/usr/include/GNUstep/GNUstepBase/GSIMap.h is in libgnustep-base-dev 1.22.1-4+deb7u1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 | /* A fast (Inline) map/hash table implementation for NSObjects
* Copyright (C) 1998,1999 Free Software Foundation, Inc.
*
* Author: Richard Frith-Macdonald <richard@brainstorm.co.uk>
* Created: Thu Oct 1 09:30:00 GMT 1998
*
* Based on original o_map code by Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
*
* This file is part of the GNUstep Base Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02111 USA. */
#import <GNUstepBase/GSVersionMacros.h>
#if OS_API_VERSION(GS_API_NONE,GS_API_LATEST)
#if defined(GNUSTEP_BASE_INTERNAL)
#import "Foundation/NSObject.h"
#import "Foundation/NSEnumerator.h"
#import "Foundation/NSGarbageCollector.h"
#import "Foundation/NSZone.h"
#else
#import <Foundation/NSObject.h>
#import <Foundation/NSEnumerator.h>
#import <Foundation/NSGarbageCollector.h>
#import <Foundation/NSZone.h>
#endif
#if defined(__cplusplus)
extern "C" {
#endif
/* To easily un-inline functions for debugging */
#ifndef INLINE
#define INLINE inline
#endif
/*
* NB. This file is intended for internal use by the GNUstep libraries
* and may change siugnificantly between releases.
* While it is unlikley to be removed from the distributiuon any time
* soon, its use by other software is not officially supported.
*
* This file should be INCLUDED in files wanting to use the GSIMap
* functions - these are all declared inline for maximum performance.
*
* The file including this one may predefine some macros to alter
* the behaviour
*
* GSI_MAP_HAS_VALUE
* If defined as 0, then this becomes a hash table rather than
* a map table.
*
* GSI_MAP_RETAIN_KEY()
* Macro to retain the key item in a map or hash table.
*
* GSI_MAP_RETAIN_VAL()
* Macro to retain the value item in a map table.
*
* GSI_MAP_RELEASE_KEY()
* Macro to release the key item in a map or hash table.
*
* GSI_MAP_RELEASE_VAL()
* Macro to release the value item in a map table.
*
* GSI_MAP_HASH()
* Macro to get the hash of a key item.
*
* GSI_MAP_EQUAL()
* Macro to compare two key items for equality - produces zero
* if the items are not equal.
*
* GSI_MAP_EXTRA
* If this value is defined, there is an 'extra' field in each
* map table whose type is that specified by the value of the
* preprocessor constant. This field can be used
* to store additional information for the map.
*
* GSI_MAP_NOCLEAN
* Define this to a non-zero integer value if the map keys and
* values do not need to be released when the map is emptied.
* This permits some optimisation.
*
* GSI_MAP_NODES()
* Define this macro to allocate nodes for the map using typed
* memory when working with garbage collection.
*
* GSI_MAP_ZEROED()
* Define this macro to check whether a map uses keys which may
* be zeroed weak pointers. This is only used when GC is enabled.
*/
#ifndef GSI_MAP_HAS_VALUE
#define GSI_MAP_HAS_VALUE 1
#endif
#ifndef GSI_MAP_RETAIN_KEY
#define GSI_MAP_RETAIN_KEY(M, X) [(X).obj retain]
#endif
#ifndef GSI_MAP_RELEASE_KEY
#define GSI_MAP_RELEASE_KEY(M, X) [(X).obj release]
#endif
#ifndef GSI_MAP_RETAIN_VAL
#define GSI_MAP_RETAIN_VAL(M, X) [(X).obj retain]
#endif
#ifndef GSI_MAP_RELEASE_VAL
#define GSI_MAP_RELEASE_VAL(M, X) [(X).obj release]
#endif
#ifndef GSI_MAP_HASH
#define GSI_MAP_HASH(M, X) [(X).obj hash]
#endif
#ifndef GSI_MAP_EQUAL
#define GSI_MAP_EQUAL(M, X, Y) [(X).obj isEqual: (Y).obj]
#endif
#ifndef GSI_MAP_NODES
#define GSI_MAP_NODES(M, X) \
(GSIMapNode)NSAllocateCollectable(X*sizeof(GSIMapNode_t), NSScannedOption)
#endif
#ifndef GSI_MAP_ZEROED
#define GSI_MAP_ZEROED(M) 0
#endif
/*
* If there is no bitmask defined to supply the types that
* may be used as keys in the map, default to none.
