This file is indexed.

/usr/i686-w64-mingw32/include/d3d8.h is in mingw-w64-i686-dev 2.0.3-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
#undef INTERFACE
/*
 * Copyright (C) 2002 Jason Edmeades
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

#ifndef __WINE_D3D8_H
#define __WINE_D3D8_H

#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION  0x0800
#endif

#include <stdlib.h>

#define COM_NO_WINDOWS_H
#include <objbase.h>

#ifndef __WINESRC__
# include <windows.h>
#endif

#include <d3d8types.h>
#include <d3d8caps.h>

/*****************************************************************************
 * Behavior Flags for IDirect3D8::CreateDevice
 */
#define D3DCREATE_FPU_PRESERVE                  0x00000002L
#define D3DCREATE_MULTITHREADED                 0x00000004L
#define D3DCREATE_PUREDEVICE                    0x00000010L
#define D3DCREATE_SOFTWARE_VERTEXPROCESSING     0x00000020L
#define D3DCREATE_HARDWARE_VERTEXPROCESSING     0x00000040L
#define D3DCREATE_MIXED_VERTEXPROCESSING        0x00000080L

/*****************************************************************************
 * Flags for SetPrivateData
 */
#define D3DSPD_IUNKNOWN                         0x00000001L

/*****************************************************************************
 * #defines and error codes
 */
#define D3D_SDK_VERSION              220
#define D3DADAPTER_DEFAULT           0
#define D3DENUM_NO_WHQL_LEVEL        2

#define _FACD3D  0x876
#define MAKE_D3DHRESULT( code )  MAKE_HRESULT( 1, _FACD3D, code )

/*
 * Direct3D Errors
 */
#define D3D_OK                                  S_OK
#define D3DERR_WRONGTEXTUREFORMAT               MAKE_D3DHRESULT(2072)
#define D3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_D3DHRESULT(2073)
#define D3DERR_UNSUPPORTEDCOLORARG              MAKE_D3DHRESULT(2074)
#define D3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_D3DHRESULT(2075)
#define D3DERR_UNSUPPORTEDALPHAARG              MAKE_D3DHRESULT(2076)
#define D3DERR_TOOMANYOPERATIONS                MAKE_D3DHRESULT(2077)
#define D3DERR_CONFLICTINGTEXTUREFILTER         MAKE_D3DHRESULT(2078)
#define D3DERR_UNSUPPORTEDFACTORVALUE           MAKE_D3DHRESULT(2079)
#define D3DERR_CONFLICTINGRENDERSTATE           MAKE_D3DHRESULT(2081)
#define D3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_D3DHRESULT(2082)
#define D3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_D3DHRESULT(2086)
#define D3DERR_DRIVERINTERNALERROR              MAKE_D3DHRESULT(2087)

#define D3DERR_NOTFOUND                         MAKE_D3DHRESULT(2150)
#define D3DERR_MOREDATA                         MAKE_D3DHRESULT(2151)
#define D3DERR_DEVICELOST                       MAKE_D3DHRESULT(2152)
#define D3DERR_DEVICENOTRESET                   MAKE_D3DHRESULT(2153)
#define D3DERR_NOTAVAILABLE                     MAKE_D3DHRESULT(2154)
#define D3DERR_OUTOFVIDEOMEMORY                 MAKE_D3DHRESULT(380)
#define D3DERR_INVALIDDEVICE                    MAKE_D3DHRESULT(2155)
#define D3DERR_INVALIDCALL                      MAKE_D3DHRESULT(2156)
#define D3DERR_DRIVERINVALIDCALL                MAKE_D3DHRESULT(2157)

/*****************************************************************************
 * Predeclare the interfaces
 */
DEFINE_GUID(IID_IDirect3D8,              0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);
typedef struct IDirect3D8 *LPDIRECT3D8;

DEFINE_GUID(IID_IDirect3DDevice8,        0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF);
typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8;

DEFINE_GUID(IID_IDirect3DResource8,      0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F);
typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;

DEFINE_GUID(IID_IDirect3DVertexBuffer8,  0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95);
typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;

DEFINE_GUID(IID_IDirect3DVolume8,        0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0);
typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;

DEFINE_GUID(IID_IDirect3DSwapChain8,     0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD);
typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;

DEFINE_GUID(IID_IDirect3DSurface8,       0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD);
typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;

DEFINE_GUID(IID_IDirect3DIndexBuffer8,   0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86);
typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;

DEFINE_GUID(IID_IDirect3DBaseTexture8,   0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E);
typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;

DEFINE_GUID(IID_IDirect3DTexture8,       0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58);
typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;

DEFINE_GUID(IID_IDirect3DCubeTexture8,   0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50);
typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;

DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD);
typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;

/*****************************************************************************
 * IDirect3D8 interface
 */
#undef INTERFACE
#define INTERFACE IDirect3D8
DECLARE_INTERFACE_(IDirect3D8,IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;
    /*** IDirect3D8 methods ***/
    STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
    STDMETHOD_(UINT,GetAdapterCount             )(THIS) PURE;
    STDMETHOD(GetAdapterIdentifier)(THIS_ UINT  Adapter, DWORD  Flags, D3DADAPTER_IDENTIFIER8 * pIdentifier) PURE;
    STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT  Adapter) PURE;
    STDMETHOD(EnumAdapterModes)(THIS_ UINT  Adapter, UINT  Mode, D3DDISPLAYMODE * pMode) PURE;
    STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT  Adapter, D3DDISPLAYMODE * pMode) PURE;
    STDMETHOD(CheckDeviceType)(THIS_ UINT  Adapter, D3DDEVTYPE  CheckType, D3DFORMAT  DisplayFormat, D3DFORMAT  BackBufferFormat, WINBOOL  Windowed) PURE;
    STDMETHOD(CheckDeviceFormat)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, DWORD  Usage, D3DRESOURCETYPE  RType, D3DFORMAT  CheckFormat) PURE;
    STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  SurfaceFormat, WINBOOL  Windowed, D3DMULTISAMPLE_TYPE  MultiSampleType) PURE;
    STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, D3DFORMAT  RenderTargetFormat, D3DFORMAT  DepthStencilFormat) PURE;
    STDMETHOD(GetDeviceCaps)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DCAPS8 * pCaps) PURE;
    STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT  Adapter) PURE;
    STDMETHOD(CreateDevice)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType,HWND  hFocusWindow, DWORD  BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentationParameters, struct IDirect3DDevice8 ** ppReturnedDeviceInterface) PURE;
};
#undef INTERFACE

#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3D8_QueryInterface(p,a,b)                    (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3D8_AddRef(p)                                (p)->lpVtbl->AddRef(p)
#define IDirect3D8_Release(p)                               (p)->lpVtbl->Release(p)
/*** IDirect3D8 methods ***/
#define IDirect3D8_RegisterSoftwareDevice(p,a)              (p)->lpVtbl->RegisterSoftwareDevice(p,a)
#define IDirect3D8_GetAdapterCount(p)                       (p)->lpVtbl->GetAdapterCount(p)
#define IDirect3D8_GetAdapterIdentifier(p,a,b,c)            (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
#define IDirect3D8_GetAdapterModeCount(p,a)                 (p)->lpVtbl->GetAdapterModeCount(p,a)
#define IDirect3D8_EnumAdapterModes(p,a,b,c)                (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
#define IDirect3D8_GetAdapterDisplayMode(p,a,b)             (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e)             (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f)         (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e)  (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e)      (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
#define IDirect3D8_GetDeviceCaps(p,a,b,c)                   (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
#define IDirect3D8_GetAdapterMonitor(p,a)                   (p)->lpVtbl->GetAdapterMonitor(p,a)
#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f)              (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
#else
/*** IUnknown methods ***/
#define IDirect3D8_QueryInterface(p,a,b)                    (p)->QueryInterface(a,b)
#define IDirect3D8_AddRef(p)                                (p)->AddRef()
#define IDirect3D8_Release(p)                               (p)->Release()
/*** IDirect3D8 methods ***/
#define IDirect3D8_RegisterSoftwareDevice(p,a)              (p)->RegisterSoftwareDevice(a)
#define IDirect3D8_GetAdapterCount(p)                       (p)->GetAdapterCount()
#define IDirect3D8_GetAdapterIdentifier(p,a,b,c)            (p)->GetAdapterIdentifier(a,b,c)
#define IDirect3D8_GetAdapterModeCount(p,a)                 (p)->GetAdapterModeCount(a)
#define IDirect3D8_EnumAdapterModes(p,a,b,c)                (p)->EnumAdapterModes(a,b,c)
#define IDirect3D8_GetAdapterDisplayMode(p,a,b)             (p)->GetAdapterDisplayMode(a,b)
#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e)             (p)->CheckDeviceType(a,b,c,d,e)
#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f)         (p)->CheckDeviceFormat(a,b,c,d,e,f)
#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e)  (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e)      (p)->CheckDepthStencilMatch(a,b,c,d,e)
#define IDirect3D8_GetDeviceCaps(p,a,b,c)                   (p)->GetDeviceCaps(a,b,c)
#define IDirect3D8_GetAdapterMonitor(p,a)                   (p)->GetAdapterMonitor(a)
#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f)              (p)->CreateDevice(a,b,c,d,e,f)
#endif

