This file is indexed.

/usr/include/codeblocks/cbproject.h is in codeblocks-dev 10.05-2.1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
/*
 * This file is part of the Code::Blocks IDE and licensed under the GNU Lesser General Public License, version 3
 * http://www.gnu.org/licenses/lgpl-3.0.html
 */

#ifndef CBPROJECT_H
#define CBPROJECT_H

#include <wx/datetime.h>
#include <wx/dynarray.h>
#include <wx/hashmap.h>
#include <wx/treectrl.h>

#include "settings.h"
#include "misctreeitemdata.h"
#include "compiletargetbase.h"
#include "cbplugin.h"
#include "projectbuildtarget.h"

#include <map>

// forward decl
class cbProject;
class ProjectBuildTarget;
class ProjectFile;
class FilesGroupsAndMasks;
class TiXmlNode;
class TiXmlElement;

// hashmap for fast searches in cbProject::GetFileByFilename()
WX_DECLARE_STRING_HASH_MAP(ProjectFile*, ProjectFiles);

typedef std::map<wxString, wxArrayString> VirtualBuildTargetsMap;

class DLLIMPORT FileTreeData : public MiscTreeItemData
{
    public:
        /// The kind of tree node
        enum FileTreeDataKind
        {
            ftdkUndefined = 0,
            ftdkProject,
            ftdkFolder,
            ftdkFile,
            ftdkVirtualGroup, // wilcard matching
            ftdkVirtualFolder
        };

        FileTreeData(cbProject* project, FileTreeDataKind kind = ftdkUndefined)
            : m_Index(-1),
            m_Project(project),
            m_file(0),
            m_kind(kind)
        {}

        FileTreeDataKind GetKind() const { return m_kind; }
        cbProject* GetProject() const { return m_Project; }
        int GetFileIndex() const { return m_Index; }
        ProjectFile* GetProjectFile() const { return m_file; }
        const wxString& GetFolder() const { return m_folder; }

        void SetKind(FileTreeDataKind kind){ m_kind = kind; }
        void SetProject(cbProject* project){ m_Project = project; }
        // only valid for file selections
        void SetFileIndex(int index){ m_Index = index; }
        void SetProjectFile(ProjectFile* file){ m_file = file; }
        // only valid for folder selections
        void SetFolder(const wxString& folder){ m_folder = folder; }
    private:
        int m_Index;
        cbProject* m_Project;
        ProjectFile* m_file;
        wxString m_folder;
        FileTreeDataKind m_kind;
};

/** Precompiled headers mode.
  * Defines where and how are the project's precompiled headers generated.
  * Currently implemented only for GCC (3.4 and above).
  */
enum PCHMode
{
    pchSourceDir = 0,   /// In a dir (named by the PCH) on the same level as the source header (default).
    pchObjectDir,       /// In the objects output dir, along with other object files.
    pchSourceFile,      /// In a file alongside the source header (with .gch appended).
};

/** @brief Represents a Code::Blocks project.
  *
  * A project is a collection of build targets and files.
  * Each project can contain any number of build targets and files.
  * @see ProjectBuildTarget, ProjectFile.
  */
class DLLIMPORT cbProject : public CompileTargetBase
{
     public:
        /// Constructor
        cbProject(const wxString& filename = wxEmptyString);
        /// Destructor
        ~cbProject();

        /** @return True if the project fully loaded, false if not. */
        bool IsLoaded() const { return m_Loaded; }

        /** (Re)build the project tree.
          * @param tree The wxTreeCtrl to use.
          * @param root The tree item to use as root. The project is built as a child of this item.
          * @param categorize If true, use virtual folders like "Sources", "Headers", etc.
          * @param useFolders If true, create folders as needed. If false, the list is flat.
          * @param fgam If not NULL, use these file groups and masks for virtual folders.
          */
        void BuildTree(wxTreeCtrl* tree, const wxTreeItemId& root, bool categorize, bool useFolders, FilesGroupsAndMasks* fgam = 0L);

