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<h1>RSL_...z_to_r</h1>
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<h3>Synopsis</h3>
<b>#include "rsl.h"</b> <br>
<b>float RSL_z_to_r(float dbz, float k, float a);</b><br>
<b><a href=RSL_ray_struct.html>Ray</a> *RSL_ray_z_to_r(Volume *z_volume, float k, float a);<br>
<a href=RSL_sweep_struct.html>Sweep</a> *RSL_sweep_z_to_r(Sweep *z_sweep, float k, float a);<br>
<a href=RSL_volume_struct.html>Volume</a> *RSL_volume_z_to_r(Ray *z_ray, float k, float a);</b>
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<hr>Description</h3>
<b>RSL_volume_z_to_r</b> calls <b>RSL_sweep_z_to_r</b> for the number of sweeps. <b>RSL_sweep_z_to_r</b> calls <b>RSL_ray_z_to_r</b> for the number of rays. <b>RSL_ray_z_to_r</b> calls <b>RSL_z_to_r</b> for the number of bins in the ray. <b>RSL_z_to_r</b> computes the function <b>1/a*(dbz - 10*log10(k))</b>.
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<h3>Return value</h3>
Upon successful completion, a pointer to the appropriate structure is returned. Otherwise, a NULL pointer is returned and errno is set.
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<p>Author: <a href=john.merritt.html>John H. Merritt</a>
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