/usr/include/ace/Array_Base.cpp is in libace-dev 6.0.3+dfsg-0.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 | // $Id: Array_Base.cpp 80826 2008-03-04 14:51:23Z wotte $
#ifndef ACE_ARRAY_BASE_CPP
#define ACE_ARRAY_BASE_CPP
#include "ace/Array_Base.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if !defined (__ACE_INLINE__)
#include "ace/Array_Base.inl"
#endif /* __ACE_INLINE__ */
#include "ace/Malloc_Base.h"
#include "ace/os_include/os_errno.h"
#include <algorithm>
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// Dynamically initialize an array.
template <class T>
ACE_Array_Base<T>::ACE_Array_Base (typename ACE_Array_Base<T>::size_type size,
ACE_Allocator *alloc)
: max_size_ (size),
cur_size_ (size),
allocator_ (alloc)
{
if (this->allocator_ == 0)
this->allocator_ = ACE_Allocator::instance ();
if (size != 0)
{
ACE_ALLOCATOR (this->array_,
(T *) this->allocator_->malloc (size * sizeof (T)));
for (size_type i = 0; i < size; ++i)
new (&array_[i]) T;
}
else
this->array_ = 0;
}
template <class T>
ACE_Array_Base<T>::ACE_Array_Base (typename ACE_Array_Base<T>::size_type size,
const T &default_value,
ACE_Allocator *alloc)
: max_size_ (size),
cur_size_ (size),
allocator_ (alloc)
{
if (this->allocator_ == 0)
this->allocator_ = ACE_Allocator::instance ();
if (size != 0)
{
ACE_ALLOCATOR (this->array_,
(T *) this->allocator_->malloc (size * sizeof (T)));
for (size_type i = 0; i < size; ++i)
new (&array_[i]) T (default_value);
}
else
this->array_ = 0;
}
// The copy constructor (performs initialization).
template <class T>
ACE_Array_Base<T>::ACE_Array_Base (const ACE_Array_Base<T> &s)
: max_size_ (s.size ()),
cur_size_ (s.size ()),
allocator_ (s.allocator_)
{
if (this->allocator_ == 0)
this->allocator_ = ACE_Allocator::instance ();
ACE_ALLOCATOR (this->array_,
(T *) this->allocator_->malloc (s.size () * sizeof (T)));
for (size_type i = 0; i < this->size (); ++i)
new (&this->array_[i]) T (s.array_[i]);
}
// Assignment operator (performs assignment).
template <class T> void
ACE_Array_Base<T>::operator= (const ACE_Array_Base<T> &s)
{
// Check for "self-assignment".
if (this != &s)
{
if (this->max_size_ < s.size ())
{
// Need to reallocate memory.
// Strongly exception-safe assignment.
//
// Note that we're swapping the allocators here, too.
// Should we? Probably. "*this" should be a duplicate of
// the "right hand side".
ACE_Array_Base<T> tmp (s);
this->swap (tmp);
}
else
{
// Underlying array is large enough. No need to reallocate
// memory.
//
// "*this" still owns the memory for the underlying array.
// Do not swap out the allocator.
//
// @@ Why don't we just drop the explicit destructor and
// placement operator new() calls with a straight
// element-by-element assignment? Is the existing
// approach more efficient?
// -Ossama
ACE_DES_ARRAY_NOFREE (this->array_,
s.size (),
T);
this->cur_size_ = s.size ();
for (size_type i = 0; i < this->size (); ++i)
new (&this->array_[i]) T (s.array_[i]);
}
}
}
// Set an item in the array at location slot.
template <class T> int
ACE_Array_Base<T>::set (const T &new_item,
typename ACE_Array_Base<T>::size_type slot)
{
if (this->in_range (slot))
{
this->array_[slot] = new_item;
return 0;
}
else
return -1;
}
// Get an item in the array at location slot.
template <class T> int
ACE_Array_Base<T>::get (T &item,
typename ACE_Array_Base<T>::size_type slot) const
{
if (this->in_range (slot))
{
// Copies the item. If you don't want to copy, use operator []
// instead (but then you'll be responsible for range checking).
item = this->array_[slot];
return 0;
}
else
return -1;
}
template<class T> int
ACE_Array_Base<T>::max_size (typename ACE_Array_Base<T>::size_type new_size)
{
if (new_size > this->max_size_)
{
T *tmp = 0;
ACE_ALLOCATOR_RETURN (tmp,
(T *) this->allocator_->malloc (new_size * sizeof (T)),
-1);
for (size_type i = 0; i < this->cur_size_; ++i)
new (&tmp[i]) T (this->array_[i]);
// Initialize the new portion of the array that exceeds the
// previously allocated section.
for (size_type j = this->cur_size_; j < new_size; ++j)
new (&tmp[j]) T;
ACE_DES_ARRAY_FREE (this->array_,
this->max_size_,
this->allocator_->free,
T);
this->array_ = tmp;
this->max_size_ = new_size;
this->cur_size_ = new_size;
}
return 0;
}
template<class T> int
ACE_Array_Base<T>::size (typename ACE_Array_Base<T>::size_type new_size)
{
int const r = this->max_size (new_size);
if (r == 0)
this->cur_size_ = new_size;
return r;
}
template<class T>
void
ACE_Array_Base<T>::swap (ACE_Array_Base<T> & rhs)
{
std::swap (this->max_size_ , rhs.max_size_);
std::swap (this->cur_size_ , rhs.cur_size_);
std::swap (this->array_ , rhs.array_);
std::swap (this->allocator_, rhs.allocator_);
}
// ****************************************************************
template <class T> int
ACE_Array_Iterator<T>::next (T *&item)
{
// ACE_TRACE ("ACE_Array_Iterator<T>::next");
if (this->done ())
{
item = 0;
return 0;
}
else
{
item = &array_[current_];
return 1;
}
}
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_ARRAY_BASE_CPP */
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