/usr/share/xcrysden/Tcl/dispModes.tcl is in xcrysden-data 1.5.53-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# Author: #
# ------ #
# Anton Kokalj Email: Tone.Kokalj@ijs.si #
# Department of Physical and Organic Chemistry Phone: x 386 1 477 3523 #
# Jozef Stefan Institute Fax: x 386 1 477 3811 #
# Jamova 39, SI-1000 Ljubljana #
# SLOVENIA #
# #
# Source: $XCRYSDEN_TOPDIR/Tcl/dispModes.tcl
# ------ #
# Copyright (c) 1996-2003 by Anton Kokalj #
#############################################################################
proc Lighting {var} {
global dispmode xcFonts xcMisc
# var -- can be On ro Off
# On - 3D displayModes
# Off - 2D displaymodes
if { ![info exists dispmode(mode3D_ModeFrame)] } {
set dispmode(mode3D_ModeFrame) {}
}
if { $var == "Off" } {
# if 3D widgets exists delete them
if {[winfo exists .ctrl.c.f.fr3.canv.mode3D]} {
destroy .ctrl.c.f.fr3.canv.mode3D
}
if {[winfo exists $dispmode(mode3D_ModeFrame)]} {
#xcDisableAll $dispmode(mode3D_ModeFrame)
destroy $dispmode(mode3D_ModeFrame)
}
pack forget .ctrl.c.f.fr3.2
# if 2D widgets already exists, just return silently
if {[winfo exists .ctrl.c.f.fr3.canv.mode2D]} { return }
set f [frame .ctrl.c.f.fr3.canv.mode2D -bd 0]
set ff [frame $f.2d]
.ctrl.c.f.fr3.canv create window 0 0 \
-tags frame -anchor nw \
-width [winfo width .ctrl.c.f.fr3.canv] \
-height [winfo height .ctrl.c.f.fr3.canv] -window $f
set b1 [radiobutton $ff.wire -text "WireFrame" -image wireframes_2d \
-indicatoron 0 -variable dispmode(mode2D_name) -selectcolor \#44ff44 -value WF \
-command [list Display2D WF]]
set b2 [radiobutton $ff.point -text "PointLine" -image pointlines_2d \
-indicatoron 0 -variable dispmode(mode2D_name) -selectcolor \#44ff44 -value PL \
-command [list Display2D PL]]
set b3 [radiobutton $ff.pipe -text "Pipe&Ball" -image pipeballs_2d \
-indicatoron 0 -variable dispmode(mode2D_name) -selectcolor \#44ff44 -value PB \
-command [list Display2D PB]]
set b4 [radiobutton $ff.ball1 -text "BallStick-1" -image ballsticks1_2d \
-indicatoron 0 -variable dispmode(mode2D_name) -selectcolor \#44ff44 -value BS1 \
-command [list Display2D BS1]]
set b5 [radiobutton $ff.ball2 -text "BallStick-2" -image ballsticks2_2d \
-indicatoron 0 -variable dispmode(mode2D_name) -selectcolor \#44ff44 -value BS2 \
-command [list Display2D BS2]]
set b6 [radiobutton $ff.fill -text "SpaceFill" -image spacefills_2d \
