/usr/share/pyshared/tegakigtk/canvas.py is in python-tegaki-gtk 0.3.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# Copyright (C) 2008 The Tegaki project contributors
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program; if not, write to the Free Software Foundation, Inc.,
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
# Contributors to this file:
# - Mathieu Blondel
import gtk
from gtk import gdk
import gobject
import pango
import math
import time
from tegaki.character import *
class Canvas(gtk.Widget):
"""
A character drawing canvas.
This widget receives the input from the user and can return the
corresponding L{tegaki.Writing} objects.
It also has a "replay" method which can display a stroke-by-stroke
animation of the current writing.
The code was originally ported from Tomoe (C language).
Since then many additional features were added.
"""
#: Default canvas size
DEFAULT_WIDTH = 400
DEFAULT_HEIGHT = 400
#: Default canvas size
DEFAULT_REPLAY_SPEED = 50 # msec
#: - the stroke-added signal is emitted when the user has added a stroke
#: - the drawing-stopped signal is emitted when the user has stopped drawing
__gsignals__ = {
"stroke_added" : (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, []),
"drawing_stopped" : (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, [])
}
def __init__(self):
gtk.Widget.__init__(self)
self._width = self.DEFAULT_WIDTH
self._height = self.DEFAULT_HEIGHT
self._drawing = False
self._pixmap = None
self._writing = Writing()
self._locked = False
self._drawing_stopped_time = 0
self._drawing_stopped_id = 0
self._draw_annotations = True
self._need_draw_axis = True
self._handwriting_line_gc = None
self._annotation_gc = None
self._axis_gc = None
self._stroke_gc = None
self._background_writing_gc = None
self._background_gc = None
self._background_color = (0xFFFF, 0xFFFF, 0xFFFF)
self._background_character = None
self._background_writing = None
self._first_point_time = None
self.connect("motion_notify_event", self.motion_notify_event)
# Events...
def do_realize(self):
"""
Called when the widget should create all of its
windowing resources. We will create our gtk.gdk.Window.
"""
# Set an internal flag telling that we're realized
self.set_flags(self.flags() | gtk.REALIZED)
# Create a new gdk.Window which we can draw on.
# Also say that we want to receive exposure events
# and button click and button press events
self.window = gdk.Window(self.get_parent_window(),
x=self.allocation.x,
y=self.allocation.y,
width=self.allocation.width,
height=self.allocation.height,
window_type=gdk.WINDOW_CHILD,
wclass=gdk.INPUT_OUTPUT,
visual=self.get_visual(),
colormap=self.get_colormap(),
event_mask=gdk.EXPOSURE_MASK |
gdk.BUTTON_PRESS_MASK |
gdk.BUTTON_RELEASE_MASK |
gdk.POINTER_MOTION_MASK |
gdk.POINTER_MOTION_HINT_MASK |
gdk.ENTER_NOTIFY_MASK |
gdk.LEAVE_NOTIFY_MASK)
# Associate the gdk.Window with ourselves, Gtk+ needs a reference
# between the widget and the gdk window
self.window.set_user_data(self)
# Attach the style to the gdk.Window, a style contains colors and
# GC contextes used for drawing
self.style.attach(self.window)
# The default color of the background should be what
# the style (theme engine) tells us.
self.style.set_background(self.window, gtk.STATE_NORMAL)
self.window.move_resize(*self.allocation)
# Font
font_desc = pango.FontDescription("Sans 12")
self.modify_font(font_desc)
self._init_gc()
def do_unrealize(self):
"""
The do_unrealized method is responsible for freeing the GDK resources
De-associate the window we created in do_realize with ourselves
"""
self.window.destroy()
def do_size_request(self, requisition):
"""
The do_size_request method Gtk+ is called on a widget to ask it the
widget how large it wishes to be.
It's not guaranteed that gtk+ will actually give this size to the
widget.
"""
requisition.height = self.DEFAULT_HEIGHT
requisition.width = self.DEFAULT_WIDTH
def do_size_allocate(self, allocation):
"""
The do_size_allocate is called when the actual
size is known and the widget is told how much space
could actually be allocated."""
self.allocation = allocation
self._width = self.allocation.width
self._height = self.allocation.height
if self.flags() & gtk.REALIZED:
self.window.move_resize(*allocation)
self._pixmap = gdk.Pixmap(self.window,
self._width,
self._height)
self.refresh()
def do_expose_event(self, event):
"""
This is where the widget must draw itself.
