/usr/share/perl5/POE/Queue/Array.pm is in libpoe-perl 2:1.3540-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 | # Copyrights and documentation are at the end.
package POE::Queue::Array;
use strict;
use vars qw($VERSION @ISA);
$VERSION = '1.354'; # NOTE - Should be #.### (three decimal places)
@ISA = qw(POE::Queue);
use Errno qw(ESRCH EPERM);
use Carp qw(confess);
sub DEBUG () { 0 }
### Helpful offsets.
sub ITEM_PRIORITY () { 0 }
sub ITEM_ID () { 1 }
sub ITEM_PAYLOAD () { 2 }
sub import {
my $package = caller();
no strict 'refs';
*{ $package . '::ITEM_PRIORITY' } = \&ITEM_PRIORITY;
*{ $package . '::ITEM_ID' } = \&ITEM_ID;
*{ $package . '::ITEM_PAYLOAD' } = \&ITEM_PAYLOAD;
}
# Item IDs are unique across all queues.
my $queue_seq = 0;
my %item_priority;
### A very simple constructor.
sub new {
bless [], shift();
}
### Add an item to the queue. Returns the new item's ID.
sub enqueue {
my ($self, $priority, $payload) = @_;
# Get the next item ID. This clever loop will hang indefinitely if
# you ever run out of integers to store things under. Map the ID to
# its due time for search-by-ID functions.
my $item_id;
1 while exists $item_priority{$item_id = ++$queue_seq};
$item_priority{$item_id} = $priority;
my $item_to_enqueue = [
$priority, # ITEM_PRIORITY
$item_id, # ITEM_ID
$payload, # ITEM_PAYLOAD
];
# Special case: No items in the queue. The queue IS the item.
unless (@$self) {
$self->[0] = $item_to_enqueue;
DEBUG and warn $self->_dump_splice(0);
return $item_id;
}
# Special case: The new item belongs at the end of the queue.
if ($priority >= $self->[-1]->[ITEM_PRIORITY]) {
push @$self, $item_to_enqueue;
DEBUG and warn $self->_dump_splice(@$self-1);
return $item_id;
}
# Special case: The new item belongs at the head of the queue.
if ($priority < $self->[0]->[ITEM_PRIORITY]) {
unshift @$self, $item_to_enqueue;
DEBUG and warn $self->_dump_splice(0);
return $item_id;
}
# Special case: There are only two items in the queue. This item
# naturally belongs between them.
if (@$self == 2) {
splice @$self, 1, 0, $item_to_enqueue;
DEBUG and warn $self->_dump_splice(1);
return $item_id;
}
# And finally we have a nontrivial queue. Insert the item using a
# binary seek.
$self->_insert_item(0, $#$self, $priority, $item_to_enqueue);
return $item_id;
}
### Dequeue the next thing from the queue. Returns an empty list if
### the queue is empty. There are different flavors of this
### operation.
sub dequeue_next {
my $self = shift;
return unless @$self;
my ($priority, $id, $stuff) = @{shift @$self};
delete $item_priority{$id};
return ($priority, $id, $stuff);
}
### Return the next item's priority, undef if the queue is empty.
# This is POE's most-called method. We could greatly benefit from
# finding ways to reduce the number of calls.
sub get_next_priority {
# This is Ton Hospel's optimization.
# He measured a 4% improvement by avoiding $self.
return (shift->[0] || return undef)->[ITEM_PRIORITY];
}
### Return the number of items currently in the queue.
sub get_item_count {
return scalar @{$_[0]};
}
### Internal method to insert an item using a binary seek and splice.
### We accept the bounds as parameters because the alarm adjustment
### functions may also use it.
sub _insert_item {
my ($self, $lower, $upper, $priority, $item) = @_;
while (1) {
my $midpoint = ($upper + $lower) >> 1;
# Upper and lower bounds crossed. Insert at the lower point.
if ($upper < $lower) {
splice @$self, $lower, 0, $item;
DEBUG and warn $self->_dump_splice($lower);
return;
}
# We're looking for a priority lower than the one at the midpoint.
# Set the new upper point to just before the midpoint.
if ($priority < $self->[$midpoint]->[ITEM_PRIORITY]) {
$upper = $midpoint - 1;
next;
}
# We're looking for a priority greater or equal to the one at the
# midpoint. The new lower bound is just after the midpoint.
$lower = $midpoint + 1;
}
}
### Internal method to find a queue item by its priority and ID. We
### assume the priority and ID have been verified already, so the item
### must exist. Returns the index of the item that matches the
### priority/ID pair.
sub _find_item {
my ($self, $id, $priority) = @_;
# Use a binary seek.
my $upper = $#$self; # Last index of @$self.
