/usr/include/OGRE/OgreFont.h is in libogre-dev 1.7.4+dfsg1-7.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 | /*-------------------------------------------------------------------------
This source file is a part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/
Copyright (c) 2000-2011 Torus Knot Software Ltd
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE
-------------------------------------------------------------------------*/
#ifndef _Font_H__
#define _Font_H__
#include "OgrePrerequisites.h"
#include "OgreResource.h"
#include "OgreTexture.h"
#include "OgreMaterial.h"
#include "OgreCommon.h"
namespace Ogre
{
/** \addtogroup Core
* @{
*/
/** \addtogroup Resources
* @{
*/
/** Enumerates the types of Font usable in the engine. */
enum FontType
{
/// Generated from a truetype (.ttf) font
FT_TRUETYPE = 1,
/// Loaded from an image created by an artist
FT_IMAGE = 2
};
/** Class representing a font in the system.
@remarks
This class is simply a way of getting a font texture into the OGRE system and
to easily retrieve the texture coordinates required to accurately render them.
Fonts can either be loaded from precreated textures, or the texture can be generated
using a truetype font. You can either create the texture manually in code, or you
can use a .fontdef script to define it (probably more practical since you can reuse
the definition more easily)
@note
This class extends both Resource and ManualResourceLoader since it is
both a resource in it's own right, but it also provides the manual load
implementation for the Texture it creates.
*/
class _OgreExport Font : public Resource, public ManualResourceLoader
{
protected:
/// Command object for Font - see ParamCommand
class _OgreExport CmdType : public ParamCommand
{
public:
String doGet(const void* target) const;
void doSet(void* target, const String& val);
};
/// Command object for Font - see ParamCommand
class _OgreExport CmdSource : public ParamCommand
{
public:
String doGet(const void* target) const;
void doSet(void* target, const String& val);
};
/// Command object for Font - see ParamCommand
class _OgreExport CmdSize : public ParamCommand
{
public:
String doGet(const void* target) const;
void doSet(void* target, const String& val);
};
/// Command object for Font - see ParamCommand
class _OgreExport CmdResolution : public ParamCommand
{
public:
String doGet(const void* target) const;
void doSet(void* target, const String& val);
};
/// Command object for Font - see ParamCommand
class _OgreExport CmdCodePoints : public ParamCommand
{
public:
String doGet(const void* target) const;
void doSet(void* target, const String& val);
};
// Command object for setting / getting parameters
static CmdType msTypeCmd;
static CmdSource msSourceCmd;
static CmdSize msSizeCmd;
static CmdResolution msResolutionCmd;
static CmdCodePoints msCodePointsCmd;
/// The type of font
FontType mType;
/// Source of the font (either an image name or a truetype font)
String mSource;
/// Size of the truetype font, in points
Real mTtfSize;
/// Resolution (dpi) of truetype font
uint mTtfResolution;
/// Max distance to baseline of this (truetype) font
int mTtfMaxBearingY;
public:
typedef Ogre::uint32 CodePoint;
typedef Ogre::FloatRect UVRect;
/// Information about the position and size of a glyph in a texture
struct GlyphInfo
{
CodePoint codePoint;
UVRect uvRect;
Real aspectRatio;
GlyphInfo(CodePoint id, const UVRect& rect, Real aspect)
: codePoint(id), uvRect(rect), aspectRatio(aspect)
{
}
};
/// A range of code points, inclusive on both ends
typedef std::pair<CodePoint, CodePoint> CodePointRange;
typedef vector<CodePointRange>::type CodePointRangeList;
protected:
/// Map from unicode code point to texture coordinates
typedef map<CodePoint, GlyphInfo>::type CodePointMap;
CodePointMap mCodePointMap;
/// The material which is generated for this font
MaterialPtr mpMaterial;
/// Texture pointer
TexturePtr mTexture;
/// for TRUE_TYPE font only
bool mAntialiasColour;
/// Range of code points to generate glyphs for (truetype only)
CodePointRangeList mCodePointRangeList;
/// Internal method for loading from ttf
void createTextureFromFont(void);
/// @copydoc Resource::loadImpl
virtual void loadImpl();
/// @copydoc Resource::unloadImpl
virtual void unloadImpl();
/// @copydoc Resource::calculateSize
size_t calculateSize(void) const { return 0; } // permanent resource is in the texture
public:
/** Constructor.
@see Resource
*/
Font(ResourceManager* creator, const String& name, ResourceHandle handle,
const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
virtual ~Font();
/** Sets the type of font. Must be set before loading. */
void setType(FontType ftype);
/** Gets the type of font. */
FontType getType(void) const;
/** Sets the source of the font.