*/
#ifndef GSI_MAP_KTYPES
#define GSI_MAP_KTYPES 0
#endif
/*
* Set up the name of the union to store keys.
*/
#ifdef GSUNION
#undef GSUNION
#endif
#define GSUNION GSIMapKey
/*
* Set up the types that will be storable in the union.
* See 'GSUnion.h' for further information.
*/
#ifdef GSUNION_TYPES
#undef GSUNION_TYPES
#endif
#define GSUNION_TYPES GSI_MAP_KTYPES
#ifdef GSUNION_EXTRA
#undef GSUNION_EXTRA
#endif
#ifdef GSI_MAP_KEXTRA
#define GSUNION_EXTRA GSI_MAP_KEXTRA
#endif
/*
* Generate the union typedef
*/
#if defined(GNUSTEP_BASE_INTERNAL)
#include "GNUstepBase/GSUnion.h"
#else
#include <GNUstepBase/GSUnion.h>
#endif
#if (GSI_MAP_KTYPES) & GSUNION_OBJ
#define GSI_MAP_CLEAR_KEY(node) node->key.obj = nil
#elif (GSI_MAP_KTYPES) & GSUNION_PTR
#define GSI_MAP_CLEAR_KEY(node) node->key.ptr = 0
#else
#define GSI_MAP_CLEAR_KEY(node)
#endif
/*
* If there is no bitmask defined to supply the types that
* may be used as values in the map, default to none.
*/
#ifndef GSI_MAP_VTYPES
#define GSI_MAP_VTYPES 0
#endif
/*
* Set up the name of the union to store map values.
*/
#ifdef GSUNION
#undef GSUNION
#endif
#define GSUNION GSIMapVal
/*
* Set up the types that will be storable in the union.
* See 'GSUnion.h' for further information.
*/
#ifdef GSUNION_TYPES
#undef GSUNION_TYPES
#endif
#define GSUNION_TYPES GSI_MAP_VTYPES
#ifdef GSUNION_EXTRA
#undef GSUNION_EXTRA
#endif
#ifdef GSI_MAP_VEXTRA
#define GSUNION_EXTRA GSI_MAP_VEXTRA
#endif
#ifndef GSI_MAP_SIMPLE
#define GSI_MAP_SIMPLE 0
#endif
/*
* Generate the union typedef
*/
#if defined(GNUSTEP_BASE_INTERNAL)
#include "GNUstepBase/GSUnion.h"
#else
#include <GNUstepBase/GSUnion.h>
#endif
#if (GSI_MAP_VTYPES) & GSUNION_OBJ
#define GSI_MAP_CLEAR_VAL(node) node->value.obj = nil
#elif (GSI_MAP_VTYPES) & GSUNION_PTR
#define GSI_MAP_CLEAR_VAL(node) node->value.ptr = 0
#else
#define GSI_MAP_CLEAR_VAL(node)
#endif
/*
* Description of the datastructure
* --------------------------------
* The complete GSIMap implementation can be viewed in two different ways,
*
* (1) viewed as a structure to add and retrieve elements
* (2) viewed as a memory management structure to facilitate (1)
*
* The first view is best described as follows:
*
* _GSIMapTable -----> C-array of buckets
*
* Where each bucket contains a count (nodeCount), describing the number
* of nodes in the bucket and a pointer (firstNode) to a single linked
* list of nodes.
*
* The second view is slightly more complicated.
* The individual nodes are allocated and deallocated in chunks.
* In order to keep track of this we have:
*
* _GSIMapTable -----> C-array of chunks
*
* Where each chunk points to a C-array of nodes.
* Also the _GSIMapTable contains a pointer to the free nodes
*
* _GSIMapTable -----> single linked list of free nodes
*
* Consequence of this is that EVERY node is part of a single linked list.
* Either it is in use and reachable from a bucket, or it is part of the
* freeNodes linked list.
* Also EVERY node is part of chunk, due to the way the nodes are allocated.