        /** This resets the project to a clear state. Like it's just been new'ed. */
        void ClearAllProperties();

        /** Calculates the top-level path common to all project files.
          * This is called automatically (no need for you to call it) and is used
          * to find the top-level folder for building the tree.
          */
        void CalculateCommonTopLevelPath();

        /** @return the top-level path common to all project files. */
        wxString GetCommonTopLevelPath() const;

        /** @return True if the project is modified in any way. */
        bool GetModified() const;

        /** Mark the project as modified or not.
          * @param modified If true, the project is marked as modified. If false, as not-modified.
          */
        void SetModified(bool modified = true);

        /** Access a file of the project.
          * @param index The index of the file. Must be greater or equal than zero and less than GetFilesCount().
          * @return A pointer to the file or NULL if not found.
          */
        ProjectFile* GetFile(int index);

        /** Access a file of the project.
          * @param filename The filename of the file.
          * @param isRelative True if @c filename is a relative filename, false if not.
          * @param isUnixFilename True if @c filename is already normalized with UnixFilename(), false if not.
          * @return A pointer to the file or NULL if not found.
          */
        ProjectFile* GetFileByFilename(const wxString& filename, bool isRelative = true, bool isUnixFilename = false);

        /** @return The number of files in the project. */
        int GetFilesCount(){ return m_Files.GetCount(); }

        /** Set the Makefile filename used when exporting a Makefile for the project,
          * or when using a custom Makefile to build the project.
          * @param makefile The filename for the Makefile.
          */
        void SetMakefile(const wxString& makefile){ m_Makefile = makefile; SetModified(true); }

        /** @return The filename for the Makefile. */
        const wxString& GetMakefile();

        /** Mark if the project should use a custom Makefile for compilation.
          * @param custom If true, use a custom Makefile for compilation. If false, use direct C::B build mode.
          */
        void SetMakefileCustom(bool custom);

        /** @return True if the project is using a custom Makefile for compilation, false if not. */
        bool IsMakefileCustom(){ return m_CustomMakefile; }

        /** Allow the specification of specific execution directory if the project use a custom Makefile.
          * Defaults to the projects base path, if no custom makefile is used.
          * @param dir The directory the custom Makefile should be executed from.
          */
        void SetMakefileExecutionDir(const wxString& dir);

        /** @return The execution directory for the custom Makefile.
          * Defaults to the projects base path, if no custom makefile is used.
          */
        wxString GetMakefileExecutionDir();

        /** @return Either the execution directory for the custom Makefile or
          * the projects base path.
          * Defaults to the projects base path, if no custom makefile is used.
          * Used to unify the call to the function.
          */
        wxString GetExecutionDir();

        /** Is there a build target (virtual or real) by @c name?
          * @param name The build target's name.
          * @param virtuals_too Include virtual build targets in query.
          * @return True if exists a build target (virtual or real) by that name, false if not.
          */
        bool BuildTargetValid(const wxString& name, bool virtuals_too = true) const;

        /** @return The first valid (virtual or real) build target. */
        wxString GetFirstValidBuildTargetName(bool virtuals_too = true) const;

        /** @return The build target index which will be pre-selected when the "Select target"
          * dialog appears when running the project. Valid only for multi-target projects. */
        const wxString& GetDefaultExecuteTarget() const;

        /** Set the build target index which will be pre-selected when the "Select target"
          * dialog appears when running the project.
          * @param name The build target's name.
          */
        void SetDefaultExecuteTarget(const wxString& name);

        /** @return The number of build targets this project contains. */
        int GetBuildTargetsCount(){ return m_Targets.GetCount(); }

        /** Access a build target.
          * @param index The build target index. Must be greater or equal to zero and less than GetBuildTargetsCount().
          * @return The build target or NULL if not found.
          */
        ProjectBuildTarget* GetBuildTarget(int index);

        /** Access a build target.
          * @param targetName The build target name.
          * @return The build target or NULL if not found.
          */
        ProjectBuildTarget* GetBuildTarget(const wxString& targetName);

