This file is indexed.

/usr/include/ace/RB_Tree.h is in libace-dev 6.0.3+dfsg-0.1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
// -*- C++ -*-

//=============================================================================
/**
 *  @file    RB_Tree.h
 *
 *  $Id: RB_Tree.h 80826 2008-03-04 14:51:23Z wotte $
 *
 *  @author  Chris Gill
 */
//=============================================================================


#ifndef ACE_RB_TREE_H
#define ACE_RB_TREE_H
#include /**/ "ace/pre.h"

#include "ace/Global_Macros.h"
#include "ace/Functor_T.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

ACE_BEGIN_VERSIONED_NAMESPACE_DECL

// Forward decl.
template <class EXT_ID, class INT_ID, class COMPARE_KEYS, class ACE_LOCK>
class ACE_RB_Tree_Iterator_Base;

// Forward decl.
template <class EXT_ID, class INT_ID, class COMPARE_KEYS, class ACE_LOCK>
class ACE_RB_Tree_Iterator;

// Forward decl.
template <class EXT_ID, class INT_ID, class COMPARE_KEYS, class ACE_LOCK>
class ACE_RB_Tree_Reverse_Iterator;

// Forward decl.
class ACE_Allocator;

class ACE_RB_Tree_Node_Base
{
public:
  enum RB_Tree_Node_Color {RED, BLACK};
};

/**
 * @class ACE_RB_Tree_Node
 *
 * @brief Implements a node in a Red-Black Tree ADT.
 */
template <class EXT_ID, class INT_ID>
class ACE_RB_Tree_Node : public ACE_RB_Tree_Node_Base
{
public:
  // = Initialization and termination methods.

  /// Constructor.
  ACE_RB_Tree_Node (const EXT_ID &k, const INT_ID &t);

  /// Destructor.
  ~ACE_RB_Tree_Node (void);

  /// Key accessor.
  EXT_ID &key (void);

  /// Item accessor.
  INT_ID &item (void);

  /// Set color of the node.
  void color (RB_Tree_Node_Color c);

  /// Get color of the node.
  RB_Tree_Node_Color color (void);

  /// Accessor for node's parent pointer.
  ACE_RB_Tree_Node<EXT_ID, INT_ID> *parent (void);

  /// Mutator for node's parent pointer.
  void parent (ACE_RB_Tree_Node<EXT_ID, INT_ID> * p);

  /// Accessor for node's left child pointer.
  ACE_RB_Tree_Node<EXT_ID, INT_ID> *left (void);

  /// Mutator for node's left child pointer.
  void left (ACE_RB_Tree_Node<EXT_ID, INT_ID> *l);

  /// Accessor for node's right child pointer.
  ACE_RB_Tree_Node<EXT_ID, INT_ID> *right (void);

  /// Mutator for node's right child pointer
  void right (ACE_RB_Tree_Node<EXT_ID, INT_ID> * r);

private:

  /// The key.
  EXT_ID k_;

  /// The item.
  INT_ID t_;

  /// Color of the node.
  RB_Tree_Node_Color color_;

  /// Pointer to node's parent.
  ACE_RB_Tree_Node<EXT_ID, INT_ID> *parent_;

  /// Pointer to node's left child.
  ACE_RB_Tree_Node<EXT_ID, INT_ID> *left_;

  /// Pointer to node's right child.
  ACE_RB_Tree_Node<EXT_ID, INT_ID> *right_;
};

class ACE_RB_Tree_Base
{
public:
  /// Search result enumeration.
  enum RB_SearchResult {LEFT, EXACT, RIGHT};

  /// Get the allocator;
  /**
   * @note This method is inlined here rather than in RB_Tree.inl
   *       since that file may be included multiple times when
   *       inlining is disabled and on platforms where
   *       @c ACE_TEMPLATES_REQUIRE_SOURCE is defined.  In those
   *       platform/configuration combinations, multiple definitions
   *       of this method occured.  Placing the definition inline in
   *       the header avoids such errors.
   */
  ACE_Allocator * allocator (void) const { return this->allocator_; }

protected:
  // = Protected members.

