This file is indexed.

/usr/share/openscenegraph/examples/osgprecipitation/osgprecipitation.cpp is in openscenegraph-examples 3.0.1-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
/* OpenSceneGraph example, osgprecipitation.
*
*  Permission is hereby granted, free of charge, to any person obtaining a copy
*  of this software and associated documentation files (the "Software"), to deal
*  in the Software without restriction, including without limitation the rights
*  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
*  copies of the Software, and to permit persons to whom the Software is
*  furnished to do so, subject to the following conditions:
*
*  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
*  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
*  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
*  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
*  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
*  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
*  THE SOFTWARE.
*/

#include <osgDB/ReadFile>
#include <osgDB/FileUtils>
#include <osgUtil/Optimizer>
#include <osgUtil/CullVisitor>
#include <osg/ClipNode>


#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGA/KeySwitchMatrixManipulator>
#include <osgGA/StateSetManipulator>
#include <osgGA/AnimationPathManipulator>
#include <osgGA/TerrainManipulator>

#include <osgViewer/Viewer>

#include <osg/MatrixTransform>
#include <osgUtil/TransformCallback>
#include <osgParticle/PrecipitationEffect>

#include <iostream>

class MyGustCallback : public osg::NodeCallback
{

    public:

        MyGustCallback() {}

        virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
        {
            osgParticle::PrecipitationEffect* pe = dynamic_cast<osgParticle::PrecipitationEffect*>(node);
            
            float value = sin(nv->getFrameStamp()->getSimulationTime());
            if (value<-0.5)
            {
                pe->snow(1.0);
            }
            else
            {
                pe->rain(0.5);
            }
        
            traverse(node, nv);
        }
};


int main( int argc, char **argv )
{

    // use an ArgumentParser object to manage the program arguments.
    osg::ArgumentParser arguments(&argc,argv);
    
    // set up the usage document, in case we need to print out how to use this program.
    arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
    arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" example provides an interactive viewer for visualising point clouds..");
    arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
    arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
    arguments.getApplicationUsage()->addCommandLineOption("--snow <density>","Set the snow with a density between 0 and 1.0");
    arguments.getApplicationUsage()->addCommandLineOption("--rain <density>","");
    arguments.getApplicationUsage()->addCommandLineOption("--particleSize <size>","");
    arguments.getApplicationUsage()->addCommandLineOption("--particleColour <red> <green> <blue> <alpha>","");
    arguments.getApplicationUsage()->addCommandLineOption("--wind <x> <y> <z>","Set the wind speed in model coordinates");
    arguments.getApplicationUsage()->addCommandLineOption("--particleSpeed <float>","Set the particle speed");
    arguments.getApplicationUsage()->addCommandLineOption("--nearTransition <distance>","Set the near transistion distance");
    arguments.getApplicationUsage()->addCommandLineOption("--farTransition  <distance>","Set the far transistion distance");
    arguments.getApplicationUsage()->addCommandLineOption("--particleDensity <density>","Set the particle density");
    arguments.getApplicationUsage()->addCommandLineOption("--cellSize <x> <y> <z>","Set the cell size in model coordinates");
    arguments.getApplicationUsage()->addCommandLineOption("--fogDensity <density>","Set the fog density");
    arguments.getApplicationUsage()->addCommandLineOption("--fogColour <red> <green> <blue> <alpha>","Set fog colour.");
    arguments.getApplicationUsage()->addCommandLineOption("-useFarLineSegments","Switch on the use of line segments");
    

    // construct the viewer.
    osgViewer::Viewer viewer;

    // set up the camera manipulators.
    {
        osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;

        keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() );
        keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() );
        keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() );
        keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() );

        std::string pathfile;
        char keyForAnimationPath = '5';
        while (arguments.read("-p",pathfile))
        {
            osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile);
            if (apm || !apm->valid()) 
            {
                unsigned int num = keyswitchManipulator->getNumMatrixManipulators();
                keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm );
                keyswitchManipulator->selectMatrixManipulator(num);
                ++keyForAnimationPath;
            }
        }

        viewer.setCameraManipulator( keyswitchManipulator.get() );
    }

    osg::ref_ptr<osgParticle::PrecipitationEffect> precipitationEffect = new osgParticle::PrecipitationEffect;

