/usr/include/oce/Vrml_OrthographicCamera.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_OrthographicCamera_HeaderFile
#define _Vrml_OrthographicCamera_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _gp_Vec_HeaderFile
#include <gp_Vec.hxx>
#endif
#ifndef _Vrml_SFRotation_HeaderFile
#include <Vrml_SFRotation.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class gp_Vec;
class Vrml_SFRotation;
//! specifies a OrthographicCamera node of VRML specifying properties of cameras. <br>
//! An orthographic camera defines a parallel projection from a viewpoint. This camera does <br>
//! not diminish objects with distance, as a PerspectiveCamera does. The viewing volume for <br>
//! an orthographic camera is a rectangular parallelepiped (a box). <br>
class Vrml_OrthographicCamera {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
Standard_EXPORT Vrml_OrthographicCamera();
Standard_EXPORT Vrml_OrthographicCamera(const gp_Vec& aPosition,const Vrml_SFRotation& aOrientation,const Standard_Real aFocalDistance,const Standard_Real aHeight);
Standard_EXPORT void SetPosition(const gp_Vec& aPosition) ;
Standard_EXPORT gp_Vec Position() const;
Standard_EXPORT void SetOrientation(const Vrml_SFRotation& aOrientation) ;
Standard_EXPORT Vrml_SFRotation Orientation() const;
Standard_EXPORT void SetFocalDistance(const Standard_Real aFocalDistance) ;
Standard_EXPORT Standard_Real FocalDistance() const;
Standard_EXPORT void SetHeight(const Standard_Real aHeight) ;
Standard_EXPORT Standard_Real Height() const;
Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
protected:
private:
gp_Vec myPosition;
Vrml_SFRotation myOrientation;
Standard_Real myFocalDistance;
Standard_Real myHeight;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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