*
* A rough picture is include below:
*
*
* This is the map C - array of the buckets
* +---------------+ +---------------+
* | _GSIMapTable | /----->| nodeCount |
* |---------------| / | firstNode ----+--\
* | buckets ---+----/ | .......... | |
* | bucketCount =| size of --> | nodeCount | |
* | nodeChunks ---+--\ | firstNode | |
* | chunkCount =-+\ | | . | |
* | .... || | | . | |
* +---------------+| | | nodeCount | |
* | | | fistNode | |
* / | +---------------+ |
* ---------- v v
* / +----------+ +---------------------------+
* | | * ------+----->| Node1 | Node2 | Node3 ... | a chunk
* chunkCount | * ------+--\ +---------------------------+
* is size of = | . | \ +-------------------------------+
* | . | ->| Node n | Node n + 1 | ... | another
* +----------+ +-------------------------------+
* array pointing
* to the chunks
*
*
* NOTES on the way chunks are allocated
* -------------------------------------
* Chunks are allocated when needed, that is a new chunk is allocated
* whenever the freeNodes list is empty and a new node is required.
* In gnustep-base-1.9.0 the size of the new chunk is calculated as
* roughly 3/4 of the number of nodes in use.
* The problem with this approach is that it can lead to unnecessary
* address space fragmentation. So in this version the algorithm we
* will use the 3/4 rule until the nodeCount reaches the "increment"
* member variable.
* If nodeCount is bigger than the "increment" it will allocate chunks
* of size "increment".
*/
#if !defined(GSI_MAP_TABLE_T)
typedef struct _GSIMapBucket GSIMapBucket_t;
typedef struct _GSIMapNode GSIMapNode_t;
typedef GSIMapBucket_t *GSIMapBucket;
typedef GSIMapNode_t *GSIMapNode;
#endif
struct _GSIMapNode {
GSIMapNode nextInBucket; /* Linked list of bucket. */
GSIMapKey key;
#if GSI_MAP_HAS_VALUE
GSIMapVal value;
#endif
};
struct _GSIMapBucket {
uintptr_t nodeCount; /* Number of nodes in bucket. */
GSIMapNode firstNode; /* The linked list of nodes. */
};
#if defined(GSI_MAP_TABLE_T)
typedef GSI_MAP_TABLE_T *GSIMapTable;
#else
typedef struct _GSIMapTable GSIMapTable_t;
typedef GSIMapTable_t *GSIMapTable;
struct _GSIMapTable {
NSZone *zone;
uintptr_t nodeCount; /* Number of used nodes in map. */
uintptr_t bucketCount; /* Number of buckets in map. */
GSIMapBucket buckets; /* Array of buckets. */
GSIMapNode freeNodes; /* List of unused nodes. */
uintptr_t chunkCount; /* Number of chunks in array. */
GSIMapNode *nodeChunks; /* Chunks of allocated memory. */
uintptr_t increment;
#ifdef GSI_MAP_EXTRA
GSI_MAP_EXTRA extra;
#endif
};
#endif
typedef struct _GSIMapEnumerator {
GSIMapTable map; /* the map being enumerated. */
GSIMapNode node; /* The next node to use. */
uintptr_t bucket; /* The next bucket to use. */
} *_GSIE;
#ifdef GSI_MAP_ENUMERATOR
typedef GSI_MAP_ENUMERATOR GSIMapEnumerator_t;
#else
typedef struct _GSIMapEnumerator GSIMapEnumerator_t;
#endif
typedef GSIMapEnumerator_t *GSIMapEnumerator;
static INLINE GSIMapBucket
GSIMapPickBucket(unsigned hash, GSIMapBucket buckets, uintptr_t bucketCount)
{
return buckets + hash % bucketCount;
}
