/usr/include/k3socketbase.h is in kdelibs5-dev 4:4.8.4-4+deb7u1.
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* Copyright (C) 2003,2005 Thiago Macieira <thiago@kde.org>
*
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Even before our #ifdef, clean up the namespace
*/
#ifdef socket
#undef socket
#endif
#ifdef bind
#undef bind
#endif
#ifdef listen
#undef listen
#endif
#ifdef connect
#undef connect
#endif
#ifdef accept
#undef accept
#endif
#ifdef getpeername
#undef getpeername
#endif
#ifdef getsockname
#undef getsockname
#endif
#ifndef KSOCKETBASE_H
#define KSOCKETBASE_H
#include <QtCore/QIODevice>
#include <QtCore/QString>
#include <kdecore_export.h>
#include "k3socketaddress.h"
class QMutex;
namespace KNetwork {
class KResolverEntry;
class KSocketDevice;
class KSocketBasePrivate;
/** @class KSocketBase k3socketbase.h k3socketbase.h
* @brief Basic socket functionality.
*
* This class provides the basic socket functionlity for descended classes.
* Socket classes are thread-safe and provide a recursive mutex should it be
* needed.
*
* @note This class is abstract.
*
* @author Thiago Macieira <thiago@kde.org>
* @deprecated Use KSocketFactory or KLocalSocket instead
*/
class KDECORE_EXPORT_DEPRECATED KSocketBase
{
public:
/**
* Possible socket options.
*
* These are the options that may be set on a socket:
* - Blocking: whether the socket shall operate in blocking
* or non-blocking mode. This flag defaults to on.
* See setBlocking().
* - AddressReusable: whether the address used by this socket will
* be available for reuse by other sockets. This flag defaults to off.
* See setAddressReuseable().
* - IPv6Only: whether an IPv6 socket will accept IPv4 connections
* through a mapped address. This flag defaults to off.
* See setIPv6Only().
* - KeepAlive: whether TCP should send keepalive probes when a connection
* has gone idle for far too long.
* - Broadcast: whether this socket is allowed to send broadcast packets
* and will receive packets sent to broadcast.
* - NoDelay: disable the Nagle algorithm for socket types that support
* it.
*/
enum SocketOptions
{
Blocking = 0x01,
AddressReuseable = 0x02,
IPv6Only = 0x04,
Keepalive = 0x08,
Broadcast = 0x10,
NoDelay = 0x20
};
/**
* Possible socket error codes.
*
* This is a list of possible error conditions that socket classes may
* be expected to find.
*
* - NoError: no error has been detected
* - LookupFailure: if a name lookup has failed
* - AddressInUse: address is already in use
* - AlreadyBound: cannot bind again
* - AlreadyCreated: cannot recreate the socket
* - NotBound: operation required socket to be bound and it isn't
* - NotCreated: operation required socket to exist and it doesn't
* - WouldBlock: requested I/O operation would block
* - ConnectionRefused: connection actively refused
* - ConnectionTimedOut: connection timed out
* - InProgress: operation (connection) is already in progress
* - NetFailure: a network failure occurred (no route, host down, host unreachable or similar)
* - NotSupported: requested operation is not supported
* - Timeout: a timed operation timed out
* - UnknownError: an unknown/unexpected error has happened
* - RemotelyDisconnected: when a connection is disconnected by the other end (since 3.4)
*
* @sa error, errorString
*/
enum SocketError
{
NoError = 0,
LookupFailure,
AddressInUse,
AlreadyCreated,
AlreadyBound,
AlreadyConnected,
NotConnected,
NotBound,
NotCreated,
WouldBlock,
ConnectionRefused,
ConnectionTimedOut,
InProgress,
NetFailure,
NotSupported,
Timeout,
UnknownError,
RemotelyDisconnected
};
public:
/**
* Default constructor.
*/
KSocketBase();
/**
* Destructor.
*/
virtual ~KSocketBase();
/*
* The following functions are shared by all descended classes and will have
* to be reimplemented.
*/
protected:
/**
* Set the given socket options.
*
* The default implementation does nothing but store the mask internally.
* Descended classes must override this function to achieve functionality and
* must also call this implementation.
