/usr/include/ace/Asynch_IO.h is in libace-dev 6.0.3+dfsg-0.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 | /* -*- C++ -*- */
//=============================================================================
/**
* @file Asynch_IO.h
*
* $Id: Asynch_IO.h 84837 2009-03-16 13:01:15Z johnnyw $
*
* This works on Win32 (defined (ACE_WIN32) && !defined
* (ACE_HAS_WINCE)) platforms and on POSIX4 platforms with {aio_*}
* routines (defined (ACE_HAS_AIO_CALLS))
*
* On Win32 platforms, the implementation of
* {ACE_Asynch_Transmit_File} and {ACE_Asynch_Accept} are only
* supported if ACE_HAS_WINSOCK2 is defined or you are on WinNT 4.0
* or higher.
*
* @author Irfan Pyarali <irfan@cs.wustl.edu>
* @author Tim Harrison <harrison@cs.wustl.edu>
* @author Alexander Babu Arulanthu <alex@cs.wustl.edu>
* @author Roger Tragin <r.tragin@computer.org>
* @author Alexander Libman <alibman@ihug.com.au>
*/
//=============================================================================
#ifndef ACE_ASYNCH_IO_H
#define ACE_ASYNCH_IO_H
#include /**/ "ace/pre.h"
#include /**/ "ace/ACE_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if defined (ACE_HAS_WIN32_OVERLAPPED_IO) || defined (ACE_HAS_AIO_CALLS)
#include "ace/Synch_Traits.h"
#if defined (ACE_HAS_THREADS)
# include "ace/Thread_Mutex.h"
#else
# include "ace/Null_Mutex.h"
#endif /* ACE_HAS_THREADS */
#include "ace/Refcounted_Auto_Ptr.h"
#include "ace/os_include/os_signal.h"
#include "ace/os_include/sys/os_socket.h"
#include "ace/os_include/sys/os_types.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
# if defined (ACE_HAS_WIN32_OVERLAPPED_IO)
typedef TRANSMIT_FILE_BUFFERS ACE_TRANSMIT_FILE_BUFFERS;
typedef LPTRANSMIT_FILE_BUFFERS ACE_LPTRANSMIT_FILE_BUFFERS;
typedef PTRANSMIT_FILE_BUFFERS ACE_PTRANSMIT_FILE_BUFFERS;
# define ACE_INFINITE INFINITE
# define ACE_STATUS_TIMEOUT STATUS_TIMEOUT
# define ACE_WAIT_FAILED WAIT_FAILED
# define ACE_WAIT_TIMEOUT WAIT_TIMEOUT
# else /* ACE_HAS_WIN32_OVERLAPPED_IO */
struct ACE_TRANSMIT_FILE_BUFFERS
{
void *Head;
size_t HeadLength;
void *Tail;
size_t TailLength;
};
typedef ACE_TRANSMIT_FILE_BUFFERS* ACE_PTRANSMIT_FILE_BUFFERS;
typedef ACE_TRANSMIT_FILE_BUFFERS* ACE_LPTRANSMIT_FILE_BUFFERS;
# if !defined (ACE_INFINITE)
# define ACE_INFINITE LONG_MAX
# endif /* ACE_INFINITE */
# define ACE_STATUS_TIMEOUT LONG_MAX
# define ACE_WAIT_FAILED LONG_MAX
# define ACE_WAIT_TIMEOUT LONG_MAX
# endif /* ACE_HAS_WIN32_OVERLAPPED_IO */
// Forward declarations
class ACE_Proactor;
class ACE_Handler;
class ACE_Message_Block;
class ACE_INET_Addr;
class ACE_Addr;
// Forward declarations
class ACE_Asynch_Result_Impl;
class ACE_Time_Value;
/**
* @class ACE_Asynch_Result
*
* @brief An interface base class which allows users access to common
* information related to an asynchronous operation.
*
* An interface base class from which you can obtain some basic
* information like the number of bytes transferred, the ACT
* associated with the asynchronous operation, indication of
* success or failure, etc. Subclasses may want to store more
* information that is particular to the asynchronous operation
* it represents.
*/
class ACE_Export ACE_Asynch_Result
{
public:
/// Number of bytes transferred by the operation.
size_t bytes_transferred (void) const;
/// ACT associated with the operation.
const void *act (void) const;
/// Did the operation succeed?
int success (void) const;
/**
* This is the ACT associated with the handle on which the
* Asynch_Operation takes place.
*
* On WIN32, this returns the ACT associated with the handle when it
* was registered with the I/O completion port.
*
* @@ This is not implemented for POSIX4 platforms. Returns 0.
*/
const void *completion_key (void) const;
/// Error value if the operation fails.
unsigned long error (void) const;
/**
* On WIN32, this returns the event associated with the OVERLAPPED
* structure.
*
* This returns ACE_INVALID_HANDLE on POSIX4-Unix platforms.
*/
ACE_HANDLE event (void) const;
/**
* This really makes sense only when doing file I/O.
*
* On WIN32, these are represented in the OVERLAPPED datastructure.
*
* @@ On POSIX4-Unix, offset_high should be supported using
* aiocb64.
*/
unsigned long offset (void) const;
unsigned long offset_high (void) const;
/**
* Priority of the operation.
*
* On POSIX4-Unix, this is supported. Priority works like {nice} in
* Unix. Negative values are not allowed. 0 means priority of the
* operation same as the process priority. 1 means priority of the
* operation is one less than process. And so forth.
*
* On Win32, this is a no-op.
*/
int priority (void) const;
/**
* POSIX4 real-time signal number to be used for the
* operation. {signal_number} ranges from ACE_SIGRTMIN to ACE_SIGRTMAX. By
* default, ACE_SIGRTMIN is used to issue {aio_} calls. This is a no-op
* on non-POSIX4 systems and returns 0.
*/
int signal_number (void) const;
/// Destructor.
virtual ~ACE_Asynch_Result (void);
protected:
/// Constructor. This implementation will not be deleted. The
/// implementation will be deleted by the Proactor.
ACE_Asynch_Result (ACE_Asynch_Result_Impl *implementation);
/// Get the implementation class.
ACE_Asynch_Result_Impl *implementation (void) const;
/// Implementation class.
ACE_Asynch_Result_Impl *implementation_;
};
// Forward declarations
class ACE_Asynch_Operation_Impl;
/**
* @class ACE_Asynch_Operation
*
* @brief This is an interface base class for all asynch
* operations. The resposiblility of this class is to forward
* all methods to its delegation/implementation class, e.g.,
* ACE_WIN32_Asynch_Operation or ACE_POSIX_Asynch_Operation.
*
* There are some attributes and functionality which is common
* to all asychronous operations. The delegation classes of this
* class will factor out this code.