-indicatoron 0 -variable dispmode(mode2D_name) -selectcolor \#44ff44 -value SF \
-command [list Display2D SF]]
#set i15 [expr round(15 * $xcMisc(resolution_ratio1))]
#pack $b1 $b2 $b3 $b4 $b5 $b6 -side top -padx $i15 -pady 1 -fill x
grid $b1 -row 0 -column 0 -pady 1 -padx 1 -sticky nswe
grid $b2 -row 0 -column 1 -pady 1 -padx 1 -sticky nswe
grid $b3 -row 1 -column 0 -pady 1 -padx 1 -sticky nswe
grid $b4 -row 1 -column 1 -pady 1 -padx 1 -sticky nswe
grid $b5 -row 2 -column 0 -pady 1 -padx 1 -sticky nswe
grid $b6 -row 2 -column 1 -pady 1 -padx 1 -sticky nswe
foreach {wid text} [list \
$b1 "WireFrame display-mode" \
$b2 "PointLine display-mode" \
$b3 "Pipe&Ball display-mode" \
$b4 "BallStick-1 display-mode" \
$b5 "BallStick-2 display-mode" \
$b6 "SpaceFill display-mode"] {
DynamicHelp::register $wid balloon $text
}
pack $ff -side top
#new
set _h [expr [winfo reqheight $b1] * 3 + 10]
.ctrl.c.f.fr3.canv configure -height $_h
.ctrl.c.f.fr3.canv itemconfigure frame -height $_h
#/
bind $b4 <Visibility> ConfigControlWid
From3Dto2D
} elseif { $var == "On" } {
# if 2D widgets exists delete them
if [winfo exists .ctrl.c.f.fr3.canv.mode2D] {
destroy .ctrl.c.f.fr3.canv.mode2D
}
# if 3D widgets already exists, just return silently
if {[winfo exists .ctrl.c.f.fr3.canv.mode3D]} { return }
eval pack .ctrl.c.f.fr3.2 $dispmode(mode3D_f2_packinfo) -after .ctrl.c.f.fr3.1
set f [frame .ctrl.c.f.fr3.canv.mode3D -bd 0]
.ctrl.c.f.fr3.canv create window 0 0 \
-tags frame -anchor nw \
-width [winfo width .ctrl.c.f.fr3.canv] \
-height [winfo height .ctrl.c.f.fr3.canv] -window $f
if ![info exists dispmode(mode3D)] {
set dispmode(mode3D) "Preset"
}
global radio_but_cmd_frame
#if { ![winfo exists $dispmode(mode3D_ModeFrame)] } {
# ;
#} else {
# xcEnableAll $dispmode(mode3D_ModeFrame)
#}
set rbs [RadioButCmd .ctrl.c.f.fr3.2 "Mode:" dispmode(mode3D) \
Mode3D top left 1 1 5 "Preset" "Logic"]
foreach r [lrange $rbs 1 end] {
$r config -indicatoron 0 -selectcolor \#4444ff -font $xcFonts(small)
pack configure $r -padx 1 -pady 3 -ipadx 5 -ipady 1 -fill x -expand 1
}
set dispmode(mode3D_ModeFrame) $radio_but_cmd_frame
#set rb1 [lindex $rbs 1]
#set rb2 [lindex $rbs 2]
#$rb1 configure -font $xcFonts(small)
#$rb2 configure -font $xcFonts(small)
# display widgets for $dispmode(mode3D)
Mode3D $dispmode(mode3D)
# what displayMode3D to render
From2Dto3D
} else {
puts stderr "invalid value \"$var\" submitted to proc DispMode, must be one of On, Off"