*
* @param opts a mask of SocketOptions or-ed bits of options to set
* or unset
* @returns true on success
* @note this function sets the options corresponding to the bits enabled in @p opts
* but will also unset the optiosn corresponding to the bits not set.
*/
virtual bool setSocketOptions(int opts);
/**
* Retrieves the socket options that have been set.
*
* The default implementation just retrieves the mask from an internal variable.
* Descended classes may choose to override this function to read the values
* from the operating system.
*
* @returns the mask of the options set
*/
virtual int socketOptions() const;
public:
/**
* Sets this socket's blocking mode.
*
* In blocking operation, all I/O functions are susceptible to blocking --
* i.e., will not return unless the I/O can be satisfied. In non-blocking
* operation, if the I/O would block, the function will return an error
* and set the corresponding error code.
*
* The default implementation toggles the Blocking flag with the current
* socket options and calls setSocketOptions().
*
* @param enable whether to set this socket to blocking mode
* @returns whether setting this value was successful; it is NOT the
* final blocking mode.
*/
virtual bool setBlocking(bool enable);
/**
* Retrieves this socket's blocking mode.
*
* @returns true if this socket is/will be operated in blocking mode,
* false if non-blocking.
*/
bool blocking() const;
/**
* Sets this socket's address reuseable flag.
*
* When the address reuseable flag is active, the address used by
* this socket is left reuseable for other sockets to bind. If
* the flag is not active, no other sockets may reuse the same
* address.
*
* The default implementation toggles the AddressReuseable flag with the current
* socket options and calls setSocketOptions().
*
* @param enable whether to set the flag on or off
* @returns true if setting this flag was successful
*/
virtual bool setAddressReuseable(bool enable);
/**
* Retrieves this socket's address reuseability flag.
*
* @returns true if this socket's address can be reused,
* false if it can't.
*/
bool addressReuseable() const;
/**
* Sets this socket's IPv6 Only flag.
*
* When this flag is on, an IPv6 socket will only accept, connect, send to or
* receive from IPv6 addresses. When it is off, it will also talk to
* IPv4 addresses through v4-mapped addresses.
*
* This option has no effect on non-IPv6 sockets.
*
* The default implementation toggles the IPv6Only flag with the current
* socket options and calls setSocketOptions().
*
* @param enable whether to set the flag on or off
* @returns true if setting this flag was successful
*/
virtual bool setIPv6Only(bool enable);
/**
* Retrieves this socket's IPv6 Only flag.
*
* @returns true if this socket will ignore IPv4-compatible and IPv4-mapped
* addresses, false if it will accept them.
*/
bool isIPv6Only() const;
/**
* Sets this socket Broadcast flag.
*
* Datagram-oriented sockets cannot normally send packets to broadcast
* addresses, nor will they receive packets that were sent to a broadcast
* address. To do so, you need to enable the Broadcast flag.
*
* This option has no effect on stream-oriented sockets.
*
* @returns true if setting this flag was successful.
*/
virtual bool setBroadcast(bool enable);
/**
* Retrieves this socket's Broadcast flag.
*
* @returns true if this socket can send and receive broadcast packets,
* false if it can't.
*/
bool broadcast() const;
/**
* Sets this socket's NoDelay flag.
*
* Stream-oriented protocols, like TCP, have an internal algorithm
* (called Nagle's algorithm) that collects data in a buffer so that
* the transmission doesn't occur after every single write operation.
* The side-effect is that the transmission of short messages is
* delayed.
*
* Setting NoDelay to 'true' will disable this algorithm.
*
* @returns true if setting this flag was successful.
*/
virtual bool setNoDelay(bool enable);
/**
* Retrieves this socket's NoDelay flag.
*
* @returns true if this socket's Nagle algorithm is disabled.
*/
bool noDelay() const;
/**
* Retrieves the socket implementation used on this socket.
*
* This function creates the device if none has been set
* using the default factory.
*/
KSocketDevice* socketDevice() const;
/**
* Sets the socket implementation to be used on this socket.
*
* Note: it is an error to set this if the socket device has
* already been set once.
*
* This function is provided virtual so that derived classes can catch
* the setting of a device and properly set their own states and internal
* variables. The parent class must be called.
*
* This function is called by socketDevice() above when the socket is
* first created.