*/
class ACE_Export ACE_Asynch_Operation
{
public:
/**
* Initializes the factory with information which will be used with
* each asynchronous call. If ({handle} == ACE_INVALID_HANDLE),
* {ACE_Handler::handle} will be called on the {handler} to get the
* correct handle.
*/
int open (ACE_Handler &handler,
ACE_HANDLE handle,
const void *completion_key,
ACE_Proactor *proactor);
/**
* (Attempts to) cancel the asynchronous operation pending against
* the {handle} registered with this Operation.
*
* All completion notifications for the I/O operations will occur
* normally.
*
* = Return Values:
*
* -1 : Operation failed. (can get only in POSIX).
* 0 : All the operations were cancelled.
* 1 : All the operations were already finished in this
* handle. Unable to cancel them.
* 2 : Atleast one of the requested operations cannot be
* cancelled.
*
* There is slight difference in the semantics between NT and POSIX
* platforms which is given below.
*
* = Win32 :
*
* cancels all pending accepts operations that were issued by the
* calling thread. The function does not cancel asynchronous
* operations issued by other threads.
* All I/O operations that are canceled will complete with the
* error ERROR_OPERATION_ABORTED.
*
* = POSIX:
*
* Attempts to cancel one or more asynchronous I/O requests
* currently outstanding against the {handle} registered in this
* operation.
* For requested operations that are successfully canceled, the
* associated error status is set to ECANCELED.
*/
int cancel (void);
// = Access methods.
/// Return the underlying proactor.
ACE_Proactor* proactor (void) const;
/// Destructor.
virtual ~ACE_Asynch_Operation (void);
protected:
/// Constructor.
ACE_Asynch_Operation (void);
/// Return the underlying implementation class.
virtual ACE_Asynch_Operation_Impl *implementation (void) const = 0;
/// Get a proactor for/from the user
ACE_Proactor *get_proactor (ACE_Proactor *user_proactor,
ACE_Handler &handler) const;
};
// Forward declarations
class ACE_Asynch_Read_Stream_Result_Impl;
class ACE_Asynch_Read_Stream_Impl;
/**
* @class ACE_Asynch_Read_Stream
*
* @brief This class is a factory for starting off asynchronous reads
* on a stream. This class forwards all methods to its
* implementation class.
*
* Once {open} is called, multiple asynchronous {read}s can
* started using this class. An ACE_Asynch_Read_Stream::Result
* will be passed back to the {handler} when the asynchronous
* reads completes through the {ACE_Handler::handle_read_stream}
* callback.
*/
class ACE_Export ACE_Asynch_Read_Stream : public ACE_Asynch_Operation
{
public:
/// A do nothing constructor.
ACE_Asynch_Read_Stream (void);
/// Destructor
virtual ~ACE_Asynch_Read_Stream (void);
/**
* Initializes the factory with information which will be used with
* each asynchronous call.
*
* @param handler The ACE_Handler that will be called to handle completions
* for operations initiated using this factory.
* @param handle The handle that future read operations will use.
* If handle == @c ACE_INVALID_HANDLE,
* ACE_Handler::handle() will be called on @ handler
* to get the correct handle.
*
* @retval 0 for success.
* @retval -1 for failure; consult @c errno for further information.
*/
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
/**
* Initiate an asynchronous read operation.
*
* @param message_block The ACE_Message_Block to receive the data.
* Received bytes will be placed in the block
* beginning at its current write pointer.
* If data is read, the message block's write
* pointer will be advanced by the number of
* bytes read.
* @param num_bytes_to_read The maximum number of bytes to read.
* @param act Asynchronous Completion Token; passed through to
* the completion handler in the Result object.
* @param priority Priority of the operation. On POSIX4-Unix,
* this is supported. Works like @c nice in Unix.
* Negative values are not allowed. 0 means
* priority of the operation same as the process
* priority. 1 means priority of the operation is
* one less than process priority, etc.
* Ignored on Windows.
* @param signal_number The POSIX4 real-time signal number to be used
* to signal completion of the operation. Values
* range from ACE_SIGRTMIN to ACE_SIGRTMAX.
* This argument is ignored on non-POSIX4 systems.
*/
int read (ACE_Message_Block &message_block,
size_t num_bytes_to_read,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
#if defined (ACE_HAS_WIN32_OVERLAPPED_IO)
/**
* Same as above but with scatter support, through chaining of composite
* message blocks using the continuation field.
*/
int readv (ACE_Message_Block &message_block,
size_t num_bytes_to_read,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
#endif /* defined (ACE_HAS_WIN32_OVERLAPPED_IO) */
/// Return the underlying implementation class.
// (this should be protected...)
virtual ACE_Asynch_Operation_Impl *implementation (void) const;
protected:
/// Implementation class that all methods will be forwarded to.
ACE_Asynch_Read_Stream_Impl *implementation_;
public:
/**
* @class Result
*
* @brief This is the class which will be passed back to the
* ACE_Handler::handle_read_stream when the asynchronous read completes.
* This class forwards all the methods to the implementation classes.
*
* This class has all the information necessary for the
* handler to uniquiely identify the completion of the
* asynchronous read.
*/
class ACE_Export Result : public ACE_Asynch_Result
{
/// The concrete implementation result classes only construct this
/// class.
friend class ACE_POSIX_Asynch_Read_Stream_Result;
friend class ACE_WIN32_Asynch_Read_Stream_Result;
public:
/// The number of bytes which were requested at the start of the
/// asynchronous read.
size_t bytes_to_read (void) const;
/// Message block which contains the read data.
ACE_Message_Block &message_block (void) const;
/// I/O handle used for reading.
ACE_HANDLE handle (void) const;
/// Get the implementation class.
ACE_Asynch_Read_Stream_Result_Impl *implementation (void) const;
protected:
/// Constructor.
Result (ACE_Asynch_Read_Stream_Result_Impl *implementation);
/// Destructor.
virtual ~Result (void);
/// The implementation class.
ACE_Asynch_Read_Stream_Result_Impl *implementation_;
};
private:
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Asynch_Read_Stream &))
ACE_UNIMPLEMENTED_FUNC (ACE_Asynch_Read_Stream (const ACE_Asynch_Read_Stream &))
};
// Forward declarations
class ACE_Asynch_Write_Stream_Impl;
class ACE_Asynch_Write_Stream_Result_Impl;
/**
* @class ACE_Asynch_Write_Stream
*
* @brief This class is a factory for initiating asynchronous writes
* on a connected TCP/IP stream. This class forwards all methods to its
* implementation class.