static INLINE GSIMapBucket
GSIMapBucketForKey(GSIMapTable map, GSIMapKey key)
{
return GSIMapPickBucket(GSI_MAP_HASH(map, key),
map->buckets, map->bucketCount);
}
static INLINE void
GSIMapLinkNodeIntoBucket(GSIMapBucket bucket, GSIMapNode node)
{
node->nextInBucket = bucket->firstNode;
bucket->firstNode = node;
}
static INLINE void
GSIMapUnlinkNodeFromBucket(GSIMapBucket bucket, GSIMapNode node)
{
if (node == bucket->firstNode)
{
bucket->firstNode = node->nextInBucket;
}
else
{
GSIMapNode tmp = bucket->firstNode;
while (tmp->nextInBucket != node)
{
tmp = tmp->nextInBucket;
}
tmp->nextInBucket = node->nextInBucket;
}
node->nextInBucket = 0;
}
static INLINE void
GSIMapAddNodeToBucket(GSIMapBucket bucket, GSIMapNode node)
{
GSIMapLinkNodeIntoBucket(bucket, node);
bucket->nodeCount += 1;
}
static INLINE void
GSIMapAddNodeToMap(GSIMapTable map, GSIMapNode node)
{
GSIMapBucket bucket;
bucket = GSIMapBucketForKey(map, node->key);
GSIMapAddNodeToBucket(bucket, node);
map->nodeCount++;
}
static INLINE void
GSIMapRemoveNodeFromBucket(GSIMapBucket bucket, GSIMapNode node)
{
bucket->nodeCount--;
GSIMapUnlinkNodeFromBucket(bucket, node);
}
static INLINE void
GSIMapRemoveNodeFromMap(GSIMapTable map, GSIMapBucket bkt, GSIMapNode node)
{
map->nodeCount--;
GSIMapRemoveNodeFromBucket(bkt, node);
}
static INLINE void
GSIMapFreeNode(GSIMapTable map, GSIMapNode node)
{
GSI_MAP_RELEASE_KEY(map, node->key);
GSI_MAP_CLEAR_KEY(node);
#if GSI_MAP_HAS_VALUE
GSI_MAP_RELEASE_VAL(map, node->value);
GSI_MAP_CLEAR_VAL(node);
#endif
node->nextInBucket = map->freeNodes;
map->freeNodes = node;
}
static INLINE GSIMapNode
GSIMapRemoveAndFreeNode(GSIMapTable map, uintptr_t bkt, GSIMapNode node)
{
GSIMapNode next = node->nextInBucket;
GSIMapRemoveNodeFromMap(map, &(map->buckets[bkt]), node);
GSIMapFreeNode(map, node);
return next;
}
static INLINE void
GSIMapRemangleBuckets(GSIMapTable map,
GSIMapBucket old_buckets, uintptr_t old_bucketCount,
GSIMapBucket new_buckets, uintptr_t new_bucketCount)
{
#if GS_WITH_GC
if (GSI_MAP_ZEROED(map))
{
while (old_bucketCount-- > 0)
{
GSIMapNode node;
while ((node = old_buckets->firstNode) != 0)
{
if (node->key.addr == 0)
{
GSIMapRemoveNodeFromMap(map, old_buckets, node);
GSIMapFreeNode(map, node);
}
else
{
GSIMapBucket bkt;
GSIMapRemoveNodeFromBucket(old_buckets, node);
bkt = GSIMapPickBucket(GSI_MAP_HASH(map, node->key),
new_buckets, new_bucketCount);
GSIMapAddNodeToBucket(bkt, node);
}
}
old_buckets++;
}
return;
}
#endif
while (old_bucketCount-- > 0)
{
GSIMapNode node;
while ((node = old_buckets->firstNode) != 0)
{
GSIMapBucket bkt;
GSIMapRemoveNodeFromBucket(old_buckets, node);
bkt = GSIMapPickBucket(GSI_MAP_HASH(map, node->key),
new_buckets, new_bucketCount);
GSIMapAddNodeToBucket(bkt, node);
}
old_buckets++;
}
}
static INLINE void
GSIMapMoreNodes(GSIMapTable map, unsigned required)
{
GSIMapNode *newArray;
uintptr_t arraySize = (map->chunkCount+1)*sizeof(GSIMapNode);
#if GS_WITH_GC
/* We don't want our nodes collected before we have finished with them,
* so we must keep the array of pointers to memory chunks in scanned memory.
