/usr/include/oce/VrmlConverter_ShadingAspect.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _VrmlConverter_ShadingAspect_HeaderFile
#define _VrmlConverter_ShadingAspect_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_VrmlConverter_ShadingAspect_HeaderFile
#include <Handle_VrmlConverter_ShadingAspect.hxx>
#endif
#ifndef _Handle_Vrml_Material_HeaderFile
#include <Handle_Vrml_Material.hxx>
#endif
#ifndef _Vrml_ShapeHints_HeaderFile
#include <Vrml_ShapeHints.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
class Vrml_Material;
class Vrml_ShapeHints;
//! qualifies the aspect properties for <br>
//! the VRML conversation of ShadedShape . <br>
class VrmlConverter_ShadingAspect : public MMgt_TShared {
public:
//! create a default ShadingAspect. <br>
Standard_EXPORT VrmlConverter_ShadingAspect();
Standard_EXPORT void SetFrontMaterial(const Handle(Vrml_Material)& aMaterial) ;
Standard_EXPORT Handle_Vrml_Material FrontMaterial() const;
Standard_EXPORT void SetShapeHints(const Vrml_ShapeHints& aShapeHints) ;
Standard_EXPORT Vrml_ShapeHints ShapeHints() const;
//! defines necessary of a calculation of normals for ShadedShape to more <br>
//! accurately display curved surfaces, pacticularly when smoooth or phong <br>
//! shading is used in VRML viewer. <br>
//! By default False - the normals are not calculated, <br>
//! True - the normals are calculated. <br>
//! Warning: If normals are calculated the resulting VRML file will <br>
//! be substantially lager. <br>
Standard_EXPORT void SetHasNormals(const Standard_Boolean OnOff) ;
//! returns True if the normals are calculating <br>
Standard_EXPORT Standard_Boolean HasNormals() const;
//! defines necessary of writing Material from Vrml into output OStream. <br>
//! By default False - the material is not writing into OStream, <br>
//! True - the material is writing. <br>
Standard_EXPORT void SetHasMaterial(const Standard_Boolean OnOff) ;
//! returns True if the materials is writing into OStream. <br>
Standard_EXPORT Standard_Boolean HasMaterial() const;
DEFINE_STANDARD_RTTI(VrmlConverter_ShadingAspect)
protected:
private:
Handle_Vrml_Material myFrontMaterial;
Vrml_ShapeHints myShapeHints;
Standard_Boolean myHasNormals;
Standard_Boolean myHasMaterial;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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