/*****************************************************************************
 * IDirect3DVolume8 interface
 */
#define INTERFACE IDirect3DVolume8
DECLARE_INTERFACE_(IDirect3DVolume8,IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;
    /*** IDirect3DVolume8 methods ***/
    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
    STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid,CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
    STDMETHOD(GetPrivateData)(THIS_ REFGUID   refguid,void * pData, DWORD * pSizeOfData) PURE;
    STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
    STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
    STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC * pDesc) PURE;
    STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX * pBox, DWORD  Flags) PURE;
    STDMETHOD(UnlockBox)(THIS) PURE;
};
#undef INTERFACE

#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DVolume8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVolume8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
#define IDirect3DVolume8_Release(p)                   (p)->lpVtbl->Release(p)
/*** IDirect3DVolume8 methods ***/
#define IDirect3DVolume8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DVolume8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DVolume8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DVolume8_GetContainer(p,a,b)          (p)->lpVtbl->GetContainer(p,a,b)
#define IDirect3DVolume8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
#define IDirect3DVolume8_LockBox(p,a,b,c)             (p)->lpVtbl->LockBox(p,a,b,c)
#define IDirect3DVolume8_UnlockBox(p)                 (p)->lpVtbl->UnlockBox(p)
#else
/*** IUnknown methods ***/
#define IDirect3DVolume8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
#define IDirect3DVolume8_AddRef(p)                    (p)->AddRef()
#define IDirect3DVolume8_Release(p)                   (p)->Release()
/*** IDirect3DVolume8 methods ***/
#define IDirect3DVolume8_GetDevice(p,a)               (p)->GetDevice(a)
#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
#define IDirect3DVolume8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
#define IDirect3DVolume8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
#define IDirect3DVolume8_GetContainer(p,a,b)          (p)->GetContainer(a,b)
#define IDirect3DVolume8_GetDesc(p,a)                 (p)->GetDesc(a)
#define IDirect3DVolume8_LockBox(p,a,b,c)             (p)->LockBox(a,b,c)
#define IDirect3DVolume8_UnlockBox(p)                 (p)->UnlockBox()
#endif

/*****************************************************************************
 * IDirect3DSwapChain8 interface
 */
#define INTERFACE IDirect3DSwapChain8
DECLARE_INTERFACE_(IDirect3DSwapChain8,IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;
    /*** IDirect3DSwapChain8 methods ***/
    STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect, CONST RECT * pDestRect, HWND  hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
    STDMETHOD(GetBackBuffer)(THIS_ UINT  BackBuffer, D3DBACKBUFFER_TYPE  Type, struct IDirect3DSurface8 ** ppBackBuffer) PURE;
};
#undef INTERFACE

#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DSwapChain8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DSwapChain8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
#define IDirect3DSwapChain8_Release(p)                   (p)->lpVtbl->Release(p)
/*** IDirect3DSwapChain8 methods ***/
#define IDirect3DSwapChain8_Present(p,a,b,c)             (p)->lpVtbl->Present(p,a,b,c)
#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c)       (p)->lpVtbl->GetBackBuffer(p,a,b,c)
#else
/*** IUnknown methods ***/
#define IDirect3DSwapChain8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
#define IDirect3DSwapChain8_AddRef(p)                    (p)->AddRef()
#define IDirect3DSwapChain8_Release(p)                   (p)->Release()
/*** IDirect3DSwapChain8 methods ***/
#define IDirect3DSwapChain8_Present(p,a,b,c)             (p)->Present(a,b,c)
#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c)       (p)->GetBackBuffer(a,b,c)
#endif

/*****************************************************************************
 * IDirect3DSurface8 interface
 */
#define INTERFACE IDirect3DSurface8
DECLARE_INTERFACE_(IDirect3DSurface8,IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;
    /*** IDirect3DSurface8 methods ***/
    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
    STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid,CONST void * pData,DWORD  SizeOfData,DWORD  Flags) PURE;
    STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid,void * pData,DWORD * pSizeOfData) PURE;
    STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
    STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
    STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC * pDesc) PURE;
    STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT * pLockedRect, CONST RECT * pRect,DWORD  Flags) PURE;
    STDMETHOD(UnlockRect)(THIS) PURE;
};
#undef INTERFACE

#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DSurface8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DSurface8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
#define IDirect3DSurface8_Release(p)                   (p)->lpVtbl->Release(p)
/*** IDirect3DSurface8 methods ***/
#define IDirect3DSurface8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DSurface8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DSurface8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DSurface8_GetContainer(p,a,b)          (p)->lpVtbl->GetContainer(p,a,b)
#define IDirect3DSurface8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
#define IDirect3DSurface8_LockRect(p,a,b,c)            (p)->lpVtbl->LockRect(p,a,b,c)
#define IDirect3DSurface8_UnlockRect(p)                (p)->lpVtbl->UnlockRect(p)
#else
/*** IUnknown methods ***/
#define IDirect3DSurface8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
#define IDirect3DSurface8_AddRef(p)                    (p)->AddRef()
#define IDirect3DSurface8_Release(p)                   (p)->Release()
/*** IDirect3DSurface8 methods ***/
#define IDirect3DSurface8_GetDevice(p,a)               (p)->GetDevice(a)
#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
#define IDirect3DSurface8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
#define IDirect3DSurface8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
#define IDirect3DSurface8_GetContainer(p,a,b)          (p)->GetContainer(a,b)
#define IDirect3DSurface8_GetDesc(p,a)                 (p)->GetDesc(a)
#define IDirect3DSurface8_LockRect(p,a,b,c)            (p)->LockRect(a,b,c)
#define IDirect3DSurface8_UnlockRect(p)                (p)->UnlockRect()
#endif

/*****************************************************************************
 * IDirect3DResource8 interface
 */
#define INTERFACE IDirect3DResource8
DECLARE_INTERFACE_(IDirect3DResource8,IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;
    /*** IDirect3DResource8 methods ***/
    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
    STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
    STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
    STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
    STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
    STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
    STDMETHOD_(void,PreLoad)(THIS) PURE;
    STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
};
#undef INTERFACE