*
* Once open() is called, multiple asynchronous writes can be
* started using this class. An ACE_Asynch_Write_Stream::Result
* will be passed to the ACE_Handler::handle_write_stream() method on the
* opened ACE_Handler object when the asynchronous write completes.
*/
class ACE_Export ACE_Asynch_Write_Stream : public ACE_Asynch_Operation
{
public:
/// A do nothing constructor.
ACE_Asynch_Write_Stream (void);
/// Destructor.
virtual ~ACE_Asynch_Write_Stream (void);
/**
* Initializes the factory with information which will be used with
* each asynchronous operation.
*
* @param handler ACE_Handler to be notified when operations initiated
* via this factory complete. The handle_write_stream()
* method will be called on this object.
* @param handle The socket handle to initiate write operations on.
* If handle is @c ACE_INVALID_HANDLE,
* ACE_Handler::handle() will be called on handler to
* get the handle value.
* @param completion_key A token that is passed to the completion handler.
* @param proactor The ACE_Proactor object which will control operation
* completion and dispatching the results to handler.
* If this is 0, the process's singleton ACE_Proactor
* will be used.
*
* @retval 0 for success.
* @retval -1 for failure; consult @c errno for further information.
*/
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
/**
* Initiates an asynchronous write on a socket. If the operation completes
* the ACE_Handler object registered in open() will receive a completion
* callback via its handle_write_stream() method.
*
* @param bytes_to_write The number of bytes to write.
* @param message_block The ACE_Message_Block containing data to write.
* Data is written to the socket beginning at the
* block's rd_ptr. Upon successful completion
* of the write operation, the message_block rd_ptr
* is updated to reflect the data that was written.
* @param act Token that is passed through to the completion
* handler.
* @param priority Priority of the operation. This argument only has
* an affect on POSIX4-Unix. Works like @c nice in
* Unix; negative values are not allowed. 0 means
* priority of the operation same as the process
* priority. 1 means priority of the operation is one
* less than the process, and so forth.
* @param signal_number The POSIX4 real-time signal number to be used
* for the operation. signal_number ranges from
* ACE_SIGRTMIN to ACE_SIGRTMAX. This argument is
* not used on other platforms.
*
* @retval 0 for success, and the handle_write_stream associated
* with the opened ACE_Handler will be called. An
* instance of ACE_Asynch_Write_Stream::Result will be
* passed to the completion handler.
* @retval -1 for failure; consult @c errno for further information.
*/
int write (ACE_Message_Block &message_block,
size_t bytes_to_write,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
#if defined (ACE_HAS_WIN32_OVERLAPPED_IO)
/**
* Same as above but with gather support, through chaining of composite
* message blocks using the continuation field.
*/
int writev (ACE_Message_Block &message_block,
size_t bytes_to_write,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
#endif /* defined (ACE_HAS_WIN32_OVERLAPPED_IO) */
/// Return the underlying implementation class.
/// @todo (this should be protected...)
virtual ACE_Asynch_Operation_Impl *implementation (void) const;
protected:
/// Implementation class that all methods will be forwarded to.
ACE_Asynch_Write_Stream_Impl *implementation_;
public:
/**
* @class Result
*
* @brief This is that class which will be passed back to the
* ACE_Handler when the asynchronous write completes. This class
* forwards all the methods to the implementation class.
*
* This class has all the information necessary for the
* handler to uniquiely identify the completion of the
* asynchronous write.
*/
class ACE_Export Result : public ACE_Asynch_Result
{
/// The concrete implementation result classes only construct this
/// class.
friend class ACE_POSIX_Asynch_Write_Stream_Result;
friend class ACE_WIN32_Asynch_Write_Stream_Result;
public:
/// The number of bytes which were requested at the start of the
/// asynchronous write.
size_t bytes_to_write (void) const;
/// Message block that contains the data to be written.
ACE_Message_Block &message_block (void) const;
/// I/O handle used for writing.
ACE_HANDLE handle (void) const;
/// Get the implementation class.
ACE_Asynch_Write_Stream_Result_Impl *implementation (void) const;
protected:
/// Constructor.
Result (ACE_Asynch_Write_Stream_Result_Impl *implementation);
/// Destructor.
virtual ~Result (void);
/// Implementation class.
ACE_Asynch_Write_Stream_Result_Impl *implementation_;
};
private:
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Asynch_Write_Stream &))
ACE_UNIMPLEMENTED_FUNC (ACE_Asynch_Write_Stream (const ACE_Asynch_Write_Stream &))
};
// Forward declarations
class ACE_Asynch_Read_File_Impl;
class ACE_Asynch_Read_File_Result_Impl;
/**
* @class ACE_Asynch_Read_File
*
* @brief This class is a factory for starting off asynchronous reads
* on a file. This class forwards all methods to its
* implementation class.
*
* Once open() is called, multiple asynchronous reads can
* started using this class. An ACE_Asynch_Read_File::Result
* will be passed back to the completion handler's
* ACE_Handler::handle_read_file() method when each asynchronous
* read completes.
* This class differs slightly from ACE_Asynch_Read_Stream as it
* allows the user to specify an offset for the read.
*/
class ACE_Export ACE_Asynch_Read_File : public ACE_Asynch_Read_Stream
{
public:
/// A do nothing constructor.
ACE_Asynch_Read_File (void);
/// Destructor.
virtual ~ACE_Asynch_Read_File (void);
/**
* Initializes the factory with information which will be used with
* each asynchronous operation.
*
* @param handler ACE_Handler to be notified when operations initiated
* via this factory complete. The
* ACE_Handler::handle_read_file() method will be
* called on this object.
* @param handle The file handle to initiate read operations on.
* If handle is @c ACE_INVALID_HANDLE,
* ACE_Handler::handle() will be called on handler to
* get the handle value.
* @param completion_key A token that is passed to the completion handler.
* @param proactor The ACE_Proactor object which will control operation
* completion and dispatching the results to handler.
* If this is 0, the process's singleton ACE_Proactor
* will be used.
*
* @retval 0 for success.
* @retval -1 for failure; consult @c errno for further information.
*/
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
/**
* This starts off an asynchronous read. Upto {bytes_to_read} will
* be read and stored in the {message_block}. The read will start
* at {offset} from the beginning of the file. Priority of the
* operation is specified by {priority}. On POSIX4-Unix, this is
* supported. Works like {nice} in Unix. Negative values are not
* allowed. 0 means priority of the operation same as the process
* priority. 1 means priority of the operation is one less than
* process. And so forth. On Win32, this argument is a no-op.
* {signal_number} is the POSIX4 real-time signal number to be used
* for the operation. {signal_number} ranges from ACE_SIGRTMIN to
* ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
*/
int read (ACE_Message_Block &message_block,
size_t bytes_to_read,
unsigned long offset = 0,
unsigned long offset_high = 0,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE))
/**
* Same as above but with scatter support, through chaining of composite
* message blocks using the continuation field.
