/usr/share/psychtoolbox-3/PsychBasic/ScreenDrawDots.m is in psychtoolbox-3-common 3.0.9+svn2579.dfsg1-1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 | function ScreenDrawDots(windowPtr, varargin)
% Workaround-Wrapper for the Screen('DrawDots') function.
%
% Usage: ScreenDrawDots(windowPtr, xy [, dotdiameter=1][, dotcolor=255][, center2D][, dot_type=1]);
%
% This function is the equivalent of the Screen('DrawDots') subfunction
% for fast drawing of 2D dots. It has the same parameters as that function,
% so it can be used as a drop-in replacement in many cases.
%
% On most systems, this function will simply call Screen('DrawDots',...);
% passing it all parameters you provided, so you'll get exactly that
% functionality, minus a little bit of performance loss due to the extra
% call overhead.
%
% On severely broken systems (like the piece of junk that Apple calls Snow
% Leopard 10.6.3), where the iPhone company managed to screw up their OpenGL
% implementation so badly that even Screen('DrawDots') doesn't work, it
% will try to use a different method to emulate 'DrawDots' behaviour as
% closely as possible. This is a hack! It will incur significant
% performance loss and it will provide an imperfect emulation which
% should work ok for simple cases of usage of 'DrawDots', but may not work
% perfectly (or at all) for complex usage or with high precision framebuffers.
%
% For syntax and further help, see help of "Screen DrawDots?"
%
% To replace direct calls to Screen('DrawDots',...); with calls to this
% function, simply use text search & replace of your text editor to search
% for:
% Screen('DrawDots'
%
% and set the replace text to:
%
% ScreenDrawDots(
%
%
% You can enable the workaround (across sessions) via a call:
% clear all; ScreenDrawDots(1); on the Matlab/Octave command line.
%
% You can disable the workaround (across sessions) via a call:
% clear all; ScreenDrawDots(0); on the Matlab/Octave command line.
%
% History:
% 03.04.2010 mk Written to compensate for severe OS/X 10.6.3 OpenGL bugs.
persistent needWorkaround
persistent spriteTextures
persistent maxdiameter
if nargin < 1 || isempty(windowPtr)
error('"windowPtr" window handle missing! This is required!');
end
if isempty(needWorkaround)
markerfile = [PsychtoolboxConfigDir('Workarounds') 'ptbDrawDotsUseWorkaround.txt'];
if windowPtr == 1
% Special windowPtr '1': Create markerfile to enable workaround:
fid = fopen(markerfile, 'wt');
fclose(fid);
fprintf('ScreenDrawDots: Workaround enabled for this and future sessions.\n');
return;
end
if windowPtr == 0
% Special windowPtr '0': Delete markerfile to disable workaround:
delete(markerfile);
fprintf('ScreenDrawDots: Workaround disabled for this and future sessions.\n');
return;
end
if exist(markerfile, 'file')
% Broken. Setup replacement:
needWorkaround = 1;
fprintf('\n\nPTB-WARNING: Found marker file %s\n', markerfile);
fprintf('PTB-WARNING: This indicates a broken Screen(''DrawText'') implementation\n');
fprintf('PTB-WARNING: in your operating system! Will enable a slower workaround.\n');
fprintf('PTB-WARNING: Call this function as ScreenDrawDots(0) once, if you want to disable the workaround.\n\n');
fprintf('PTB-WARNING: You must call "clear all" before each run of your script, or\n');
fprintf('PTB-WARNING: the workaround will abort with an error about invalid texture handles.\n');
fprintf('PTB-WARNING: You will also see warnings at the end of each session about at least 64\n');
fprintf('PTB-WARNING: textures being open at the end of your script...\n\n');
% Maximum covered diameter:
maxdiameter = 64;
% Onetime init: Create proper textures, one for each dot size:
spriteTextures = BuildDotTextures(windowPtr, maxdiameter);
else
% Everything fine, use regular Screen('DrawDots') subfunction:
needWorkaround = 0;
end
end
% Workaround needed?
if ~needWorkaround
% No: Just dispatch to Screen:
Screen('DrawDots', windowPtr, varargin{:});
return;
end
% Workaround is needed :-( -- Unpack call arguments:
if length(varargin) < 1
error('Required dotposition vector "xy" is missing!');
else
xy = varargin{1};
end
if isempty(xy)
% xy dot position matrix is empty! Nothing to do for us:
return;
end
% Must be a 2D matrix:
if ndims(xy)~=2
error('"xy" dot position argument is not a 2D matrix! This is required!');
end
if size(xy,1) == 1
xy = xy';
end
% Want single xy vector as a 3 or 4 row, 1 column vector:
if (size(xy, 1) ~= 2)
error('"xy" dot position argument is not a 2-row matrix! This is required!');
end
% Number of dots:
nrdots = size(xy, 2);
if length(varargin) < 2 || isempty(varargin{2})
dotdiameter = 1;
else
dotdiameter = round(varargin{2});
end
nsizes = length(dotdiameter);
if ~isvector(dotdiameter) || (nsizes~=1 && nsizes~=nrdots)
error('"size" argument must be a vector with same number of elements as dots to draw, or a single scalar value!');
end
if min(dotdiameter) < 1 || max(dotdiameter) > maxdiameter
error('"size" argument contains dot sizes smaller than one or greater than %f, which is not supported!', maxdiameter);
end
if length(varargin) < 3
dotcolor = [];
else
dotcolor = varargin{3};
end
if ~isempty(dotcolor)
% Want single dotcolor vector as a 1-4 row, 1 column vector:
if (size(dotcolor, 1) == 1) && (ismember(size(dotcolor, 2), [1,3,4]))
dotcolor = transpose(dotcolor);
end
ncolors = size(dotcolor, 2);
ncolcomps = size(dotcolor, 1);
if ~ismember(ncolcomps, [1,3,4]) || (ncolors~=1 && ncolors~=nrdots)
error('"dotcolor" must be a matrix with 3 or 4 rows and at least 1 column, or as many columns as dots to draw!');
end
else
ncolors = 0; %#ok<NASGU>
dotcolor = 255;
end
% 'center2D' argument specified?