flush stderr
}
# add the additional created widgets to the control-toolbar scrolling
scrollControlToolboxCmd .ctrl.c
return
}
#==============================================================
# instead of xc_displayMode2D this proc should be used !!!!!!!!
# ^^^^^^^^^^^^^^^^
proc Display2D {mode} {
global mode2D dispmode
set mode2D(WF) Off
set mode2D(PL) Off
set mode2D(PB) Off
set mode2D(BS1) Off
set mode2D(BS2) Off
set mode2D(SF) Off
if { $mode == "WF" } {
set mode2D(WF) On
set dispmode(mode2D_name) WF
xc_displayMode2D .mesa WF
} elseif { $mode == "PL" } {
set mode2D(PL) On
set dispmode(mode2D_name) PL
xc_displayMode2D .mesa PL
} elseif { $mode == "PB" } {
set mode2D(PB) On
set dispmode(mode2D_name) PB
xc_displayMode2D .mesa PB
} elseif { $mode == "BS1" } {
set mode2D(BS1) On
set dispmode(mode2D_name) BS1
xc_displayMode2D .mesa BS1
} elseif { $mode == "BS2" } {
set mode2D(BS2) On
set dispmode(mode2D_name) BS2
xc_displayMode2D .mesa BS2
} elseif { $mode == "SF" } {
set mode2D(SF) On
set dispmode(mode2D_name) SF
xc_displayMode2D .mesa SF
} else {
puts stderr "invalid value \"$mode\" submitted to proc Display2D, must be one of WF, PL, PB, BS1, BS2, SF"
flush stderr
}
return
}
proc Mode3D {mode} {
global mode3D xcMisc
set f .ctrl.c.f.fr3.canv.mode3D
if { $mode == "Preset" } {
# if "Boolean/Logic" buttons CheckButtons exists, delete them
if { [winfo exists $f.bool] } {
destroy $f.bool
}
if { [winfo exists $f.over] } {
return
}
set f [frame $f.over]
set b1 [radiobutton $f.over1 -text "Stick" -image sticks_3d \
-indicatoron 0 -variable dispmode(mode3D_name) -selectcolor \#44ff44 -value S \
-command [list DisplayOver3D S]]
set b2 [radiobutton $f.over1a -text "Pipe&Ball" -image pipeballs_3d \
-indicatoron 0 -variable dispmode(mode3D_name) -selectcolor \#44ff44 -value PB \
-command [list DisplayOver3D PB]]
set b3 [radiobutton $f.over2 -text "BallStick" -image ballsticks_3d \
-indicatoron 0 -variable dispmode(mode3D_name) -selectcolor \#44ff44 -value BS \
-command [list DisplayOver3D BS]]
set b4 [radiobutton $f.over3 -text "SpaceFill" -image spacefills_3d \
-indicatoron 0 -variable dispmode(mode3D_name) -selectcolor \#44ff44 -value SF \
-command [list DisplayOver3D SF]]
#set i15 [expr round(15 * $xcMisc(resolution_ratio1))]
#pack $b1 $b2 $b3 $b4 -side top -padx $i15 -pady 1 -fill x -ipadx 0 -ipady 0
grid $b1 -row 0 -column 0 -pady 1 -padx 1 -sticky nswe
grid $b2 -row 0 -column 1 -pady 1 -padx 1 -sticky nswe
grid $b3 -row 1 -column 0 -pady 1 -padx 1 -sticky nswe
grid $b4 -row 1 -column 1 -pady 1 -padx 1 -sticky nswe
pack $f -side top
foreach {wid text} [list \
$b1 "Stick display-mode" \
$b2 "Pipe&Ball display-mode" \
$b3 "BallStick display-mode" \
$b4 "SpaceFill display-mode"] {
DynamicHelp::register $wid balloon $text
}
bind $b4 <Visibility> ConfigControlWid
#new
set _h [expr [winfo reqheight $b1] * 2 + 10]
.ctrl.c.f.fr3.canv configure -height $_h
.ctrl.c.f.fr3.canv itemconfigure frame -height $_h
#/
} elseif { $mode == "Logic" } {
# Logic stands for Boolean
if { [winfo exists $f.over] } {
destroy $f.over
}
# create frame where CheckButtons will be displayed
set ff [frame $f.bool]
pack $ff -side top
if { ![info exists mode3D(pipe)] } { set mode3D(pipe) "Off" }
