/usr/x86_64-w64-mingw32/include/d3d8.h is in mingw-w64-x86-64-dev 2.0.3-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 | #undef INTERFACE
/*
* Copyright (C) 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_D3D8_H
#define __WINE_D3D8_H
#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION 0x0800
#endif
#include <stdlib.h>
#define COM_NO_WINDOWS_H
#include <objbase.h>
#ifndef __WINESRC__
# include <windows.h>
#endif
#include <d3d8types.h>
#include <d3d8caps.h>
/*****************************************************************************
* Behavior Flags for IDirect3D8::CreateDevice
*/
#define D3DCREATE_FPU_PRESERVE 0x00000002L
#define D3DCREATE_MULTITHREADED 0x00000004L
#define D3DCREATE_PUREDEVICE 0x00000010L
#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L
#define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L
#define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L
/*****************************************************************************
* Flags for SetPrivateData
*/
#define D3DSPD_IUNKNOWN 0x00000001L
/*****************************************************************************
* #defines and error codes
*/
#define D3D_SDK_VERSION 220
#define D3DADAPTER_DEFAULT 0
#define D3DENUM_NO_WHQL_LEVEL 2
#define _FACD3D 0x876
#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
/*
* Direct3D Errors
*/
#define D3D_OK S_OK
#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
/*****************************************************************************
* Predeclare the interfaces
*/
DEFINE_GUID(IID_IDirect3D8, 0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);
typedef struct IDirect3D8 *LPDIRECT3D8;
DEFINE_GUID(IID_IDirect3DDevice8, 0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF);
typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8;
DEFINE_GUID(IID_IDirect3DResource8, 0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F);
typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95);
typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
DEFINE_GUID(IID_IDirect3DVolume8, 0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0);
typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
DEFINE_GUID(IID_IDirect3DSwapChain8, 0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD);
typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
DEFINE_GUID(IID_IDirect3DSurface8, 0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD);
typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
DEFINE_GUID(IID_IDirect3DIndexBuffer8, 0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86);
typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
DEFINE_GUID(IID_IDirect3DBaseTexture8, 0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E);
typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
DEFINE_GUID(IID_IDirect3DTexture8, 0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58);
typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
DEFINE_GUID(IID_IDirect3DCubeTexture8, 0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50);
typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD);
typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
/*****************************************************************************
* IDirect3D8 interface
*/
#undef INTERFACE
#define INTERFACE IDirect3D8
DECLARE_INTERFACE_(IDirect3D8,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3D8 methods ***/
STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
STDMETHOD_(UINT,GetAdapterCount )(THIS) PURE;
STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 * pIdentifier) PURE;
STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter) PURE;
STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, D3DDISPLAYMODE * pMode) PURE;
STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE * pMode) PURE;
STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, WINBOOL Windowed) PURE;
STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE;
STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, WINBOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) PURE;
STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE;
STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8 * pCaps) PURE;
STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentationParameters, struct IDirect3DDevice8 ** ppReturnedDeviceInterface) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3D8_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3D8 methods ***/
#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
#define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
#define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a)
#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
#define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
#else
/*** IUnknown methods ***/
#define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3D8_AddRef(p) (p)->AddRef()
#define IDirect3D8_Release(p) (p)->Release()
/*** IDirect3D8 methods ***/
#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
#define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount()
#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
#define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a)
#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c)
#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
#define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
#endif
/*****************************************************************************
* IDirect3DVolume8 interface
*/
#define INTERFACE IDirect3DVolume8
DECLARE_INTERFACE_(IDirect3DVolume8,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DVolume8 methods ***/
STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData, DWORD * pSizeOfData) PURE;
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE;
STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC * pDesc) PURE;
STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX * pBox, DWORD Flags) PURE;
STDMETHOD(UnlockBox)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DVolume8 methods ***/
#define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
#define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
#define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
#else
/*** IUnknown methods ***/
#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DVolume8_AddRef(p) (p)->AddRef()
#define IDirect3DVolume8_Release(p) (p)->Release()
/*** IDirect3DVolume8 methods ***/
#define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
#define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a)
#define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b)
#define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a)
#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c)
#define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox()
#endif
/*****************************************************************************
* IDirect3DSwapChain8 interface
*/
#define INTERFACE IDirect3DSwapChain8
DECLARE_INTERFACE_(IDirect3DSwapChain8,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DSwapChain8 methods ***/
STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect, CONST RECT * pDestRect, HWND hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer, D3DBACKBUFFER_TYPE Type, struct IDirect3DSurface8 ** ppBackBuffer) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DSwapChain8 methods ***/
#define IDirect3DSwapChain8_Present(p,a,b,c) (p)->lpVtbl->Present(p,a,b,c)
#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
#else
/*** IUnknown methods ***/
#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DSwapChain8_AddRef(p) (p)->AddRef()
#define IDirect3DSwapChain8_Release(p) (p)->Release()
/*** IDirect3DSwapChain8 methods ***/
#define IDirect3DSwapChain8_Present(p,a,b,c) (p)->Present(a,b,c)
#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
#endif
/*****************************************************************************
* IDirect3DSurface8 interface
*/
#define INTERFACE IDirect3DSurface8
DECLARE_INTERFACE_(IDirect3DSurface8,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DSurface8 methods ***/
STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void * pData,DWORD SizeOfData,DWORD Flags) PURE;
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData,DWORD * pSizeOfData) PURE;
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE;
STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC * pDesc) PURE;
STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT * pLockedRect, CONST RECT * pRect,DWORD Flags) PURE;
STDMETHOD(UnlockRect)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DSurface8 methods ***/
#define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
#define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
#define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
#else
/*** IUnknown methods ***/
#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DSurface8_AddRef(p) (p)->AddRef()
#define IDirect3DSurface8_Release(p) (p)->Release()
/*** IDirect3DSurface8 methods ***/
#define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
#define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a)
#define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b)
#define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a)
#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
#define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect()
#endif
/*****************************************************************************
* IDirect3DResource8 interface
*/
#define INTERFACE IDirect3DResource8
DECLARE_INTERFACE_(IDirect3DResource8,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DResource8 methods ***/
STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
STDMETHOD_(void,PreLoad)(THIS) PURE;
STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DResource8 methods ***/
#define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
#define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
#define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p)
#else
/*** IUnknown methods ***/
#define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DResource8_AddRef(p) (p)->AddRef()
#define IDirect3DResource8_Release(p) (p)->Release()
/*** IDirect3DResource8 methods ***/
#define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
#define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a)
#define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a)
#define IDirect3DResource8_GetPriority(p) (p)->GetPriority()
#define IDirect3DResource8_PreLoad(p) (p)->PreLoad()
#define IDirect3DResource8_GetType(p) (p)->GetType()
#endif
/*****************************************************************************
* IDirect3DVertexBuffer8 interface
*/
#define INTERFACE IDirect3DVertexBuffer8
DECLARE_INTERFACE_(IDirect3DVertexBuffer8,IDirect3DResource8)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DResource8 methods ***/
STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
STDMETHOD_(void,PreLoad)(THIS) PURE;
STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
/*** IDirect3DVertexBuffer8 methods ***/
STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
STDMETHOD(Unlock)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC * pDesc) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
#define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
#define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
/*** IDirect3DVertexBuffer8 methods ***/
#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
#define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef()
#define IDirect3DVertexBuffer8_Release(p) (p)->Release()
/*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
#define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority()
#define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad()
#define IDirect3DVertexBuffer8_GetType(p) (p)->GetType()
/*** IDirect3DVertexBuffer8 methods ***/
#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
#define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock()
#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
#endif
/*****************************************************************************
* IDirect3DIndexBuffer8 interface
*/
#define INTERFACE IDirect3DIndexBuffer8
DECLARE_INTERFACE_(IDirect3DIndexBuffer8,IDirect3DResource8)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DResource8 methods ***/
STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
STDMETHOD_(void,PreLoad)(THIS) PURE;
STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
/*** IDirect3DIndexBuffer8 methods ***/
STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
STDMETHOD(Unlock)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
#define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
#define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
/*** IDirect3DIndexBuffer8 methods ***/
#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
#define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef()
#define IDirect3DIndexBuffer8_Release(p) (p)->Release()
/*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
#define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority()
#define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad()
#define IDirect3DIndexBuffer8_GetType(p) (p)->GetType()
/*** IDirect3DIndexBuffer8 methods ***/
#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
#define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock()
#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
#endif
/*****************************************************************************
* IDirect3DBaseTexture8 interface
*/
#define INTERFACE IDirect3DBaseTexture8
DECLARE_INTERFACE_(IDirect3DBaseTexture8,IDirect3DResource8)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DResource8 methods ***/
STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
STDMETHOD_(void,PreLoad)(THIS) PURE;
STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
/*** IDirect3DBaseTexture8 methods ***/
STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