#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DResource8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DResource8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
#define IDirect3DResource8_Release(p)                   (p)->lpVtbl->Release(p)
/*** IDirect3DResource8 methods ***/
#define IDirect3DResource8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DResource8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DResource8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DResource8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DResource8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DResource8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
#define IDirect3DResource8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
#define IDirect3DResource8_GetType(p)                   (p)->lpVtbl->GetType(p)
#else
/*** IUnknown methods ***/
#define IDirect3DResource8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
#define IDirect3DResource8_AddRef(p)                    (p)->AddRef()
#define IDirect3DResource8_Release(p)                   (p)->Release()
/*** IDirect3DResource8 methods ***/
#define IDirect3DResource8_GetDevice(p,a)               (p)->GetDevice(a)
#define IDirect3DResource8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
#define IDirect3DResource8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
#define IDirect3DResource8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
#define IDirect3DResource8_SetPriority(p,a)             (p)->SetPriority(a)
#define IDirect3DResource8_GetPriority(p)               (p)->GetPriority()
#define IDirect3DResource8_PreLoad(p)                   (p)->PreLoad()
#define IDirect3DResource8_GetType(p)                   (p)->GetType()
#endif

/*****************************************************************************
 * IDirect3DVertexBuffer8 interface
 */
#define INTERFACE IDirect3DVertexBuffer8
DECLARE_INTERFACE_(IDirect3DVertexBuffer8,IDirect3DResource8)
{
    /*** IUnknown methods ***/
    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;
    /*** IDirect3DResource8 methods ***/
    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
    STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
    STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
    STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
    STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
    STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
    STDMETHOD_(void,PreLoad)(THIS) PURE;
    STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
    /*** IDirect3DVertexBuffer8 methods ***/
    STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
    STDMETHOD(Unlock)(THIS) PURE;
    STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC  * pDesc) PURE;
};
#undef INTERFACE

#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DVertexBuffer8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVertexBuffer8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
#define IDirect3DVertexBuffer8_Release(p)                   (p)->lpVtbl->Release(p)
/*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
#define IDirect3DVertexBuffer8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DVertexBuffer8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DVertexBuffer8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DVertexBuffer8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
#define IDirect3DVertexBuffer8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
#define IDirect3DVertexBuffer8_GetType(p)                   (p)->lpVtbl->GetType(p)
/*** IDirect3DVertexBuffer8 methods ***/
#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
#define IDirect3DVertexBuffer8_Unlock(p)                    (p)->lpVtbl->Unlock(p)
#define IDirect3DVertexBuffer8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DVertexBuffer8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
#define IDirect3DVertexBuffer8_AddRef(p)                    (p)->AddRef()
#define IDirect3DVertexBuffer8_Release(p)                   (p)->Release()
/*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
#define IDirect3DVertexBuffer8_GetDevice(p,a)               (p)->GetDevice(a)
#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
#define IDirect3DVertexBuffer8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
#define IDirect3DVertexBuffer8_SetPriority(p,a)             (p)->SetPriority(a)
#define IDirect3DVertexBuffer8_GetPriority(p)               (p)->GetPriority()
#define IDirect3DVertexBuffer8_PreLoad(p)                   (p)->PreLoad()
#define IDirect3DVertexBuffer8_GetType(p)                   (p)->GetType()
/*** IDirect3DVertexBuffer8 methods ***/
#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d)              (p)->Lock(a,b,c,d)
#define IDirect3DVertexBuffer8_Unlock(p)                    (p)->Unlock()
#define IDirect3DVertexBuffer8_GetDesc(p,a)                 (p)->GetDesc(a)
#endif

/*****************************************************************************
 * IDirect3DIndexBuffer8 interface
 */
#define INTERFACE IDirect3DIndexBuffer8
DECLARE_INTERFACE_(IDirect3DIndexBuffer8,IDirect3DResource8)
{
    /*** IUnknown methods ***/
    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;
    /*** IDirect3DResource8 methods ***/
    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
    STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
    STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
    STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
    STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
    STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
    STDMETHOD_(void,PreLoad)(THIS) PURE;
    STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
    /*** IDirect3DIndexBuffer8 methods ***/
    STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
    STDMETHOD(Unlock)(THIS) PURE;
    STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE;
};
#undef INTERFACE

#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DIndexBuffer8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DIndexBuffer8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
#define IDirect3DIndexBuffer8_Release(p)                   (p)->lpVtbl->Release(p)
/*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
#define IDirect3DIndexBuffer8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DIndexBuffer8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DIndexBuffer8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DIndexBuffer8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
#define IDirect3DIndexBuffer8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
#define IDirect3DIndexBuffer8_GetType(p)                   (p)->lpVtbl->GetType(p)
/*** IDirect3DIndexBuffer8 methods ***/
#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
#define IDirect3DIndexBuffer8_Unlock(p)                    (p)->lpVtbl->Unlock(p)
#define IDirect3DIndexBuffer8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DIndexBuffer8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
#define IDirect3DIndexBuffer8_AddRef(p)                    (p)->AddRef()
#define IDirect3DIndexBuffer8_Release(p)                   (p)->Release()
/*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
#define IDirect3DIndexBuffer8_GetDevice(p,a)               (p)->GetDevice(a)
#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
#define IDirect3DIndexBuffer8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
#define IDirect3DIndexBuffer8_SetPriority(p,a)             (p)->SetPriority(a)
#define IDirect3DIndexBuffer8_GetPriority(p)               (p)->GetPriority()
#define IDirect3DIndexBuffer8_PreLoad(p)                   (p)->PreLoad()
#define IDirect3DIndexBuffer8_GetType(p)                   (p)->GetType()
/*** IDirect3DIndexBuffer8 methods ***/
#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d)              (p)->Lock(a,b,c,d)
#define IDirect3DIndexBuffer8_Unlock(p)                    (p)->Unlock()
#define IDirect3DIndexBuffer8_GetDesc(p,a)                 (p)->GetDesc(a)
#endif

/*****************************************************************************
 * IDirect3DBaseTexture8 interface
 */
#define INTERFACE IDirect3DBaseTexture8
DECLARE_INTERFACE_(IDirect3DBaseTexture8,IDirect3DResource8)
{
    /*** IUnknown methods ***/
    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;
    /*** IDirect3DResource8 methods ***/
    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
    STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
    STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
    STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
    STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
    STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
    STDMETHOD_(void,PreLoad)(THIS) PURE;
    STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
    /*** IDirect3DBaseTexture8 methods ***/
    STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
    STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
    STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
};
#undef INTERFACE

#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DBaseTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DBaseTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
#define IDirect3DBaseTexture8_Release(p)                   (p)->lpVtbl->Release(p)
/*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
#define IDirect3DBaseTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DBaseTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DBaseTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DBaseTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
#define IDirect3DBaseTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
#define IDirect3DBaseTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
/*** IDirect3DBaseTexture8 methods ***/
#define IDirect3DBaseTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
#define IDirect3DBaseTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
#define IDirect3DBaseTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
#else
/*** IUnknown methods ***/
#define IDirect3DBaseTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
#define IDirect3DBaseTexture8_AddRef(p)                    (p)->AddRef()
#define IDirect3DBaseTexture8_Release(p)                   (p)->Release()
/*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
#define IDirect3DBaseTexture8_GetDevice(p,a)               (p)->GetDevice(a)
#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
#define IDirect3DBaseTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
#define IDirect3DBaseTexture8_SetPriority(p,a)             (p)->SetPriority(a)
#define IDirect3DBaseTexture8_GetPriority(p)               (p)->GetPriority()
#define IDirect3DBaseTexture8_PreLoad(p)                   (p)->PreLoad()
#define IDirect3DBaseTexture8_GetType(p)                   (p)->GetType()
/*** IDirect3DBaseTexture8 methods ***/
#define IDirect3DBaseTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
#define IDirect3DBaseTexture8_GetLOD(p)                    (p)->GetLOD()
#define IDirect3DBaseTexture8_GetLevelCount(p)             (p)->GetLevelCount()
#endif