*/
virtual void setSocketDevice(KSocketDevice* device);
/**
* Sets the internally requested capabilities for a socket device.
*
* Most socket classes can use any back-end implementation. However, a few
* may require specific capabilities not provided in the default
* implementation. By using this function, derived classes can request
* that a backend with those capabilities be created when necessary.
*
* For the possible flags, see KSocketDevice::Capabilities. However, note
* that only the Can* flags make sense in this context.
*
* @note Since socketDevice must always return a valid backend object, it
* is is possible that the created device does not conform to all
* requirements requested. Implementations sensitive to this fact
* should test the object returned by socketDevice() (through
* KSocketDevice::capabilities(), for instance) the availability.
*
* @param add mask of KSocketDevice::Capabilities to add
* @param remove mask of bits to remove from the requirements
* @return the current mask of requested capabilities
*/
int setRequestedCapabilities(int add, int remove = 0);
protected:
/**
* Returns true if the socket device has been initialised in this
* object, either by calling socketDevice() or setSocketDevice()
*/
bool hasDevice() const;
/**
* Sets the socket's error code.
*
* @param error the error code
*/
void setError(SocketError error);
/**
* Resets the socket error code and the I/O Device's status.
*/
void resetError();
public:
/**
* Retrieves the socket error code.
* @sa errorString
*/
SocketError error() const;
/**
* Returns the error string corresponding to this error condition.
*/
QString errorString() const;
/**
* Returns the internal mutex for this class.
*
* Note on multithreaded use of sockets:
* the socket classes are thread-safe by design, but you should be aware of
* problems regarding socket creation, connection and destruction in
* multi-threaded programs. The classes are guaranteed to work while
* the socket exists, but it's not wise to call connect in multiple
* threads.
*
* Also, this mutex must be unlocked before the object is destroyed, which
* means you cannot use it to guard against other threads accessing the object
* while destroying it. You must ensure there are no further references to this
* object when deleting it.
*/
QMutex* mutex() const;
public:
/**
* Returns the string describing the given error code, i18n'ed.
*
* @param code the error code
*/
static QString errorString(SocketError code);
/**
* Returns true if the given error code is a fatal one, false
* otherwise. The parameter here is of type int so that
* casting isn't necessary when using the parameter to signal
* QClientSocketBase::gotError.
*
* @param code the code to test
*/
static bool isFatalError(int code);
private:
/// @internal
/// called by KSocketDevice
void unsetSocketDevice();
KSocketBase(const KSocketBase&);
KSocketBase& operator =(const KSocketBase&);
KSocketBasePrivate* const d;
friend class KSocketDevice;
};
/**
* @class KActiveSocketBase k3socketbase.h k3socketbase.h
* @brief Abstract class for active sockets
*
* This class provides the standard interfaces for active sockets, i.e.,
* sockets that are used to connect to external addresses.
*
* @author Thiago Macieira <thiago@kde.org>
* @deprecated Use KSocketFactory or KLocalSocket instead
*/
class KDECORE_EXPORT_DEPRECATED KActiveSocketBase: public QIODevice, virtual public KSocketBase
{
Q_OBJECT
public:
/**
* Constructor.
*/
KActiveSocketBase(QObject* parent);
/**
* Destructor.
*/
virtual ~KActiveSocketBase();
/**
* Unshadow errorString from QIODevice
*/
QString errorString() const;
/**
* @reimp
*/
virtual void setSocketDevice(KSocketDevice* device);
/**
* Reimplemented from QIODevice.
*/
virtual bool open(OpenMode mode);
/**
* Binds this socket to the given address.
*
* The socket will be constructed with the address family,
* socket type and protocol as those given in the
* @p address object.
*
* @param address the address to bind to
* @returns true if the binding was successful, false otherwise
*/
virtual bool bind(const KResolverEntry& address) = 0;
/**
* Connect to a remote host.
*
* This will make this socket try to connect to the remote host.
* If the socket is not yet created, it will be created using the
* address family, socket type and protocol specified in the
* @p address object.
*
* If this function returns with error InProgress, calling it
* again with the same address after a time will cause it to test
* if the connection has succeeded in the mean time.
