/usr/include/oce/VrmlAPI_Writer.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _VrmlAPI_Writer_HeaderFile
#define _VrmlAPI_Writer_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _VrmlAPI_RepresentationOfShape_HeaderFile
#include <VrmlAPI_RepresentationOfShape.hxx>
#endif
#ifndef _Handle_VrmlConverter_Drawer_HeaderFile
#include <Handle_VrmlConverter_Drawer.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Handle_VrmlConverter_Projector_HeaderFile
#include <Handle_VrmlConverter_Projector.hxx>
#endif
#ifndef _Handle_Vrml_Material_HeaderFile
#include <Handle_Vrml_Material.hxx>
#endif
#ifndef _Quantity_Length_HeaderFile
#include <Quantity_Length.hxx>
#endif
#ifndef _Handle_Quantity_HArray1OfColor_HeaderFile
#include <Handle_Quantity_HArray1OfColor.hxx>
#endif
#ifndef _Standard_CString_HeaderFile
#include <Standard_CString.hxx>
#endif
class VrmlConverter_Drawer;
class VrmlConverter_Projector;
class Vrml_Material;
class Quantity_HArray1OfColor;
class TopoDS_Shape;
//! Creates and writes VRML files from Open <br>
//! CASCADE shapes. A VRML file can be written to <br>
//! an existing VRML file or to a new one. <br>
class VrmlAPI_Writer {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! Creates a writer object with default parameters. <br>
Standard_EXPORT VrmlAPI_Writer();
//! Resets all parameters (representation, deflection) <br>
//! to their default values.. <br>
Standard_EXPORT void ResetToDefaults() ;
//! Returns drawer object <br>
Standard_EXPORT Handle_VrmlConverter_Drawer Drawer() const;
//! Sets the deflection aDef of <br>
//! the mesh algorithm which is used to compute the shaded <br>
//! representation of the translated shape. The default <br>
//! value is -1. When the deflection value is less than <br>
//! 0, the deflection is calculated from the relative <br>
//! size of the shaped. <br>
Standard_EXPORT void SetDeflection(const Standard_Real aDef) ;
//! Sets the representation of the <br>
//! shape aRep which is written to the VRML file. The three options are : <br>
//! - shaded <br>
//! - wireframe <br>
//! - both shaded and wireframe (default) <br>
//! defined through the VrmlAPI_RepresentationOfShape enumeration. <br>
Standard_EXPORT void SetRepresentation(const VrmlAPI_RepresentationOfShape aRep) ;
//! Set transparency to given material <br>
Standard_EXPORT void SetTransparencyToMaterial(Handle(Vrml_Material)& aMaterial,const Standard_Real aTransparency) ;
Standard_EXPORT void SetShininessToMaterial(Handle(Vrml_Material)& aMaterial,const Standard_Real aShininess) ;
Standard_EXPORT void SetAmbientColorToMaterial(Handle(Vrml_Material)& aMaterial,const Handle(Quantity_HArray1OfColor)& Color) ;
Standard_EXPORT void SetDiffuseColorToMaterial(Handle(Vrml_Material)& aMaterial,const Handle(Quantity_HArray1OfColor)& Color) ;
Standard_EXPORT void SetSpecularColorToMaterial(Handle(Vrml_Material)& aMaterial,const Handle(Quantity_HArray1OfColor)& Color) ;
Standard_EXPORT void SetEmissiveColorToMaterial(Handle(Vrml_Material)& aMaterial,const Handle(Quantity_HArray1OfColor)& Color) ;
//! Returns the representation of the shape which is <br>
//! written to the VRML file. Types of representation are set through the <br>
//! VrmlAPI_RepresentationOfShape enumeration. <br>
Standard_EXPORT VrmlAPI_RepresentationOfShape GetRepresentation() const;
Standard_EXPORT Handle_Vrml_Material GetFrontMaterial() const;
Standard_EXPORT Handle_Vrml_Material GetPointsMaterial() const;
Standard_EXPORT Handle_Vrml_Material GetUisoMaterial() const;
Standard_EXPORT Handle_Vrml_Material GetVisoMaterial() const;
Standard_EXPORT Handle_Vrml_Material GetLineMaterial() const;
Standard_EXPORT Handle_Vrml_Material GetWireMaterial() const;
Standard_EXPORT Handle_Vrml_Material GetFreeBoundsMaterial() const;
Standard_EXPORT Handle_Vrml_Material GetUnfreeBoundsMaterial() const;
//! Converts the shape aShape to <br>
//! VRML format and writes it to the file identified by aFile. <br>
Standard_EXPORT void Write(const TopoDS_Shape& aShape,const Standard_CString aFile) const;
protected:
private:
VrmlAPI_RepresentationOfShape myRepresentation;
Handle_VrmlConverter_Drawer myDrawer;
Standard_Real myDeflection;
Handle_VrmlConverter_Projector myPerespectiveCamera;
Handle_VrmlConverter_Projector myOrthographicCamera;
Standard_Real myTransparency;
Standard_Real myShininess;
Handle_Vrml_Material myFrontMaterial;
Handle_Vrml_Material myPointsMaterial;
Handle_Vrml_Material myUisoMaterial;
Handle_Vrml_Material myVisoMaterial;
Handle_Vrml_Material myLineMaterial;
Handle_Vrml_Material myWireMaterial;
Handle_Vrml_Material myFreeBoundsMaterial;
Handle_Vrml_Material myUnfreeBoundsMaterial;
Quantity_Length DX;
Quantity_Length DY;
Quantity_Length DZ;
Quantity_Length XUp;
Quantity_Length YUp;
Quantity_Length ZUp;
Quantity_Length Focus;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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