/usr/include/giomm-2.4/giomm/socketconnection.h is in libglibmm-2.4-dev 2.32.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Generated by gtkmmproc -- DO NOT MODIFY!
#ifndef _GIOMM_SOCKETCONNECTION_H
#define _GIOMM_SOCKETCONNECTION_H
#include <glibmm/ustring.h>
#include <sigc++/sigc++.h>
// -*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 2 -*-
/* Copyright (C) 2010 Jonathon Jongsma
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <glibmm/object.h>
#include <giomm/iostream.h>
#include <giomm/enums.h>
#include <giomm/socket.h>
#ifndef DOXYGEN_SHOULD_SKIP_THIS
typedef struct _GSocketConnection GSocketConnection;
typedef struct _GSocketConnectionClass GSocketConnectionClass;
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
namespace Gio
{ class SocketConnection_Class; } // namespace Gio
namespace Gio
{
/**
* A socket connection
*
* @see IOStream, SocketClient, SocketListener
*
* SocketConnection is a IOStream for a connected socket. They
* can be created either by SocketClient when connecting to a host,
* or by SocketListener when accepting a new client.
*
* The type of the SocketConnection object returned from these calls
* depends on the type of the underlying socket that is in use. For
* instance, for a TCP/IP connection it will be a TcpConnection.
*
* Chosing what type of object to construct is done with the socket
* connection factory, and it is possible for 3rd parties to register
* custom socket connection types for specific combination of socket
* family/type/protocol using g_socket_connection_factory_register_type().
*
* @newin{2,24}
* @ingroup NetworkIO
*/
class SocketConnection : public Gio::IOStream
{
#ifndef DOXYGEN_SHOULD_SKIP_THIS
public:
typedef SocketConnection CppObjectType;
typedef SocketConnection_Class CppClassType;
typedef GSocketConnection BaseObjectType;
typedef GSocketConnectionClass BaseClassType;
private: friend class SocketConnection_Class;
static CppClassType socketconnection_class_;
private:
// noncopyable
SocketConnection(const SocketConnection&);
SocketConnection& operator=(const SocketConnection&);
protected:
explicit SocketConnection(const Glib::ConstructParams& construct_params);
explicit SocketConnection(GSocketConnection* castitem);
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
public:
virtual ~SocketConnection();
#ifndef DOXYGEN_SHOULD_SKIP_THIS
static GType get_type() G_GNUC_CONST;
static GType get_base_type() G_GNUC_CONST;
#endif
///Provides access to the underlying C GObject.
GSocketConnection* gobj() { return reinterpret_cast<GSocketConnection*>(gobject_); }
///Provides access to the underlying C GObject.
const GSocketConnection* gobj() const { return reinterpret_cast<GSocketConnection*>(gobject_); }
///Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.
GSocketConnection* gobj_copy();
private:
public:
/** Gets the underlying Socket object of the connection.
* This can be useful if you want to do something unusual on it
* not supported by the SocketConnection APIs.
*
* @newin{2,22}
* @return A SocketAddress or <tt>0</tt> on error.
*/
Glib::RefPtr<Socket> get_socket();
/** Gets the underlying Socket object of the connection.
* This can be useful if you want to do something unusual on it
* not supported by the SocketConnection APIs.
*
* @newin{2,22}
* @return A SocketAddress or <tt>0</tt> on error.
*/
Glib::RefPtr<const Socket> get_socket() const;
/** Try to get the local address of a socket connection.
*
* @newin{2,22}
* @return A SocketAddress or <tt>0</tt> on error.
* Free the returned object with Glib::object_unref().
*/
Glib::RefPtr<SocketAddress> get_local_address();
/** Try to get the local address of a socket connection.
*
* @newin{2,22}
* @return A SocketAddress or <tt>0</tt> on error.
* Free the returned object with Glib::object_unref().
*/
Glib::RefPtr<const SocketAddress> get_local_address() const;
/** Try to get the remote address of a socket connection.
*
* @newin{2,22}
* @return A SocketAddress or <tt>0</tt> on error.
* Free the returned object with Glib::object_unref().
*/
Glib::RefPtr<SocketAddress> get_remote_address();
/** Try to get the remote address of a socket connection.
*
* @newin{2,22}
* @return A SocketAddress or <tt>0</tt> on error.
* Free the returned object with Glib::object_unref().
*/
Glib::RefPtr<const SocketAddress> get_remote_address() const;
// Not sure that registering new GTypes with the factory is useful for the C++ binding
//_WRAP_METHOD(void factory_register_type(GType g_type, GSocketFamily family, GSocketType type, gint protocol);
//_WRAP_METHOD(GType factory_lookup_type(GSocketFamily family, GSocketType type, gint protocol_id);
/** Creates a SocketConnection subclass of the right type for
* @a socket.
*
* @newin{2,22}
* @return A SocketConnection.
*/
static Glib::RefPtr<SocketConnection> create(const Glib::RefPtr<Socket>& socket);
#ifdef GLIBMM_PROPERTIES_ENABLED
/** The underlying GSocket.
*
* You rarely need to use properties because there are get_ and set_ methods for almost all of them.
* @return A PropertyProxy that allows you to get or set the property of the value, or receive notification when
* the value of the property changes.
*/
Glib::PropertyProxy_ReadOnly< Glib::RefPtr<Socket> > property_socket() const;
#endif //#GLIBMM_PROPERTIES_ENABLED
public:
public:
//C++ methods used to invoke GTK+ virtual functions:
protected:
//GTK+ Virtual Functions (override these to change behaviour):
//Default Signal Handlers::
};
} // namespace Gio
namespace Glib
{
/** A Glib::wrap() method for this object.
*
* @param object The C instance.
* @param take_copy False if the result should take ownership of the C instance. True if it should take a new copy or ref.
* @result A C++ instance that wraps this C instance.
*
* @relates Gio::SocketConnection
*/
Glib::RefPtr<Gio::SocketConnection> wrap(GSocketConnection* object, bool take_copy = false);
}
#endif /* _GIOMM_SOCKETCONNECTION_H */
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