  /// Pointer to a memory allocator.
  ACE_Allocator *allocator_;
};

/**
 * @class ACE_RB_Tree
 *
 * @brief Implements a Red-Black Tree ADT, according to T. H. Corman,
 * C. E. Leiserson, and R. L. Rivest, "Introduction to Algorithms"
 * 1990, MIT, chapter 14.
 *
 * A number of Changes have been made to this class template
 * in order to conform to the ACE_Hash_Map_Manager_Ex
 * interface.  All previously supported public methods are
 * still part of this class. However, these are marked as
 * DEPRECATED and will be removed from this class in
 * a future version of ACE.  Please migrate your code
 * to the appropriate public methods indicated in the
 * method deprecation comments.
 * This class uses an ACE_Allocator to allocate memory.  The
 * user can make this a persistent class by providing an
 * ACE_Allocator with a persistable memory pool.
 *
 * <b> Requirements and Performance Characteristics</b>
 *   - Internal Structure:
 *       Binary tree
 *   - Duplicates allowed?
 *       No
 *   - Random access allowed?
 *       No
 *   - Search speed:
 *       Log(n)
 *   - Insert/replace speed:
 *       Log(n)
 *   - Iterator still valid after change to container?
 *       Yes, except if the iterated-over element is removed.
 *   - Frees memory for removed elements?
 *       Yes
 *   - Items inserted by:
 *       Value
 *   - Requirements for contained type
 *       -# Default constructor
 *       -# Copy constructor
 *       -# operator=
 *       -# operator==
 *       -# operator<
 */
template <class EXT_ID, class INT_ID, class COMPARE_KEYS, class ACE_LOCK>
class ACE_RB_Tree : public ACE_RB_Tree_Base
{

public:
  friend class ACE_RB_Tree_Iterator_Base<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK>;
  friend class ACE_RB_Tree_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK>;
  friend class ACE_RB_Tree_Reverse_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK>;

  typedef EXT_ID KEY;
  typedef INT_ID VALUE;
  typedef ACE_LOCK lock_type;
  typedef ACE_RB_Tree_Node<EXT_ID, INT_ID> ENTRY;

  // = ACE-style iterator typedefs.
  typedef ACE_RB_Tree_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> ITERATOR;
  typedef ACE_RB_Tree_Reverse_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> REVERSE_ITERATOR;

  // = STL-style iterator typedefs.
  typedef ACE_RB_Tree_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> iterator;
  typedef ACE_RB_Tree_Reverse_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> reverse_iterator;

  // = Initialization and termination methods.

  /// Constructor.
  ACE_RB_Tree (ACE_Allocator *alloc = 0);


  /// Copy constructor.
  ACE_RB_Tree (const ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &rbt);

  /// Initialize an RB Tree.
  int open (ACE_Allocator *alloc = 0);

  /// Close down an RB_Tree and release dynamically allocated
  /// resources.
  int close (void);

  /// Destructor.
  virtual ~ACE_RB_Tree (void);

  // = insertion, removal, and search methods.

  /**
   * Associate @a ext_id with @a int_id.  If @a ext_id is already in the
   * tree then the <ACE_RB_Tree_Node> is not changed.  Returns 0 if a
   * new entry is bound successfully, returns 1 if an attempt is made
   * to bind an existing entry, and returns -1 if failures occur.
   */
  int bind (const EXT_ID &item,
            const INT_ID &int_id);

  /**
   * Same as a normal bind, except the tree entry is also passed back
   * to the caller.  The entry in this case will either be the newly
   * created entry, or the existing one.
   */
  int bind (const EXT_ID &ext_id,
            const INT_ID &int_id,
            ACE_RB_Tree_Node<EXT_ID, INT_ID> *&entry);


  /**
   * Associate @a ext_id with @a int_id if and only if @a ext_id is not
   * in the tree.  If @a ext_id is already in the tree then the @a int_id
   * parameter is assigned the existing value in the tree.  Returns 0
   * if a new entry is bound successfully, returns 1 if an attempt is
   * made to bind an existing entry, and returns -1 if failures occur.
   */
  int trybind (const EXT_ID &ext_id,
               INT_ID &int_id);