if { ![info exists mode3D(sticks)] } { set mode3D(sticks) "Off" }
if { ![info exists mode3D(balls)] } { set mode3D(balls) "Off" }
if { ![info exists mode3D(space)] } { set mode3D(space) "Off" }
set f1 [frame $ff.1]
set f2 [frame $ff.2]
set f3 [frame $ff.3]
checkbutton $f1.cb -variable mode3D(sticks) \
-onvalue On -offvalue Off -text "STICK" \
-command [list DispBool3D mode3D(sticks)] -anchor sw
checkbutton $f2.cb -variable mode3D(balls) \
-onvalue On -offvalue Off -text "BALL" \
-command [list DispBool3D mode3D(balls)] -anchor sw
checkbutton $f3.cb -variable mode3D(space) \
-onvalue On -offvalue Off -text "SPACEFILL" \
-command [list DispBool3D mode3D(space)] -anchor sw
pack $f1.cb $f2.cb $f3.cb -side top -fill both \
-padx 0 -pady 0 -ipadx 0 -ipady 0
pack $f1 $f2 $f3 -side top -fill x -expand 1
bind $f3 <Visibility> ConfigControlWid
#new
set _h [expr [winfo reqheight $f1.cb] * 3 + 10]
.ctrl.c.f.fr3.canv configure -height $_h
.ctrl.c.f.fr3.canv itemconfigure frame -height $_h
#/
} else {
ErrorDialog "invalid value \"$mode\" submitted to proc Mode3D, must be one of Preset, Boolean"
}
# add the additional created widgets to the control-toolbar scrolling
scrollControlToolboxCmd .ctrl.c
return
}
# ============================================================================
# istead of "xc_displayMode3D over" this proc should be used
# ^^^^^^^^^^^^^^^^^^^^^
proc DisplayOver3D {mode} {
global mode3D dispmode
set mode3D(sticks) Off
set mode3D(balls) Off
set mode3D(space) Off
if { $mode == "S" } {
set mode3D(sticks) On
set dispmode(mode3D_name) S
xc_displayMode3D .mesa over S
} elseif { $mode == "PB" } {
set mode3D(pipe) On
set mode3D(sticks) On
set mode3D(balls) On
set dispmode(mode3D_name) PB
xc_displayMode3D .mesa over PB
} elseif { $mode == "BS" } {
set mode3D(pipe) Off
set mode3D(sticks) On
set mode3D(balls) On
set dispmode(mode3D_name) BS
xc_displayMode3D .mesa over BS
} elseif { $mode == "SF" } {
set mode3D(space) On
set dispmode(mode3D_name) SF
xc_displayMode3D .mesa over SF
} else {
ErrorDialog "invalid value \"$mode\" submitted to proc DisplayOver3D, must be one of S, BS, SF"
}
return
}
# ============================================================================
# istead of "xc_displayMode3D boolean" this proc should be used
# ^^^^^^^^^^^^^^^^^^^^^^^^
proc DispBool3D {var} {
global mode3D
if { $var == "mode3D(sticks)" } {
set mode3D(space) Off
Invert3D mode3D(sticks)
xc_displayMode3D .mesa boolean S
} elseif { $var == "mode3D(balls)" } {
set mode3D(space) Off
Invert3D mode3D(balls)
xc_displayMode3D .mesa boolean B
} elseif { $var == "mode3D(space)" } {
set mode3D(sticks) Off
set mode3D(balls) Off
Invert3D mode3D(space)
xc_displayMode3D .mesa boolean SF
}
From3Dto3D
return
}
proc From3Dto3D {} {
global mode3D dispmode
if { $mode3D(sticks) == "On" && $mode3D(balls) == "Off" } {
set dispmode(mode3D_name) S
} elseif { $mode3D(balls) == "On" && $mode3D(pipe) =="Off" } {
set dispmode(mode3D_name) BS
} elseif { $mode3D(balls) == "On" && $mode3D(pipe) == "On" } {
set dispmode(mode3D_name) PB
} else {
set dispmode(mode3D_name) SF
}
return
}
# this proc is for DispBool3D
proc Invert3D {var} {
upvar #0 $var value
if { $value == "On" } {
set $var Off
} else {
set $var On
}
}
