/usr/include/oce/Vrml_Texture2Transform.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_Texture2Transform_HeaderFile
#define _Vrml_Texture2Transform_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _gp_Vec2d_HeaderFile
#include <gp_Vec2d.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class gp_Vec2d;
//! defines a Texture2Transform node of VRML specifying properties of geometry <br>
//! and its appearance. <br>
//! This node defines a 2D transformation applied to texture coordinates. <br>
//! This affect the way textures are applied to the surfaces of subsequent <br>
//! shapes. <br>
//! Transformation consisits of(in order) a non-uniform scale about an <br>
//! arbitrary center point, a rotation about that same point, and <br>
//! a translation. This allows a user to change the size and position of <br>
//! the textures on the shape. <br>
//! By default : <br>
//! myTranslation (0 0) <br>
//! myRotation (0) <br>
//! myScaleFactor (1 1) <br>
//! myCenter (0 0) <br>
class Vrml_Texture2Transform {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
Standard_EXPORT Vrml_Texture2Transform();
Standard_EXPORT Vrml_Texture2Transform(const gp_Vec2d& aTranslation,const Standard_Real aRotation,const gp_Vec2d& aScaleFactor,const gp_Vec2d& aCenter);
Standard_EXPORT void SetTranslation(const gp_Vec2d& aTranslation) ;
Standard_EXPORT gp_Vec2d Translation() const;
Standard_EXPORT void SetRotation(const Standard_Real aRotation) ;
Standard_EXPORT Standard_Real Rotation() const;
Standard_EXPORT void SetScaleFactor(const gp_Vec2d& aScaleFactor) ;
Standard_EXPORT gp_Vec2d ScaleFactor() const;
Standard_EXPORT void SetCenter(const gp_Vec2d& aCenter) ;
Standard_EXPORT gp_Vec2d Center() const;
Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
protected:
private:
gp_Vec2d myTranslation;
Standard_Real myRotation;
gp_Vec2d myScaleFactor;
gp_Vec2d myCenter;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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