"""
retval = False
self.window.draw_drawable(self.style.fg_gc[self.state],
self._pixmap,
event.area.x, event.area.y,
event.area.x, event.area.y,
event.area.width, event.area.height)
return retval
def motion_notify_event(self, widget, event):
retval = False
if self._locked or not self._drawing:
return retval
if event.is_hint:
x, y, state = event.window.get_pointer()
else:
x = event.x
y = event.y
state = event.state
x, y = self._internal_coordinates(x, y)
point = Point()
point.x = x
point.y = y
point.timestamp = event.time - self._first_point_time
#point.pressure = pressure
#point.xtilt = xtilt
#point.ytilt = ytilt
self._append_point(point)
return retval
def do_button_press_event(self, event):
retval = False
if self._locked:
return retval
if self._drawing_stopped_id > 0:
gobject.source_remove(self._drawing_stopped_id)
self._drawing_stopped_id = 0
if event.button == 1:
self._drawing = True
x, y = self._internal_coordinates(event.x, event.y)
point = Point()
point.x = x
point.y = y
if self._writing.get_n_strokes() == 0:
self._first_point_time = event.time
point.timestamp = 0
else:
if self._first_point_time is None:
# in the case we add strokes to an imported character
self._first_point_time = event.time - \
self._writing.get_duration() - 50
point.timestamp = event.time - self._first_point_time
#point.pressure = pressure
#point.xtilt = xtilt
#point.ytilt = ytilt
self._writing.move_to_point(point)
return retval
def do_button_release_event(self, event):
retval = False
if self._locked or not self._drawing:
return retval
self._drawing = False
self.refresh(force_draw=True)
self.emit("stroke_added")
if self._drawing_stopped_time > 0:
def _on_drawing_stopped():
self.emit("drawing_stopped")
return False
self._drawing_stopped_id = \
gobject.timeout_add(self._drawing_stopped_time,
_on_drawing_stopped)
self._draw_background_writing_stroke()
return retval
# Private...
def _gc_set_foreground (self, gc, color):
colormap = gdk.colormap_get_system ()
if color:
color = colormap.alloc_color(color, True, True)
gc.set_foreground(color)
else:
default_color = gdk.Color(0x0000, 0x0000, 0x0000, 0)
default_color = colormap.alloc_color(default_color, True, True)
gc.set_foreground(default_color)
def _init_gc(self):
if not self._handwriting_line_gc:
color = gdk.Color(red=0x0000, blue=0x0000, green=0x0000)
self._handwriting_line_gc = gdk.GC(self.window)
self._gc_set_foreground(self._handwriting_line_gc, color)
self._handwriting_line_gc.set_line_attributes(4,
gdk.LINE_SOLID,
gdk.CAP_ROUND,
gdk.JOIN_ROUND)
if not self._stroke_gc:
color = gdk.Color(red=0xff00, blue=0x0000, green=0x0000)
self._stroke_gc = gdk.GC(self.window)
self._gc_set_foreground(self._stroke_gc, color)
self._stroke_gc.set_line_attributes(4,
gdk.LINE_SOLID,
gdk.CAP_ROUND,
gdk.JOIN_ROUND)
if not self._background_writing_gc:
color = gdk.Color(red=0xcccc, blue=0xcccc, green=0xcccc)
self._background_writing_gc = gdk.GC(self.window)
self._gc_set_foreground(self._background_writing_gc, color)
self._background_writing_gc.set_line_attributes(4,
gdk.LINE_SOLID,
gdk.CAP_ROUND,
gdk.JOIN_ROUND)
if not self._annotation_gc:
color = gdk.Color(red=0x8000, blue=0x0000, green=0x0000)
self._annotation_gc = gdk.GC(self.window)
self._gc_set_foreground(self._annotation_gc, color)
if not self._axis_gc:
color = gdk.Color(red=0x8000, blue=0x8000, green=0x8000)
self._axis_gc = gdk.GC(self.window)
self._gc_set_foreground(self._axis_gc, color)
self._axis_gc.set_line_attributes(1,
gdk.LINE_ON_OFF_DASH,
gdk.CAP_BUTT,
gdk.JOIN_ROUND)
if not self._background_gc:
color = gdk.Color(*self._background_color)
self._background_gc = gdk.GC(self.window)
self._gc_set_foreground(self._background_gc, color)
def _internal_coordinates(self, x, y):
"""
Converts window coordinates to internal coordinates.