  /**
   * Same as a normal trybind, except the tree entry is also passed
   * back to the caller.  The entry in this case will either be the
   * newly created entry, or the existing one.
   */
  int trybind (const EXT_ID &ext_id,
               INT_ID &int_id,
               ACE_RB_Tree_Node<EXT_ID, INT_ID> *&entry);

  /**
   * Reassociate @a ext_id with @a int_id.  If @a ext_id is not in the
   * tree then behaves just like <bind>.  Returns 0 if a new entry is
   * bound successfully, returns 1 if an existing entry was rebound,
   * and returns -1 if failures occur.
   */
  int rebind (const EXT_ID &ext_id,
              const INT_ID &int_id);

  /**
   * Same as a normal rebind, except the tree entry is also passed back
   * to the caller.  The entry in this case will either be the newly
   * created entry, or the existing one.
   */
  int rebind (const EXT_ID &ext_id,
              const INT_ID &int_id,
              ACE_RB_Tree_Node<EXT_ID, INT_ID> *&entry);

  /**
   * Associate @a ext_id with @a int_id.  If @a ext_id is not in the tree
   * then behaves just like <bind>.  Otherwise, store the old value of
   * @a int_id into the "out" parameter and rebind the new parameters.
   * Returns 0 if a new entry is bound successfully, returns 1 if an
   * existing entry was rebound, and returns -1 if failures occur.
   */
  int rebind (const EXT_ID &ext_id,
              const INT_ID &int_id,
              INT_ID &old_int_id);

  /**
   * Same as a normal rebind, except the tree entry is also passed back
   * to the caller.  The entry in this case will either be the newly
   * created entry, or the existing one.
   */
  int rebind (const EXT_ID &ext_id,
              const INT_ID &int_id,
              INT_ID &old_int_id,
              ACE_RB_Tree_Node<EXT_ID, INT_ID> *&entry);

  /**
   * Associate @a ext_id with @a int_id.  If @a ext_id is not in the tree
   * then behaves just like <bind>.  Otherwise, store the old values
   * of @a ext_id and @a int_id into the "out" parameters and rebind the
   * new parameters.  This is very useful if you need to have an
   * atomic way of updating <ACE_RB_Tree_Nodes> and you also need
   * full control over memory allocation.  Returns 0 if a new entry is
   * bound successfully, returns 1 if an existing entry was rebound,
   * and returns -1 if failures occur.
   */
  int rebind (const EXT_ID &ext_id,
              const INT_ID &int_id,
              EXT_ID &old_ext_id,
              INT_ID &old_int_id);

  /**
   * Same as a normal rebind, except the tree entry is also passed back
   * to the caller.  The entry in this case will either be the newly
   * created entry, or the existing one.
   */
  int rebind (const EXT_ID &ext_id,
              const INT_ID &int_id,
              EXT_ID &old_ext_id,
              INT_ID &old_int_id,
              ACE_RB_Tree_Node<EXT_ID, INT_ID> *&entry);

  /// Locate @a ext_id and pass out parameter via @a int_id.  If found,
  /// return 0, returns -1 if not found.
  int find (const EXT_ID &ext_id,
            INT_ID &int_id);

  /// Locate @a ext_id and pass out parameter via @a entry.  If found,
  /// return 0, returns -1 if not found.
  int find (const EXT_ID &ext_id,
            ACE_RB_Tree_Node<EXT_ID, INT_ID> *&entry);

  /**
   * Unbind (remove) the @a ext_id from the tree.  Don't return the
   * @a int_id to the caller (this is useful for collections where the
   * @c int_ids are *not* dynamically allocated...)
   */
  int unbind (const EXT_ID &ext_id);

  /// Break any association of @a ext_id.  Returns the value of @a int_id
  /// in case the caller needs to deallocate memory.
  int unbind (const EXT_ID &ext_id,
              INT_ID &int_id);

  /**
   * Remove entry from tree.  This method should be used with *extreme*
   * caution, and only for optimization purposes.  The node being passed
   * in had better have been allocated by the tree that is unbinding it.
   */
  int unbind (ACE_RB_Tree_Node<EXT_ID, INT_ID> *entry);

  // = Public helper methods.