*
* @param address the address to connect to
* @param mode mode for connection, from QIODevice
*
* @returns true if the connection was successful or has been successfully
* queued; false if an error occurred.
*/
virtual bool connect(const KResolverEntry& address,
OpenMode mode = ReadWrite) = 0;
/**
* Disconnects this socket from a connection, if possible.
*
* If this socket was connected to an endpoint, the connection
* is severed, but the socket is not closed. If the socket wasn't
* connected, this function does nothing.
*
* If the socket hadn't yet been created, this function does nothing
* either.
*
* Not all socket types can disconnect. Most notably, only
* connectionless datagram protocols such as UDP support this operation.
*
* @return true if the socket is now disconnected or false on error.
*/
virtual bool disconnect() = 0;
/**
* Sockets are sequential
*/
virtual bool isSequential() const;
/**
* This call is not supported on sockets. Reimplemented from QIODevice.
* This will always return 0.
*/
virtual qint64 size() const;
/**
* This call is not supported on sockets. Reimplemented from QIODevice.
* This will always return 0.
*/
virtual qint64 pos() const;
/**
* This call is not supported on sockets. Reimplemented from QIODevice.
* This will always return false.
*/
virtual bool seek(qint64);
/**
* This call is not supported on sockets. Reimplemented from QIODevice.
* This will always return true.
*/
virtual bool atEnd() const;
/**
* Reads data from the socket.
*
* Reimplemented from QIODevice. See QIODevice::read for
* more information.
*/
qint64 read(char *data, qint64 maxlen);
/**
* Reads data from the socket.
*
* Reimplemented from QIODevice. See QIODevice::read for
* more information.
*/
QByteArray read(qint64 len);
/** @overload
* Receives data and the source address.
*
* This call will read data in the socket and will also
* place the sender's address in @p from object.
*
* @param data where to write the read data to
* @param maxlen the maximum number of bytes to read
* @param from the address of the sender will be stored here
* @returns the actual number of bytes read
*/
qint64 read(char *data, qint64 maxlen, KSocketAddress& from);
/**
* Peeks the data in the socket and the source address.
*
* This call will allow you to peek the data to be received without actually
* receiving it -- that is, it will be available for further peekings and
* for the next read call.
*
* @param data where to write the peeked data to
* @param maxlen the maximum number of bytes to peek
* @returns the actual number of bytes copied into @p data
*/
qint64 peek(char *data, qint64 maxlen);
/**
* @overload
* Peeks the data in the socket and the source address.
*
* This call will allow you to peek the data to be received without actually
* receiving it -- that is, it will be available for further peekings and
* for the next read call.
*
* @param data where to write the peeked data to
* @param maxlen the maximum number of bytes to peek
* @param from the address of the sender will be stored here
* @returns the actual number of bytes copied into @p data
*/
qint64 peek(char *data, qint64 maxlen, KSocketAddress& from);
/**
* Writes the given data to the socket.
*
* Reimplemented from QIODevice. See QIODevice::write for
* more information.
*/
qint64 write(const char *data, qint64 len);
/**
* Writes the given data to the socket.
*
* Reimplemented from QIODevice. See QIODevice::write for
* more information.
*/
qint64 write(const QByteArray& data);
/** @overload
* Writes the given data to the destination address.
*
* Note that not all socket connections allow sending data to different
* addresses than the one the socket is connected to.
*
* @param data the data to write
* @param len the length of the data
* @param to the address to send to
* @returns the number of bytes actually sent
*/
qint64 write(const char *data, qint64 len, const KSocketAddress& to);
/**
* Waits up to @p msecs for more data to be available on this socket.
*
* If msecs is -1, this call will block indefinetely until more data
* is indeed available; if it's 0, this function returns immediately.
*
* If @p timeout is not NULL, this function will set it to indicate
* if a timeout occurred.
*
* @returns the number of bytes available
*/
virtual qint64 waitForMore(int msecs, bool *timeout = 0L) = 0;
/**
* This call is not supported on sockets. Reimplemented from QIODevice.
*/
void ungetChar(char);
/**
* Returns this socket's local address.
*/
virtual KSocketAddress localAddress() const = 0;
/**
* Return this socket's peer address, if we are connected.
* If the address cannot be retrieved, the returned object will contain
* an invalid address.