* @note In win32 Each data block payload must be at least the size of a system
* memory page and must be aligned on a system memory page size boundary
*/
int readv (ACE_Message_Block &message_block,
size_t bytes_to_read,
unsigned long offset = 0,
unsigned long offset_high = 0,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
#endif /* (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) */
/// Return the underlying implementation class.
// (this should be protected...)
virtual ACE_Asynch_Operation_Impl *implementation (void) const;
protected:
/// Delegation/implementation class that all methods will be
/// forwarded to.
ACE_Asynch_Read_File_Impl *implementation_;
public:
/**
* @class Result
*
* @brief This is that class which will be passed back to the
* {handler} when the asynchronous read completes. This class
* forwards all the methods to the implementation class.
*
* This class has all the information necessary for the
* {handler} to uniquiely identify the completion of the
* asynchronous read.
* This class differs slightly from
* ACE_Asynch_Read_Stream::Result as it calls back
* {ACE_Handler::handle_read_file} on the {handler} instead of
* {ACE_Handler::handle_read_stream}. No additional state is
* required by this class as ACE_Asynch_Result can store the
* {offset}.
*/
class ACE_Export Result : public ACE_Asynch_Read_Stream::Result
{
/// The concrete implementation result classes only construct this
/// class.
friend class ACE_POSIX_Asynch_Read_File_Result;
friend class ACE_WIN32_Asynch_Read_File_Result;
public:
/// Get the implementation class.
ACE_Asynch_Read_File_Result_Impl *implementation (void) const;
protected:
/// Constructor. This implementation will not be deleted.
Result (ACE_Asynch_Read_File_Result_Impl *implementation);
/// Destructor.
virtual ~Result (void);
/// The implementation class.
ACE_Asynch_Read_File_Result_Impl *implementation_;
private:
/// Here just to provide an dummpy implementation, since the
/// one auto generated by MSVC is flagged as infinitely recursive
void operator= (Result &) {}
};
private:
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Asynch_Read_File &))
ACE_UNIMPLEMENTED_FUNC (ACE_Asynch_Read_File (const ACE_Asynch_Read_File &))
};
// Forward declarations
class ACE_Asynch_Write_File_Impl;
class ACE_Asynch_Write_File_Result_Impl;
/**
* @class ACE_Asynch_Write_File
*
* @brief This class is a factory for starting off asynchronous writes
* on a file. This class forwards all methods to its
* implementation class.
*
* Once {open} is called, multiple asynchronous {write}s can be
* started using this class. A ACE_Asynch_Write_File::Result
* will be passed back to the {handler} when the asynchronous
* writes completes through the {ACE_Handler::handle_write_file}
* callback.
* This class differs slightly from ACE_Asynch_Write_Stream as
* it allows the user to specify an offset for the write.
*/
class ACE_Export ACE_Asynch_Write_File : public ACE_Asynch_Write_Stream
{
public:
/// A do nothing constructor.
ACE_Asynch_Write_File (void);
/// Destructor.
virtual ~ACE_Asynch_Write_File (void);
/**
* Initializes the factory with information which will be used with
* each asynchronous call. If ({handle} == ACE_INVALID_HANDLE),
* {ACE_Handler::handle} will be called on the {handler} to get the
* correct handle.
*/
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
/**
* This starts off an asynchronous write. Upto {bytes_to_write}
* will be written from the {message_block}, starting at the
* block's {rd_ptr}. The write will go to the file, starting
* {offset} bytes from the beginning of the file. Priority of the
* operation is specified by {priority}. On POSIX4-Unix, this is
* supported. Works like {nice} in Unix. Negative values are not
* allowed. 0 means priority of the operation same as the process
* priority. 1 means priority of the operation is one less than
* process. And so forth. On Win32, this is a no-op.
* {signal_number} is the POSIX4 real-time signal number to be used
* for the operation. {signal_number} ranges from ACE_SIGRTMIN to
* ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
*/
int write (ACE_Message_Block &message_block,
size_t bytes_to_write,
unsigned long offset = 0,
unsigned long offset_high = 0,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE))
/**
* Same as above but with gather support, through chaining of composite
* message blocks using the continuation field.
* @note In win32 Each data block payload must be at least the size of a system
* memory page and must be aligned on a system memory page size boundary
*/
int writev (ACE_Message_Block &message_block,
size_t bytes_to_write,
unsigned long offset = 0,
unsigned long offset_high = 0,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
#endif /* (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) */
/// Return the underlying implementation class.
// (this should be protected...)
virtual ACE_Asynch_Operation_Impl *implementation (void) const;
protected:
/// Implementation object.
ACE_Asynch_Write_File_Impl *implementation_;
public:
/**
* @class Result
*
* @brief This is that class which will be passed back to the
* {handler} when the asynchronous write completes. This class
* forwards all the methods to the implementation class.
*
* This class has all the information necessary for the
* {handler} to uniquiely identify the completion of the
* asynchronous write.
* This class differs slightly from
* ACE_Asynch_Write_Stream::Result as it calls back
* {ACE_Handler::handle_write_file} on the {handler} instead
* of {ACE_Handler::handle_write_stream}. No additional state
* is required by this class as ACE_Asynch_Result can store
* the {offset}.
*/
class ACE_Export Result : public ACE_Asynch_Write_Stream::Result
{
/// The concrete implementation result classes only construct this
/// class.
friend class ACE_POSIX_Asynch_Write_File_Result;
friend class ACE_WIN32_Asynch_Write_File_Result;
public:
/// Get the implementation class.
ACE_Asynch_Write_File_Result_Impl *implementation (void) const;
protected:
/// Constructor. This implementation will not be deleted.
Result (ACE_Asynch_Write_File_Result_Impl *implementation);
/// Destructor.
virtual ~Result (void);
/// The implementation class.
ACE_Asynch_Write_File_Result_Impl *implementation_;
private:
/// Here just to provide an dummpy implementation, since the
/// one auto generated by MSVC is flagged as infinitely recursive
void operator= (Result &) {};
};
private:
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Asynch_Write_File &))
ACE_UNIMPLEMENTED_FUNC (ACE_Asynch_Write_File (const ACE_Asynch_Write_File &))
};
// Forward declarations
class ACE_Asynch_Accept_Result_Impl;
class ACE_Asynch_Accept_Impl;
/**
* @class ACE_Asynch_Accept
*
* @brief This class is a factory for starting off asynchronous accepts
* on a listen handle. This class forwards all methods to its
* implementation class.
