/usr/x86_64-w64-mingw32/include/GL/glaux.h is in mingw-w64-x86-64-dev 2.0.3-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 | /**
* This file has no copyright assigned and is placed in the Public Domain.
* This file is part of the w64 mingw-runtime package.
* No warranty is given; refer to the file DISCLAIMER.PD within this package.
*/
#ifndef __GLAUX_H__
#define __GLAUX_H__
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#ifdef __cplusplus
extern "C" {
#endif
#define AUX_RGB 0
#define AUX_RGBA AUX_RGB
#define AUX_INDEX 1
#define AUX_SINGLE 0
#define AUX_DOUBLE 2
#define AUX_DIRECT 0
#define AUX_INDIRECT 4
#define AUX_ACCUM 8
#define AUX_ALPHA 16
#define AUX_DEPTH24 32
#define AUX_STENCIL 64
#define AUX_AUX 128
#define AUX_DEPTH16 256
#define AUX_FIXED_332_PAL 512
#define AUX_DEPTH AUX_DEPTH16
#define AUX_WIND_IS_RGB(x) (((x) & AUX_INDEX)==0)
#define AUX_WIND_IS_INDEX(x) (((x) & AUX_INDEX)!=0)
#define AUX_WIND_IS_SINGLE(x) (((x) & AUX_DOUBLE)==0)
#define AUX_WIND_IS_DOUBLE(x) (((x) & AUX_DOUBLE)!=0)
#define AUX_WIND_IS_INDIRECT(x) (((x) & AUX_INDIRECT)!=0)
#define AUX_WIND_IS_DIRECT(x) (((x) & AUX_INDIRECT)==0)
#define AUX_WIND_HAS_ACCUM(x) (((x) & AUX_ACCUM)!=0)
#define AUX_WIND_HAS_ALPHA(x) (((x) & AUX_ALPHA)!=0)
#define AUX_WIND_HAS_DEPTH(x) (((x) & (AUX_DEPTH24 | AUX_DEPTH16))!=0)
#define AUX_WIND_HAS_STENCIL(x) (((x) & AUX_STENCIL)!=0)
#define AUX_WIND_USES_FIXED_332_PAL(x) (((x) & AUX_FIXED_332_PAL)!=0)
typedef struct _AUX_EVENTREC {
GLint event;
GLint data[4];
} AUX_EVENTREC;
#define AUX_EXPOSE 1
#define AUX_CONFIG 2
#define AUX_DRAW 4
#define AUX_KEYEVENT 8
#define AUX_MOUSEDOWN 16
#define AUX_MOUSEUP 32
#define AUX_MOUSELOC 64
#define AUX_WINDOWX 0
#define AUX_WINDOWY 1
#define AUX_MOUSEX 0
#define AUX_MOUSEY 1
#define AUX_MOUSESTATUS 3
#define AUX_KEY 0
#define AUX_KEYSTATUS 1
#define AUX_LEFTBUTTON 1
#define AUX_RIGHTBUTTON 2
#define AUX_MIDDLEBUTTON 4
#define AUX_SHIFT 1
#define AUX_CONTROL 2
#define AUX_RETURN 0x0D
#define AUX_ESCAPE 0x1B
#define AUX_SPACE 0x20
#define AUX_LEFT 0x25
#define AUX_UP 0x26
#define AUX_RIGHT 0x27
#define AUX_DOWN 0x28
#define AUX_A 'A'
#define AUX_B 'B'
#define AUX_C 'C'
#define AUX_D 'D'
#define AUX_E 'E'
#define AUX_F 'F'
#define AUX_G 'G'
#define AUX_H 'H'
#define AUX_I 'I'
#define AUX_J 'J'
#define AUX_K 'K'
#define AUX_L 'L'
#define AUX_M 'M'
#define AUX_N 'N'
#define AUX_O 'O'
#define AUX_P 'P'
#define AUX_Q 'Q'
#define AUX_R 'R'
#define AUX_S 'S'
#define AUX_T 'T'
#define AUX_U 'U'
#define AUX_V 'V'
#define AUX_W 'W'
#define AUX_X 'X'
#define AUX_Y 'Y'
#define AUX_Z 'Z'
#define AUX_a 'a'
#define AUX_b 'b'
#define AUX_c 'c'
#define AUX_d 'd'
#define AUX_e 'e'
#define AUX_f 'f'
#define AUX_g 'g'
#define AUX_h 'h'
#define AUX_i 'i'
#define AUX_j 'j'
#define AUX_k 'k'
#define AUX_l 'l'
#define AUX_m 'm'
#define AUX_n 'n'
#define AUX_o 'o'
#define AUX_p 'p'
#define AUX_q 'q'
#define AUX_r 'r'
#define AUX_s 's'
#define AUX_t 't'
#define AUX_u 'u'
#define AUX_v 'v'
#define AUX_w 'w'
#define AUX_x 'x'
#define AUX_y 'y'
#define AUX_z 'z'
#define AUX_0 '0'
#define AUX_1 '1'
#define AUX_2 '2'
#define AUX_3 '3'
#define AUX_4 '4'
#define AUX_5 '5'
#define AUX_6 '6'
#define AUX_7 '7'
#define AUX_8 '8'
#define AUX_9 '9'
#define AUX_FD 1
#define AUX_COLORMAP 3
#define AUX_GREYSCALEMAP 4
#define AUX_FOGMAP 5
#define AUX_ONECOLOR 6
#define AUX_BLACK 0
#define AUX_RED 13
#define AUX_GREEN 14
#define AUX_YELLOW 15
#define AUX_BLUE 16
#define AUX_MAGENTA 17