#define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
#define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p)
/*** IDirect3DBaseTexture8 methods ***/
#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
#define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
#else
/*** IUnknown methods ***/
#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef()
#define IDirect3DBaseTexture8_Release(p) (p)->Release()
/*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a)
#define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority()
#define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad()
#define IDirect3DBaseTexture8_GetType(p) (p)->GetType()
/*** IDirect3DBaseTexture8 methods ***/
#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a)
#define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD()
#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount()
#endif
/*****************************************************************************
* IDirect3DCubeTexture8 interface
*/
#define INTERFACE IDirect3DCubeTexture8
DECLARE_INTERFACE_(IDirect3DCubeTexture8,IDirect3DBaseTexture8)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DResource8 methods ***/
STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
STDMETHOD_(void,PreLoad)(THIS) PURE;
STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
/*** IDirect3DBaseTexture8 methods ***/
STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
/*** IDirect3DCubeTexture8 methods ***/
STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE;
STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8 ** ppCubeMapSurface) PURE;
STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT * pLockedRect,CONST RECT * pRect,DWORD Flags) PURE;
STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE;
STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType,CONST RECT * pDirtyRect) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
#define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
#define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
/*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
#define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
/*** IDirect3DCubeTexture8 methods ***/
#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
#else
/*** IUnknown methods ***/
#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef()
#define IDirect3DCubeTexture8_Release(p) (p)->Release()
/*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a)
#define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority()
#define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad()
#define IDirect3DCubeTexture8_GetType(p) (p)->GetType()
/*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a)
#define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD()
#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount()
/*** IDirect3DCubeTexture8 methods ***/
#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c)
#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b)
#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
#endif
/*****************************************************************************
* IDirect3DTexture8 interface
*/
#define INTERFACE IDirect3DTexture8
DECLARE_INTERFACE_(IDirect3DTexture8,IDirect3DBaseTexture8)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DResource8 methods ***/
STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
STDMETHOD_(void,PreLoad)(THIS) PURE;
STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
/*** IDirect3DBaseTexture8 methods ***/
STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
/*** IDirect3DTexture8 methods ***/
STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE;
STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface8 ** ppSurfaceLevel) PURE;
STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT * pLockedRect,CONST RECT * pRect,DWORD Flags) PURE;
STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
STDMETHOD(AddDirtyRect)(THIS_ CONST RECT * pDirtyRect) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
#define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
#define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
#define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p)
/*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
#define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
#define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
#define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
/*** IDirect3DTexture8 methods ***/
#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
#define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DTexture8_AddRef(p) (p)->AddRef()
#define IDirect3DTexture8_Release(p) (p)->Release()
/*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
#define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
#define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
#define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a)
#define IDirect3DTexture8_GetPriority(p) (p)->GetPriority()
#define IDirect3DTexture8_PreLoad(p) (p)->PreLoad()
#define IDirect3DTexture8_GetType(p) (p)->GetType()
/*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
#define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a)
#define IDirect3DTexture8_GetLOD(p) (p)->GetLOD()
#define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount()
/*** IDirect3DTexture8 methods ***/
#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b)
#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
#define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a)
#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
#endif
/*****************************************************************************
* IDirect3DVolumeTexture8 interface
*/
#define INTERFACE IDirect3DVolumeTexture8
DECLARE_INTERFACE_(IDirect3DVolumeTexture8,IDirect3DBaseTexture8)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DResource8 methods ***/
STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
STDMETHOD_(void,PreLoad)(THIS) PURE;
STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
/*** IDirect3DBaseTexture8 methods ***/
STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
/*** IDirect3DVolumeTexture8 methods ***/
STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC * pDesc) PURE;
STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume8 ** ppVolumeLevel) PURE;
STDMETHOD(LockBox)(THIS_ UINT Level,D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX * pBox,DWORD Flags) PURE;
STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX * pDirtyBox) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
#define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
#define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
/*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
#define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
/*** IDirect3DVolumeTexture8 methods ***/
#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef()
#define IDirect3DVolumeTexture8_Release(p) (p)->Release()
/*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a)