/*****************************************************************************
 * IDirect3DCubeTexture8 interface
 */
#define INTERFACE IDirect3DCubeTexture8
DECLARE_INTERFACE_(IDirect3DCubeTexture8,IDirect3DBaseTexture8)
{
    /*** IUnknown methods ***/
    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;
    /*** IDirect3DResource8 methods ***/
    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
    STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
    STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
    STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
    STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
    STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
    STDMETHOD_(void,PreLoad)(THIS) PURE;
    STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
    /*** IDirect3DBaseTexture8 methods ***/
    STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
    STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
    STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
    /*** IDirect3DCubeTexture8 methods ***/
    STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DSURFACE_DESC * pDesc) PURE;
    STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES  FaceType,UINT  Level,IDirect3DSurface8 ** ppCubeMapSurface) PURE;
    STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES  FaceType,UINT  Level,D3DLOCKED_RECT * pLockedRect,CONST RECT * pRect,DWORD  Flags) PURE;
    STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES  FaceType,UINT  Level) PURE;
    STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES  FaceType,CONST RECT * pDirtyRect) PURE;
};
#undef INTERFACE

#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DCubeTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DCubeTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
#define IDirect3DCubeTexture8_Release(p)                   (p)->lpVtbl->Release(p)
/*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
#define IDirect3DCubeTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DCubeTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DCubeTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DCubeTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
#define IDirect3DCubeTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
#define IDirect3DCubeTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
/*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
#define IDirect3DCubeTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
#define IDirect3DCubeTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
#define IDirect3DCubeTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
/*** IDirect3DCubeTexture8 methods ***/
#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c)   (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e)        (p)->lpVtbl->LockRect(p,a,b,c,d,e)
#define IDirect3DCubeTexture8_UnlockRect(p,a,b)            (p)->lpVtbl->UnlockRect(p,a,b)
#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b)          (p)->lpVtbl->AddDirtyRect(p,a,b)
#else
/*** IUnknown methods ***/
#define IDirect3DCubeTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
#define IDirect3DCubeTexture8_AddRef(p)                    (p)->AddRef()
#define IDirect3DCubeTexture8_Release(p)                   (p)->Release()
/*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
#define IDirect3DCubeTexture8_GetDevice(p,a)               (p)->GetDevice(a)
#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
#define IDirect3DCubeTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
#define IDirect3DCubeTexture8_SetPriority(p,a)             (p)->SetPriority(a)
#define IDirect3DCubeTexture8_GetPriority(p)               (p)->GetPriority()
#define IDirect3DCubeTexture8_PreLoad(p)                   (p)->PreLoad()
#define IDirect3DCubeTexture8_GetType(p)                   (p)->GetType()
/*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
#define IDirect3DCubeTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
#define IDirect3DCubeTexture8_GetLOD(p)                    (p)->GetLOD()
#define IDirect3DCubeTexture8_GetLevelCount(p)             (p)->GetLevelCount()
/*** IDirect3DCubeTexture8 methods ***/
#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c)   (p)->GetCubeMapSurface(a,b,c)
#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e)        (p)->LockRect(a,b,c,d,e)
#define IDirect3DCubeTexture8_UnlockRect(p,a,b)            (p)->UnlockRect(a,b)
#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b)          (p)->AddDirtyRect(a,b)
#endif

/*****************************************************************************
 * IDirect3DTexture8 interface
 */
#define INTERFACE IDirect3DTexture8
DECLARE_INTERFACE_(IDirect3DTexture8,IDirect3DBaseTexture8)
{
    /*** IUnknown methods ***/
    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;
    /*** IDirect3DResource8 methods ***/
    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
    STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
    STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
    STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
    STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
    STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
    STDMETHOD_(void,PreLoad)(THIS) PURE;
    STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
    /*** IDirect3DBaseTexture8 methods ***/
    STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
    STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
    STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
    /*** IDirect3DTexture8 methods ***/
    STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DSURFACE_DESC * pDesc) PURE;
    STDMETHOD(GetSurfaceLevel)(THIS_ UINT  Level,IDirect3DSurface8 ** ppSurfaceLevel) PURE;
    STDMETHOD(LockRect)(THIS_ UINT  Level,D3DLOCKED_RECT * pLockedRect,CONST RECT * pRect,DWORD  Flags) PURE;
    STDMETHOD(UnlockRect)(THIS_ UINT  Level) PURE;
    STDMETHOD(AddDirtyRect)(THIS_ CONST RECT * pDirtyRect) PURE;
};
#undef INTERFACE

#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
#define IDirect3DTexture8_Release(p)                   (p)->lpVtbl->Release(p)
/*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
#define IDirect3DTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
#define IDirect3DTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
#define IDirect3DTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
/*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
#define IDirect3DTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
#define IDirect3DTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
#define IDirect3DTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
/*** IDirect3DTexture8 methods ***/
#define IDirect3DTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
#define IDirect3DTexture8_GetSurfaceLevel(p,a,b)       (p)->lpVtbl->GetSurfaceLevel(p,a,b)
#define IDirect3DTexture8_LockRect(p,a,b,c,d)          (p)->lpVtbl->LockRect(p,a,b,c,d)
#define IDirect3DTexture8_UnlockRect(p,a)              (p)->lpVtbl->UnlockRect(p,a)
#define IDirect3DTexture8_AddDirtyRect(p,a)            (p)->lpVtbl->AddDirtyRect(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
#define IDirect3DTexture8_AddRef(p)                    (p)->AddRef()
#define IDirect3DTexture8_Release(p)                   (p)->Release()
/*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
#define IDirect3DTexture8_GetDevice(p,a)               (p)->GetDevice(a)
#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
#define IDirect3DTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
#define IDirect3DTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
#define IDirect3DTexture8_SetPriority(p,a)             (p)->SetPriority(a)
#define IDirect3DTexture8_GetPriority(p)               (p)->GetPriority()
#define IDirect3DTexture8_PreLoad(p)                   (p)->PreLoad()
#define IDirect3DTexture8_GetType(p)                   (p)->GetType()
/*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
#define IDirect3DTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
#define IDirect3DTexture8_GetLOD(p)                    (p)->GetLOD()
#define IDirect3DTexture8_GetLevelCount(p)             (p)->GetLevelCount()
/*** IDirect3DTexture8 methods ***/
#define IDirect3DTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
#define IDirect3DTexture8_GetSurfaceLevel(p,a,b)       (p)->GetSurfaceLevel(a,b)
#define IDirect3DTexture8_LockRect(p,a,b,c,d)          (p)->LockRect(a,b,c,d)
#define IDirect3DTexture8_UnlockRect(p,a)              (p)->UnlockRect(a)
#define IDirect3DTexture8_AddDirtyRect(p,a)            (p)->AddDirtyRect(a)
#endif

/*****************************************************************************
 * IDirect3DVolumeTexture8 interface
 */
#define INTERFACE IDirect3DVolumeTexture8
DECLARE_INTERFACE_(IDirect3DVolumeTexture8,IDirect3DBaseTexture8)
{
    /*** IUnknown methods ***/
    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;
    /*** IDirect3DResource8 methods ***/
    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
    STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
    STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
    STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
    STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
    STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
    STDMETHOD_(void,PreLoad)(THIS) PURE;
    STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
    /*** IDirect3DBaseTexture8 methods ***/
    STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
    STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
    STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
    /*** IDirect3DVolumeTexture8 methods ***/
    STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DVOLUME_DESC * pDesc) PURE;
    STDMETHOD(GetVolumeLevel)(THIS_ UINT  Level,IDirect3DVolume8 ** ppVolumeLevel) PURE;
    STDMETHOD(LockBox)(THIS_ UINT  Level,D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX * pBox,DWORD  Flags) PURE;
    STDMETHOD(UnlockBox)(THIS_ UINT  Level) PURE;
    STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX * pDirtyBox) PURE;
};
#undef INTERFACE

