/usr/include/klocalsocket.h is in kdelibs5-dev 4:4.8.4-4+deb7u1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 | /*
* This file is part of the KDE libraries
* Copyright (C) 2007 Thiago Macieira <thiago@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef KLOCALSOCKET_H
#define KLOCALSOCKET_H
#include <kdecore_export.h>
#include <QtCore/QString>
#include <QtNetwork/QTcpSocket>
#include <QtNetwork/QTcpServer>
class KLocalSocketPrivate;
/**
* @class KLocalSocket
* @brief KLocalSocket allows one to create and use local (Unix) sockets
*
* On some platforms, local sockets are a kind of streaming socket
* that can be used to transmit and receive data just like Internet
* (TCP) streaming sockets. The difference is that they remain local
* to the host running them and cannot be accessed externally. They
* are also very fast and (in theory) consume less resources than
* standard TCP sockets.
*
* KLocalSocket supports two kinds of local socket types (see
* KLocalSocket::LocalSocketType):
* - Unix sockets (UnixSocket): standard Unix sockets whose names are
* file paths and obey filesystem restrictions
* - Abstract Unix sockets (AbstractUnixSocket): similar to Unix
* sockets, but they don't exist as entries in the filesystem and,
* thus, aren't restricted by its permissions
*
* @author Thiago Macieira <thiago@kde.org>
*/
class KDECORE_EXPORT KLocalSocket : public QTcpSocket
{
Q_OBJECT
public:
/**
* Defines the local socket type. See KLocalSocket for more
* information
*/
enum LocalSocketType {
UnixSocket, ///< Unix sockets
AbstractUnixSocket, ///< Abstract Unix sockets
UnknownLocalSocketType = -1
};
/**
* Creates a KLocalSocket object with @p parent as the parent
* object.
*
* @param parent the parent object
*/
explicit KLocalSocket(QObject *parent = 0);
/**
* Destroys the KLocalSocket object and frees up any resources
* associated. If the socket is open, it will be closed.
*/
virtual ~KLocalSocket();
/**
* Opens a connection to a listening Unix socket at @p path. Use
* waitForConnection() to find out if the connection succeeded or
* not.
*
* @param path the Unix socket to connect to
* @param mode the mode to use when opening (see QIODevice::OpenMode)
*/
void connectToPath(const QString &path, OpenMode mode = ReadWrite);
/**
* @overload
* Opens a connection to a listening local socket at address @p
* path. Use waitForConnection() to find out if the connection
* succeeded or not.
*
* @param path the local socket address to connect to
* @param type the local socket type to use
* @param mode the mode to use when opening (see QIODevice::OpenMode)
*/
void connectToPath(const QString &path, LocalSocketType type, OpenMode mode = ReadWrite);
/**
* Disconnects the socket from its server.
*/
void disconnectFromPath();
/**
* Returns the socket type for this socket, when
* connected. Returns UnknownLocalSocketType if not
* connected.
*/
LocalSocketType localSocketType() const;
/**
* Returns the local address of this socket, when
* connected. Returns QString() if not connected.
*
* Most of the time, the socket has no local address.
*/
QString localPath() const;
/**
* Returns the peer address of this socket. That is, the address
* that this socket connected to (see connectToPath). Returns
* QString() if not connected.
*/
QString peerPath() const;
private:
using QAbstractSocket::connectToHost;
using QAbstractSocket::disconnectFromHost;
protected Q_SLOTS:
/// @internal
void connectToHostImplementation(const QString &hostName, quint16 port, OpenMode mode);
void disconnectFromHostImplementation();
private:
Q_DISABLE_COPY(KLocalSocket)
friend class KLocalSocketPrivate;
KLocalSocketPrivate * const d;
};
class KLocalSocketServerPrivate;
/**
* @class KLocalSocketServer
* @brief KLocalSocketServer allows one to create a listening local
* socket and accept incoming connections
*
* On some platforms, local sockets are a kind of streaming socket
* that can be used to transmit and receive data just like Internet
* (TCP) streaming sockets. The difference is that they remain local
* to the host running them and cannot be accessed externally. They
* are also very fast and (in theory) consume less resources than
* standard TCP sockets.
*
* KLocalSocketServer allows you to create the listening (i.e.,
* passive) end of this local socket and accept incoming connections
* from users of KLocalSocket. It supports the same kind of socket
* types that KLocalSocket does (see KLocalSocket::LocalSocketType).