  /// Returns the current number of nodes in the tree.
  size_t current_size (void) const;

  /// Assignment operator.
  void operator= (const ACE_RB_Tree<EXT_ID,
                  INT_ID,
                  COMPARE_KEYS,
                  ACE_LOCK> &rbt);

  /**
   * Returns a reference to the underlying <ACE_LOCK>.  This makes it
   * possible to acquire the lock explicitly, which can be useful in
   * some cases if you instantiate the ACE_Atomic_Op with an
   * ACE_Recursive_Mutex or ACE_Process_Mutex, or if you need to
   * guard the state of an iterator.
   * @note The right name would be <lock>, but HP/C++ will choke on that!
   */
  ACE_LOCK &mutex (void);

  /// Dump the state of an object.
  void dump (void) const;

  // = STL styled iterator factory functions.

  /// Return forward iterator positioned at first node in tree.
  ACE_RB_Tree_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> begin (void);

  /// Return forward iterator positioned at last node in tree.
  ACE_RB_Tree_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> end (void);

  /// Return reverse iterator positioned at last node in tree.
  ACE_RB_Tree_Reverse_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> rbegin (void);

  /// Return reverse iterator positioned at first node in tree.
  ACE_RB_Tree_Reverse_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> rend (void);

  /// Recursively tests the invariant red-black properties at each
  /// node of the tree.  Returns 0 if invariant holds, else -1.
  /// This method is computationally expensive, and should only be
  /// called for testing purposes, and not in code that depends on the
  /// algorithmic complexity bounds provided by the other methods.
  int test_invariant (void);

  // = DEPRECATED methods.
  //   Please migrate your code to use the new methods instead

  /**
   * Returns a pointer to the item corresponding to the
   * given key, or 0 if it cannot find the key in the tree.
   *
   * @deprecated signature will change to become
   * int find (const EXT_ID &ext_id); which will return
   * 0 if the @a ext_id is in the tree, otherwise -1.
   */
  INT_ID* find (const EXT_ID &k);

  /**
   * Inserts a *copy* of the key and the item into the tree: both the
   * key type EXT_ID and the item type INT_ID must have well defined semantics
   * for copy construction.  The default implementation also requires that
   * the key type support well defined < semantics.  This method returns a
   * pointer to the inserted item copy, or 0 if an error occurred.
   * @note If an identical key already exists in the tree, no new item
   * is created, and the returned pointer addresses the existing item
   * associated with the existing key.
   * @deprecated
   */
  INT_ID* insert (const EXT_ID &k, const INT_ID &t);

  /**
   * Removes the item associated with the given key from the tree and
   * destroys it.  Returns 1 if it found the item and successfully
   * destroyed it, 0 if it did not find the item, or -1 if an error
   * occurred.
   * @deprecated
   */
  int remove (const EXT_ID &k);

  /// @deprecated
  /// Destroys all nodes and sets the root pointer null.
  void clear (void);

protected:
  /// Reinitialize constructor.
  /**
   * This constructor is used to provide a valid vtable and allocator
   * if the tree is reconstructed from shared memory.  Constructor
   * used by the derived class that has an allocator
   */
  ACE_RB_Tree (void *location,
               ACE_Allocator *alloc);

  // = Protected methods. These should only be called with locks held.