*
* Once {open} is called, multiple asynchronous {accept}s can
* started using this class. A ACE_Asynch_Accept::Result will
* be passed back to the {handler} when the asynchronous accept
* completes through the {ACE_Handler::handle_accept}
* callback.
*/
class ACE_Export ACE_Asynch_Accept : public ACE_Asynch_Operation
{
public:
/// A do nothing constructor.
ACE_Asynch_Accept (void);
/// Destructor.
virtual ~ACE_Asynch_Accept (void);
/**
* Initializes the factory with information which will be used with
* each asynchronous call. If ({handle} == ACE_INVALID_HANDLE),
* {ACE_Handler::handle} will be called on the {handler} to get the
* correct handle.
*/
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
/**
* This starts off an asynchronous accept. The asynchronous accept
* call also allows any initial data to be returned to the
* handler specified to @c open().
* @param message_block A message block to receive initial data, as well
* as the local and remote addresses when the
* connection is made. Since the block receives
* the addresses regardless of whether or not
* initial data is available or requested, the
* message block size must be at least
* @a bytes_to_read plus two times the size of
* the addresses used (IPv4 or IPv6).
* @param bytes_to_read The maximum number of bytes of initial data
* to read into @a message_block.
* @param accept_handle The handle that the new connection will be
* accepted on. If @c INVALID_HANDLE, a new
* handle will be created using @a addr_family.
* @param act Value to be passed in result when operation
* completes.
* @param priority Priority of the operation. On POSIX4-Unix, this
* is supported. Works like @c nice in Unix.
* Negative values are not allowed. 0 means
* priority of the operation same as the process
* priority. 1 means priority of the operation is
* one less than process. And so forth.
* On Win32, this argument is ignored.
* @param signal_number The POSIX4 real-time signal number to be used
* for the operation. Value range is from
* @c ACE_SIGRTMIN to @c ACE_SIGRTMAX.
* This argument is ignored on non-POSIX4 systems.
* @param addr_family The address family to use if @a accept_handle
* is @c ACE_INVALID_HANDLE and a new handle must
* be opened. Values are @c AF_INET and @c PF_INET6.
*/
int accept (ACE_Message_Block &message_block,
size_t bytes_to_read,
ACE_HANDLE accept_handle = ACE_INVALID_HANDLE,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN,
int addr_family = AF_INET);
/// Return the underlying implementation class.
// (this should be protected...)
virtual ACE_Asynch_Operation_Impl *implementation (void) const;
protected:
/// Delegation/implementation class that all methods will be
/// forwarded to.
ACE_Asynch_Accept_Impl *implementation_;
public:
/**
* @class Result
*
* @brief This is that class which will be passed back to the
* {handler} when the asynchronous accept completes.
*
* This class has all the information necessary for the
* {handler} to uniquiely identify the completion of the
* asynchronous accept.
*/
class ACE_Export Result : public ACE_Asynch_Result
{
/// The concrete implementation result classes only construct this
/// class.
friend class ACE_POSIX_Asynch_Accept_Result;
friend class ACE_WIN32_Asynch_Accept_Result;
public:
/// The number of bytes which were requested at the start of the
/// asynchronous accept.
size_t bytes_to_read (void) const;
/// Message block which contains the read data.
ACE_Message_Block &message_block (void) const;
/// I/O handle used for accepting new connections.
ACE_HANDLE listen_handle (void) const;
/// I/O handle for the new connection.
ACE_HANDLE accept_handle (void) const;
/// Get the implementation.
ACE_Asynch_Accept_Result_Impl *implementation (void) const;
protected:
/// Contructor. Implementation will not be deleted.
Result (ACE_Asynch_Accept_Result_Impl *implementation);
/// Destructor.
virtual ~Result (void);
/// Impelmentation class.
ACE_Asynch_Accept_Result_Impl *implementation_;
};
private:
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Asynch_Accept &))
ACE_UNIMPLEMENTED_FUNC (ACE_Asynch_Accept (const ACE_Asynch_Accept &))
};
// Forward declarations
class ACE_Asynch_Connect_Result_Impl;
class ACE_Asynch_Connect_Impl;
/**
* @class ACE_Asynch_Connect
*
* @brief This class is a factory for starting off asynchronous connects
* This class forwards all methods to its implementation class.
*
* Once @c open is called, multiple asynchronous connect operationss can
* started using this class. A ACE_Asynch_Connect::Result will
* be passed back to the associated ACE_Handler when the asynchronous connect
* completes through the ACE_Handler::handle_connect() callback.
*/
class ACE_Export ACE_Asynch_Connect : public ACE_Asynch_Operation
{
public:
/// A do nothing constructor.
ACE_Asynch_Connect (void);
/// Destructor.
virtual ~ACE_Asynch_Connect (void);
/**
* Initializes the factory with information which will be used with
* each asynchronous call.
*
* @note @arg handle is ignored and should be @c ACE_INVALID_HANDLE.
*/
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
/**
* This starts off an asynchronous Connect.
*/
int connect (ACE_HANDLE connect_handle,
const ACE_Addr & remote_sap,
const ACE_Addr & local_sap,
int reuse_addr,
const void *act=0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
/// Return the underlying implementation class.
// (this should be protected...)
virtual ACE_Asynch_Operation_Impl *implementation (void) const;
protected:
/// Delegation/implementation class that all methods will be
/// forwarded to.
ACE_Asynch_Connect_Impl *implementation_;
public:
/**
* @class Result
*
* @brief This is that class which will be passed back to the
* handler when the asynchronous connect completes.
*
* This class has all the information necessary for the
* handler to uniquely identify the completion of the
* asynchronous connect.
*/
class ACE_Export Result : public ACE_Asynch_Result
{
/// The concrete implementation result classes only construct this
/// class.
friend class ACE_POSIX_Asynch_Connect_Result;
friend class ACE_WIN32_Asynch_Connect_Result;
public:
/// I/O handle for the connection.
ACE_HANDLE connect_handle (void) const;
/// Get the implementation.
ACE_Asynch_Connect_Result_Impl *implementation (void) const;
protected:
/// Contructor. Implementation will not be deleted.
Result (ACE_Asynch_Connect_Result_Impl *implementation);
/// Destructor.
virtual ~Result (void);
/// Impelmentation class.
ACE_Asynch_Connect_Result_Impl *implementation_;
};
private:
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Asynch_Connect &))
ACE_UNIMPLEMENTED_FUNC (ACE_Asynch_Connect (const ACE_Asynch_Connect &))
};
// Forward declarations
class ACE_Asynch_Transmit_File_Result_Impl;
class ACE_Asynch_Transmit_File_Impl;
/**
* @class ACE_Asynch_Transmit_File
*
* @brief This class is a factory for starting off asynchronous
* transmit files on a stream.
