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<H1>
RSL_add_dbz_offset...</H1>
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Synopsis</H3>
<B>#include "rsl.h"</B>
<BR><B>void RSL_add_dbz_offset_to_ray(<A HREF="RSL_ray_struct.html">Ray</A> *r, float dbz_offset);</B>
<BR><B>void RSL_add_dbz_offset_to_sweep(<A HREF="RSL_sweep_struct.html">Sweep </A> *s, float dbz_offset);</B>
<BR><B>void RSL_add_dbz_offset_to_volume(<A HREF="RSL_volume_struct.html">Volume </A> *v, float dbz_offset);</B>
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Description</H3>
<B>RSL_add_dbz_offset_to_ray</B> Adds a calibration factor 'dbz_offset' to a ray's range bins
containing valid values. Valid values are those other than NOECHO.
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<B> RSL_add_dbz_offset_to_sweep </B> Calls RSL_add_dbz_offset_to_ray for each ray in the sweep.
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<B> RSL_add_dbz_offset_to_volume </B> Calls RSL_add_dbz_offset_to_sweep for each sweep in the volume.
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Return value</H3>
None.
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<P>Author: <A HREF="mike.kolander.html">Mike Kolander</A>.
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