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<h1>RSL_get_gr_slantr_h </h1>

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<h3>Synopsis</h3>
<b>#include &quot;rsl.h&quot;</b> <br>
<b>void RSL_get_gr_slantr_h(<a href=RSL_ray_struct.html>Ray</a> *ray, int i, float *gr, float *slantr, float *h)</b>

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<hr>Description</h3>
Given a Ray <b>ray</b> and the range index <b>i</b>, calculate the ground range, slant range, and height; <b>gr</b>, <b>slantr</b> and <b>h</b> respectively.
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<h3>Return value</h3>
None. 
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<h3>See also</h3>
<a href=RSL_get_groundr_and_h.html>RSL_get_groundr_and_h</a>
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<p>Author: <a href=john.merritt.html>John H. Merritt</a> 
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