/usr/include/oce/Vrml_LOD.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_LOD_HeaderFile
#define _Vrml_LOD_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Vrml_LOD_HeaderFile
#include <Handle_Vrml_LOD.hxx>
#endif
#ifndef _Handle_TColStd_HArray1OfReal_HeaderFile
#include <Handle_TColStd_HArray1OfReal.hxx>
#endif
#ifndef _gp_Vec_HeaderFile
#include <gp_Vec.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class TColStd_HArray1OfReal;
class gp_Vec;
//! defines a LOD (level of detailization) node of VRML specifying properties <br>
//! of geometry and its appearance. <br>
//! This group node is used to allow applications to switch between <br>
//! various representations of objects automatically. The children of this <br>
//! node typically represent the same object or objects at the varying <br>
//! of Levels Of Detail (LOD), from highest detail to lowest. <br>
//! <br>
//! The specified center point of the LOD is transformed by current <br>
//! transformation into world space, and yhe distancefrom the transformed <br>
//! center to the world-space eye point is calculated. <br>
//! If thedistance is less than the first value in the ranges array, <br>
//! than the first child of the LOD group is drawn. If between <br>
//! the first and second values in the range array, the second child <br>
//! is drawn, etc. <br>
//! If there are N values in the range array, the LOD group should <br>
//! have N+1 children. <br>
//! Specifying too few children will result in the last child being <br>
//! used repeatedly for the lowest lewels of detail; if too many children <br>
//! are specified, the extra children w ll be ignored. <br>
//! Each value in the ranges array should be greater than the previous <br>
//! value, otherwise results are undefined. <br>
class Vrml_LOD : public MMgt_TShared {
public:
Standard_EXPORT Vrml_LOD();
Standard_EXPORT Vrml_LOD(const Handle(TColStd_HArray1OfReal)& aRange,const gp_Vec& aCenter);
Standard_EXPORT void SetRange(const Handle(TColStd_HArray1OfReal)& aRange) ;
Standard_EXPORT Handle_TColStd_HArray1OfReal Range() const;
Standard_EXPORT void SetCenter(const gp_Vec& aCenter) ;
Standard_EXPORT gp_Vec Center() const;
Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
DEFINE_STANDARD_RTTI(Vrml_LOD)
protected:
private:
Handle_TColStd_HArray1OfReal myRange;
gp_Vec myCenter;
Standard_Boolean myRangeFlag;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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