if length(varargin) < 4
% Default to "no center set":
center2D = [];
else
center2D = varargin{4};
end
if ~isempty(center2D)
% Center valid?
if length(center2D) ~= 2
error('center2D argument must be a 2-component vector with [x,y] center position.');
end
% Yes: Add its offsets to all components of xy vector:
xy = xy + repmat(center2D(1:2)', 1, size(xy,2));
end
% 'dot_type' argument given?
if length(varargin) < 5 || isempty(varargin{5})
% Default to "no point smoothing set":
dot_type = 0;
else
dot_type = varargin{5};
end
% Point smoothing wanted?
if dot_type > 0
% Point smoothing: Use texture mapping to draw precomputed little nice
% anti-aliased dot images:
% Map dotdiameters to texture handles for textures for dotsize:
usetex = spriteTextures(dotdiameter);
% Build dstRects from xy and size, srcRects is always the default []:
% We extend the dstRects by 2 because the textures have a single-pixel
% border on each side to avoid sampling artifacts:
if nsizes == 1
brects = [0, 0, dotdiameter+2, dotdiameter+2]';
else
brects = zeros(4, nsizes);
for i=1:nsizes
brects(1:4, i) = [0 , 0 , dotdiameter(i)+2 , dotdiameter(i)+2];
end
end
% Position the final dstRects for each dottexture centered on the
% target xy dot positions:
dstRects = CenterRectOnPointd(brects', xy(1,:)', xy(2,:)')';
% Use DrawTextures to batch-draw all dot textures at their proper
% location with the proper texture object:
Screen('DrawTextures', windowPtr, usetex, [], dstRects, [], 1, [], dotcolor);
else
% Square dots - just draw rectangles:
% Build dstRects from xy and size, srcRects is always the default []:
if nsizes == 1
brects = [0, 0, dotdiameter, dotdiameter]';
else
brects = zeros(4, nsizes);
for i=1:nsizes
brects(1:4, i) = [0 , 0 , dotdiameter(i) , dotdiameter(i)];
end
end
% Position the final dstRects for each dottexture centered on the
% target xy dot positions:
dstRects = CenterRectOnPointd(brects', xy(1,:)', xy(2,:)')';
% Use FillRect for square dots:
Screen('FillRect', windowPtr, dotcolor, dstRects);
end
% Done.
return;
end
% Create textures for dots of all integral diameters from 1 to maxms:
function tex = BuildDotTextures(w, maxms)
% Prealloc texture vector:
tex = zeros(1, maxms);
% Create images for different diameters and corresponding textures:
for ms = 1:maxms
% Two-Layer Luminance+Alpha image: 1st Layer - Luminance - is
% always a full 255 white. We extend the dotimage by 2 pixels in
% each direction to have some safety margin around the dot:
dotimage = ones(ms+2, ms+2, 2) * 255;
% 2nd alpha layer starts with zero:
dotimage(:,:,2) = 0;
% Iterate over whole image in quarter pixel steps. Sample each
% subpixel at its center, check if it is inside the circle or
% outside. If inside, increment "subpixel inside count" of
% corresponding parent-pixel (tx,ty) by 1. This basically
% partitions each pixel into a 4-by-4 subpixel grid and computes
% the contribution of each of the 16 subpixels (inside or outside
% mathematical circle radius) and integrates over them to find
% final pixel color:
% cp is the mathematical center of the sampling grid:
cp = (ms+2)/2;
cpf = (ms/2);
for x=0.125:0.25:ms+1-0.125
for y=0.125:0.25:ms+1-0.125
d = sqrt(((x-cp).^2) + ((y-cp).^2));
if d < cpf
tx = floor(x)+1;
ty = floor(y)+1;
dotimage(tx, ty, 2) = dotimage(tx, ty, 2) + 1;
end
end
end
% Normalize the score between 0 and 16 for each pixel to 0.0 - 1.0,
% then map to alpha range 0 - 255 to build final alpha-layer:
dotimage(:,:,2) = dotimage(:,:,2) / 16 * 255;
if 0
imagesc(dotimage(:,:,2));
drawnow;
keyboard;
KbStrokeWait;
end
% Build texture from it and assign it to proper index in vector:
tex(ms) = Screen('MakeTexture', w, dotimage);
% Build next diameter's texture...
end
% Done, return vector of texture handles for all possible dot sizes.
return;
end
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