#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DVolumeTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVolumeTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
#define IDirect3DVolumeTexture8_Release(p)                   (p)->lpVtbl->Release(p)
/*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
#define IDirect3DVolumeTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DVolumeTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DVolumeTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DVolumeTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
#define IDirect3DVolumeTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
#define IDirect3DVolumeTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
/*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
#define IDirect3DVolumeTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
#define IDirect3DVolumeTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
#define IDirect3DVolumeTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
/*** IDirect3DVolumeTexture8 methods ***/
#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b)        (p)->lpVtbl->GetVolumeLevel(p,a,b)
#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d)           (p)->lpVtbl->LockBox(p,a,b,c,d)
#define IDirect3DVolumeTexture8_UnlockBox(p,a)               (p)->lpVtbl->UnlockBox(p,a)
#define IDirect3DVolumeTexture8_AddDirtyBox(p,a)             (p)->lpVtbl->AddDirtyBox(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DVolumeTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
#define IDirect3DVolumeTexture8_AddRef(p)                    (p)->AddRef()
#define IDirect3DVolumeTexture8_Release(p)                   (p)->Release()
/*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
#define IDirect3DVolumeTexture8_GetDevice(p,a)               (p)->GetDevice(a)
#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
#define IDirect3DVolumeTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
#define IDirect3DVolumeTexture8_SetPriority(p,a)             (p)->SetPriority(a)
#define IDirect3DVolumeTexture8_GetPriority(p)               (p)->GetPriority()
#define IDirect3DVolumeTexture8_PreLoad(p)                   (p)->PreLoad()
#define IDirect3DVolumeTexture8_GetType(p)                   (p)->GetType()
/*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
#define IDirect3DVolumeTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
#define IDirect3DVolumeTexture8_GetLOD(p)                    (p)->GetLOD()
#define IDirect3DVolumeTexture8_GetLevelCount(p)             (p)->GetLevelCount()
/*** IDirect3DVolumeTexture8 methods ***/
#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b)        (p)->GetVolumeLevel(a,b)
#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d)           (p)->LockBox(a,b,c,d)
#define IDirect3DVolumeTexture8_UnlockBox(p,a)               (p)->UnlockBox(a)
#define IDirect3DVolumeTexture8_AddDirtyBox(p,a)             (p)->AddDirtyBox(a)
#endif

/*****************************************************************************
 * IDirect3DDevice8 interface
 */
#define INTERFACE IDirect3DDevice8
DECLARE_INTERFACE_(IDirect3DDevice8,IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;
    /*** IDirect3DDevice8 methods ***/
    STDMETHOD(TestCooperativeLevel)(THIS) PURE;
    STDMETHOD_(UINT,GetAvailableTextureMem)(THIS) PURE;
    STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD  Bytes) PURE;
    STDMETHOD(GetDirect3D)(THIS_ IDirect3D8 ** ppD3D8) PURE;
    STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8 * pCaps) PURE;
    STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE * pMode) PURE;
    STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS  * pParameters) PURE;
    STDMETHOD(SetCursorProperties)(THIS_ UINT  XHotSpot, UINT  YHotSpot, IDirect3DSurface8 * pCursorBitmap) PURE;
    STDMETHOD_(void,SetCursorPosition)(THIS_ UINT  XScreenSpace, UINT  YScreenSpace,DWORD  Flags) PURE;
    STDMETHOD_(WINBOOL,ShowCursor)(THIS_ WINBOOL  bShow) PURE;
    STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DSwapChain8 ** pSwapChain) PURE;
    STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters) PURE;
    STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND  hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
    STDMETHOD(GetBackBuffer)(THIS_ UINT  BackBuffer,D3DBACKBUFFER_TYPE  Type,IDirect3DSurface8 ** ppBackBuffer) PURE;
    STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS * pRasterStatus) PURE;
    STDMETHOD_(void,SetGammaRamp)(THIS_ DWORD  Flags,CONST D3DGAMMARAMP * pRamp) PURE;
    STDMETHOD_(void,GetGammaRamp)(THIS_ D3DGAMMARAMP * pRamp) PURE;
    STDMETHOD(CreateTexture)(THIS_ UINT  Width,UINT  Height,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DTexture8 ** ppTexture) PURE;
    STDMETHOD(CreateVolumeTexture)(THIS_ UINT  Width,UINT  Height,UINT  Depth,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DVolumeTexture8 ** ppVolumeTexture) PURE;
    STDMETHOD(CreateCubeTexture)(THIS_ UINT  EdgeLength,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DCubeTexture8 ** ppCubeTexture) PURE;
    STDMETHOD(CreateVertexBuffer)(THIS_ UINT  Length,DWORD  Usage,DWORD  FVF,D3DPOOL  Pool,IDirect3DVertexBuffer8 ** ppVertexBuffer) PURE;
    STDMETHOD(CreateIndexBuffer)(THIS_ UINT  Length,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DIndexBuffer8 ** ppIndexBuffer) PURE;
    STDMETHOD(CreateRenderTarget)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,D3DMULTISAMPLE_TYPE  MultiSample,WINBOOL  Lockable,IDirect3DSurface8 ** ppSurface) PURE;
    STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,D3DMULTISAMPLE_TYPE  MultiSample,IDirect3DSurface8 ** ppSurface) PURE;
    STDMETHOD(CreateImageSurface)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,IDirect3DSurface8 ** ppSurface) PURE;
    STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8 * pSourceSurface,CONST RECT * pSourceRectsArray,UINT  cRects,IDirect3DSurface8 * pDestinationSurface,CONST POINT * pDestPointsArray) PURE;
    STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8 * pSourceTexture,IDirect3DBaseTexture8 * pDestinationTexture) PURE;
    STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8 * pDestSurface) PURE;
    STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8 * pRenderTarget,IDirect3DSurface8 * pNewZStencil) PURE;
    STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8 ** ppRenderTarget) PURE;
    STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8 ** ppZStencilSurface) PURE;
    STDMETHOD(BeginScene)(THIS) PURE;
    STDMETHOD(EndScene)(THIS) PURE;
    STDMETHOD(Clear)(THIS_ DWORD  Count,CONST D3DRECT * pRects,DWORD  Flags,D3DCOLOR  Color,float  Z,DWORD  Stencil) PURE;
    STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE  State,CONST D3DMATRIX * pMatrix) PURE;
    STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE  State,D3DMATRIX * pMatrix) PURE;
    STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE  State, CONST D3DMATRIX * pMatrix) PURE;
    STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT8 * pViewport) PURE;
    STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8 * pViewport) PURE;
    STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL8 * pMaterial) PURE;
    STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8 *pMaterial) PURE;
    STDMETHOD(SetLight)(THIS_ DWORD  Index,CONST D3DLIGHT8 * pLight) PURE;
    STDMETHOD(GetLight)(THIS_ DWORD  Index,D3DLIGHT8 * pLight) PURE;
    STDMETHOD(LightEnable)(THIS_ DWORD  Index,WINBOOL  Enable) PURE;
    STDMETHOD(GetLightEnable)(THIS_ DWORD  Index,WINBOOL * pEnable) PURE;
    STDMETHOD(SetClipPlane)(THIS_ DWORD  Index,CONST float * pPlane) PURE;
    STDMETHOD(GetClipPlane)(THIS_ DWORD  Index,float * pPlane) PURE;
    STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE  State,DWORD  Value) PURE;
    STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE  State,DWORD * pValue) PURE;
    STDMETHOD(BeginStateBlock)(THIS) PURE;
    STDMETHOD(EndStateBlock)(THIS_ DWORD * pToken) PURE;
    STDMETHOD(ApplyStateBlock)(THIS_ DWORD  Token) PURE;
    STDMETHOD(CaptureStateBlock)(THIS_ DWORD  Token) PURE;
    STDMETHOD(DeleteStateBlock)(THIS_ DWORD  Token) PURE;
    STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE  Type,DWORD * pToken) PURE;
    STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS8 * pClipStatus) PURE;
    STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8 * pClipStatus) PURE;
    STDMETHOD(GetTexture)(THIS_ DWORD  Stage,IDirect3DBaseTexture8 ** ppTexture) PURE;
    STDMETHOD(SetTexture)(THIS_ DWORD  Stage,IDirect3DBaseTexture8 * pTexture) PURE;
    STDMETHOD(GetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD * pValue) PURE;
    STDMETHOD(SetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD  Value) PURE;
    STDMETHOD(ValidateDevice)(THIS_ DWORD * pNumPasses) PURE;
    STDMETHOD(GetInfo)(THIS_ DWORD  DevInfoID,void * pDevInfoStruct,DWORD  DevInfoStructSize) PURE;
    STDMETHOD(SetPaletteEntries)(THIS_ UINT  PaletteNumber,CONST PALETTEENTRY * pEntries) PURE;
    STDMETHOD(GetPaletteEntries)(THIS_ UINT  PaletteNumber,PALETTEENTRY * pEntries) PURE;
    STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT  PaletteNumber) PURE;
    STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT  * PaletteNumber) PURE;
    STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  StartVertex,UINT  PrimitiveCount) PURE;
    STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  minIndex,UINT  NumVertices,UINT  startIndex,UINT  primCount) PURE;
    STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  PrimitiveCount,CONST void * pVertexStreamZeroData,UINT  VertexStreamZeroStride) PURE;
    STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  MinVertexIndex,UINT  NumVertexIndices,UINT  PrimitiveCount,CONST void * pIndexData,D3DFORMAT  IndexDataFormat,CONST void * pVertexStreamZeroData,UINT  VertexStreamZeroStride) PURE;
    STDMETHOD(ProcessVertices)(THIS_ UINT  SrcStartIndex,UINT  DestIndex,UINT  VertexCount,IDirect3DVertexBuffer8 * pDestBuffer,DWORD  Flags) PURE;
    STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD * pDeclaration,CONST DWORD * pFunction,DWORD * pHandle,DWORD  Usage) PURE;
    STDMETHOD(SetVertexShader)(THIS_ DWORD  Handle) PURE;
    STDMETHOD(GetVertexShader)(THIS_ DWORD * pHandle) PURE;
    STDMETHOD(DeleteVertexShader)(THIS_ DWORD  Handle) PURE;
    STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD  Register,CONST void * pConstantData,DWORD  ConstantCount) PURE;
    STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD  Register,void * pConstantData,DWORD  ConstantCount) PURE;
    STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
    STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
    STDMETHOD(SetStreamSource)(THIS_ UINT  StreamNumber,IDirect3DVertexBuffer8 * pStreamData,UINT  Stride) PURE;
    STDMETHOD(GetStreamSource)(THIS_ UINT  StreamNumber,IDirect3DVertexBuffer8 ** ppStreamData,UINT * pStride) PURE;
    STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8 * pIndexData,UINT  BaseVertexIndex) PURE;
    STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8 ** ppIndexData,UINT * pBaseVertexIndex) PURE;
    STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD * pFunction,DWORD * pHandle) PURE;
    STDMETHOD(SetPixelShader)(THIS_ DWORD  Handle) PURE;
    STDMETHOD(GetPixelShader)(THIS_ DWORD * pHandle) PURE;
    STDMETHOD(DeletePixelShader)(THIS_ DWORD  Handle) PURE;
    STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD  Register,CONST void * pConstantData,DWORD  ConstantCount) PURE;
    STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD  Register,void * pConstantData,DWORD  ConstantCount) PURE;
    STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
    STDMETHOD(DrawRectPatch)(THIS_ UINT  Handle,CONST float * pNumSegs,CONST D3DRECTPATCH_INFO * pRectPatchInfo) PURE;
    STDMETHOD(DrawTriPatch)(THIS_ UINT  Handle,CONST float * pNumSegs,CONST D3DTRIPATCH_INFO * pTriPatchInfo) PURE;
    STDMETHOD(DeletePatch)(THIS_ UINT  Handle) PURE;
};
#undef INTERFACE