        /** Add a new build target.
          * @param targetName The build target name.
          * @return The build target that was just created.
          */
        ProjectBuildTarget* AddBuildTarget(const wxString& targetName);

        /** Rename a build target.
          * @param index The build target's index to rename.
          * @param targetName The new name for the build target.
          * @return True if @c index was valid, false if not.
          */
        bool RenameBuildTarget(int index, const wxString& targetName);

        /** Rename a build target.
          * @param oldTargetName The build target's old name.
          * @param newTargetName The new name for the build target.
          * @return True if @c oldTargetName was valid, false if not.
          */
        bool RenameBuildTarget(const wxString& oldTargetName, const wxString& newTargetName);

        /** Duplicate a build target.
          * @param index The index of the build target to duplicate.
          * @param newName The name for the new build target. If empty, it will be named like "Copy of <base_target_name>".
          * @return The new build target if @c index was valid, NULL if not (or something went wrong).
          */
        ProjectBuildTarget* DuplicateBuildTarget(int index, const wxString& newName = wxEmptyString);

        /** Duplicate a build target.
          * @param targetName The name of the build target to duplicate.
          * @param newName The name for the new build target. If empty, it will be named like "Copy of <base_target_name>".
          * @return The new build target if @c index was valid, NULL if not (or something went wrong).
          */
        ProjectBuildTarget* DuplicateBuildTarget(const wxString& targetName, const wxString& newName = wxEmptyString);

        /** Export a target as a new project.
          * In other words, save a copy of the project containing only the specified target.
          * The user will be prompted with a dialog to select the new project name.
          * @param index The index of the build target to export.
          * @return True on success, false on failure (or dialog cancellation).
          * @note The dialog to select the new project name is not a file dialog because
          * the user is not allowed to save anywhere. The new project must remain "operational"
          * (assuming the target to export, was "operational") so the new project must be saved
          * in the same directory as the original to preserve relative paths.
          */
        bool ExportTargetAsProject(int index);

        /** Export a target as a new project.
          * In other words, save a copy of the project containing only the specified target.
          * The user will be prompted with a dialog to select the new project name.
          * @param targetName The name of the build target to export.
          * @return True on success, false on failure (or dialog cancellation).
          * @see ExportTargetAsProject(int).
          */
        bool ExportTargetAsProject(const wxString& targetName);

        /** Remove a build target.
          * @param index The index of the build target to remove.
          * @return True if @c index was valid, false if not.
          */
        bool RemoveBuildTarget(int index);

        /** Remove a build target.
          * @param targetName The build target name.
          * @return True if the @c targetName was valid, false if not.
          */
        bool RemoveBuildTarget(const wxString& targetName);

        /** Reorder the list of build targets.
          * This is useful, so that when the special build target "All" is being built
          * targets are built in the desired order.
          * @param nameOrder An array of strings containing build target names in the order you desire.
          * The number of array elements must be equal to GetBuildTargetsCount().
          */
        void ReOrderTargets(const wxArrayString& nameOrder);

        /** Set the active build target.
          * @param name The build target name to set as active. If @c name does
          *             not exist, then the first virtual target is set
          *             or the first real target, depending which is valid.
          * @return True if @c name was valid, false if not.
          */
        bool SetActiveBuildTarget(const wxString& name);

        /** @return The active build target name. Note that this might be a virtual target. */
        const wxString& GetActiveBuildTarget() const;

        /** @return The mode precompiled headers are handled. */
        PCHMode GetModeForPCH() const { return m_PCHMode; }

        /** Set the mode to handle precompiled headers.
          * @param mode The desired PCH mode.
          */
        void SetModeForPCH(PCHMode mode){ m_PCHMode = mode; SetModified(true); }

        void SetCompilerID(const wxString& id); // overriden

        /** @return The root item of this project in the project manager's tree. */
        wxTreeItemId GetProjectNode(){ return m_ProjectNode; }

        /** Act like closing all project files, but don't do it.
          * Used to check if any of the project files need saving.
          * @return True if even one project file needs to be saved, false if not.
          */
        bool QueryCloseAllFiles();

