/usr/i686-w64-mingw32/include/d3d10_1shader.h is in mingw-w64-i686-dev 2.0.3-1.
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/*
* Copyright 2010 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __D3D10_1SHADER_H__
#define __D3D10_1SHADER_H__
#include "d3d10shader.h"
DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47);
#define INTERFACE ID3D10ShaderReflection1
DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown)
{
/* IUnknown methods */
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/* ID3D10ShaderReflection1 methods */
STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE;
STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE;
STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
STDMETHOD(GetResourceBindingDescByName)(THIS_ LPCSTR name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE;
STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE;
STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE;
STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE;
STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE;
STDMETHOD(IsLevel9Shader)(THIS_ WINBOOL *level9shader) PURE;
STDMETHOD(IsSampleFrequencyShader)(THIS_ WINBOOL *samplefrequency) PURE;
};
#undef INTERFACE
#endif
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