#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DDevice8_QueryInterface(p,a,b)                     (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DDevice8_AddRef(p)                                 (p)->lpVtbl->AddRef(p)
#define IDirect3DDevice8_Release(p)                                (p)->lpVtbl->Release(p)
/*** IDirect3DDevice8 methods ***/
#define IDirect3DDevice8_TestCooperativeLevel(p)                   (p)->lpVtbl->TestCooperativeLevel(p)
#define IDirect3DDevice8_GetAvailableTextureMem(p)                 (p)->lpVtbl->GetAvailableTextureMem(p)
#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a)          (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
#define IDirect3DDevice8_GetDirect3D(p,a)                          (p)->lpVtbl->GetDirect3D(p,a)
#define IDirect3DDevice8_GetDeviceCaps(p,a)                        (p)->lpVtbl->GetDeviceCaps(p,a)
#define IDirect3DDevice8_GetDisplayMode(p,a)                       (p)->lpVtbl->GetDisplayMode(p,a)
#define IDirect3DDevice8_GetCreationParameters(p,a)                (p)->lpVtbl->GetCreationParameters(p,a)
#define IDirect3DDevice8_SetCursorProperties(p,a,b,c)              (p)->lpVtbl->SetCursorProperties(p,a,b,c)
#define IDirect3DDevice8_SetCursorPosition(p,a,b,c)                (p)->lpVtbl->SetCursorPosition(p,a,b,c)
#define IDirect3DDevice8_ShowCursor(p,a)                           (p)->lpVtbl->ShowCursor(p,a)
#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b)          (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
#define IDirect3DDevice8_Reset(p,a)                                (p)->lpVtbl->Reset(p,a)
#define IDirect3DDevice8_Present(p,a,b,c,d)                        (p)->lpVtbl->Present(p,a,b,c,d)
#define IDirect3DDevice8_GetBackBuffer(p,a,b,c)                    (p)->lpVtbl->GetBackBuffer(p,a,b,c)
#define IDirect3DDevice8_GetRasterStatus(p,a)                      (p)->lpVtbl->GetRasterStatus(p,a)
#define IDirect3DDevice8_SetGammaRamp(p,a,b)                       (p)->lpVtbl->SetGammaRamp(p,a,b)
#define IDirect3DDevice8_GetGammaRamp(p,a)                         (p)->lpVtbl->GetGammaRamp(p,a)
#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g)            (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h)    (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f)          (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e)           (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e)            (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f)         (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e)    (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d)             (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e)                    (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
#define IDirect3DDevice8_UpdateTexture(p,a,b)                      (p)->lpVtbl->UpdateTexture(p,a,b)
#define IDirect3DDevice8_GetFrontBuffer(p,a)                       (p)->lpVtbl->GetFrontBuffer(p,a)
#define IDirect3DDevice8_SetRenderTarget(p,a,b)                    (p)->lpVtbl->SetRenderTarget(p,a,b)
#define IDirect3DDevice8_GetRenderTarget(p,a)                      (p)->lpVtbl->GetRenderTarget(p,a)
#define IDirect3DDevice8_GetDepthStencilSurface(p,a)               (p)->lpVtbl->GetDepthStencilSurface(p,a)
#define IDirect3DDevice8_BeginScene(p)                             (p)->lpVtbl->BeginScene(p)
#define IDirect3DDevice8_EndScene(p)                               (p)->lpVtbl->EndScene(p)
#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f)                      (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
#define IDirect3DDevice8_SetTransform(p,a,b)                       (p)->lpVtbl->SetTransform(p,a,b)
#define IDirect3DDevice8_GetTransform(p,a,b)                       (p)->lpVtbl->GetTransform(p,a,b)
#define IDirect3DDevice8_MultiplyTransform(p,a,b)                  (p)->lpVtbl->MultiplyTransform(p,a,b)
#define IDirect3DDevice8_SetViewport(p,a)                          (p)->lpVtbl->SetViewport(p,a)
#define IDirect3DDevice8_GetViewport(p,a)                          (p)->lpVtbl->GetViewport(p,a)
#define IDirect3DDevice8_SetMaterial(p,a)                          (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DDevice8_GetMaterial(p,a)                          (p)->lpVtbl->GetMaterial(p,a)
#define IDirect3DDevice8_SetLight(p,a,b)                           (p)->lpVtbl->SetLight(p,a,b)
#define IDirect3DDevice8_GetLight(p,a,b)                           (p)->lpVtbl->GetLight(p,a,b)
#define IDirect3DDevice8_LightEnable(p,a,b)                        (p)->lpVtbl->LightEnable(p,a,b)
#define IDirect3DDevice8_GetLightEnable(p,a,b)                     (p)->lpVtbl->GetLightEnable(p,a,b)
#define IDirect3DDevice8_SetClipPlane(p,a,b)                       (p)->lpVtbl->SetClipPlane(p,a,b)
#define IDirect3DDevice8_GetClipPlane(p,a,b)                       (p)->lpVtbl->GetClipPlane(p,a,b)
#define IDirect3DDevice8_SetRenderState(p,a,b)                     (p)->lpVtbl->SetRenderState(p,a,b)
#define IDirect3DDevice8_GetRenderState(p,a,b)                     (p)->lpVtbl->GetRenderState(p,a,b)
#define IDirect3DDevice8_BeginStateBlock(p)                        (p)->lpVtbl->BeginStateBlock(p)
#define IDirect3DDevice8_EndStateBlock(p,a)                        (p)->lpVtbl->EndStateBlock(p,a)
#define IDirect3DDevice8_ApplyStateBlock(p,a)                      (p)->lpVtbl->ApplyStateBlock(p,a)
#define IDirect3DDevice8_CaptureStateBlock(p,a)                    (p)->lpVtbl->CaptureStateBlock(p,a)
#define IDirect3DDevice8_DeleteStateBlock(p,a)                     (p)->lpVtbl->DeleteStateBlock(p,a)
#define IDirect3DDevice8_CreateStateBlock(p,a,b)                   (p)->lpVtbl->CreateStateBlock(p,a,b)
#define IDirect3DDevice8_SetClipStatus(p,a)                        (p)->lpVtbl->SetClipStatus(p,a)
#define IDirect3DDevice8_GetClipStatus(p,a)                        (p)->lpVtbl->GetClipStatus(p,a)
#define IDirect3DDevice8_GetTexture(p,a,b)                         (p)->lpVtbl->GetTexture(p,a,b)
#define IDirect3DDevice8_SetTexture(p,a,b)                         (p)->lpVtbl->SetTexture(p,a,b)
#define IDirect3DDevice8_GetTextureStageState(p,a,b,c)             (p)->lpVtbl->GetTextureStageState(p,a,b,c)
#define IDirect3DDevice8_SetTextureStageState(p,a,b,c)             (p)->lpVtbl->SetTextureStageState(p,a,b,c)
#define IDirect3DDevice8_ValidateDevice(p,a)                       (p)->lpVtbl->ValidateDevice(p,a)
#define IDirect3DDevice8_GetInfo(p,a,b,c)                          (p)->lpVtbl->GetInfo(p,a,b,c)
#define IDirect3DDevice8_SetPaletteEntries(p,a,b)                  (p)->lpVtbl->SetPaletteEntries(p,a,b)
#define IDirect3DDevice8_GetPaletteEntries(p,a,b)                  (p)->lpVtbl->GetPaletteEntries(p,a,b)
#define IDirect3DDevice8_SetCurrentTexturePalette(p,a)             (p)->lpVtbl->SetCurrentTexturePalette(p,a)
#define IDirect3DDevice8_GetCurrentTexturePalette(p,a)             (p)->lpVtbl->GetCurrentTexturePalette(p,a)
#define IDirect3DDevice8_DrawPrimitive(p,a,b,c)                    (p)->lpVtbl->DrawPrimitive(p,a,b,c)
#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e)         (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d)                (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e)              (p)->lpVtbl->processVertices(p,a,b,c,d,e)
#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d)             (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
#define IDirect3DDevice8_SetVertexShader(p,a)                      (p)->lpVtbl->SetVertexShader(p,a)
#define IDirect3DDevice8_GetVertexShader(p,a)                      (p)->lpVtbl->GetVertexShader(p,a)
#define IDirect3DDevice8_DeleteVertexShader(p,a)                   (p)->lpVtbl->DeleteVertexShader(p,a)
#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c)          (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c)          (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c)       (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c)          (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
#define IDirect3DDevice8_SetStreamSource(p,a,b,c)                  (p)->lpVtbl->SetStreamSource(p,a,b,c)
#define IDirect3DDevice8_GetStreamSource(p,a,b,c)                  (p)->lpVtbl->GetStreamSource(p,a,b,c)
#define IDirect3DDevice8_SetIndices(p,a,b)                         (p)->lpVtbl->SetIndices(p,a,b)
#define IDirect3DDevice8_GetIndices(p,a,b)                         (p)->lpVtbl->GetIndices(p,a,b)
#define IDirect3DDevice8_CreatePixelShader(p,a,b)                  (p)->lpVtbl->CreatePixelShader(p,a,b)
#define IDirect3DDevice8_SetPixelShader(p,a)                       (p)->lpVtbl->SetPixelShader(p,a)
#define IDirect3DDevice8_GetPixelShader(p,a)                       (p)->lpVtbl->GetPixelShader(p,a)
#define IDirect3DDevice8_DeletePixelShader(p,a)                    (p)->lpVtbl->DeletePixelShader(p,a)
#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c)           (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c)           (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c)           (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
#define IDirect3DDevice8_DrawRectPatch(p,a,b,c)                    (p)->lpVtbl->DrawRectPatch(p,a,b,c)
#define IDirect3DDevice8_DrawTriPatch(p,a,b,c)                     (p)->lpVtbl->DrawTriPatch(p,a,b,c)