        /** Close all project files.
          * @param dontsave If true, no project file will be saved even if modified.
          * If false, any modified file will be saved (default).
          * @return True if succesfull, false otherwise.
          */
        bool CloseAllFiles(bool dontsave=false);

        /** Save all project files.
          * @return True if succesfull, false otherwise.
          */
        bool SaveAllFiles();

        /** Save the project.
          * @return True if succesfull, false otherwise.
          */
        bool Save();

        /** Save the project under a different name.
          * A dialog pops up for the user to choose a new filename for the project.
          * @return True if succesfull, false otherwise.
          */
        bool SaveAs();

        /** Save the project's layout.
          * Layout is the list of open project files, which one is active,
          * where the cursor is located on each one of those, etc.
          * @return True if succesfull, false otherwise.
          */
        bool SaveLayout();

        /** Load the project's layout.
          * @see SaveLayout() for info.
          * @return True if succesfull, false otherwise.
          */
        bool LoadLayout();
        
        /** Notify that file(s) will be added shortly.
          * This function should be called before calling AddFile().
          * When done calling AddFile() as many times as needed, call
          * EndAddFiles().
          *
          * This sequence of function calls ensures proper events dispatching.
          * This function broadcasts the cbEVT_PROJECT_BEGIN_ADD_FILES event.
          */
		void BeginAddFiles();

        /** Notify that file(s) addition finished.
          * This function should be called when done calling AddFile() as many times as needed.
          *
          * This sequence of function calls ensures proper events dispatching.
          * This function broadcasts the cbEVT_PROJECT_END_ADD_FILES event.
          * @see BeginAddFiles().
          */
		void EndAddFiles();

        /** Notify that file(s) will be removed shortly.
          * This function should be called before calling RemoveFile().
          * When done calling RemoveFile() as many times as needed, call
          * EndRemoveFiles().
          *
          * This sequence of function calls ensures proper events dispatching.
          * This function broadcasts the cbEVT_PROJECT_BEGIN_REMOVE_FILES event.
          */
		void BeginRemoveFiles();

        /** Notify that file(s) removal finished.
          * This function should be called when done calling RemoveFile() as many times as needed.
          *
          * This sequence of function calls ensures proper events dispatching.
          * This function broadcasts the cbEVT_PROJECT_END_REMOVE_FILES event.
          * @see BeginRemoveFiles().
          */
		void EndRemoveFiles();

        /** Add a file to the project.
          * This variation, takes a target name as first parameter.
          * @param targetName The name of the build target to add this file to.
          * @param filename The file's filename. This *must* be a filename relative to the project's path.
          * @param compile If true this file is compiled when building the project.
          * @param link If true this file is linked when building the project.
          * @param weight A value between zero and 100 (defaults to 50). Smaller weight, makes the file compile earlier than those with larger weight.
          * @return The newly added file or NULL if something went wrong.
          */
        ProjectFile* AddFile(const wxString& targetName, const wxString& filename, bool compile = true, bool link = true, unsigned short int weight = 50);

        /** Add a file to the project.
          * This variation, takes a target index as first parameter.
          * @param targetIndex The index of the build target to add this file to.
          * @param filename The file's filename. This *must* be a filename relative to the project's path.
          * @param compile If true this file is compiled when building the project.
          * @param link If true this file is linked when building the project.
          * @param weight A value between zero and 100 (defaults to 50). Smaller weight, makes the file compile earlier than those with larger weight.
          * @return The newly added file or NULL if something went wrong.
          */
        ProjectFile* AddFile(int targetIndex, const wxString& filename, bool compile = true, bool link = true, unsigned short int weight = 50);

        /** Remove a file from the project.
          * @param index The index of the file.
          * @return True if @c index was valid, false if not.
          */
        bool RemoveFile(int index);

        /** Remove a file from the project.
          * @param pf The pointer to ProjectFile.
          * @return True if @c pf was a valid project file, false if not.
          */
        bool RemoveFile(ProjectFile* pf);

