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<h1>RSL_fraction_of...</h1>

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<h3>Synopsis</h3>
<b>#include &quot;rsl.h&quot;</b> <br>
<b>float RSL_fraction_of_ray(<a href=RSL_ray_struct.html>Ray</a> *r, float lo, float hi, float range);<br>
float RSL_fraction_of_sweep(<a href=RSL_sweep_struct.html>Sweep</a> *s, float lo, float hi, float range);<br>
float RSL_fraction_of_volume(<a href=RSL_volume_struct.html>Volume</a> *v, float lo, float hi, float range);</b>

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<hr>Description</h3>
Compute the fraction of the <b>Volume</b>, <b>Sweep</b>, or <b>Ray</b> that contain values between <b>lo</b> and <b>hi</b> out to the range <b>range</b>. This is just a percentage.
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<h3>Return value</h3>
Upon successful completion, a valid floating point number is returned. 
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<h3>See also</h3>

<hr>Author: <a href=john.merritt.html>John H. Merritt</a> 
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