#define IDirect3DDevice8_DeletePatch(p,a)                          (p)->lpVtbl->DeletePatch(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DDevice8_QueryInterface(p,a,b)                     (p)->QueryInterface(a,b)
#define IDirect3DDevice8_AddRef(p)                                 (p)->AddRef()
#define IDirect3DDevice8_Release(p)                                (p)->Release()
/*** IDirect3DDevice8 methods ***/
#define IDirect3DDevice8_TestCooperativeLevel(p)                   (p)->TestCooperativeLevel()
#define IDirect3DDevice8_GetAvailableTextureMem(p)                 (p)->GetAvailableTextureMem()
#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a)          (p)->ResourceManagerDiscardBytes(a)
#define IDirect3DDevice8_GetDirect3D(p,a)                          (p)->GetDirect3D(a)
#define IDirect3DDevice8_GetDeviceCaps(p,a)                        (p)->GetDeviceCaps(a)
#define IDirect3DDevice8_GetDisplayMode(p,a)                       (p)->GetDisplayMode(a)
#define IDirect3DDevice8_GetCreationParameters(p,a)                (p)->GetCreationParameters(a)
#define IDirect3DDevice8_SetCursorProperties(p,a,b,c)              (p)->SetCursorProperties(a,b,c)
#define IDirect3DDevice8_SetCursorPosition(p,a,b,c)                (p)->SetCursorPosition(a,b,c)
#define IDirect3DDevice8_ShowCursor(p,a)                           (p)->ShowCursor(a)
#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b)          (p)->CreateAdditionalSwapChain(a,b)
#define IDirect3DDevice8_Reset(p,a)                                (p)->Reset(a)
#define IDirect3DDevice8_Present(p,a,b,c,d)                        (p)->Present(a,b,c,d)
#define IDirect3DDevice8_GetBackBuffer(p,a,b,c)                    (p)->GetBackBuffer(a,b,c)
#define IDirect3DDevice8_GetRasterStatus(p,a)                      (p)->GetRasterStatus(a)
#define IDirect3DDevice8_SetGammaRamp(p,a,b)                       (p)->SetGammaRamp(a,b)
#define IDirect3DDevice8_GetGammaRamp(p,a)                         (p)->GetGammaRamp(a)
#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g)            (p)->CreateTexture(a,b,c,d,e,f,g)
#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h)    (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f)          (p)->CreateCubeTexture(a,b,c,d,e,f)
#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e)           (p)->CreateVertexBuffer(a,b,c,d,e)
#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e)            (p)->CreateIndexBuffer(a,b,c,d,e)
#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f)         (p)->CreateRenderTarget(a,b,c,d,e,f)
#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e)    (p)->CreateDepthStencilSurface(a,b,c,d,e)
#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d)             (p)->CreateImageSurface(a,b,c,d)
#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e)                    (p)->CopyRects(a,b,c,d,e)
#define IDirect3DDevice8_UpdateTexture(p,a,b)                      (p)->UpdateTexture(a,b)
#define IDirect3DDevice8_GetFrontBuffer(p,a)                       (p)->GetFrontBuffer(a)
#define IDirect3DDevice8_SetRenderTarget(p,a,b)                    (p)->SetRenderTarget(a,b)
#define IDirect3DDevice8_GetRenderTarget(p,a)                      (p)->GetRenderTarget(a)
#define IDirect3DDevice8_GetDepthStencilSurface(p,a)               (p)->GetDepthStencilSurface(a)
#define IDirect3DDevice8_BeginScene(p)                             (p)->BeginScene()
#define IDirect3DDevice8_EndScene(p)                               (p)->EndScene()
#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f)                      (p)->Clear(a,b,c,d,e,f)
#define IDirect3DDevice8_SetTransform(p,a,b)                       (p)->SetTransform(a,b)
#define IDirect3DDevice8_GetTransform(p,a,b)                       (p)->GetTransform(a,b)
#define IDirect3DDevice8_MultiplyTransform(p,a,b)                  (p)->MultiplyTransform(a,b)
#define IDirect3DDevice8_SetViewport(p,a)                          (p)->SetViewport(a)
#define IDirect3DDevice8_GetViewport(p,a)                          (p)->GetViewport(a)
#define IDirect3DDevice8_SetMaterial(p,a)                          (p)->SetMaterial(a)
#define IDirect3DDevice8_GetMaterial(p,a)                          (p)->GetMaterial(a)
#define IDirect3DDevice8_SetLight(p,a,b)                           (p)->SetLight(a,b)
#define IDirect3DDevice8_GetLight(p,a,b)                           (p)->GetLight(a,b)
#define IDirect3DDevice8_LightEnable(p,a,b)                        (p)->LightEnable(a,b)
#define IDirect3DDevice8_GetLightEnable(p,a,b)                     (p)->GetLightEnable(a,b)
#define IDirect3DDevice8_SetClipPlane(p,a,b)                       (p)->SetClipPlane(a,b)
#define IDirect3DDevice8_GetClipPlane(p,a,b)                       (p)->GetClipPlane(a,b)
#define IDirect3DDevice8_SetRenderState(p,a,b)                     (p)->SetRenderState(a,b)
#define IDirect3DDevice8_GetRenderState(p,a,b)                     (p)->GetRenderState(a,b)
#define IDirect3DDevice8_BeginStateBlock(p)                        (p)->BeginStateBlock()
#define IDirect3DDevice8_EndStateBlock(p,a)                        (p)->EndStateBlock(a)
#define IDirect3DDevice8_ApplyStateBlock(p,a)                      (p)->ApplyStateBlock(a)
#define IDirect3DDevice8_CaptureStateBlock(p,a)                    (p)->CaptureStateBlock(a)
#define IDirect3DDevice8_DeleteStateBlock(p,a)                     (p)->DeleteStateBlock(a)
#define IDirect3DDevice8_CreateStateBlock(p,a,b)                   (p)->CreateStateBlock(a,b)
#define IDirect3DDevice8_SetClipStatus(p,a)                        (p)->SetClipStatus(a)
#define IDirect3DDevice8_GetClipStatus(p,a)                        (p)->GetClipStatus(a)
#define IDirect3DDevice8_GetTexture(p,a,b)                         (p)->GetTexture(a,b)
#define IDirect3DDevice8_SetTexture(p,a,b)                         (p)->SetTexture(a,b)
#define IDirect3DDevice8_GetTextureStageState(p,a,b,c)             (p)->GetTextureStageState(a,b,c)
#define IDirect3DDevice8_SetTextureStageState(p,a,b,c)             (p)->SetTextureStageState(a,b,c)
#define IDirect3DDevice8_ValidateDevice(p,a)                       (p)->ValidateDevice(a)
#define IDirect3DDevice8_GetInfo(p,a,b,c)                          (p)->GetInfo(a,b,c)
#define IDirect3DDevice8_SetPaletteEntries(p,a,b)                  (p)->SetPaletteEntries(a,b)
#define IDirect3DDevice8_GetPaletteEntries(p,a,b)                  (p)->GetPaletteEntries(a,b)
#define IDirect3DDevice8_SetCurrentTexturePalette(p,a)             (p)->SetCurrentTexturePalette(a)
#define IDirect3DDevice8_GetCurrentTexturePalette(p,a)             (p)->GetCurrentTexturePalette(a)
#define IDirect3DDevice8_DrawPrimitive(p,a,b,c)                    (p)->DrawPrimitive(a,b,c)
#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e)         (p)->DrawIndexedPrimitive(a,b,c,d,e)
#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d)                (p)->DrawPrimitiveUP(a,b,c,d)
#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e)              (p)->processVertices(a,b,c,d,e)
#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d)             (p)->CreateVertexShader(a,b,c,d)
#define IDirect3DDevice8_SetVertexShader(p,a)                      (p)->SetVertexShader(a)
#define IDirect3DDevice8_GetVertexShader(p,a)                      (p)->GetVertexShader(a)
#define IDirect3DDevice8_DeleteVertexShader(p,a)                   (p)->DeleteVertexShader(a)
#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c)          (p)->SetVertexShaderConstant(a,b,c)
#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c)          (p)->GetVertexShaderConstant(a,b,c)
#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c)       (p)->GetVertexShaderDeclaration(a,b,c)
#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c)          (p)->GetVertexShaderFunction(a,b,c)
#define IDirect3DDevice8_SetStreamSource(p,a,b,c)                  (p)->SetStreamSource(a,b,c)
#define IDirect3DDevice8_GetStreamSource(p,a,b,c)                  (p)->GetStreamSource(a,b,c)
#define IDirect3DDevice8_SetIndices(p,a,b)                         (p)->SetIndices(a,b)
#define IDirect3DDevice8_GetIndices(p,a,b)                         (p)->GetIndices(a,b)
#define IDirect3DDevice8_CreatePixelShader(p,a,b)                  (p)->CreatePixelShader(a,b)
#define IDirect3DDevice8_SetPixelShader(p,a)                       (p)->SetPixelShader(a)
#define IDirect3DDevice8_GetPixelShader(p,a)                       (p)->GetPixelShader(a)
#define IDirect3DDevice8_DeletePixelShader(p,a)                    (p)->DeletePixelShader(a)
#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c)           (p)->SetPixelShaderConstant(a,b,c)
#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c)           (p)->GetPixelShaderConstant(a,b,c)
#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c)           (p)->GetPixelShaderFunction(a,b,c)
#define IDirect3DDevice8_DrawRectPatch(p,a,b,c)                    (p)->DrawRectPatch(a,b,c)
#define IDirect3DDevice8_DrawTriPatch(p,a,b,c)                     (p)->DrawTriPatch(a,b,c)
#define IDirect3DDevice8_DeletePatch(p,a)                          (p)->DeletePatch(a)
#endif

#ifdef __cplusplus
extern "C" {
#endif  /* defined(__cplusplus) */

/* Define the main entrypoint as well */
IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion);

#ifdef __cplusplus
} /* extern "C" */
#endif /* defined(__cplusplus) */

#endif /* __WINE_D3D8_H */