my $lower = 0;
while (1) {
my $midpoint = ($upper + $lower) >> 1;
# Upper and lower bounds crossed. The lower point is aimed at an
# element with a priority higher than our target.
last if $upper < $lower;
# We're looking for a priority lower than the one at the midpoint.
# Set the new upper point to just before the midpoint.
if ($priority < $self->[$midpoint]->[ITEM_PRIORITY]) {
$upper = $midpoint - 1;
next;
}
# We're looking for a priority greater or equal to the one at the
# midpoint. The new lower bound is just after the midpoint.
$lower = $midpoint + 1;
}
# The lower index is pointing to an element with a priority higher
# than our target. Scan backwards until we find the item with the
# target ID.
while ($lower-- >= 0) {
return $lower if $self->[$lower]->[ITEM_ID] == $id;
}
die "should never get here... maybe the queue is out of order";
}
### Remove an item by its ID. Takes a coderef filter, too, for
### examining the payload to be sure it really wants to leave. Sets
### $! and returns undef on failure.
sub remove_item {
my ($self, $id, $filter) = @_;
my $priority = $item_priority{$id};
unless (defined $priority) {
$! = ESRCH;
return;
}
# Find that darn item.
my $item_index = $self->_find_item($id, $priority);
# Test the item against the filter.
unless ($filter->($self->[$item_index]->[ITEM_PAYLOAD])) {
$! = EPERM;
return;
}
# Remove the item, and return it.
delete $item_priority{$id};
return @{splice @$self, $item_index, 1};
}
### Remove items matching a filter. Regrettably, this must scan the
### entire queue. An optional count limits the number of items to
### remove, and it may shorten execution times. Returns a list of
### references to priority/id/payload lists. This is intended to
### return all the items matching the filter, and the function's
### behavior is undefined when $count is less than the number of
### matching items.
sub remove_items {
my ($self, $filter, $count) = @_;
$count = @$self unless $count;
my @items;
my $i = @$self;
while ($i--) {
if ($filter->($self->[$i]->[ITEM_PAYLOAD])) {
my $removed_item = splice(@$self, $i, 1);
delete $item_priority{$removed_item->[ITEM_ID]};
unshift @items, $removed_item;
last unless --$count;
}
}
return @items;
}
### Adjust the priority of an item by a relative amount. Adds $delta
### to the priority of the $id'd object (if it matches $filter), and
### moves it in the queue.
sub adjust_priority {
my ($self, $id, $filter, $delta) = @_;
my $old_priority = $item_priority{$id};
unless (defined $old_priority) {
$! = ESRCH;
return;
}
# Find that darn item.
my $item_index = $self->_find_item($id, $old_priority);
# Test the item against the filter.
unless ($filter->($self->[$item_index]->[ITEM_PAYLOAD])) {
$! = EPERM;
return;
}
# Nothing to do if the delta is zero.
# TODO Actually we may need to ensure that the item is moved to the
# end of its current priority bucket, since it should have "moved".
return $self->[$item_index]->[ITEM_PRIORITY] unless $delta;
# Remove the item, and adjust its priority.
my $item = splice(@$self, $item_index, 1);
my $new_priority = $item->[ITEM_PRIORITY] += $delta;
$item_priority{$id} = $new_priority;
$self->_reinsert_item($new_priority, $delta, $item_index, $item);
}
### Set the priority to a specific amount. Replaces the item's
### priority with $new_priority (if it matches $filter), and moves it
### to the new location in the queue.
sub set_priority {
my ($self, $id, $filter, $new_priority) = @_;
my $old_priority = $item_priority{$id};
unless (defined $old_priority) {
$! = ESRCH;
return;