  /// Recursively tests the invariant red-black properties at each
  /// node of the tree.  Returns 0 if invariant holds, else -1.
  int test_invariant_recurse (ACE_RB_Tree_Node<EXT_ID, INT_ID> * x,
                              int & expected_black_height,
                              int measured_black_height);

  /// Method for right rotation of the tree about a given node.
  void RB_rotate_right (ACE_RB_Tree_Node<EXT_ID, INT_ID> * x);

  /// Method for left rotation of the tree about a given node.
  void RB_rotate_left (ACE_RB_Tree_Node<EXT_ID, INT_ID> * x);

  /// Method for restoring Red-Black properties after deletion.
  void RB_delete_fixup (ACE_RB_Tree_Node<EXT_ID, INT_ID> * x,
                        ACE_RB_Tree_Node<EXT_ID, INT_ID> * parent);

  /// Method to find the successor node of the given node in the tree.
  ACE_RB_Tree_Node<EXT_ID, INT_ID> *
    RB_tree_successor (ACE_RB_Tree_Node<EXT_ID, INT_ID> *x) const;

  /// Method to find the predecessor node of the given node in the
  /// tree.
  ACE_RB_Tree_Node<EXT_ID, INT_ID> *
    RB_tree_predecessor (ACE_RB_Tree_Node<EXT_ID, INT_ID> *x) const;

  /// Method to find the minimum node of the subtree rooted at the
  /// given node.
  ACE_RB_Tree_Node<EXT_ID, INT_ID> *
    RB_tree_minimum (ACE_RB_Tree_Node<EXT_ID, INT_ID> *x) const;

  /// Method to find the maximum node of the subtree rooted at the
  /// given node.
  ACE_RB_Tree_Node<EXT_ID, INT_ID> *
    RB_tree_maximum (ACE_RB_Tree_Node<EXT_ID, INT_ID> *x) const;

  /**
   * Returns a pointer to a matching node if there is one, a pointer
   * to the node under which to insert the item if the tree is not
   * empty and there is no such match, or 0 if the tree is empty.
   * It stores the result of the search in the result argument:
   * LEFT if the node is to the left of the node to be inserted,
   * RIGHT if the node is to the right of the node to be inserted,
   * or EXACT if an exactly matching node already exists.
   */
  ACE_RB_Tree_Node<EXT_ID, INT_ID> *find_node (const EXT_ID &k,
                                               ACE_RB_Tree_Base::RB_SearchResult &result);

  /// Rebalance the tree after insertion of a node.
  void RB_rebalance (ACE_RB_Tree_Node<EXT_ID, INT_ID> * x);

  /// Delete children (left and right) of the node. Must be called with
  /// lock held.
  void delete_children_i (ACE_RB_Tree_Node<EXT_ID, INT_ID> *parent);

  /// Close down an RB_Tree.  this method should
  /// only be called with locks already held.
  int close_i (void);

  /**
   * Retrieves a pointer to the item corresponding to the
   * given key. If find_exact==1, find the exact match node,
   * otherwise just find a match node
   * Returns 0 for success, or -1 if it cannot find the key in the tree.
   */
  int find_i (const EXT_ID &ext_id, ACE_RB_Tree_Node<EXT_ID, INT_ID>* &entry, int find_exact = 1);

  /**
   * Inserts a *copy* of the key and the item into the tree: both the
   * key type EXT_ID and the item type INT_ID must have well defined semantics
   * for copy construction.  The default implementation also requires that
   * the key type support well defined < semantics.  This method returns a
   * pointer to the inserted item copy, or 0 if an error occurred.
   * @note If an identical key already exists in the tree, no new item
   * is created, and the returned pointer addresses the existing item
   * associated with the existing key.
   */
  INT_ID* insert_i (const EXT_ID &k, const INT_ID &t);

  /**
   * Inserts a *copy* of the key and the item into the tree: both the
   * key type EXT_ID and the item type INT_ID must have well defined semantics
   * for copy construction.  The default implementation also requires that
   * the key type support well defined < semantics.  This method passes back
   * a pointer to the inserted (or existing) node, and the search status.  If
   * the node already exists, the method returns 1.  If the node does not
   * exist, and a new one is successfully created, and the method returns 0.
   * If there was an error, the method returns -1.
   */
  int insert_i (const EXT_ID &k, const INT_ID &t,
                ACE_RB_Tree_Node<EXT_ID, INT_ID> *&entry);

