/usr/include/oce/Xw_GraphicDevice.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Xw_GraphicDevice_HeaderFile
#define _Xw_GraphicDevice_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Xw_GraphicDevice_HeaderFile
#include <Handle_Xw_GraphicDevice.hxx>
#endif
#ifndef _TCollection_AsciiString_HeaderFile
#include <TCollection_AsciiString.hxx>
#endif
#ifndef _Handle_Xw_ColorMap_HeaderFile
#include <Handle_Xw_ColorMap.hxx>
#endif
#ifndef _Handle_Xw_TypeMap_HeaderFile
#include <Handle_Xw_TypeMap.hxx>
#endif
#ifndef _Handle_Xw_WidthMap_HeaderFile
#include <Handle_Xw_WidthMap.hxx>
#endif
#ifndef _Handle_Xw_FontMap_HeaderFile
#include <Handle_Xw_FontMap.hxx>
#endif
#ifndef _Handle_Xw_MarkMap_HeaderFile
#include <Handle_Xw_MarkMap.hxx>
#endif
#ifndef _Standard_Address_HeaderFile
#include <Standard_Address.hxx>
#endif
#ifndef _Aspect_GraphicDevice_HeaderFile
#include <Aspect_GraphicDevice.hxx>
#endif
#ifndef _Standard_CString_HeaderFile
#include <Standard_CString.hxx>
#endif
#ifndef _Xw_TypeOfMapping_HeaderFile
#include <Xw_TypeOfMapping.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Xw_TypeOfVisual_HeaderFile
#include <Xw_TypeOfVisual.hxx>
#endif
#ifndef _Quantity_Length_HeaderFile
#include <Quantity_Length.hxx>
#endif
#ifndef _Handle_Aspect_GraphicDriver_HeaderFile
#include <Handle_Aspect_GraphicDriver.hxx>
#endif
class Xw_ColorMap;
class Xw_TypeMap;
class Xw_WidthMap;
class Xw_FontMap;
class Xw_MarkMap;
class Aspect_GraphicDeviceDefinitionError;
class Aspect_BadAccess;
class Xw_Window;
class Aspect_GraphicDriver;
//! This class defines an X11 Graphic Device <br>
//! Warning: An Graphic Device is defined by : <br>
//! - a connection "host:server.screen" <br>
//! - a colormap mapping of type Xw_TOM_xxxxx <br>
//! - a "UseDefault" flag which permits the use of the <br>
//! DefaultColormap if possible. <br>
//! The connection can be specified directly <br>
//! or extracted from an existing Window. <br>
//! All Xw_Windows may share the same Graphic Device if <br>
//! you don't want to have any side effects on the stations <br>
//! which have only one hardware pseudo-colormap . <br>
//! Four kind of mapping are possible : <br>
//! 1) Xw_TOM_SIMPLERAMP <br>
//! Allocates the number of required colors in the <br>
//! colormap. <br>
//! The number of user colors depends directly on <br>
//! the hardware colormap size if UseDefault is False, <br>
//! or on the remainding free colors in the hardware colormap <br>
//! if UseDefault is True. <br>
//! 2) Xw_TOM_BESTRAMP <br>
//! Allocates the number of required colors in the <br>
//! colormap but leaves the Odd color indexes free <br>
//! if possible for highlight color management. <br>
//! (plane 0 is reserved for this usage) <br>
//! The number of user colors depends directly on <br>
//! the hardware colormap size if UseDefault is False, <br>
//! or on the remainding free colors in the hardware colormap <br>
//! if UseDefault is True. <br>
//! 3) Xw_TOM_COLORCUBE (the default) <br>
//! Allocates the maximum available colors in the colormap <br>
//! and builds a colorcube at this place. <br>
//! Any user color will be approximate and will be chosen as <br>
//! the nearest of the set of available colorcube colors. <br>
//! In this case the number of user colors can be unlimited. <br>
//! 4) Xw_TOM_HARDWARE <br>
//! May do serious damage to the color system. <br>
//! Must be used for maintenance only. <br>
//! 5) Xw_TOM_READONLY <br>
//! Allocates the number of required read only colors in the <br>
//! default colormap. <br>
//! The number of user colors depends directly on <br>
//! the hardware colormap size. <br>
class Xw_GraphicDevice : public Aspect_GraphicDevice {
public:
//! Create an Graphic Device on the specified Connection <br>
//! by using ALL screen defaults if possible <br>
//! (i.e:Default Colormap) <br>
//! Warning: Raises if the Device is Badly defined <br>
Standard_EXPORT Xw_GraphicDevice(const Standard_CString Connection,const Xw_TypeOfMapping Mapping = Xw_TOM_COLORCUBE,const Standard_Integer Ncolors = 0,const Standard_Boolean UseDefault = Standard_True);