*/
virtual KSocketAddress peerAddress() const = 0;
// FIXME KDE 4.0:
// enable this function
#if 0
/**
* Returns this socket's externally-visible address, if known.
*/
virtual KSocketAddress externalAddress() const = 0;
#endif
protected:
/**
* Reads data from the socket.
*
* Reimplemented from QIODevice. See QIODevice::readData for
* more information.
*/
virtual qint64 readData(char *data, qint64 len);
/** @overload
* Receives data and the source address.
*
* This call will read data in the socket and will also
* place the sender's address in @p from object.
*
* @param data where to write the read data to
* @param maxlen the maximum number of bytes to read
* @param from the address of the sender will be stored here
* @returns the actual number of bytes read
*/
virtual qint64 readData(char *data, qint64 maxlen, KSocketAddress* from) = 0;
/**
* Peeks the data in the socket and the source address.
*
* This call will allow you to peek the data to be received without actually
* receiving it -- that is, it will be available for further peekings and
* for the next read call.
*
* @param data where to write the peeked data to
* @param maxlen the maximum number of bytes to peek
* @param from the address of the sender will be stored here
* @returns the actual number of bytes copied into @p data
*/
virtual qint64 peekData(char *data, qint64 maxlen, KSocketAddress* from) = 0;
/**
* Writes the given data to the socket.
*
* Reimplemented from QIODevice. See QIODevice::writeData for
* more information.
*/
virtual qint64 writeData(const char *data, qint64 len);
/** @overload
* Writes the given data to the destination address.
*
* Note that not all socket connections allow sending data to different
* addresses than the one the socket is connected to.
*
* @param data the data to write
* @param len the length of the data
* @param to the address to send to
* @returns the number of bytes actually sent
*/
virtual qint64 writeData(const char *data, qint64 len, const KSocketAddress* to) = 0;
/**
* Sets the socket's error code.
*
* @param error the error code
*/
void setError(SocketError error);
/**
* Resets the socket error code and the I/O Device's status.
*/
void resetError();
};
/**
* @class KPassiveSocketBase k3socketbase.h k3socketbase.h
* @brief Abstract base class for passive sockets.
*
* This socket provides the initial functionality for passive sockets,
* i.e., sockets that accept incoming connections.
*
* @author Thiago Macieira <thiago@kde.org>
* @deprecated Use KSocketFactory or KLocalSocket instead
*/
class KDECORE_EXPORT_DEPRECATED KPassiveSocketBase: virtual public KSocketBase
{
public:
/**
* Constructor
*/
KPassiveSocketBase();
/**
* Destructor
*/
virtual ~KPassiveSocketBase();
/**
* Binds this socket to the given address.
*
* The socket will be constructed with the address family,
* socket type and protocol as those given in the
* @p address object.
*
* @param address the address to bind to
* @returns true if the binding was successful, false otherwise
*/
virtual bool bind(const KResolverEntry& address) = 0;
/**
* Puts this socket into listening mode.
*
* Placing a socket in listening mode means that it will
* be allowed to receive incoming connections from
* remote hosts.
*
* Note that some socket types or protocols cannot be
* put in listening mode.
*
* @param backlog the number of accepted connections to
* hold before starting to refuse
* @returns true if the socket is now in listening mode
*/
virtual bool listen(int backlog) = 0;
/**
* Closes this socket. All resources used are freed. Note that closing
* a passive socket does not close the connections accepted with it.
*/
virtual void close() = 0;
/**
* Accepts a new incoming connection.
*
* If this socket was in listening mode, you can call this
* function to accept an incoming connection.
*
* If this function cannot accept a new connection (either
* because it is not listening for one or because the operation
* would block), it will return NULL.
*
* Also note that descended classes will override this function
* to return specialized socket classes.
*/
virtual KActiveSocketBase* accept() = 0;
/**
* Returns this socket's local address.
*/
virtual KSocketAddress localAddress() const = 0;
/**
* Returns this socket's externally-visible address if known.
*/
virtual KSocketAddress externalAddress() const = 0;
private:
KPassiveSocketBase(const KPassiveSocketBase&);
KPassiveSocketBase& operator = (const KPassiveSocketBase&);
};
} // namespace KNetwork
#endif
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