  /**
   * Removes the item associated with the given key from the tree and
   * destroys it.  Returns 1 if it found the item and successfully
   * destroyed it, 0 if it did not find the item, or -1 if an error
   * occurred.  Returns the stored internal id in the second argument.
   */
  int remove_i (const EXT_ID &k, INT_ID &i);

  /// Removes the item associated with the given key from the tree and
  /// destroys it.
  int remove_i (ACE_RB_Tree_Node<EXT_ID, INT_ID> *z);

  /// Recursive function to dump the state of an object.
  void dump_i (ACE_RB_Tree_Node<EXT_ID, INT_ID> *node) const;

  /// Function to dump node contents.   Does nothing in its
  /// basic form, but template specialization can be used to
  /// provide definitions for various EXT_ID and INT_ID types.
  void dump_node_i (ACE_RB_Tree_Node<EXT_ID, INT_ID> &node) const;

  /// Less than comparison function for keys, using comparison functor.
  int lessthan (const EXT_ID &k1, const EXT_ID &k2);

private:

  // = Private members.

  /// Synchronization variable for the MT_SAFE ACE_RB_Tree.
  ACE_LOCK lock_;

  /// The root of the tree.
  ACE_RB_Tree_Node<EXT_ID, INT_ID> *root_;

  /// Comparison functor for comparing nodes in the tree.
  COMPARE_KEYS compare_keys_;

  /// The current number of nodes in the tree.
  size_t current_size_;
};

/**
 * @class ACE_RB_Tree_Iterator_Base
 *
 * @brief Implements a common base class for iterators for a Red-Black Tree ADT.
 */
template <class EXT_ID, class INT_ID, class COMPARE_KEYS, class ACE_LOCK>
class ACE_RB_Tree_Iterator_Base
{

public:

  /// Copy constructor.
  ACE_RB_Tree_Iterator_Base (const ACE_RB_Tree_Iterator_Base<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &iter);

  /// Assignment operator: copies both the tree reference and the position in the tree.
  void operator= (const ACE_RB_Tree_Iterator_Base<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &iter);

  // = Iteration methods.

  /// Returns 1 when the iteration has completed, otherwise 0.
  int done (void) const;

  /// STL-like iterator dereference operator: returns a reference
  /// to the node underneath the iterator.
  ACE_RB_Tree_Node<EXT_ID, INT_ID> & operator* (void) const;

  /// STL-like iterator dereference operator: returns a pointer
  /// to the node underneath the iterator.
  ACE_RB_Tree_Node<EXT_ID, INT_ID> * operator-> (void) const;

  /// Returns a const reference to the tree over which we're iterating.
  const ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &tree (void);

  /// Comparison operator: returns 1 if both iterators point to the same position, otherwise 0.
  bool operator== (const ACE_RB_Tree_Iterator_Base<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &) const;

  /// Comparison operator: returns 1 if the iterators point to different positions, otherwise 0.
  bool operator!= (const ACE_RB_Tree_Iterator_Base<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &) const;

  /// Declare the dynamic allocation hooks.
  ACE_ALLOC_HOOK_DECLARE;

protected:

  // = Initialization and termination methods.

  /// Create the singular iterator.  No valid iterator can be equal to
  /// it, it is illegal to dereference a singular iterator, etc. etc.
  ACE_RB_Tree_Iterator_Base (void);

  /**
   * Constructor.  Takes an ACE_RB_Tree over which to iterate, and
   * an integer indicating (if non-zero) to position the iterator
   * at the first element in the tree (if this integer is 0, the
   * iterator is positioned at the last element in the tree).
   */
  ACE_RB_Tree_Iterator_Base (const ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &tree,
                             int set_first);

  /**
   * Constructor.  Takes an ACE_RB_Tree over which to iterate, and
   * a pointer to a node in the tree.
   */
  ACE_RB_Tree_Iterator_Base (const ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &tree,
                             ACE_RB_Tree_Node<EXT_ID, INT_ID>* entry);