        /** Display the project options dialog.
          * @return True if the dialog was closed with "OK", false if closed with "Cancel".
          */
        bool ShowOptions();

        /** Convenience function for remembering the project's tree state when refreshing it.
          * @return An array of strings containing the tree-path names of expanded nodes.
          */
        const wxArrayString& ExpandedNodes(){ return m_ExpandedNodes; }

        /** Convenience function for remembering the project's tree state when refreshing it.
          * Adds an expanded node in this internal list.
          * @param path The tree-path to add.
          */
        void AddExpandedNode(const wxString& path){ m_ExpandedNodes.Add(path); }

        /** Convenience function for remembering the project's tree state when refreshing it.
          * @param tree The tree control to save its expanded state.
          */
        void SaveTreeState(wxTreeCtrl* tree);

        /** Convenience function for remembering the project's tree state when refreshing it.
          * @param tree The tree control to restore its expanded state to a previously saved.
          */
        void RestoreTreeState(wxTreeCtrl* tree);

        /** Displays a target selection dialog.
          * When invoked, a selection dialog is presented to the user so that he/she
          * can select one target from the list of this project's targets.
          * @param initial The index of the pre-selected target when the dialog is displayed.
          * Defaults to none (-1).
          * @param evenIfOne If true, the dialog is still shown even if the project contains only one target.
          * The default behaviour is to not show the dialog if the project has only one target.
          * @return The target's index that the user selected or -1 if the dialog was cancelled.
          */
        int SelectTarget(int initial = -1, bool evenIfOne = false);

        /** Rename the project's title in the tree.
          * @param newname The new title for the project.
          * @note This does *not* actually alter the project's title. It just changes it on the tree.
          */
        void RenameInTree(const wxString &newname);

        /** Get a pointer to the currently compiling target.
          * @return While the project is being built, this function returns the currently building
          * target. For all other times, NULL is returned.
          */
        ProjectBuildTarget* GetCurrentlyCompilingTarget(){ return m_CurrentlyCompilingTarget; }

        /** Set the currently compiling target.
          * @note This function is for internal use by compilers only.
          * Using this function in any other place results in undefined behaviour!
          * @param bt The build target that is currently building.
          */
        void SetCurrentlyCompilingTarget(ProjectBuildTarget* bt);

        /** Define a new virtual build target.
          *
          * A virtual build target is not really a build target itself but it is an alias
          * for a group of other build targets, real or virtual.
          * An example is the "All" virtual build target which means "all build targets".
          *
          * @param alias The virtual build target's name.
          * @param targets A list of build target names to include in this virtual build target.
          *                They can be real or other virtual build targets.
          * @return True for success, false for failure. The only reason for this function
          *         to return false is if a *real* build target exists with the same name as @c alias
          *         (or if you pass an empty @c targets array).
          * @note Every time you call this function with the same @c alias parameter, the virtual
          *       build target is re-defined. In other words, it's not an error if @c alias is already
          *       defined.
          */
        bool DefineVirtualBuildTarget(const wxString& alias, const wxArrayString& targets);

        /** Does a virtual build target exist?
          *
          * @param alias The virtual build target's name.
          * @return True if the virtual build target exists, false if not.
          */
        bool HasVirtualBuildTarget(const wxString& alias) const;

        /** Remove a virtual build target.
          *
          * @param alias The virtual build target's name.
          * @return True if the virtual build target was removed, false if not.
          */
        bool RemoveVirtualBuildTarget(const wxString& alias);

        /** Get a list of all defined virtual build targets.
          *
          * @return A list of all defined virtual build targets.
          */
        wxArrayString GetVirtualBuildTargets() const;

        /** Access a virtual build target's group of build targets.
          *
          * @param alias The virtual build target's name.
          * @return The list of all build targets under the alias @c alias.
          */
        const wxArrayString& GetVirtualBuildTargetGroup(const wxString& alias) const;

