/usr/include/gamera/gamera.hpp is in python-gamera-dev 3.3.3-2+deb7u1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* Copyright (C) 2001-2005 Ichiro Fujinaga, Michael Droettboom, and Karl MacMillan
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef kwm01032002_gamera_hpp
#define kwm01032002_gamera_hpp
/*
The bulk of gamera is in the following includes - this file is simply for
convenience.
*/
/*
Deprecation of functions
This stuff handles the deprecation of certain method
signatures from Gamera 2.x - 3.x.
Unfortunately this stuff only works on gcc, and not on mingw gcc.
*/
#if GAMERA_INCLUDE_DEPRECATED == 1
#if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1))
#define GAMERA_CPP_DEPRECATED \
__attribute__((__deprecated__))
#else
#define GAMERA_CPP_DEPRECATED
#endif /* __GNUC__ */
#define GAMERA_DEPRECATED
#undef GAMERA_NO_DEPRECATED
#else /* GAMERA_INCLUDE_DEPRECATED */
#define GAMERA_CPP_DEPRECATED
#define GAMERA_NO_DEPRECATED
#undef GAMERA_DEPRECATED
#endif /* GAMERA_INCLUDE_DEPRECATED */
#include <vector>
#include <list>
#include "pixel.hpp"
#include "dimensions.hpp"
#include "floatpoint.hpp"
#include "image_info.hpp"
#include "image_algorithm.hpp"
#include "utility.hpp"
#include "image_view.hpp"
#include "connected_components.hpp"
#include "image_data.hpp"
#include "rle_data.hpp"
#include "image.hpp"
#include "region.hpp"
#include "static_image.hpp"
#include "vigra_support.hpp"
#include "image_types.hpp"
#include "accessor.hpp"
namespace Gamera {
/*
* This file contains a few typedefs to make standard classes
* easier to use.
*/
/***********************************************************
* FEATURES
***********************************************************/
/**
* Image feature type.
*
* The feature_t is a typedef for a floating point type
* used for all of the feature calculation functions
* in Gamera.
*/
typedef double feature_t;
/**
* Floating-point vector.
*
* The Gamera::FloatVector type is used to pass arrays of
* floating-point data. Each element is of type feature_t
* and the container is a std::vector.
*/
typedef std::vector<feature_t> FloatVector;
/***********************************************************
* UTILITY
***********************************************************/
/**
* String Vector.
*
* The Gamera::StringVectors is a std::vector of std::strings.
*/
typedef std::vector<std::string> StringVector;
/**
* ImageVector Vector.
*
* The Gamera::ImageVectors is a std::vector of pairs of Image* and image type codes.
*/
typedef std::vector<std::pair<Image*, int> > ImageVector;
typedef std::list<Image*> ImageList;
/**
* Int Vector.
*
* The Gamera::IntVector type is used to pass arrays of
* integers types. The container is a std::vector.
*/
typedef std::vector<int> IntVector;
/**
* SignedIntVector
*
* The Gamera::SignedIntVector type is used to pass arrays
* of signed integer types. In previous versions this was
* different from Gamera::IntVectors, which held unsigned
* types. Currently, however, IntVector and SignedIntVector
* are the same.
*/
typedef std::vector<int> SignedIntVector;
/**
* ComplexVector
*
* The Gamera::ComplexVector type is used to pass arrays
* of the complex type.
*/
typedef std::vector<ComplexPixel> ComplexVector;
/**
* Region
*
* The Gamera::Region type is used to associate a rectangular
* areas on an image with a set of values. These values are stored
* as key/value pairs (string/double). See RegionTemplate for more
* information.
*/
typedef RegionTemplate<double> Region;
/**
* Region Map
*
* The Gamera::RegionMap type is a list of regions. Regions can be
* added to the list and searched for by position.
*/
typedef RegionMapTemplate<double> RegionMap;
/**
* Colors
*
* Gamera::color_set is a standard set of colors for use whenever
* colors need to be applied to an image. By limiting the size to
* eight it makes it easy to pick an arbitrary color by bitwise
* operators on pixels.
*/
static const int COLOR_SET_SIZE = 8;
const unsigned char color_set[COLOR_SET_SIZE][3] = {
{0xbc, 0x2d, 0x2d}, // Red
{0xb4, 0x2d, 0xbc}, // Magenta
{0x2d, 0x34, 0xbc}, // Blue
{0x2d, 0xbc, 0xb7}, // Cyan
{0x3a, 0xbc, 0x2d}, // Green
{0xbc, 0xb7, 0x2d}, // Yellow
{0xbc, 0x88, 0x2d}, // Orange
{0x6e, 0x00, 0xc7} // Purple
};
/**
* Point Vector
*
* For managing lists of points
*/
typedef std::vector<Point> PointVector;
template<class T>
static inline T sign(const T& x) {
return ((x) > 0 ? 1 : (x) < 0 ? -1 : 0);
}
}
#endif
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