  /**
   * Constructor.  Takes an ACE_RB_Tree over which to iterate, and a key.
   * The key must come first to distinguish the case of EXT_ID == int.
   */
  ACE_RB_Tree_Iterator_Base (const EXT_ID& key,
                             ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS,ACE_LOCK> &tree);

  /// Destructor.
  ~ACE_RB_Tree_Iterator_Base (void);

  // = Internal methods

  /// Move forward by one element in the tree.  Returns 0 when
  /// there are no more elements in the tree, otherwise 1.
  int forward_i (void);

  /// Move back by one element in the tree.  Returns 0 when
  /// there are no more elements in the tree, otherwise 1.
  int reverse_i (void);

  /// Dump the state of an object.
  void dump_i (void) const;

  // = Protected members.

  /// Reference to the ACE_RB_Tree over which we're iterating.
  const ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> *tree_;

  /// Pointer to the node currently under the iterator.
  ACE_RB_Tree_Node <EXT_ID, INT_ID> *node_;

};

/**
 * @class ACE_RB_Tree_Iterator
 *
 * @brief Implements an iterator for a Red-Black Tree ADT.
 */
template <class EXT_ID, class INT_ID, class COMPARE_KEYS, class ACE_LOCK>
class ACE_RB_Tree_Iterator : public ACE_RB_Tree_Iterator_Base<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK>
{

public:

  // = Initialization and termination methods.
  /**
   * Create the singular iterator.
   * It is illegal to deference the iterator, no valid iterator is
   * equal to a singular iterator, etc. etc.
   */
  ACE_RB_Tree_Iterator (void);

  /**
   * Constructor.  Takes an ACE_RB_Tree over which to iterate, and
   * an integer indicating (if non-zero) to position the iterator
   * at the first element in the tree (if this integer is 0, the
   * iterator is positioned at the last element in the tree).
   */
  ACE_RB_Tree_Iterator (const ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &tree,
                        int set_first = 1);
  /**
   * Constructor.  Takes an ACE_RB_Tree over which to iterate
   * and a pointer to a node in the tree.
   */
  ACE_RB_Tree_Iterator (const ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &tree,
                        ACE_RB_Tree_Node<EXT_ID, INT_ID>* entry);

   /**
   * Constructor.  Takes an ACE_RB_Tree over which to iterate, and a key;
   * the key comes first in order to distinguish the case of EXT_ID == int.
   */
  ACE_RB_Tree_Iterator (const EXT_ID &key,
                        ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &tree);

  /// Destructor.
  ~ACE_RB_Tree_Iterator (void);

  // = ACE-style iteration methods.

  /// Move forward by one element in the tree.  Returns
  /// 0 when all elements have been seen, else 1.
  int advance (void);

  /// Dump the state of an object.
  void dump (void) const;

  // = STL-style iteration methods.

  /// Prefix advance.
  ACE_RB_Tree_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> & operator++ (void);

  /// Postfix advance.
  ACE_RB_Tree_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> operator++ (int);

  /// Prefix reverse.
  ACE_RB_Tree_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> & operator-- (void);

  /// Postfix reverse.
  ACE_RB_Tree_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> operator-- (int);

  /// Declare the dynamic allocation hooks.
  ACE_ALLOC_HOOK_DECLARE;

  /**
   * Passes back the <entry> under the iterator.  Returns 0 if
   * the iteration has completed, otherwise 1.  This method must
   * be declared and defined in both the derived forward and
   * reverse iterator classes rather than in the base iterator
   * class because of a method signature resolution problem
   * caused by the existence of the deprecated next (void)
   * method in the derived forward iterator class.  When that
   * deprecated method is removed, this method should be removed
   * from the derived classes and placed in the base class.
   */
  int next (ACE_RB_Tree_Node<EXT_ID, INT_ID> *&next_entry) const;

  // = DEPRECATED methods.  Please migrate your code to use the new methods instead

  /// @deprecated
  /// Accessor for key of node under iterator (if any).
  EXT_ID *key (void);

