const Visual3d_PickPath& First() const;
Standard_EXPORT const Visual3d_PickPath& Last() const;
void Split(const Standard_Integer Index,Visual3d_SequenceOfPickPath& Sub) ;
Standard_EXPORT const Visual3d_PickPath& Value(const Standard_Integer Index) const;
const Visual3d_PickPath& operator()(const Standard_Integer Index) const
{
return Value(Index);
}
Standard_EXPORT void SetValue(const Standard_Integer Index,const Visual3d_PickPath& I) ;
Standard_EXPORT Visual3d_PickPath& ChangeValue(const Standard_Integer Index) ;
Visual3d_PickPath& operator()(const Standard_Integer Index)
{
return ChangeValue(Index);
}
Standard_EXPORT void Remove(const Standard_Integer Index) ;
Standard_EXPORT void Remove(const Standard_Integer FromIndex,const Standard_Integer ToIndex) ;
protected:
private:
Standard_EXPORT Visual3d_SequenceOfPickPath(const Visual3d_SequenceOfPickPath& Other);
};
#define SeqItem Visual3d_PickPath
#define SeqItem_hxx <Visual3d_PickPath.hxx>
#define TCollection_SequenceNode Visual3d_SequenceNodeOfSequenceOfPickPath
#define TCollection_SequenceNode_hxx <Visual3d_SequenceNodeOfSequenceOfPickPath.hxx>
#define Handle_TCollection_SequenceNode Handle_Visual3d_SequenceNodeOfSequenceOfPickPath
#define TCollection_SequenceNode_Type_() Visual3d_SequenceNodeOfSequenceOfPickPath_Type_()
#define TCollection_Sequence Visual3d_SequenceOfPickPath
#define TCollection_Sequence_hxx <Visual3d_SequenceOfPickPath.hxx>
#include <TCollection_Sequence.lxx>
#undef SeqItem
#undef SeqItem_hxx
#undef TCollection_SequenceNode
#undef TCollection_SequenceNode_hxx
#undef Handle_TCollection_SequenceNode
#undef TCollection_SequenceNode_Type_
#undef TCollection_Sequence
#undef TCollection_Sequence_hxx
// other Inline functions and methods (like "C++: function call" methods)
#endif
|