        /** Access a virtual build target's expanded group of build targets.
          *
          * The difference from GetVirtualBuildTargetGroup() lies in that this function
          * returns the full list of real build targets in this group (by recursively
          * expanding virtual build targets in the group).
          * @param alias The virtual build target's name.
          * @return The expanded list of all real build targets under the alias @c alias.
          */
        wxArrayString GetExpandedVirtualBuildTargetGroup(const wxString& alias) const;

        /** Checks if a build target (virtual or real) can be added to a virtual build target,
          * without causing a circular-reference.
          *
          * @param alias The "parent" virtual build target to add the build target in.
          * @param target The build target to add in the @c alias virtual build target.
          * @return True if a circular reference is not detected, false if it is.
          */
        bool CanAddToVirtualBuildTarget(const wxString& alias, const wxString& target);

        /** Request if a specific tree node can be dragged.
          *
          * @note Called by ProjectManager.
          * @return True if it is allowed to drag this node, false not.
          */
        bool CanDragNode(wxTreeCtrl* tree, wxTreeItemId node);

        /** Notify that a specific tree node has been dragged.
          *
          * @note Called by ProjectManager.
          * @return True if succeeded, false if not.
          */
        bool NodeDragged(wxTreeCtrl* tree, wxTreeItemId from, wxTreeItemId to);

        /** Notify that a virtual folder has been added.
          * @return True if it is allowed, false if not. */
        bool VirtualFolderAdded(wxTreeCtrl* tree, wxTreeItemId parent_node, const wxString& virtual_folder);

        /** Notify that a virtual folder has been deleted. */
        void VirtualFolderDeleted(wxTreeCtrl* tree, wxTreeItemId node);

        /** Notify that a virtual folder has been renamed.
          * @return True if the renaming is allowed, false if not. */
        bool VirtualFolderRenamed(wxTreeCtrl* tree, wxTreeItemId node, const wxString& new_name);

        /** Get a list of the virtual folders. Normally used by the project loader only.*/
        const wxArrayString& GetVirtualFolders() const;

        /** Set the virtual folders list. Normally used by the project loader only. */
        void SetVirtualFolders(const wxArrayString& folders);

        /** Returns the last modification time for the file. Used to detect modifications outside the Program. */
        wxDateTime GetLastModificationTime() const { return m_LastModified; }

        /** Sets the last modification time for the project to 'now'. Used to detect modifications outside the Program. */
        void Touch();

        /** Sets object names generation to extended/normal mode.
          *
          * In normal mode (the default), the file @c foo.cpp generates the @c foo.o object file.
          * In extended mode, the file @c foo.cpp generates the @c foo.cpp.o object file.
          *
          * This option is useful for large projects containing similarly named files
          * (in the same directory) differing only on their extensions. Using the
          * extended mode with said projects guarantees that each object name will
          * be unique.
          *
          * @param ext Set to true to switch to extended mode, false for normal mode.
          */
        void SetExtendedObjectNamesGeneration(bool ext);

        /** Gets object names generation mode (extended/normal).
          * @return True for extended mode, false for normal mode.
          * @see SetExtendedObjectNamesGeneration.
          */
        bool GetExtendedObjectNamesGeneration() const;

        /** Set notes on the project.
          *
          * @param notes Simple text notes about the project.
          */
        void SetNotes(const wxString& notes);

        /** Get notes on the project.
          *
          * @return Simple text notes about the project.
          */
        const wxString& GetNotes() const;

        /** Set show project notes on load automatically.
          *
          * @param show If true show project notes on load.
          */
        void SetShowNotesOnLoad(bool show);

        /** Get show project notes on load automatically.
          *
          * @return True if show project notes on load is set, false if not.
          */
        bool GetShowNotesOnLoad() const;

        /** Show project notes now.
          *
          * @param nonEmptyOnly If true, show notes only if non-empty.
          * @param editable If true, the notes will be editable.
          *
          * @note If @c editable is true, the @c nonEmptyOnly parameter is ignored...
          */
        void ShowNotes(bool nonEmptyOnly, bool editable = false);