  /// @deprecated
  /// Accessor for item of node under iterator (if any).
  INT_ID *item (void);

  /// @deprecated
  /// Move to the first item in the iteration (and in the tree).
  int first (void);

  /// @deprecated
  /// Move to the last item in the iteration (and in the tree).
  int last (void);

  /// @deprecated
  /// Move to the next item in the iteration (and in the tree).
  int next (void);

  /// @deprecated
  /// Move to the previous item in the iteration (and in the tree).
  int previous (void);

  /**
   * @deprecated: use the base class <done> method instead.
   * Returns 0 if the iterator is positioned over a valid ACE_RB_Tree
   * node, returns 1 if not.
   */
  int is_done (void);

};

/**
 * @class ACE_RB_Tree_Reverse_Iterator
 *
 * @brief Implements a reverse iterator for a Red-Black Tree ADT.
 */
template <class EXT_ID, class INT_ID, class COMPARE_KEYS, class ACE_LOCK>
class ACE_RB_Tree_Reverse_Iterator : public ACE_RB_Tree_Iterator_Base<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK>
{

public:

  // = Initialization and termination methods.
  /**
   * Create the singular iterator.
   * It is illegal to deference the iterator, no valid iterator is
   * equal to a singular iterator, etc. etc.
   */
  ACE_RB_Tree_Reverse_Iterator (void);

  /**
   * Constructor.  Takes an ACE_RB_Tree over which to iterate, and
   * an integer indicating (if non-zero) to position the iterator
   * at the last element in the tree (if this integer is 0, the
   * iterator is positioned at the first element in the tree).
   */
  ACE_RB_Tree_Reverse_Iterator (const ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &tree,
                                int set_last = 1);

  /**
   * Constructor.  Takes an ACE_RB_Tree over which to iterate, and
   * a point to a node in the tree.
   */
  ACE_RB_Tree_Reverse_Iterator (const ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &tree,
                                ACE_RB_Tree_Node<EXT_ID, INT_ID>* entry);

  /**
   * Constructor.  Takes an ACE_RB_Tree over which to iterate, and a key;
   * the key comes first in order to distinguish the case of EXT_ID == int.
   */
  ACE_RB_Tree_Reverse_Iterator (const EXT_ID &key,
                                ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> &tree);

  /// Destructor.
  ~ACE_RB_Tree_Reverse_Iterator (void);

  // = ACE-style iteration methods.

  /// Move forward by one element in the tree.  Returns
  /// 0 when all elements have been seen, else 1.
  int advance (void);

  /// Dump the state of an object.
  void dump (void) const;

  // = STL-style iteration methods.

  /// Prefix advance.
  ACE_RB_Tree_Reverse_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> & operator++ (void);

  /// Postfix advance.
  ACE_RB_Tree_Reverse_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> operator++ (int);

  /// Prefix reverse.
  ACE_RB_Tree_Reverse_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> & operator-- (void);

  /// Postfix reverse.
  ACE_RB_Tree_Reverse_Iterator<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK> operator-- (int);

  /// Declare the dynamic allocation hooks.
  ACE_ALLOC_HOOK_DECLARE;

  /**
   * Passes back the <entry> under the iterator.  Returns 0 if
   * the iteration has completed, otherwise 1.  This method must
   * be declared and defined in both the derived forward and
   * reverse iterator classes rather than in the base iterator
   * class because of a method signature resolution problem
   * caused by the existence of the deprecated next (void)
   * method in the derived forward iterator class.  When that
   * deprecated method is removed, this method should be removed
   * from the derived classes and placed in the base class.
   */
  int next (ACE_RB_Tree_Node<EXT_ID, INT_ID> *&next_entry) const;

};

ACE_END_VERSIONED_NAMESPACE_DECL

#if defined (__ACE_INLINE__)
#include "ace/RB_Tree.inl"
#endif /* __ACE_INLINE__ */

#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/RB_Tree.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */

#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("RB_Tree.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */

#include /**/ "ace/post.h"
#endif /* ! defined (ACE_RB_TREE_H) */