*/
newArray = (GSIMapNode*)NSAllocateCollectable(arraySize, NSScannedOption);
#else
newArray = (GSIMapNode*)NSZoneMalloc(map->zone, arraySize);
#endif
if (newArray)
{
GSIMapNode newNodes;
uintptr_t chunkCount;
if (map->nodeChunks != 0)
{
memcpy(newArray, map->nodeChunks,
(map->chunkCount)*sizeof(GSIMapNode));
#if !GS_WITH_GC
NSZoneFree(map->zone, map->nodeChunks);
#endif
}
map->nodeChunks = newArray;
if (required == 0)
{
if (map->chunkCount == 0)
{
chunkCount = map->bucketCount > 1 ? map->bucketCount : 2;
}
else
{
chunkCount = ((map->nodeCount>>2)+1)<<1;
}
}
else
{
chunkCount = required;
}
#if GS_WITH_GC
newNodes = GSI_MAP_NODES(map, chunkCount);
#else
newNodes
= (GSIMapNode)NSZoneMalloc(map->zone, chunkCount*sizeof(GSIMapNode_t));
#endif
if (newNodes)
{
map->nodeChunks[map->chunkCount++] = newNodes;
newNodes[--chunkCount].nextInBucket = map->freeNodes;
while (chunkCount--)
{
newNodes[chunkCount].nextInBucket = &newNodes[chunkCount+1];
}
map->freeNodes = newNodes;
}
}
}
static INLINE GSIMapNode
GSIMapNodeForKeyInBucket(GSIMapTable map, GSIMapBucket bucket, GSIMapKey key)
{
GSIMapNode node = bucket->firstNode;
#if GS_WITH_GC
if (GSI_MAP_ZEROED(map))
{
while ((node != 0) && GSI_MAP_EQUAL(map, node->key, key) == NO)
{
GSIMapNode tmp = node->nextInBucket;
if (node->key.addr == 0)
{
GSIMapRemoveNodeFromMap(map, bucket, node);
GSIMapFreeNode(map, node);
}
node = tmp;
}
return node;
}
#endif
while ((node != 0) && GSI_MAP_EQUAL(map, node->key, key) == NO)
{
node = node->nextInBucket;
}
return node;
}
static INLINE GSIMapNode
GSIMapNodeForKey(GSIMapTable map, GSIMapKey key)
{
GSIMapBucket bucket;
GSIMapNode node;
if (map->nodeCount == 0)
{
return 0;
}
bucket = GSIMapBucketForKey(map, key);
node = GSIMapNodeForKeyInBucket(map, bucket, key);
return node;
}
static INLINE GSIMapNode
GSIMapFirstNode(GSIMapTable map)
{
if (map->nodeCount > 0)
{
uintptr_t count = map->bucketCount;
uintptr_t bucket = 0;
GSIMapNode node = 0;
#if GS_WITH_GC
if (GSI_MAP_ZEROED(map))
{
while (bucket < count)
{
node = map->buckets[bucket].firstNode;
while (node != 0 && node->key.addr == 0)
{
node = GSIMapRemoveAndFreeNode(map, bucket, node);
}
if (node != 0)
{
break;
}
bucket++;
}
return node;
}
#endif
while (bucket < count)
{
node = map->buckets[bucket].firstNode;
if (node != 0)
{
break;
}
bucket++;
}
return node;
}
else
{
return 0;
}
}
#if (GSI_MAP_KTYPES & GSUNION_INT)
/*
* Specialized lookup for the case where keys are known to be simple integer
* or pointer values that are their own hash values (when converted to unsigned
* integers) and can be compared with a test for integer equality.
*/
static INLINE GSIMapNode
GSIMapNodeForSimpleKey(GSIMapTable map, GSIMapKey key)
{
GSIMapBucket bucket;
GSIMapNode node;
if (map->nodeCount == 0)
{
return 0;
}
bucket = map->buckets + ((unsigned)key.addr) % map->bucketCount;
node = bucket->firstNode;
#if GS_WITH_GC
if (GSI_MAP_ZEROED(map))
{
while ((node != 0) && node->key.addr != key.addr)
{
GSIMapNode tmp = node->nextInBucket;
if (node->key.addr == 0)
{
GSIMapRemoveNodeFromMap(map, bucket, node);
GSIMapFreeNode(map, node);
}
node = tmp;
}
return node;
}
#endif
while ((node != 0) && node->key.addr != key.addr)
{
node = node->nextInBucket;
}
return node;
}
#endif
static INLINE void
GSIMapResize(GSIMapTable map, uintptr_t new_capacity)
{
GSIMapBucket new_buckets;
uintptr_t size = 1;
uintptr_t old = 1;
/*
* Find next size up in the fibonacci series
*/
while (size < new_capacity)
{
uintptr_t tmp = old;
old = size;
size += tmp;
}
/*
* Avoid even numbers - since hash functions frequently generate uneven
* distributions around powers of two -
* we don't want lots of keys falling into a single bucket.
*/
if (size % 2 == 0)
{
size++;
}
#if GS_WITH_GC
/* We don't need to use scanned memory because the nodes are not 'owned'
* by the bucket they are in, but rather are in chunks pointed to by
* the nodeChunks array.
*/
new_buckets = (GSIMapBucket)NSAllocateCollectable
(size * sizeof(GSIMapBucket_t), 0);
#else
/* Use the zone specified for this map.