"""
sx = float(self._writing.get_width()) / self._width
sy = float(self._writing.get_height()) / self._height
return (int(x * sx), int(y * sy))
def _window_coordinates(self, x, y):
"""
Converts internal coordinates to window coordinates.
"""
sx = float(self._width) / self._writing.get_width()
sy = float(self._height) / self._writing.get_height()
return (int(x * sx), int(y * sy))
def _append_point(self, point):
# x and y are internal coordinates
p2 = (point.x, point.y)
strokes = self._writing.get_strokes(full=True)
p1 = strokes[-1][-1].get_coordinates()
self._draw_line(p1, p2, self._handwriting_line_gc, force_draw=True)
self._writing.line_to_point(point)
def _draw_stroke(self, stroke, index, gc, draw_annotation=True):
l = len(stroke)
for i in range(l):
if i == l - 1:
break
p1 = stroke[i]
p1 = (p1.x, p1.y)
p2 = stroke[i+1]
p2 = (p2.x, p2.y)
self._draw_line(p1, p2, gc)
if draw_annotation:
self._draw_annotation(stroke, index)
def _draw_line(self, p1, p2, line_gc, force_draw=False):
# p1 and p2 are two points in internal coordinates
p1 = self._window_coordinates(*p1)
p2 = self._window_coordinates(*p2)
self._pixmap.draw_line(line_gc, p1[0], p1[1], p2[0], p2[1])
if force_draw:
x = min(p1[0], p2[0]) - 2
y = min(p1[1], p2[1]) - 2
width = abs(p1[0] - p2[0]) + 2 * 2
height = abs(p1[1] - p2[1]) + 2 * 2
self.queue_draw_area(x, y, width, height)
def _draw_annotation(self, stroke, index, force_draw=False):
x, y = self._window_coordinates(stroke[0].x, stroke[0].y)
if len(stroke) == 1:
dx, dy = x, y
else:
last_x, last_y = self._window_coordinates(stroke[-1].x,
stroke[-1].y)
dx, dy = last_x - x, last_y - y
if dx == dy == 0:
dx, dy = x, y
dl = math.sqrt(dx*dx + dy*dy)
if dy <= dx:
sign = 1
else:
sign = -1
num = str(index + 1)
layout = self.create_pango_layout(num)
width, height = layout.get_pixel_size()
r = math.sqrt (width*width + height*height)
x += (0.5 + (0.5 * r * dx / dl) + (sign * 0.5 * r * dy / dl) - \
(width / 2))
y += (0.5 + (0.5 * r * dy / dl) - (sign * 0.5 * r * dx / dl) - \
(height / 2))
x, y = int(x), int(y)
self._pixmap.draw_layout(self._annotation_gc, x, y, layout)
if force_draw:
self.queue_draw_area(x-2, y-2, width+4, height+4)
def _draw_axis(self):
self._pixmap.draw_line(self._axis_gc,
self._width / 2, 0,
self._width / 2, self._height)
self._pixmap.draw_line(self._axis_gc,
0, self._height / 2,
self._width, self._height / 2)
def _draw_background(self):
self._pixmap.draw_rectangle(self._background_gc,
True,
0, 0,
self.allocation.width,
self.allocation.height)
if self._need_draw_axis:
self._draw_axis()
def _draw_background_character(self):
if self._background_character:
raise NotImplementedError
def _draw_background_writing(self):
if self._background_writing:
strokes = self._background_writing.get_strokes(full=True)
start = self._writing.get_n_strokes() + 1
for i in range(start, len(strokes)):
self._draw_stroke(strokes[i],
i,
self._background_writing_gc,
draw_annotation=False)
def _draw_background_writing_stroke(self):
if self._background_writing and self._writing.get_n_strokes() < \
self._background_writing.get_n_strokes():
time.sleep(0.5)
l = self._writing.get_n_strokes()
self._strokes = self._background_writing.get_strokes(full=True)
self._strokes = self._strokes[l:l+1]
self._curr_stroke = 0
self._curr_point = 1
self._refresh_writing = False
speed = self._get_speed(self._curr_stroke)
gobject.timeout_add(speed, self._on_animate)
def _redraw(self):
self.window.draw_drawable(self.style.fg_gc[self.state],
self._pixmap,
0, 0,
0, 0,
self.allocation.width,
self.allocation.height)
def _get_speed(self, index):
if self._speed:
speed = self._speed
else:
duration = self._strokes[index].get_duration()
if duration:
speed = duration / len(self._strokes[index])
else:
speed = self.DEFAULT_REPLAY_SPEED
return speed
def _on_animate(self):
self._locked = True
if self._curr_stroke > 0 and self._curr_point == 1 and \
not self._speed:
# inter stroke duration
# t2 = self._strokes[self._curr_stroke][0].timestamp
# t1 = self._strokes[self._curr_stroke - 1][-1].timestamp
# time.sleep(float(t2 - t1) / 1000)
time.sleep(float(self._get_speed(self._curr_stroke))/1000)