*
* Once {open} is called, multiple asynchronous {transmit_file}s
* can started using this class. A
* ACE_Asynch_Transmit_File::Result will be passed back to the
* {handler} when the asynchronous transmit file completes
* through the {ACE_Handler::handle_transmit_file} callback.
* The transmit_file function transmits file data over a
* connected network connection. The function uses the operating
* system's cache manager to retrieve the file data. This
* function provides high-performance file data transfer over
* network connections. This function would be of great use in
* a Web Server, Image Server, etc.
*/
class ACE_Export ACE_Asynch_Transmit_File : public ACE_Asynch_Operation
{
public:
// Forward declarations
class Header_And_Trailer;
/// A do nothing constructor.
ACE_Asynch_Transmit_File (void);
/// Destructor.
virtual ~ACE_Asynch_Transmit_File (void);
/**
* Initializes the factory with information which will be used with
* each asynchronous call. If ({handle} == ACE_INVALID_HANDLE),
* {ACE_Handler::handle} will be called on the {handler} to get the
* correct handle.
*/
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
/**
* This starts off an asynchronous transmit file. The {file} is a
* handle to an open file. {header_and_trailer} is a pointer to a
* data structure that contains pointers to data to send before and
* after the file data is sent. Set this parameter to 0 if you only
* want to transmit the file data. Upto {bytes_to_write} will be
* written to the {socket}. If you want to send the entire file,
* let {bytes_to_write} = 0. {bytes_per_send} is the size of each
* block of data sent per send operation. Please read the Win32
* documentation on what the flags should be. Priority of the
* operation is specified by {priority}. On POSIX4-Unix, this is
* supported. Works like {nice} in Unix. Negative values are not
* allowed. 0 means priority of the operation same as the process
* priority. 1 means priority of the operation is one less than
* process. And so forth. On Win32, this is a no-op.
* {signal_number} is the POSIX4 real-time signal number to be used
* for the operation. {signal_number} ranges from ACE_SIGRTMIN to
* ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
*/
int transmit_file (ACE_HANDLE file,
Header_And_Trailer *header_and_trailer = 0,
size_t bytes_to_write = 0,
unsigned long offset = 0,
unsigned long offset_high = 0,
size_t bytes_per_send = 0,
unsigned long flags = 0,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
/// Return the underlying implementation class.
// (this should be protected...)
virtual ACE_Asynch_Operation_Impl *implementation (void) const;
protected:
/// The implementation class.
ACE_Asynch_Transmit_File_Impl *implementation_;
public:
/**
* @class Result
*
* @brief This is that class which will be passed back to the
* {handler} when the asynchronous transmit file completes.
*
* This class has all the information necessary for the
* {handler} to uniquiely identify the completion of the
* asynchronous transmit file.
*/
class ACE_Export Result : public ACE_Asynch_Result
{
/// The concrete implementation result classes only construct this
/// class.
friend class ACE_POSIX_Asynch_Transmit_File_Result;
friend class ACE_WIN32_Asynch_Transmit_File_Result;
public:
/// Socket used for transmitting the file.
ACE_HANDLE socket (void) const;
/// File from which the data is read.
ACE_HANDLE file (void) const;
/// Header and trailer data associated with this transmit file.
Header_And_Trailer *header_and_trailer (void) const;
/// The number of bytes which were requested at the start of the
/// asynchronous transmit file.
size_t bytes_to_write (void) const;
/// Number of bytes per send requested at the start of the transmit
/// file.
size_t bytes_per_send (void) const;
/// Flags which were passed into transmit file.
unsigned long flags (void) const;
/// Get the implementation class.
ACE_Asynch_Transmit_File_Result_Impl *implementation (void) const;
protected:
/// Constructor.
Result (ACE_Asynch_Transmit_File_Result_Impl *implementation);
/// Destructor.
virtual ~Result (void);
/// The implementation class.
ACE_Asynch_Transmit_File_Result_Impl *implementation_;
};
/**
* @class Header_And_Trailer
*
* @brief The class defines a data structure that contains pointers
* to data to send before and after the file data is sent.
*
* This class provides a wrapper over TRANSMIT_FILE_BUFFERS
* and provided a consistent use of ACE_Message_Blocks.
*/
class ACE_Export Header_And_Trailer
{
public:
/// Constructor.
Header_And_Trailer (ACE_Message_Block *header = 0,
size_t header_bytes = 0,
ACE_Message_Block *trailer = 0,
size_t trailer_bytes = 0);
/// Destructor
virtual ~Header_And_Trailer (void);
/// This method allows all the member to be set in one fell swoop.
void header_and_trailer (ACE_Message_Block *header = 0,
size_t header_bytes = 0,
ACE_Message_Block *trailer = 0,
size_t trailer_bytes = 0);
/// Get header which goes before the file data.
ACE_Message_Block *header (void) const;
/// Set header which goes before the file data.
void header (ACE_Message_Block *message_block);
/// Get size of the header data.
size_t header_bytes (void) const;
/// Set size of the header data.
void header_bytes (size_t bytes);
/// Get trailer which goes after the file data.
ACE_Message_Block *trailer (void) const;
/// Set trailer which goes after the file data.
void trailer (ACE_Message_Block *message_block);
/// Get size of the trailer data.
size_t trailer_bytes (void) const;
/// Set size of the trailer data.
void trailer_bytes (size_t bytes);
/// Conversion routine.
ACE_LPTRANSMIT_FILE_BUFFERS transmit_buffers (void);
protected:
/// Header data.
ACE_Message_Block *header_;
/// Size of header data.
size_t header_bytes_;
/// Trailer data.
ACE_Message_Block *trailer_;
/// Size of trailer data.
size_t trailer_bytes_;
/// Target data structure.
ACE_TRANSMIT_FILE_BUFFERS transmit_buffers_;
};
private:
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Asynch_Transmit_File &))
ACE_UNIMPLEMENTED_FUNC (ACE_Asynch_Transmit_File (const ACE_Asynch_Transmit_File &))
};
// Forward declarations
class ACE_Asynch_Read_Dgram_Result_Impl;
class ACE_Asynch_Read_Dgram_Impl;
class ACE_Addr;
/**
* @class ACE_Asynch_Read_Dgram
*
* @brief This class is a factory for starting off asynchronous reads
* on a UDP socket. This class forwards all methods to its
* implementation class.
*
* Once {open} is called, multiple asynchronous {read}s can be
* started using this class. An ACE_Asynch_Read_Dgram::Result
* will be passed back to the {handler} when the asynchronous
* reads completes through the {ACE_Handler::handle_read_dgram}
* callback.
*/
class ACE_Export ACE_Asynch_Read_Dgram : public ACE_Asynch_Operation
{
public:
/// A do nothing constructor.