*/
new_buckets = (GSIMapBucket)NSZoneCalloc(map->zone, size,
sizeof(GSIMapBucket_t));
#endif
if (new_buckets != 0)
{
GSIMapRemangleBuckets(map, map->buckets, map->bucketCount, new_buckets,
size);
#if !GS_WITH_GC
if (map->buckets != 0)
{
NSZoneFree(map->zone, map->buckets);
}
#endif
map->buckets = new_buckets;
map->bucketCount = size;
}
}
static INLINE void
GSIMapRightSizeMap(GSIMapTable map, uintptr_t capacity)
{
/* FIXME: Now, this is a guess, based solely on my intuition. If anyone
* knows of a better ratio (or other test, for that matter) and can
* provide evidence of its goodness, please get in touch with me, Albin
* L. Jones <Albin.L.Jones@Dartmouth.EDU>. */
if (3 * capacity >= 4 * map->bucketCount)
{
GSIMapResize(map, (3 * capacity)/4 + 1);
}
}
/** Enumerating **/
/* IMPORTANT WARNING: Enumerators have a wonderous property.
* Once a node has been returned by `GSIMapEnumeratorNextNode()', it may be
* removed from the map without effecting the rest of the current
* enumeration. */
/* EXTREMELY IMPORTANT WARNING: The purpose of this warning is point
* out that, various (i.e., many) functions currently depend on
* the behaviour outlined above. So be prepared for some serious
* breakage when you go fudging around with these things. */
/**
* Create an return an enumerator for the specified map.<br />
* You must call GSIMapEndEnumerator() when you have finished
* with the enumerator.<br />
* <strong>WARNING</strong> You should not alter a map while an enumeration
* is in progress. The results of doing so are reasonably unpredictable.
* <br />Remember, DON'T MESS WITH A MAP WHILE YOU'RE ENUMERATING IT.
*/
static INLINE GSIMapEnumerator_t
GSIMapEnumeratorForMap(GSIMapTable map)
{
GSIMapEnumerator_t enumerator;
enumerator.map = map;
enumerator.node = 0;
enumerator.bucket = 0;
/*
* Locate next bucket and node to be returned.
*/
#if GS_WITH_GC
if (GSI_MAP_ZEROED(map))
{
while (enumerator.bucket < map->bucketCount)
{
GSIMapNode node = map->buckets[enumerator.bucket].firstNode;
while (node != 0 && node->key.addr == 0)
{
node = GSIMapRemoveAndFreeNode(map, enumerator.bucket, node);
}
if ((enumerator.node = node) != 0)
{
return enumerator;
}
enumerator.bucket++;
}
}
#endif
while (enumerator.bucket < map->bucketCount)
{
enumerator.node = map->buckets[enumerator.bucket].firstNode;
if (enumerator.node != 0)
{
return enumerator; // Got first node, and recorded its bucket.
}
enumerator.bucket++;
}
return enumerator;
}
/**
* Tidies up after map enumeration ... effectively destroys the enumerator.
*/
static INLINE void
GSIMapEndEnumerator(GSIMapEnumerator enumerator)
{
((_GSIE)enumerator)->map = 0;
((_GSIE)enumerator)->node = 0;
((_GSIE)enumerator)->bucket = 0;
}
/**
* Returns the bucket from which the next node in the enumeration will
* come. Once the next node has been enumerated, you can use the
* bucket and node to remove the node from the map using the
* GSIMapRemoveNodeFromMap() function.
*/
static INLINE GSIMapBucket
GSIMapEnumeratorBucket(GSIMapEnumerator enumerator)
{
if (((_GSIE)enumerator)->node != 0)
{
GSIMapTable map = ((_GSIE)enumerator)->map;
return &((map->buckets)[((_GSIE)enumerator)->bucket]);
}
return 0;
}
/**
* Returns the next node in the map, or a nul pointer if at the end.
*/
static INLINE GSIMapNode
GSIMapEnumeratorNextNode(GSIMapEnumerator enumerator)
{
GSIMapNode node = ((_GSIE)enumerator)->node;
GSIMapTable map = ((_GSIE)enumerator)->map;
#if GS_WITH_GC
/* Find the frst available non-zeroed node.