p1 = self._strokes[self._curr_stroke][self._curr_point - 1]
p1 = (p1.x, p1.y)
p2 = self._strokes[self._curr_stroke][self._curr_point]
p2 = (p2.x, p2.y)
self._draw_line(p1, p2, self._stroke_gc, force_draw=True)
if len(self._strokes[self._curr_stroke]) == self._curr_point + 1:
# if we reach the stroke last point
if self._draw_annotations:
self._draw_annotation(self._strokes[self._curr_stroke],
self._curr_stroke)
self._curr_point = 1
self._curr_stroke += 1
if len(self._strokes) != self._curr_stroke:
# if there are remaining strokes to process
speed = self._get_speed(self._curr_stroke)
gobject.timeout_add(speed, self._on_animate)
else:
# last stroke and last point was reached
self._locked = False
if self._refresh_writing:
self.refresh(n_strokes=self._curr_stroke, force_draw=True)
return False
else:
self._curr_point += 1
return True
def _refresh(self, writing, n_strokes=None, force_draw=False):
if self.flags() & gtk.REALIZED and self._pixmap:
self._draw_background()
self._draw_background_character()
self._draw_background_writing()
strokes = writing.get_strokes(full=True)
if not n_strokes:
n_strokes = len(strokes)
for i in range(n_strokes):
self._draw_stroke(strokes[i], i, self._handwriting_line_gc,
draw_annotation=self._draw_annotations)
if force_draw:
self._redraw()
# Public...
def get_drawing_stopped_time(self):
"""
Get the inactivity time after which a character is considered drawn.
@rtype: int
@return: time in milliseconds
"""
return self._drawing_stopped_time
def set_drawing_stopped_time(self, time_msec):
"""
Set the inactivity time after which a character is considered drawn.
@type time_msec: int
@param time_msec: time in milliseconds
"""
self._drawing_stopped_time = time_msec
def set_draw_annotations(self, draw_annotations):
"""
Set whether to display stroke-number annotations or not.
@type draw_annotations: boolean
"""
self._draw_annotations = draw_annotations
def get_draw_annotations(self):
"""
Return whether stroke-number annotations are displayed or not.
"""
return self._draw_annotations
def set_draw_axis(self, draw_axis):
self._need_draw_axis = draw_axis
def get_draw_axis(self):
return self._need_draw_axis
def refresh(self, n_strokes=None, force_draw=False):
"""
Update the screen.
"""
if self._writing:
self._refresh(self._writing,
n_strokes=n_strokes,
force_draw=force_draw)
def replay(self, speed=None):
"""
Display an animation of the current writing.
One point is drawn every "speed" msec.
If speed is None, uses the writing original speed when available or
DEFAULT_REPLAY_SPEED when not available.
@type speed: int
@type speed: time between each point in milliseconds
"""
self._draw_background()
self._redraw()
self._strokes = self._writing.get_strokes(full=True)
if len(self._strokes) == 0:
return
self._curr_stroke = 0
self._curr_point = 1
self._speed = speed
self._refresh_writing = True
speed = self._get_speed(self._curr_stroke)
gobject.timeout_add(speed, self._on_animate)
def get_writing(self, writing_width=None, writing_height=None):
"""
Return a L{tegaki.Writing} object for the current handwriting.
@type writing_width: int
@param writing_width: the width that the writing should have or \
None if default
@type writing_height: int
@param writing_height: the height that the writing should have or \
None if default
@rtype: Writing
"""
if writing_width and writing_height:
# Convert to requested size
xratio = float(writing_width) / self._writing.get_width()
yratio = float(writing_height) / self._writing.get_height()
return self._writing.resize(xratio, yratio)
else:
return self._writing
def set_writing(self, writing, writing_width=None, writing_height=None):
if writing_width and writing_height:
# Convert to internal size
xratio = float(self._writing.get_width()) / writing_width
yratio = float(self._writing.get_height()) / writing_height
self._writing = self._writing.resize(xratio, yratio)
else:
self._writing = writing
self.refresh(force_draw=True)
def clear(self):
"""
Erase the current writing.