ACE_Asynch_Read_Dgram (void);
/// Destructor
virtual ~ACE_Asynch_Read_Dgram (void);
/**
* Initializes the factory with information which will be used with
* each asynchronous call. If ({handle} == ACE_INVALID_HANDLE),
* {ACE_Handler::handle} will be called on the {handler} to get the
* correct handle.
*/
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
/** This starts off an asynchronous read. Upto
* {message_block->total_size()} will be read and stored in the
* {message_block}. {message_block}'s {wr_ptr} will be updated to reflect
* the added bytes if the read operation is successfully completed.
* Return code of 1 means immediate success and {number_of_bytes_recvd}
* will contain number of bytes read. The {ACE_Handler::handle_read_dgram}
* method will still be called. Return code of 0 means the IO will
* complete proactively. Return code of -1 means there was an error, use
* errno to get the error code.
*
* Scatter/gather is supported on WIN32 by using the {message_block->cont()}
* method. Up to ACE_IOV_MAX {message_block}'s are supported. Upto
* {message_block->size()} bytes will be read into each {message block} for
* a total of {message_block->total_size()} bytes. All {message_block}'s
* {wr_ptr}'s will be updated to reflect the added bytes for each
* {message_block}
*
* Priority of the operation is specified by {priority}. On POSIX4-Unix,
* this is supported. Works like {nice} in Unix. Negative values are not
* allowed. 0 means priority of the operation same as the process
* priority. 1 means priority of the operation is one less than
* process. And so forth. On Win32, {priority} is a no-op.
* {signal_number} is the POSIX4 real-time signal number to be used
* for the operation. {signal_number} ranges from ACE_SIGRTMIN to
* ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
*/
ssize_t recv (ACE_Message_Block *message_block,
size_t &number_of_bytes_recvd,
int flags,
int protocol_family = PF_INET,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
/// Return the underlying implementation class.
// (this should be protected...)
virtual ACE_Asynch_Operation_Impl *implementation (void) const;
protected:
/// Implementation class that all methods will be forwarded to.
ACE_Asynch_Read_Dgram_Impl *implementation_;
public:
/**
* @class Result
*
* @brief This is the class which will be passed back to the
* {handler} when the asynchronous read completes. This class
* forwards all the methods to the implementation classes.
*
* This class has all the information necessary for the
* {handler} to uniquiely identify the completion of the
* asynchronous read.
*/
class ACE_Export Result : public ACE_Asynch_Result
{
/// The concrete implementation result classes only construct this
/// class.
friend class ACE_POSIX_Asynch_Read_Dgram_Result;
friend class ACE_WIN32_Asynch_Read_Dgram_Result;
public:
/// The number of bytes which were requested at the start of the
/// asynchronous read.
size_t bytes_to_read (void) const;
/// Message block which contains the read data
ACE_Message_Block *message_block (void) const;
/// The flags used in the read
int flags (void) const;
/// The address of where the packet came from
int remote_address (ACE_Addr& addr) const;
/// I/O handle used for reading.
ACE_HANDLE handle (void) const;
/// Get the implementation class.
ACE_Asynch_Read_Dgram_Result_Impl *implementation (void) const;
protected:
/// Constructor.
Result (ACE_Asynch_Read_Dgram_Result_Impl *implementation);
/// Destructor.
virtual ~Result (void);
/// The implementation class.
ACE_Asynch_Read_Dgram_Result_Impl *implementation_;
};
private:
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Asynch_Read_Dgram &))
ACE_UNIMPLEMENTED_FUNC (ACE_Asynch_Read_Dgram (const ACE_Asynch_Read_Dgram &))
};
// Forward declarations
class ACE_Asynch_Write_Dgram_Impl;
class ACE_Asynch_Write_Dgram_Result_Impl;
/**
* @class ACE_Asynch_Write_Dgram
*
* @brief This class is a factory for starting off asynchronous writes
* on a UDP socket. This class forwards all methods to its
* implementation class.
*
* Once {open} is called, multiple asynchronous {writes}s can
* started using this class. An ACE_Asynch_Write_Dgram::Result
* will be passed back to the {handler} when the asynchronous
* write completes through the
* {ACE_Handler::handle_write_dgram} callback.
*/
class ACE_Export ACE_Asynch_Write_Dgram : public ACE_Asynch_Operation
{
public:
/// A do nothing constructor.
ACE_Asynch_Write_Dgram (void);
/// Destructor.
virtual ~ACE_Asynch_Write_Dgram (void);
/**
* Initializes the factory with information which will be used with
* each asynchronous call. If ({handle} == ACE_INVALID_HANDLE),
* {ACE_Handler::handle} will be called on the {handler} to get the
* correct handle.
*/
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
/** This starts off an asynchronous send. Upto
* {message_block->total_length()} will be sent. {message_block}'s
* {rd_ptr} will be updated to reflect the sent bytes if the send operation
* is successfully completed.
* Return code of 1 means immediate success and {number_of_bytes_sent}
* is updated to number of bytes sent. The {ACE_Handler::handle_write_dgram}
* method will still be called. Return code of 0 means the IO will
* complete proactively. Return code of -1 means there was an error, use
* errno to get the error code.
*
* Scatter/gather is supported on WIN32 by using the {message_block->cont()}
* method. Up to ACE_IOV_MAX {message_block}'s are supported. Upto
* {message_block->length()} bytes will be sent from each {message block}
* for a total of {message_block->total_length()} bytes. All
* {message_block}'s {rd_ptr}'s will be updated to reflect the bytes sent
* from each {message_block}.
*
* Priority of the operation is specified by {priority}. On POSIX4-Unix,
* this is supported. Works like {nice} in Unix. Negative values are not
* allowed. 0 means priority of the operation same as the process
* priority. 1 means priority of the operation is one less than
* process. And so forth. On Win32, this argument is a no-op.
* {signal_number} is the POSIX4 real-time signal number to be used
* for the operation. {signal_number} ranges from ACE_SIGRTMIN to
* ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
*/
ssize_t send (ACE_Message_Block *message_block,
size_t &number_of_bytes_sent,
int flags,
const ACE_Addr& remote_addr,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
/// Return the underlying implementation class.
// (this should be protected...)
virtual ACE_Asynch_Operation_Impl *implementation (void) const;
protected:
/// Implementation class that all methods will be forwarded to.
ACE_Asynch_Write_Dgram_Impl *implementation_;
public:
/**
* @class Result
*
* @brief This is that class which will be passed back to the
* {handler} when the asynchronous write completes. This class
* forwards all the methods to the implementation class.
*
* This class has all the information necessary for the
* {handler} to uniquiely identify the completion of the
* asynchronous write.