        /** Changes project title
          *
          * This function overrides CompileTargetBase::SetTitle.
          * It sends additional notification event to plugins
          * and than calls base function.
          */
        virtual void SetTitle(const wxString& title);

        /** Access the \<Extensions\> XML node of this project
          *
          * This function is for advanced users only. Use at your own risk
          * (and respect other plugins authors work under this node).
          *
          * @return The \<Extensions\> XML node.
          * @note This function will never return NULL.
          */
        virtual TiXmlNode* GetExtensionsNode();

        /** Convenience function (mainly for scripts) to add nodes/attributes
          * under the \<Extensions\> node.
          *
          * It is mainly useful for scripts that can't otherwise access the XML node.
          * For C++ code, using GetExtensionsNode() is recommended instead (which is much faster).
          *
          * @param stringDesc A string representation of the nodes/attributes to add/edit
          * under \<Extensions\>.
          * @c stringDesc is a string of the form:
          * "node/subnode/.../+subnode:attr=val"
          *
          * The ":attr=val" part is optional.
          * The node/subnode structure will be created if not there.
          * To set more than one attribute, call this function more than once,
          * using the same node/subnode structure.
          * If a node begins with the "plus" sign (+), then this forces adding a new node
          * instead of re-using the existing one (if any).
          */
        virtual void AddToExtensions(const wxString& stringDesc);
        
        /** Internal use only.
          * Updates the internal hashmap of project files.
          */
        virtual void ProjectFileRenamed(ProjectFile* pf);

    private:
        void Open();
        void ExpandVirtualBuildTargetGroup(const wxString& alias, wxArrayString& result) const;
        wxTreeItemId AddTreeNode(wxTreeCtrl* tree, const wxString& text, const wxTreeItemId& parent, bool useFolders, FileTreeData::FileTreeDataKind folders_kind, bool compiles, int image, FileTreeData* data = 0L);
        wxTreeItemId FindNodeToInsertAfter(wxTreeCtrl* tree, const wxString& text, const wxTreeItemId& parent, bool in_folders); // alphabetical sorting
        ProjectBuildTarget* AddDefaultBuildTarget();
        int IndexOfBuildTargetName(const wxString& targetName) const;
        wxString CreateUniqueFilename();
        void NotifyPlugins(wxEventType type, const wxString& targetName = wxEmptyString, const wxString& oldTargetName = wxEmptyString);
        void CopyTreeNodeRecursively(wxTreeCtrl* tree, const wxTreeItemId& item, const wxTreeItemId& new_parent);
        bool VirtualFolderDragged(wxTreeCtrl* tree, wxTreeItemId from, wxTreeItemId to);

        // properties
        VirtualBuildTargetsMap m_VirtualTargets;
        BuildTargets m_Targets;
        wxString m_ActiveTarget;
        wxString  m_LastSavedActiveTarget;
        wxString m_DefaultExecuteTarget;
        wxString m_Makefile;
        bool m_CustomMakefile;
        mutable wxString m_MakefileExecutionDir;

        FilesList m_Files;
        wxArrayString m_ExpandedNodes;
        bool m_Loaded;
        wxTreeItemId m_ProjectNode;

        wxArrayString m_VirtualFolders; // not saved, just used throughout cbProject's lifetime

        bool m_CurrentlyLoading;
        wxString m_CommonTopLevelPath;
        wxString m_BasePath;

        PCHMode m_PCHMode;

        // hashmap for fast searches in cbProject::GetFileByFilename()
        ProjectFiles m_ProjectFilesMap; // keeps UnixFilename(ProjectFile::relativeFilename)
        ProjectBuildTarget* m_CurrentlyCompilingTarget;

        wxDateTime m_LastModified;

        bool m_ExtendedObjectNamesGeneration;
        wxString m_Notes;
        bool m_AutoShowNotesOnLoad;

        // copy of <Extensions> element, in case certain plugins are disabled
        // so that the contents are not lost
        TiXmlElement* m_pExtensionsElement;
};

#endif // CBPROJECT_H