*/
if (node != 0 && GSI_MAP_ZEROED(map) && node->key.addr == 0)
{
uintptr_t bucketCount = map->bucketCount;
uintptr_t bucket = ((_GSIE)enumerator)->bucket;
while (node != 0 && node->key.addr == 0)
{
node = GSIMapRemoveAndFreeNode(map, bucket, node);
while (node == 0 && ++bucket < bucketCount)
{
node = (map->buckets[bucket]).firstNode;
while (node != 0 && node->key.addr == 0)
{
node = GSIMapRemoveAndFreeNode(map, bucket, node);
}
}
((_GSIE)enumerator)->bucket = bucket;
((_GSIE)enumerator)->node = node;
}
}
#endif
if (node != 0)
{
GSIMapNode next = node->nextInBucket;
#if GS_WITH_GC
if (GSI_MAP_ZEROED(map))
{
uintptr_t bucket = ((_GSIE)enumerator)->bucket;
while (next != 0 && next->key.addr == 0)
{
next = GSIMapRemoveAndFreeNode(map, bucket, next);
}
}
#endif
if (next == 0)
{
uintptr_t bucketCount = map->bucketCount;
uintptr_t bucket = ((_GSIE)enumerator)->bucket;
#if GS_WITH_GC
if (GSI_MAP_ZEROED(map))
{
while (next == 0 && ++bucket < bucketCount)
{
next = (map->buckets[bucket]).firstNode;
while (next != 0 && next->key.addr == 0)
{
next = GSIMapRemoveAndFreeNode(map, bucket, next);
}
}
((_GSIE)enumerator)->bucket = bucket;
((_GSIE)enumerator)->node = next;
return node;
}
#endif
while (next == 0 && ++bucket < bucketCount)
{
next = (map->buckets[bucket]).firstNode;
}
((_GSIE)enumerator)->bucket = bucket;
}
((_GSIE)enumerator)->node = next;
}
return node;
}
/**
* Used to implement fast enumeration methods in classes that use GSIMap for
* their data storage.
*/
static INLINE NSUInteger
GSIMapCountByEnumeratingWithStateObjectsCount(GSIMapTable map,
NSFastEnumerationState *state,
id *stackbuf,
NSUInteger len)
{
NSInteger count;
NSInteger i;
/* We can store a GSIMapEnumerator inside the extra buffer in state on all
* platforms that don't suck beyond belief (i.e. everything except win64),
* but we can't on anything where long is 32 bits and pointers are 64 bits,
* so we have to construct it here to avoid breaking on that platform.
*/
struct GSPartMapEnumerator
{
GSIMapNode node;
uintptr_t bucket;
};
GSIMapEnumerator_t enumerator;
count = MIN(len, map->nodeCount - state->state);
/* Construct the real enumerator */
if (0 == state->state)
{
enumerator = GSIMapEnumeratorForMap(map);
}
else
{
enumerator.map = map;
enumerator.node = ((struct GSPartMapEnumerator*)(state->extra))->node;
enumerator.bucket = ((struct GSPartMapEnumerator*)(state->extra))->bucket;
}
/* Get the next count objects and put them in the stack buffer. */
for (i = 0; i < count; i++)
{
GSIMapNode node = GSIMapEnumeratorNextNode(&enumerator);
if (0 != node)
{
/* UGLY HACK: Lets this compile with any key type. Fast enumeration
* will only work with things that are id-sized, however, so don't
* try using it with non-object collections.
*/
stackbuf[i] = *(id*)(void*)&node->key.addr;
}
}
/* Store the important bits of the enumerator in the caller. */
((struct GSPartMapEnumerator*)(state->extra))->node = enumerator.node;
((struct GSPartMapEnumerator*)(state->extra))->bucket = enumerator.bucket;
/* Update the rest of the state. */
state->state += count;
state->itemsPtr = stackbuf;
return count;
}
#if GSI_MAP_HAS_VALUE
static INLINE GSIMapNode
GSIMapAddPairNoRetain(GSIMapTable map, GSIMapKey key, GSIMapVal value)
{
GSIMapNode node = map->freeNodes;
if (node == 0)
{
GSIMapMoreNodes(map, map->nodeCount < map->increment ? 0: map->increment);
node = map->freeNodes;
if (node == 0)
{
return 0;
}
}
map->freeNodes = node->nextInBucket;
node->key = key;
node->value = value;
node->nextInBucket = 0;
GSIMapRightSizeMap(map, map->nodeCount);
GSIMapAddNodeToMap(map, node);
return node;