"""
self._writing.clear()
self.refresh(force_draw=True)
def revert_stroke(self):
"""
Undo the latest stroke
"""
n = self._writing.get_n_strokes()
if n > 0:
self._writing.remove_last_stroke()
self.refresh(force_draw=True)
def normalize(self):
"""
Normalize the current writing. (See L{tegaki.normalize})
"""
self._writing.normalize()
self.refresh(force_draw=True)
def smooth(self):
"""
Smooth the current writing. (See L{tegaki.smooth})
"""
self._writing.smooth()
self.refresh(force_draw=True)
def set_background_character(self, character):
"""
Set a character as background.
@type character: str
"""
self._background_character = character
def get_background_writing(self):
return self._background_writing
def set_background_writing(self, writing, speed=25):
"""
Set a writing as background.
Strokes of the background writing are displayed one at a time.
This is intended to let users "follow" the background writing like a
template.
@type writing: L{tegaki.Writing}
"""
self.clear()
self._background_writing = writing
self._speed = speed
time.sleep(0.5)
self._draw_background_writing_stroke()
self.refresh(force_draw=True)
def set_background_color(self, r, g, b):
"""
Set background color.
@type r: int
@param r: red
@type g: int
@param g: green
@type b: int
@param b: blue
"""
self._background_color = (r, g, b)
if self._background_gc:
# This part can only be called after the widget is visible
color = gdk.Color(red=r, green=g, blue=b)
self._background_gc = gdk.GC(self.window)
self._gc_set_foreground(self._background_gc, color)
self.refresh(force_draw=True)
gobject.type_register(Canvas)
if __name__ == "__main__":
import sys
import copy
def on_stroke_added(widget):
print "stroke added!"
window = gtk.Window(gtk.WINDOW_TOPLEVEL)
canvas = Canvas()
canvas.connect("stroke_added", on_stroke_added)
if len(sys.argv) >= 2:
if sys.argv[1] == "upsample":
try:
n = int(sys.argv[2])
except IndexError:
n = 5
def on_drawing_stopped(widget):
print "before: %d pts" % widget.get_writing().get_n_points()
widget.get_writing().upsample(n)
widget.refresh(force_draw=True)
print "after: %d pts" % widget.get_writing().get_n_points()
elif sys.argv[1] == "upsamplet":
try:
n = int(sys.argv[2])
except IndexError:
n = 10
def on_drawing_stopped(widget):
print "before: %d pts" % widget.get_writing().get_n_points()
widget.get_writing().upsample_threshold(n)
widget.refresh(force_draw=True)
print "after: %d pts" % widget.get_writing().get_n_points()
elif sys.argv[1] == "downsample":
try:
n = int(sys.argv[2])
except IndexError:
n = 5
def on_drawing_stopped(widget):
print "before: %d pts" % widget.get_writing().get_n_points()
widget.get_writing().downsample(n)
widget.refresh(force_draw=True)
print "after: %d pts" % widget.get_writing().get_n_points()
elif sys.argv[1] == "downsamplet":
try:
n = int(sys.argv[2])
except IndexError:
n = 10
def on_drawing_stopped(widget):
print "before: %d pts" % widget.get_writing().get_n_points()
widget.get_writing().downsample_threshold(n)
widget.refresh(force_draw=True)
print "after: %d pts" % widget.get_writing().get_n_points()
elif sys.argv[1] == "smooth":
def on_drawing_stopped(widget):
widget.smooth()
elif sys.argv[1] == "normalize":
def on_drawing_stopped(widget):
widget.normalize()
elif sys.argv[1] == "replay":
def on_drawing_stopped(widget):
widget.replay()
elif sys.argv[1] == "replay-speed":
def on_drawing_stopped(widget):
widget.replay(speed=25)
elif sys.argv[1] == "background-writing":
def on_drawing_stopped(widget):
background_writing = widget.get_background_writing()
if not background_writing:
writing = copy.copy(widget.get_writing())
widget.set_background_writing(writing)
else:
def on_drawing_stopped(widget):
print "drawing stopped!"
if sys.argv[1] == "background-char":
canvas.set_background_character("愛")
else:
def on_drawing_stopped(widget):
print "drawing stopped!"
print widget.get_writing().to_xml()
canvas.set_draw_annotations(False)
canvas.set_drawing_stopped_time(1000)
canvas.connect("drawing_stopped", on_drawing_stopped)
window.add(canvas)
window.show_all()
window.connect('delete-event', gtk.main_quit)
gtk.main()
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