#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a)
#define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority()
#define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad()
#define IDirect3DVolumeTexture8_GetType(p) (p)->GetType()
/*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a)
#define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD()
#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount()
/*** IDirect3DVolumeTexture8 methods ***/
#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b)
#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d)
#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a)
#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a)
#endif
/*****************************************************************************
* IDirect3DDevice8 interface
*/
#define INTERFACE IDirect3DDevice8
DECLARE_INTERFACE_(IDirect3DDevice8,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DDevice8 methods ***/
STDMETHOD(TestCooperativeLevel)(THIS) PURE;
STDMETHOD_(UINT,GetAvailableTextureMem)(THIS) PURE;
STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE;
STDMETHOD(GetDirect3D)(THIS_ IDirect3D8 ** ppD3D8) PURE;
STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8 * pCaps) PURE;
STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE * pMode) PURE;
STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS * pParameters) PURE;
STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 * pCursorBitmap) PURE;
STDMETHOD_(void,SetCursorPosition)(THIS_ UINT XScreenSpace, UINT YScreenSpace,DWORD Flags) PURE;
STDMETHOD_(WINBOOL,ShowCursor)(THIS_ WINBOOL bShow) PURE;
STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DSwapChain8 ** pSwapChain) PURE;
STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters) PURE;
STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8 ** ppBackBuffer) PURE;
STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS * pRasterStatus) PURE;
STDMETHOD_(void,SetGammaRamp)(THIS_ DWORD Flags,CONST D3DGAMMARAMP * pRamp) PURE;
STDMETHOD_(void,GetGammaRamp)(THIS_ D3DGAMMARAMP * pRamp) PURE;
STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8 ** ppTexture) PURE;
STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8 ** ppVolumeTexture) PURE;
STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8 ** ppCubeTexture) PURE;
STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8 ** ppVertexBuffer) PURE;
STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8 ** ppIndexBuffer) PURE;
STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,WINBOOL Lockable,IDirect3DSurface8 ** ppSurface) PURE;
STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8 ** ppSurface) PURE;
STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8 ** ppSurface) PURE;
STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8 * pSourceSurface,CONST RECT * pSourceRectsArray,UINT cRects,IDirect3DSurface8 * pDestinationSurface,CONST POINT * pDestPointsArray) PURE;
STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8 * pSourceTexture,IDirect3DBaseTexture8 * pDestinationTexture) PURE;
STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8 * pDestSurface) PURE;
STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8 * pRenderTarget,IDirect3DSurface8 * pNewZStencil) PURE;
STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8 ** ppRenderTarget) PURE;
STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8 ** ppZStencilSurface) PURE;
STDMETHOD(BeginScene)(THIS) PURE;
STDMETHOD(EndScene)(THIS) PURE;
STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT * pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE;
STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX * pMatrix) PURE;
STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix) PURE;
STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX * pMatrix) PURE;
STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT8 * pViewport) PURE;
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8 * pViewport) PURE;
STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL8 * pMaterial) PURE;
STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8 *pMaterial) PURE;
STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT8 * pLight) PURE;
STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT8 * pLight) PURE;
STDMETHOD(LightEnable)(THIS_ DWORD Index,WINBOOL Enable) PURE;
STDMETHOD(GetLightEnable)(THIS_ DWORD Index,WINBOOL * pEnable) PURE;
STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float * pPlane) PURE;
STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float * pPlane) PURE;
STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD * pValue) PURE;
STDMETHOD(BeginStateBlock)(THIS) PURE;
STDMETHOD(EndStateBlock)(THIS_ DWORD * pToken) PURE;
STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE;
STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE;
STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE;
STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD * pToken) PURE;
STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS8 * pClipStatus) PURE;
STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8 * pClipStatus) PURE;
STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 ** ppTexture) PURE;
STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 * pTexture) PURE;
STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD * pValue) PURE;
STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
STDMETHOD(ValidateDevice)(THIS_ DWORD * pNumPasses) PURE;
STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void * pDevInfoStruct,DWORD DevInfoStructSize) PURE;
STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY * pEntries) PURE;
STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY * pEntries) PURE;
STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT * PaletteNumber) PURE;
STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void * pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void * pIndexData,D3DFORMAT IndexDataFormat,CONST void * pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8 * pDestBuffer,DWORD Flags) PURE;
STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD * pDeclaration,CONST DWORD * pFunction,DWORD * pHandle,DWORD Usage) PURE;
STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE;
STDMETHOD(GetVertexShader)(THIS_ DWORD * pHandle) PURE;
STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE;
STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD Register,CONST void * pConstantData,DWORD ConstantCount) PURE;
STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE;
STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE;
STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE;
STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 * pStreamData,UINT Stride) PURE;
STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 ** ppStreamData,UINT * pStride) PURE;
STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8 * pIndexData,UINT BaseVertexIndex) PURE;
STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8 ** ppIndexData,UINT * pBaseVertexIndex) PURE;
STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD * pFunction,DWORD * pHandle) PURE;
STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE;
STDMETHOD(GetPixelShader)(THIS_ DWORD * pHandle) PURE;
STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE;
STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD Register,CONST void * pConstantData,DWORD ConstantCount) PURE;
STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE;
STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE;
STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float * pNumSegs,CONST D3DRECTPATCH_INFO * pRectPatchInfo) PURE;
STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float * pNumSegs,CONST D3DTRIPATCH_INFO * pTriPatchInfo) PURE;
STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DDevice8 methods ***/
#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
#define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
#define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
#define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a)
#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a)
#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
#define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p)
#define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p)
#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
#define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
#define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
#define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
#define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
#define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
#define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
#define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
#define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
#define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
#define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
#define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
#define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
#define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
#define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
#define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->processVertices(p,a,b,c,d,e)
#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
#define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
#define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c)
#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c)
#define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
#define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
#define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
#define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a)
#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
#define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DDevice8_AddRef(p) (p)->AddRef()
#define IDirect3DDevice8_Release(p) (p)->Release()
/*** IDirect3DDevice8 methods ***/
#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a)
#define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a)
#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
#define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a)
#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
#define IDirect3DDevice8_Reset(p,a) (p)->Reset(a)
#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b)
#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a)
#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g)
#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f)
#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e)
#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e)
#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f)
#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e)
#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d)
#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e)
#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a)
#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
#define IDirect3DDevice8_BeginScene(p) (p)->BeginScene()
#define IDirect3DDevice8_EndScene(p) (p)->EndScene()
#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
#define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b)
#define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b)
#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
#define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a)
#define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a)
#define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a)
#define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b)
#define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b)
#define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b)
#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
#define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock()
#define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a)
#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
#define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a)
#define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a)
#define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b)
#define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b)
#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
#define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a)
#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e)
#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->processVertices(a,b,c,d,e)
#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d)
#define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a)
#define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a)
#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c)
#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c)
#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c)
#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c)
#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c)
#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c)
#define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b)
#define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b)
#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
#define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a)
#define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a)
#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a)
#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c)
#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c)
#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c)
#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
#define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a)
#endif
#ifdef __cplusplus
extern "C" {
#endif /* defined(__cplusplus) */
/* Define the main entrypoint as well */
IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion);
#ifdef __cplusplus
} /* extern "C" */
#endif /* defined(__cplusplus) */
#endif /* __WINE_D3D8_H */
|