#define AUX_CYAN 18
#define AUX_WHITE 19
extern float auxRGBMap[20][3];
#define AUX_SETCOLOR(x,y) (AUX_WIND_IS_RGB((x)) ? glColor3fv(auxRGBMap[(y)]) : glIndexf((y)))
typedef struct _AUX_RGBImageRec {
GLint sizeX,sizeY;
unsigned char *data;
} AUX_RGBImageRec;
void APIENTRY auxInitDisplayMode(GLenum);
void APIENTRY auxInitPosition(int,int,int,int);
#ifdef UNICODE
#define auxInitWindow auxInitWindowW
#else
#define auxInitWindow auxInitWindowA
#endif
GLenum APIENTRY auxInitWindowA(LPCSTR);
GLenum APIENTRY auxInitWindowW(LPCWSTR);
void APIENTRY auxCloseWindow(void);
void APIENTRY auxQuit(void);
void APIENTRY auxSwapBuffers(void);
typedef void (CALLBACK *AUXMAINPROC)(void);
void APIENTRY auxMainLoop(AUXMAINPROC);
typedef void (CALLBACK *AUXEXPOSEPROC)(int,int);
void APIENTRY auxExposeFunc(AUXEXPOSEPROC);
typedef void (CALLBACK *AUXRESHAPEPROC)(GLsizei,GLsizei);
void APIENTRY auxReshapeFunc(AUXRESHAPEPROC);
typedef void (CALLBACK *AUXIDLEPROC)(void);
void APIENTRY auxIdleFunc(AUXIDLEPROC);
typedef void (CALLBACK *AUXKEYPROC)(void);
void APIENTRY auxKeyFunc(int,AUXKEYPROC);
typedef void (CALLBACK *AUXMOUSEPROC)(AUX_EVENTREC *);
void APIENTRY auxMouseFunc(int,int,AUXMOUSEPROC);
int APIENTRY auxGetColorMapSize(void);
void APIENTRY auxGetMouseLoc(int *,int *);
void APIENTRY auxSetOneColor(int,float,float,float);
void APIENTRY auxSetFogRamp(int,int);
void APIENTRY auxSetGreyRamp(void);
void APIENTRY auxSetRGBMap(int,float *);
#ifdef UNICODE
#define auxRGBImageLoad auxRGBImageLoadW
#else
#define auxRGBImageLoad auxRGBImageLoadA
#endif
AUX_RGBImageRec *APIENTRY auxRGBImageLoadA(LPCSTR);
AUX_RGBImageRec *APIENTRY auxRGBImageLoadW(LPCWSTR);
#ifdef UNICODE
#define auxDIBImageLoad auxDIBImageLoadW
#else
#define auxDIBImageLoad auxDIBImageLoadA
#endif
AUX_RGBImageRec *APIENTRY auxDIBImageLoadA(LPCSTR);
AUX_RGBImageRec *APIENTRY auxDIBImageLoadW(LPCWSTR);
void APIENTRY auxCreateFont(void);
#ifdef UNICODE
#define auxDrawStr auxDrawStrW
#else
#define auxDrawStr auxDrawStrA
#endif
void APIENTRY auxDrawStrA(LPCSTR);
void APIENTRY auxDrawStrW(LPCWSTR);
void APIENTRY auxWireSphere(GLdouble);
void APIENTRY auxSolidSphere(GLdouble);
void APIENTRY auxWireCube(GLdouble);
void APIENTRY auxSolidCube(GLdouble);
void APIENTRY auxWireBox(GLdouble,GLdouble,GLdouble);
void APIENTRY auxSolidBox(GLdouble,GLdouble,GLdouble);
void APIENTRY auxWireTorus(GLdouble,GLdouble);
void APIENTRY auxSolidTorus(GLdouble,GLdouble);
void APIENTRY auxWireCylinder(GLdouble,GLdouble);
void APIENTRY auxSolidCylinder(GLdouble,GLdouble);
void APIENTRY auxWireIcosahedron(GLdouble);
void APIENTRY auxSolidIcosahedron(GLdouble);
void APIENTRY auxWireOctahedron(GLdouble);
void APIENTRY auxSolidOctahedron(GLdouble);
void APIENTRY auxWireTetrahedron(GLdouble);
void APIENTRY auxSolidTetrahedron(GLdouble);
void APIENTRY auxWireDodecahedron(GLdouble);
void APIENTRY auxSolidDodecahedron(GLdouble);
void APIENTRY auxWireCone(GLdouble,GLdouble);
void APIENTRY auxSolidCone(GLdouble,GLdouble);
void APIENTRY auxWireTeapot(GLdouble);
void APIENTRY auxSolidTeapot(GLdouble);
HWND APIENTRY auxGetHWND(void);
HDC APIENTRY auxGetHDC(void);
HGLRC APIENTRY auxGetHGLRC(void);
enum {
AUX_USE_ID = 1,AUX_EXACT_MATCH,AUX_MINIMUM_CRITERIA
};
void APIENTRY auxInitDisplayModePolicy(GLenum);
GLenum APIENTRY auxInitDisplayModeID(GLint);
GLenum APIENTRY auxGetDisplayModePolicy(void);
GLint APIENTRY auxGetDisplayModeID(void);
GLenum APIENTRY auxGetDisplayMode(void);
#ifdef __cplusplus
}
#endif
#endif
|