    float intensity;
    while (arguments.read("--snow", intensity)) precipitationEffect->snow(intensity);
    while (arguments.read("--rain", intensity)) precipitationEffect->rain(intensity);

    float value;
    while (arguments.read("--particleSize", value)) precipitationEffect->setParticleSize(value);

    osg::Vec4 color;
    while (arguments.read("--particleColor", color.r(), color.g(), color.b(), color.a())) precipitationEffect->setParticleColor(color);
    while (arguments.read("--particleColour", color.r(), color.g(), color.b(), color.a())) precipitationEffect->setParticleColor(color);

    osg::Vec3 wind;
    while (arguments.read("--wind", wind.x(), wind.y(), wind.z())) precipitationEffect->setWind(wind);
    
    while (arguments.read("--particleSpeed", value)) precipitationEffect->setParticleSpeed(value);

    while (arguments.read("--nearTransition", value )) precipitationEffect->setNearTransition(value);
    while (arguments.read("--farTransition", value )) precipitationEffect->setFarTransition(value);

    while (arguments.read("--particleDensity", value )) precipitationEffect->setMaximumParticleDensity(value);

    osg::Vec3 cellSize;
    while (arguments.read("--cellSize", cellSize.x(), cellSize.y(), cellSize.z())) precipitationEffect->setCellSize(cellSize); 

    double clipDistance = 0.0;
    while (arguments.read("--clip",clipDistance)) {}

    osg::BoundingBox bb;
    while (arguments.read("--boundingBox", bb.xMin(),
                                           bb.yMin(),
                                           bb.zMin(),
                                           bb.xMax(),
                                           bb.yMax(),
                                           bb.zMax())) {}

    while (arguments.read("--fogDensity", value )) precipitationEffect->getFog()->setDensity(value);
    while (arguments.read("--fogColor", color.r(), color.g(), color.b(), color.a() ))  precipitationEffect->getFog()->setColor(color);
    while (arguments.read("--fogColour", color.r(), color.g(), color.b(), color.a() ))  precipitationEffect->getFog()->setColor(color);
 
    while (arguments.read("--useFarLineSegments")) { precipitationEffect->setUseFarLineSegments(true); }

    
    viewer.getCamera()->setClearColor( precipitationEffect->getFog()->getColor() );


    // if user request help write it out to cout.
    if (arguments.read("-h") || arguments.read("--help"))
    {
        arguments.getApplicationUsage()->write(std::cout);
        return 1;
    }
    
    // read the scene from the list of file specified commandline args.
    osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
    if (!loadedModel) 
    {
        std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
        return 1;
    }
    
    // precipitationEffect->setUpdateCallback(new MyGustCallback);
    
    osg::ref_ptr<osg::Group> group = new osg::Group;
    
    if (clipDistance!=0.0)
    {    
        osg::ref_ptr<osg::ClipNode> clipNode = new osg::ClipNode;
        clipNode->addClipPlane( new osg::ClipPlane( 0 ) );
        clipNode->getClipPlane(0)->setClipPlane( 0.0, 0.0, -1.0, -clipDistance );
        clipNode->setReferenceFrame(osg::ClipNode::ABSOLUTE_RF);
        clipNode->addChild(precipitationEffect.get());

        group->addChild(clipNode.get());
    }
    else
    {
        group->addChild(precipitationEffect.get());
    }
    
    group->addChild(loadedModel.get());

    loadedModel->getOrCreateStateSet()->setAttributeAndModes(precipitationEffect->getFog());
    
    // create the light    
    osg::LightSource* lightSource = new osg::LightSource;
    group->addChild(lightSource);

    osg::Light* light = lightSource->getLight();
    light->setLightNum(0);
    light->setPosition(osg::Vec4(0.0f,0.0f,1.0f,0.0f)); // directional light from above
    light->setAmbient(osg::Vec4(0.8f,0.8f,0.8f,1.0f));
    light->setDiffuse(osg::Vec4(0.2f,0.2f,0.2f,1.0f));
    light->setSpecular(osg::Vec4(0.2f,0.2f,0.2f,1.0f));


    // set the scene to render
    viewer.setSceneData(group.get());

    return viewer.run();
}