}
static INLINE GSIMapNode
GSIMapAddPair(GSIMapTable map, GSIMapKey key, GSIMapVal value)
{
GSIMapNode node = map->freeNodes;
if (node == 0)
{
GSIMapMoreNodes(map, map->nodeCount < map->increment ? 0: map->increment);
node = map->freeNodes;
if (node == 0)
{
return 0;
}
}
map->freeNodes = node->nextInBucket;
node->key = key;
node->value = value;
GSI_MAP_RETAIN_KEY(map, node->key);
GSI_MAP_RETAIN_VAL(map, node->value);
node->nextInBucket = 0;
GSIMapRightSizeMap(map, map->nodeCount);
GSIMapAddNodeToMap(map, node);
return node;
}
#else
static INLINE GSIMapNode
GSIMapAddKeyNoRetain(GSIMapTable map, GSIMapKey key)
{
GSIMapNode node = map->freeNodes;
if (node == 0)
{
GSIMapMoreNodes(map, map->nodeCount < map->increment ? 0: map->increment);
node = map->freeNodes;
if (node == 0)
{
return 0;
}
}
map->freeNodes = node->nextInBucket;
node->key = key;
node->nextInBucket = 0;
GSIMapRightSizeMap(map, map->nodeCount);
GSIMapAddNodeToMap(map, node);
return node;
}
static INLINE GSIMapNode
GSIMapAddKey(GSIMapTable map, GSIMapKey key)
{
GSIMapNode node = map->freeNodes;
if (node == 0)
{
GSIMapMoreNodes(map, map->nodeCount < map->increment ? 0: map->increment);
node = map->freeNodes;
if (node == 0)
{
return 0;
}
}
map->freeNodes = node->nextInBucket;
node->key = key;
GSI_MAP_RETAIN_KEY(map, node->key);
node->nextInBucket = 0;
GSIMapRightSizeMap(map, map->nodeCount);
GSIMapAddNodeToMap(map, node);
return node;
}
#endif
/**
* Removes the item for the specified key from the map.
* If the key was present, returns YES, otherwise returns NO.
*/
static INLINE BOOL
GSIMapRemoveKey(GSIMapTable map, GSIMapKey key)
{
GSIMapBucket bucket = GSIMapBucketForKey(map, key);
GSIMapNode node;
node = GSIMapNodeForKeyInBucket(map, bucket, key);
if (node != 0)
{
GSIMapRemoveNodeFromMap(map, bucket, node);
GSIMapFreeNode(map, node);
return YES;
}
return NO;
}
static INLINE void
GSIMapCleanMap(GSIMapTable map)
{
if (map->nodeCount > 0)
{
GSIMapBucket bucket = map->buckets;
unsigned int i;
GSIMapNode startNode = 0;
GSIMapNode prevNode = 0;
GSIMapNode node;
map->nodeCount = 0;
for (i = 0; i < map->bucketCount; i++)
{
node = bucket->firstNode;
if (prevNode != 0)
{
prevNode->nextInBucket = node;
}
else
{
startNode = node;
}
while(node != 0)
{
GSI_MAP_RELEASE_KEY(map, node->key);
#if GSI_MAP_HAS_VALUE
GSI_MAP_RELEASE_VAL(map, node->value);
#endif
prevNode = node;
node = node->nextInBucket;
}
bucket->nodeCount = 0;
bucket->firstNode = 0;
bucket++;
}
prevNode->nextInBucket = map->freeNodes;
map->freeNodes = startNode;
}
}
static INLINE void
GSIMapEmptyMap(GSIMapTable map)
{
#ifdef GSI_MAP_NOCLEAN
if (GSI_MAP_NOCLEAN)
{
map->nodeCount = 0;
}
else
{
GSIMapCleanMap(map);
}
#else
GSIMapCleanMap(map);
#endif
if (map->buckets != 0)
{
#if !GS_WITH_GC
NSZoneFree(map->zone, map->buckets);
#endif
map->buckets = 0;
map->bucketCount = 0;
}
if (map->nodeChunks != 0)
{
#if !GS_WITH_GC
unsigned int i;
for (i = 0; i < map->chunkCount; i++)
{
NSZoneFree(map->zone, map->nodeChunks[i]);
}
NSZoneFree(map->zone, map->nodeChunks);
#endif
map->chunkCount = 0;
map->nodeChunks = 0;
}
map->freeNodes = 0;
map->zone = 0;
}
static INLINE void
GSIMapInitWithZoneAndCapacity(GSIMapTable map, NSZone *zone, uintptr_t capacity)
{
map->zone = zone;
map->nodeCount = 0;
map->bucketCount = 0;
map->buckets = 0;
map->nodeChunks = 0;
map->freeNodes = 0;
map->chunkCount = 0;
map->increment = 300000; // choosen so the chunksize will be less than 4Mb
GSIMapRightSizeMap(map, capacity);
GSIMapMoreNodes(map, capacity);
}
#if defined(__cplusplus)
}
#endif
#endif /* OS_API_VERSION(GS_API_NONE,GS_API_NONE) */
|