# this proc map from 2D to 3D and display in 3D
proc From2Dto3D {} {
global mode2D mode3D dispmode
# mapping
# (WF & PL) --> Sticks (B)
# (BS1 & BS2) --> BallSticks (BS)
if ![info exists dispmode(mode3D)] { set dispmode(mode3D) Preset }
if { $mode2D(WF) == "On" } {
set mode3D(sticks) On
set dispmode(mode3D_name) S
xc_displayMode3D .mesa over S
} elseif { $mode2D(PL) == "On" || $mode2D(PB) == "On" } {
set mode3D(pipe) On
set mode3D(sticks) On
set mode3D(balls) On
set dispmode(mode3D_name) PB
xc_displayMode3D .mesa over PB
} elseif { $mode2D(BS1) == "On" || $mode2D(BS2) == "On" } {
set mode3D(pipe) Off
set mode3D(sticks) On
set mode3D(balls) On
set dispmode(mode3D_name) BS
xc_displayMode3D .mesa over BS
} else {
set mode3D(sticks) Off
set mode3D(balls) Off
set mode3D(space) On
set dispmode(mode3D_name) SF
xc_displayMode3D .mesa over SF
}
set mode2D(WF) Off
set mode2D(PL) Off
set mode2D(PB) Off
set mode2D(BS1) Off
set mode2D(BS2) Off
set mode2D(SF) Off
# enable menubuttons for shade-model & draw-style
set dispmode(style) 3D
xcUpdateState
return
}
# this proc map from 3D to 2D and display in 2D
proc From3Dto2D {} {
global mode2D mode3D dispmode
# mapping:
# (S || ~B) --> WF
# (B) --> BS2
# (SF) --> BS2
# if dispmode(mode3D) do not exists, just return silenlty, because
# we were not yet on 3D modes and thus going from 3D to 2D is absurd
if ![info exists dispmode(mode3D)] {
puts stdout "3D NOT EXIST"
return }
if { $mode3D(sticks) == "On" && $mode3D(balls) == "Off" } {
set mode2D(WF) On
set dispmode(mode2D_name) WF
xc_displayMode2D .mesa WF
} elseif { $mode3D(balls) == "On" && $mode3D(pipe) =="Off" } {
set mode2D(BS2) On
set dispmode(mode2D_name) BS2
xc_displayMode2D .mesa BS2
} elseif { $mode3D(balls) == "On" && $mode3D(pipe) == "On" } {
set mode2D(PB) On
set dispmode(mode2D_name) PB
xc_displayMode2D .mesa PB
} else {
set mode2D(SF) On
set dispmode(mode2D_name) SF
xc_displayMode2D .mesa SF
}
set mode3D(pipe) Off
set mode3D(sticks) Off
set mode3D(balls) Off
set mode3D(space) Off
# enable menubuttons for shade-model & draw-style
set dispmode(style) 2D
xcUpdateState
return
}
# this proc deletes all child-widgets of parent
proc DeleteWid {parent} {
set child [pack slaves $parent]
puts stdout "CHILD = $child\n"
foreach widget $child {
puts stdout "WIDGET = $widget\n"
destroy $widget
}
}
# reset mode2D and mode3D arrays
proc ResetDispModes {} {
global mode2D mode3D light
set light Off
set mode2D(WF) Off
set mode2D(PL) On
set mode2D(BS1) Off
set mode2D(BS2) Off
set dispmode(mode2D_name) PL
set mode3D(sticks) Off
set mode3D(balls) Off
set mode3D(space) Off
if { [info exists dispmode(mode3D)] } { unset dispmode(mode3D) }
}
proc ConfigControlWid {} {
global widsize
set width [expr [winfo width .ctrl] - $widsize(scrW)]
set height [winfo height .ctrl]
set h [winfo reqheight .ctrl.c.f]
.ctrl.c config -width $width -height $height \
-scrollregion "0 0 $width $h"
}
proc DisplayDefaultMode {} {
global light
set light On
Lighting On
Mode3D Preset
DisplayOver3D BS
#DisplayOver3D BS
#DisplayOver3D SF
#DisplayOver3D SF
}
proc DisplayMode3D {} {
global light
set light On
Lighting On
}
proc DisplayMode2D {} {
global light
set light Off
Lighting Off
}
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