//! Destroies all ressources attached to the GraphicDevice <br>
//! (Windows, Colormaps, ....) <br>
//! Warning: Raises if the Device is Badly defined <br>
Standard_EXPORT virtual void Destroy() ;
~Xw_GraphicDevice()
{
Destroy();
}
//! Returns the 2D oriented Device color map. <br>
Standard_EXPORT Handle_Xw_ColorMap ColorMap2D() const;
//! Returns the 2D oriented Visual Class. <br>
Standard_EXPORT Xw_TypeOfVisual VisualClass2D() const;
//! Returns the 2D oriented overlay Visual Class. <br>
Standard_EXPORT Xw_TypeOfVisual OverlayVisualClass2D() const;
//! Returns the 3D oriented Device color map. <br>
Standard_EXPORT Handle_Xw_ColorMap ColorMap3D() const;
//! Returns the 3D oriented Visual Class. <br>
Standard_EXPORT Xw_TypeOfVisual VisualClass3D() const;
//! Returns the 3D oriented overlay Visual Class. <br>
Standard_EXPORT Xw_TypeOfVisual OverlayVisualClass3D() const;
//! Returns the Device Type map. <br>
Standard_EXPORT Handle_Xw_TypeMap TypeMap() const;
//! Returns the Device Width map. <br>
Standard_EXPORT Handle_Xw_WidthMap WidthMap() const;
//! Returns the Device Font map. <br>
Standard_EXPORT Handle_Xw_FontMap FontMap() const;
//! Returns the Device Mark map. <br>
Standard_EXPORT Handle_Xw_MarkMap MarkMap() const;
//! Returns the Device connection string. <br>
Standard_EXPORT Standard_CString Display() const;
//! Returns the Device Display Address. <br>
Standard_EXPORT Standard_Address XDisplay() const;
//! Returns the Display size in PIXEL <br>
//! Warning: Raises if the connection is not defined properly <br>
Standard_EXPORT void DisplaySize(Standard_Integer& Width,Standard_Integer& Height) const;
//! Returns the Display size in METER <br>
//! Warning: Raises if the connection is not defined properly <br>
Standard_EXPORT void DisplaySize(Quantity_Length& Width,Quantity_Length& Height) const;
//! Returns the plane layer ID from a visual ID <br>
//! Warning: Raises if the connection is not defined properly <br>
Standard_EXPORT Standard_Integer PlaneLayer(const Standard_Integer aVisualID) const;
Standard_EXPORT virtual Handle_Aspect_GraphicDriver GraphicDriver() const;
friend class Xw_Window;
DEFINE_STANDARD_RTTI(Xw_GraphicDevice)
protected:
Standard_EXPORT Xw_GraphicDevice();
//! Initializes all ressources attached to the GraphicDevice <br>
//! Category: methods to modify the class definition <br>
//! Warning: Raises if the Device is Badly defined <br>
Standard_EXPORT void InitMaps(const Standard_CString Connection,const Xw_TypeOfMapping Mapping,const Standard_Integer Ncolors,const Standard_Boolean UseDefault) ;
//! Returns extended data colormap 2D structure pointer. <br>
Standard_EXPORT Standard_Address ExtendedColorMap2D() const;
//! Returns extended data overlay colormap 2D structure pointer. <br>
Standard_EXPORT Standard_Address ExtendedOverlayColorMap2D() const;
//! Returns extended data colormap 3D structure pointer. <br>
Standard_EXPORT Standard_Address ExtendedColorMap3D() const;
//! Returns extended data overlay colormap 3D structure pointer. <br>
Standard_EXPORT Standard_Address ExtendedOverlayColorMap3D() const;
//! Returns extended data typemap structure pointer. <br>
Standard_EXPORT Standard_Address ExtendedTypeMap() const;
//! Returns extended data widthmap structure pointer. <br>
Standard_EXPORT Standard_Address ExtendedWidthMap() const;
//! Returns extended data fontmap structure pointer. <br>
Standard_EXPORT Standard_Address ExtendedFontMap() const;
//! Returns extended data markmap structure pointer. <br>
Standard_EXPORT Standard_Address ExtendedMarkMap() const;
//! Returns extended data display structure pointer. <br>
Standard_EXPORT Standard_Address ExtendedDisplay() const;
Standard_Address MyExtendedDisplay;
private:
TCollection_AsciiString MyDisplay;
Handle_Xw_ColorMap MyColorMap2D;
Handle_Xw_ColorMap MyColorMap3D;
Handle_Xw_TypeMap MyTypeMap;
Handle_Xw_WidthMap MyWidthMap;
Handle_Xw_FontMap MyFontMap;
Handle_Xw_MarkMap MyMarkMap;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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