*/
class ACE_Export Result : public ACE_Asynch_Result
{
/// The concrete implementation result classes only construct this
/// class.
friend class ACE_POSIX_Asynch_Write_Dgram_Result;
friend class ACE_WIN32_Asynch_Write_Dgram_Result;
public:
/// The number of bytes which were requested at the start of the
/// asynchronous write.
size_t bytes_to_write (void) const;
/// Message block which contains the sent data
ACE_Message_Block *message_block (void) const;
/// The flags using in the write
int flags (void) const;
/// I/O handle used for writing.
ACE_HANDLE handle (void) const;
/// Get the implementation class.
ACE_Asynch_Write_Dgram_Result_Impl *implementation (void) const;
protected:
/// Constructor.
Result (ACE_Asynch_Write_Dgram_Result_Impl *implementation);
/// Destructor.
virtual ~Result (void);
/// Implementation class.
ACE_Asynch_Write_Dgram_Result_Impl *implementation_;
};
private:
ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Asynch_Write_Dgram &))
ACE_UNIMPLEMENTED_FUNC (ACE_Asynch_Write_Dgram (const ACE_Asynch_Write_Dgram &))
};
/**
* @class ACE_Handler
*
* @brief This base class defines the interface for receiving the
* results of asynchronous operations.
*
* Subclasses of this class will fill in appropriate methods.
*/
class ACE_Export ACE_Handler
{
public:
/// A do nothing constructor.
ACE_Handler (void);
/// A do nothing constructor which allows proactor to be set to \<p\>.
ACE_Handler (ACE_Proactor *p);
/// Virtual destruction.
virtual ~ACE_Handler (void);
/// This method will be called when an asynchronous read completes on
/// a stream.
virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result);
/// This method will be called when an asynchronous write completes
/// on a UDP socket.
virtual void handle_write_dgram (const ACE_Asynch_Write_Dgram::Result &result);
/// This method will be called when an asynchronous read completes on
/// a UDP socket.
virtual void handle_read_dgram (const ACE_Asynch_Read_Dgram::Result &result);
/// This method will be called when an asynchronous write completes
/// on a stream.
virtual void handle_write_stream (const ACE_Asynch_Write_Stream::Result &result);
/// This method will be called when an asynchronous read completes on
/// a file.
virtual void handle_read_file (const ACE_Asynch_Read_File::Result &result);
/// This method will be called when an asynchronous write completes
/// on a file.
virtual void handle_write_file (const ACE_Asynch_Write_File::Result &result);
/// This method will be called when an asynchronous accept completes.
virtual void handle_accept (const ACE_Asynch_Accept::Result &result);
/// This method will be called when an asynchronous connect completes.
virtual void handle_connect (const ACE_Asynch_Connect::Result &result);
/// This method will be called when an asynchronous transmit file
/// completes.
virtual void handle_transmit_file (const ACE_Asynch_Transmit_File::Result &result);
/// Called when timer expires. {tv} was the requested time value and
/// {act} is the ACT passed when scheduling the timer.
virtual void handle_time_out (const ACE_Time_Value &tv,
const void *act = 0);
/**
* This is method works with the {run_event_loop} of the
* ACE_Proactor. A special {Wake_Up_Completion} is used to wake up
* all the threads that are blocking for completions.
*/
virtual void handle_wakeup (void);
/// Get the proactor associated with this handler.
ACE_Proactor *proactor (void);
/// Set the proactor.
void proactor (ACE_Proactor *p);
/**
* Get the I/O handle used by this {handler}. This method will be
* called by the ACE_Asynch_* classes when an ACE_INVALID_HANDLE is
* passed to {open}.
*/
virtual ACE_HANDLE handle (void) const;
/// Set the ACE_HANDLE value for this Handler.
virtual void handle (ACE_HANDLE);
/**
* @class Proxy
*
* @brief The Proxy class acts as a proxy for dispatch of completions
* to operations issued for the associated handler. It allows the handler
* to be deleted while operations are outstanding. The proxy must be used
* to get the ACE_Handler pointer for dispatching, and if it's 0, the
* handler is no longer valid and the result should not be dispatched.
*/
class ACE_Export Proxy
{
public:
Proxy (ACE_Handler *handler) : handler_ (handler) {};
void reset (void) { this->handler_ = 0; };
ACE_Handler *handler (void) { return this->handler_; };
private:
ACE_Handler *handler_;
};
typedef ACE_Refcounted_Auto_Ptr<Proxy, ACE_SYNCH_MUTEX>
Proxy_Ptr;
Proxy_Ptr &proxy (void);
protected:
/// The proactor associated with this handler.
ACE_Proactor *proactor_;
/// The ACE_HANDLE in use with this handler.
ACE_HANDLE handle_;
/// Refers to proxy for this handler.
ACE_Refcounted_Auto_Ptr<Proxy, ACE_SYNCH_MUTEX> proxy_;
ACE_UNIMPLEMENTED_FUNC (ACE_Handler (const ACE_Handler &))
ACE_UNIMPLEMENTED_FUNC (ACE_Handler operator= (const ACE_Handler &))
};
// Forward declarations
class ACE_INET_Addr;
// Forward declarations
template <class HANDLER>
class ACE_Asynch_Acceptor;
/**
* @class ACE_Service_Handler
*
* @brief This base class defines the interface for the
* ACE_Asynch_Acceptor to call into when new connection are
* accepted.
*
* Subclasses of this class will fill in appropriate methods to
* define application specific behavior.
*/
class ACE_Export ACE_Service_Handler : public ACE_Handler
{
/// The Acceptor is the factory and therefore should have special
/// privileges.
friend class ACE_Asynch_Acceptor<ACE_Service_Handler>;
public:
/// A do nothing constructor.
ACE_Service_Handler (void);
/// Virtual destruction.
virtual ~ACE_Service_Handler (void);
/**
* {open} is called by ACE_Asynch_Acceptor to initialize a new
* instance of ACE_Service_Handler that has been created after the
* new connection is accepted. The handle for the new connection is
* passed along with the initial data that may have shown up.
*/
virtual void open (ACE_HANDLE new_handle,
ACE_Message_Block &message_block);
// protected:
// This should be corrected after the correct semantics of the
// friend has been figured out.
/// Called by ACE_Asynch_Acceptor to pass the addresses of the new
/// connections.
virtual void addresses (const ACE_INET_Addr &remote_address,
const ACE_INET_Addr &local_address);
/// Called by ACE_Asynch_Acceptor to pass the act.
virtual void act (const void *);
};
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_WIN32 || ACE_HAS_AIO_CALLS*/
#include /**/ "ace/post.h"
#endif /* ACE_ASYNCH_IO_H */
|