*
* @author Thiago Macieira <thiago@kde.org>
*/
class KDECORE_EXPORT KLocalSocketServer : public QObject
{
Q_OBJECT
public:
/**
* Creates a KLocalSocketServer object with @p parent as the
* parent object. The object is created without binding to any
* address.
*
* @param parent the parent object
*/
explicit KLocalSocketServer(QObject *parent = 0);
/**
* Destroys the KLocalSocketServer object and frees up any
* resource associated. If the socket is still listening, it's
* closed (see close()).
*
* The sockets that were accepted using this KLocalSocketServer
* object are not affected and will remain open. However, note
* that nextPendingConnection() returns objects that have this
* KLocalSocketServer as parents, so the QObject destruction will
* delete any objects that were not reparented.
*/
virtual ~KLocalSocketServer();
/**
* Binds this socket to the address @p path and starts listening
* there.
*
* If @p type is KLocalSocket::UnixSocket, @p path is
* treated as a Unix filesystem path and the calling user must
* have permission to create the named directory entry (that is,
* the user must have write permission to the parent directory,
* etc.)
*
* If @p type is KLocalSocket::AbstractUnixSocket, @p path is
* just a name that can be anything. It'll be converted to an
* 8-bit identifier just as if it were a file path, but
* filesystem restrictions do not apply.
*
* This function returns true if it succeeded in binding the
* socket to @p path and placing it in listen mode. It returns
* false otherwise.
*
* @param path the path to listen on
* @param type the local socket type
* @returns true on success, false otherwise
*/
bool listen(const QString &path, KLocalSocket::LocalSocketType type = KLocalSocket::UnixSocket);
/**
* Closes the socket. No further connections will be accepted,
* but connections that were already pending can still be
* retrieved with nextPendingConnection().
*
* Connections that were accepted and are already open will not
* be affected.
*/
void close();
/**
* Returns true if the socket is listening, false otherwise.
*/
bool isListening() const;
/**
* Sets the maximum number of connections that KLocalSocketServer
* will accept on your behalf and keep queued, ready to be
* retrieved with nextPendingConnection(). If you set @p
* numConnections to 0, hasPendingConnections() will always
* return false. You can still use waitForNewConnection(),
* though.
*
* @param numConnections the number of connections to accept
* and keep queued.
*/
void setMaxPendingConnections(int numConnections);
/**
* Returns the value set with setMaxPendingConnections().
*/
int maxPendingConnections() const;
/**
* Returns the socket type that this socket is listening on. If it
* is not listening, returns QAbstractSocket::UnknownLocalSocketType.
*/
KLocalSocket::LocalSocketType localSocketType() const;
/**
* Returns the address of this socket if it is listening on, or
* QString() if it is not listening.
*/
QString localPath() const;
/**
* Suspends the execution of the calling thread for at most @p
* msec milliseconds and wait for a new socket connection to be
* accepted (whichever comes first). If no new socket connection
* is received within @p msec milliseconds, consider this a
* time-out and set the boolean pointed by @p timedOut to false
* (if it's not 0).
*
* If @p msec is 0, this call will not block, but will simply poll
* the system to check if a new connection has been received in
* the background.
*
* Use @p msec value of -1 to block indefinitely.
*
* @param msec the time in milliseconds to block at most (-1
* to block forever)
* @param timedOut points to a boolean that will be set to true
* if a timeout did occur
* @returns true if a new connection has been accepted or false if
* an error occurred or if the operation timed out.
*/
bool waitForNewConnection(int msec = 0, bool *timedOut = 0);
/**
* Returns true if a new socket can be received with
* nextPendingConnection().
*/
virtual bool hasPendingConnections() const;
/**
* Returns a new socket if one is available or 0 if none is.
*
* Note that the objects returned by this function will have the
* current KLocalSocketServer object as its parent. You may want
* to reparent the accepted objects if you intend them to outlive
* the current object.
*/
virtual KLocalSocket *nextPendingConnection();
/**
* If an error occurred, return the error code.
*/
QAbstractSocket::SocketError serverError() const;
/**
* If an error occurred, return the error message.
*/
QString errorString() const;
protected:
/// @internal
virtual void incomingConnection(int handle);
Q_SIGNALS:
/**
* The newConnection() signal is emitted whenever a new connection
* is ready and has been accepted. Whenever it is emitted, calling
* nextPendingConnection() will return a valid object at least
* once.
*/
void newConnection();
private:
Q_PRIVATE_SLOT(d, void _k_newConnectionActivity())
Q_DISABLE_COPY(KLocalSocketServer)
friend class KLocalSocketServerPrivate;
KLocalSocketServerPrivate * const d;
};
#endif
|