/usr/i686-w64-mingw32/include/d3dx9shape.h is in mingw-w64-i686-dev 2.0.3-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 | #include <_mingw_unicode.h>
/*
* Copyright 2010 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "d3dx9.h"
#ifndef __D3DX9SHAPE_H__
#define __D3DX9SHAPE_H__
#ifdef __cplusplus
extern "C" {
#endif
HRESULT WINAPI D3DXCreateBox(LPDIRECT3DDEVICE9 device,
FLOAT width,
FLOAT height,
FLOAT depth,
LPD3DXMESH* mesh,
LPD3DXBUFFER* adjacency);
HRESULT WINAPI D3DXCreateSphere(LPDIRECT3DDEVICE9 device,
FLOAT radius,
UINT slices,
UINT stacks,
LPD3DXMESH* mesh,
LPD3DXBUFFER* adjacency);
HRESULT WINAPI D3DXCreateCylinder(LPDIRECT3DDEVICE9 device,
FLOAT radius1,
FLOAT radius2,
FLOAT length,
UINT slices,
UINT stacks,
LPD3DXMESH *mesh,
LPD3DXBUFFER *adjacency);
HRESULT WINAPI D3DXCreateTeapot(LPDIRECT3DDEVICE9 device,
LPD3DXMESH *mesh,
LPD3DXBUFFER *adjacency);
HRESULT WINAPI D3DXCreateTextA(LPDIRECT3DDEVICE9 device,
HDC hdc,
LPCSTR text,
FLOAT deviation,
FLOAT extrusion,
LPD3DXMESH *mesh,
LPD3DXBUFFER *adjacency,
LPGLYPHMETRICSFLOAT glyphmetrics);
HRESULT WINAPI D3DXCreateTextW(LPDIRECT3DDEVICE9 device,
HDC hdc,
LPCWSTR text,
FLOAT deviation,
FLOAT extrusion,
LPD3DXMESH *mesh,
LPD3DXBUFFER *adjacency,
LPGLYPHMETRICSFLOAT glyphmetrics);
#define D3DXCreateText __MINGW_NAME_AW(D3DXCreateText)
#ifdef __cplusplus
}
#endif
#endif /* __D3DX9SHAPE_H__ */
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