/usr/include/gamera/graph/graph.hpp is in python-gamera-dev 3.3.3-2+deb7u1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 | /*
*
* Copyright (C) 2011 Christian Brandt
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _GRAPH_HPP_97CAD8A8D00E4D
#define _GRAPH_HPP_97CAD8A8D00E4D
#include "graph_common.hpp"
#include "bfsdfsiterator.hpp"
#include "edgenodeiterator.hpp"
#include "edge.hpp"
namespace Gamera { namespace GraphApi {
// Colorization
typedef std::vector<unsigned int> Histogram;
typedef std::map<Node*, int> ColorMap;
struct Graph {
NodeVector _nodes; ///< list of nodes in this graph
EdgeVector _edges; ///< list of edges in this graph
ValueNodeMap _valuemap; ///< STL-Map value->node for this graph
flag_t _flags;
ColorMap* _colors;
Histogram* _colorhistogram;
// --------------------------------------------------------------------------
// Structure
// --------------------------------------------------------------------------
Graph(bool directed , bool check_on_insert=false);
Graph(flag_t flags = FLAG_FREE);
~Graph();
Graph(Graph &g);
Graph(Graph *g, flag_t flags = FLAG_FREE);
// --------------------------------------------------------------------------
// methods for nodesnodes
// --------------------------------------------------------------------------
bool add_node(GraphData * value);
bool add_node(Node* node);
/// add node variant returns ptr to added node or existing node
Node* add_node_ptr(GraphData * value);
int add_nodes(NodeVector nodes);
int add_nodes(ValueVector values);
Node* get_node(GraphData * value);
NodePtrIterator* get_nodes();
bool has_node(Node* node);
bool has_node(GraphData * value);
void remove_node(Node* node);
void remove_node(GraphData * value);
void remove_node_and_edges(Node* node);
void remove_node_and_edges(GraphData * value);
// --------------------------------------------------------------------------
// methods for edges
// --------------------------------------------------------------------------
int add_edge(GraphData * from_value, GraphData * to_value,
cost_t cost = 1.0, bool directed = false,
void* label = NULL);
int add_edge(Node* from_node, Node* to_node, cost_t cost = 1.0,
bool directed = false, void* label = NULL);
EdgePtrIterator* get_edges();
bool has_edge(GraphData * from_value, GraphData * to_value);
bool has_edge(Node* from_node, Node* to_node);
bool has_edge(Edge* edge) {
return has_edge(edge->from_node, edge->to_node);
}
void remove_edge(GraphData * from_value, GraphData * to_value);
void remove_edge(Node* from_node, Node* to_node);
void remove_edge(Edge* edge);
void remove_all_edges();
// --------------------------------------------------------------------------
// size of graph
// --------------------------------------------------------------------------
size_t get_nnodes() { return _nodes.size(); }
size_t get_nedges() { return _edges.size(); }
// --------------------------------------------------------------------------
// flags and restrictions
// --------------------------------------------------------------------------
bool conforms_restrictions();
bool has_flag(flag_t flag) {
return GRAPH_HAS_FLAG(this, flag);
}
bool is_directed();
bool is_undirected() { return !is_directed();}
void make_directed();
void make_undirected();
bool is_cyclic();
bool is_acyclic() { return !is_cyclic(); }
void make_cyclic();
void make_acyclic();
void make_tree();
void make_blob();
bool is_tree();
bool is_blob() { return !is_tree(); }
bool is_multi_connected();
bool is_singly_connected() { return !is_multi_connected(); }
void make_multi_connected();
void make_singly_connected();
bool is_self_connected();
bool is_not_self_connected() { return !is_self_connected(); }
void make_self_connected();
void make_not_self_connected();
// --------------------------------------------------------------------------
// subgraphs
// --------------------------------------------------------------------------
NodeVector *get_subgraph_roots();
size_t size_of_subgraph(GraphData * value);
size_t size_of_subgraph(Node* node);
size_t get_nsubgraphs();
bool is_fully_connected();
// --------------------------------------------------------------------------
// algorithms
// --------------------------------------------------------------------------
BfsIterator* BFS(Node* node);
BfsIterator* BFS(GraphData * value);
DfsIterator* DFS(Node* node);
DfsIterator* DFS(GraphData * value);
ShortestPathMap* dijkstra_shortest_path(Node* node);
ShortestPathMap* dijkstra_shortest_path(GraphData * value);
ShortestPathMap* shortest_path(Node* node) {
return dijkstra_shortest_path(node);
}
ShortestPathMap* shortest_path(GraphData * value) {
return dijkstra_shortest_path(value);
}
std::map<Node*, ShortestPathMap*> dijkstra_all_pairs_shortest_path();
/// currently same as dijkstra_all_pairs_shortest_path
std::map<Node*, ShortestPathMap*> all_pairs_shortest_path();
bool has_path(Node* from_node, Node* to_node);
bool has_path(GraphData * from_value, GraphData * to_value);
Graph *create_spanning_tree(Node* node);
Graph *create_spanning_tree(GraphData * value);
Graph *create_minimum_spanning_tree(); //kruskal
//optimize_partitions only implemented in Python-wrapper
// --------------------------------------------------------------------------
// colorization
// --------------------------------------------------------------------------
unsigned int get_color(Node* n);
unsigned int get_color(GraphData * value) {
Node* n = get_node(value);
return get_color(n);
}
void set_color(Node* n, unsigned int color);
void colorize(unsigned int ncolors = 6);
};
}} // end Gamera::GraphApi
#endif /* _GRAPH_HPP_97CAD8A8D00E4D */
|