}
# Nothing to do if the old and new priorities match.
# TODO Actually we may need to ensure that the item is moved to the
# end of its current priority bucket, since it should have "moved".
return $new_priority if $new_priority == $old_priority;
# Find that darn item.
my $item_index = $self->_find_item($id, $old_priority);
# Test the item against the filter.
unless ($filter->($self->[$item_index]->[ITEM_PAYLOAD])) {
$! = EPERM;
return;
}
# Remove the item, and calculate the delta.
my $item = splice(@$self, $item_index, 1);
my $delta = $new_priority - $old_priority;
$item->[ITEM_PRIORITY] = $item_priority{$id} = $new_priority;
$self->_reinsert_item($new_priority, $delta, $item_index, $item);
}
### Sanity-check the results of an item insert. Verify that it
### belongs where it was put. Only called during debugging.
sub _dump_splice {
my ($self, $index) = @_;
my @return;
my $at = $self->[$index]->[ITEM_PRIORITY];
if ($index > 0) {
my $before = $self->[$index-1]->[ITEM_PRIORITY];
push @return, "before($before)";
confess "out of order: $before should be < $at" if $before > $at;
}
push @return, "at($at)";
if ($index < $#$self) {
my $after = $self->[$index+1]->[ITEM_PRIORITY];
push @return, "after($after)";
my @priorities = map {$_->[ITEM_PRIORITY]} @$self;
confess "out of order: $at should be < $after (@priorities)" if (
$at >= $after
);
}
return "@return";
}
### Reinsert an item into the queue. It has just been removed by
### adjust_priority() or set_priority() and needs to be replaced.
### This tries to be clever by not doing more work than necessary.
sub _reinsert_item {
my ($self, $new_priority, $delta, $item_index, $item) = @_;
# Now insert it back.
# The special cases are duplicates from enqueue(). We use the delta
# (direction) of the move and the old item index to narrow down the
# subsequent nontrivial insert if none of the special cases apply.
# Special case: No events in the queue. The queue IS the item.
unless (@$self) {
$self->[0] = $item;
DEBUG and warn $self->_dump_splice(0);
return $new_priority;
}
# Special case: The item belongs at the end of the queue.
if ($new_priority >= $self->[-1]->[ITEM_PRIORITY]) {
push @$self, $item;
DEBUG and warn $self->_dump_splice(@$self-1);
return $new_priority;
}
# Special case: The item belongs at the head of the queue.
if ($new_priority < $self->[0]->[ITEM_PRIORITY]) {
unshift @$self, $item;
DEBUG and warn $self->_dump_splice(0);
return $new_priority;
}
# Special case: There are only two items in the queue. This item
# naturally belongs between them.
if (@$self == 2) {
splice @$self, 1, 0, $item;
DEBUG and warn $self->_dump_splice(1);
return $new_priority;
}
# The item has moved towards an end of the queue, but there are a
# lot of items into which it may be inserted. We'll binary seek.
my ($upper, $lower);
if ($delta > 0) {
$upper = $#$self; # Last index in @$self.
$lower = $item_index;
}
else {
$upper = $item_index;
$lower = 0;
}
$self->_insert_item($lower, $upper, $new_priority, $item);
return $new_priority;
}
### Peek at items that match a filter. Returns a list of payloads
### that match the supplied coderef.
sub peek_items {
my ($self, $filter, $count) = @_;
$count = @$self unless $count;
my @items;
my $i = @$self;
while ($i--) {
if ($filter->($self->[$i]->[ITEM_PAYLOAD])) {
unshift @items, $self->[$i];
last unless --$count;
}
}
return @items;
}
1;
__END__
=head1 NAME
POE::Queue::Array - a high-performance array-based priority queue
=head1 SYNOPSIS
See L<POE::Queue>.
=head1 DESCRIPTION
This class is an implementation of the abstract POE::Queue interface.
As such, its documentation may be found in L<POE::Queue>.
POE::Queue::Array implements a priority queue using Perl arrays,
splice, and copious application of cleverness.
Despite its name, POE::Queue::Array may be used as a stand-alone
priority queue without the rest of POE.
=head1 SEE ALSO
L<POE>, L<POE::Queue>
=head1 BUGS
None known.
=head1 AUTHORS & COPYRIGHTS
Please see L<POE> for more information about authors, contributors,
and POE's licensing.
=cut
# rocco // vim: ts=2 sw=2 expandtab
# TODO - Edit.
|