@remarks
If you have created a font of type FT_IMAGE, this method tells the
Font which image to use as the source for the characters. So the parameter
should be the name of an appropriate image file. Note that when using an image
as a font source, you will also need to tell the font where each character is
located using setGlyphTexCoords (for each character).
@par
If you have created a font of type FT_TRUETYPE, this method tells the
Font which .ttf file to use to generate the text. You will also need to call
setTrueTypeSize and setTrueTypeResolution, and call addCodePointRange
as many times as required to define the range of glyphs you want to be
available.
@param source An image file or a truetype font, depending on the type of this font
*/
void setSource(const String& source);
/** Gets the source this font (either an image or a truetype font).
*/
const String& getSource(void) const;
/** Sets the size of a truetype font (only required for FT_TRUETYPE).
@param ttfSize The size of the font in points. Note that the
size of the font does not affect how big it is on the screen, just how large it is in
the texture and thus how detailed it is.
*/
void setTrueTypeSize(Real ttfSize);
/** Gets the resolution (dpi) of the font used to generate the texture
(only required for FT_TRUETYPE).
@param ttfResolution The resolution in dpi
*/
void setTrueTypeResolution(uint ttfResolution);
/** Gets the point size of the font used to generate the texture.
@remarks
Only applicable for FT_TRUETYPE Font objects.
Note that the size of the font does not affect how big it is on the screen,
just how large it is in the texture and thus how detailed it is.
*/
Real getTrueTypeSize(void) const;
/** Gets the resolution (dpi) of the font used to generate the texture.
@remarks
Only applicable for FT_TRUETYPE Font objects.
*/
uint getTrueTypeResolution(void) const;
/** Gets the maximum baseline distance of all glyphs used in the texture.
@remarks
Only applicable for FT_TRUETYPE Font objects.
The baseline is the vertical origin of horizontal based glyphs. The bearingY
attribute is the distance from the baseline (origin) to the top of the glyph's
bounding box.
@note
This value is only available after the font has been loaded.
*/
int getTrueTypeMaxBearingY() const;
/** Returns the texture coordinates of the associated glyph.
@remarks Parameter is a short to allow both ASCII and wide chars.
@param id The code point (unicode)
@returns A rectangle with the UV coordinates, or null UVs if the
code point was not present
*/
inline const UVRect& getGlyphTexCoords(CodePoint id) const
{
CodePointMap::const_iterator i = mCodePointMap.find(id);
if (i != mCodePointMap.end())
{
return i->second.uvRect;
}
else
{
static UVRect nullRect(0.0, 0.0, 0.0, 0.0);
return nullRect;
}
}
/** Sets the texture coordinates of a glyph.
@remarks
You only need to call this if you're setting up a font loaded from a texture manually.
@note
Also sets the aspect ratio (width / height) of this character. textureAspect
is the width/height of the texture (may be non-square)
*/
inline void setGlyphTexCoords(CodePoint id, Real u1, Real v1, Real u2, Real v2, Real textureAspect)
{
CodePointMap::iterator i = mCodePointMap.find(id);
if (i != mCodePointMap.end())
{
i->second.uvRect.left = u1;
i->second.uvRect.top = v1;
i->second.uvRect.right = u2;
i->second.uvRect.bottom = v2;
i->second.aspectRatio = textureAspect * (u2 - u1) / (v2 - v1);
}
else
{
mCodePointMap.insert(
CodePointMap::value_type(id,
GlyphInfo(id, UVRect(u1, v1, u2, v2),
textureAspect * (u2 - u1) / (v2 - v1))));
}
}
/** Gets the aspect ratio (width / height) of this character. */
inline Real getGlyphAspectRatio(CodePoint id) const
{
CodePointMap::const_iterator i = mCodePointMap.find(id);
if (i != mCodePointMap.end())
{
return i->second.aspectRatio;
}
else
{
return 1.0;
}
}
/** Sets the aspect ratio (width / height) of this character.
@remarks
You only need to call this if you're setting up a font loaded from a
texture manually.
*/
inline void setGlyphAspectRatio(CodePoint id, Real ratio)
{
CodePointMap::iterator i = mCodePointMap.find(id);
if (i != mCodePointMap.end())
{
i->second.aspectRatio = ratio;
}
}
/** Gets the information available for a glyph corresponding to a
given code point, or throws an exception if it doesn't exist;
*/
const GlyphInfo& getGlyphInfo(CodePoint id) const;
/** Adds a range of code points to the list of code point ranges to generate
glyphs for, if this is a truetype based font.
@remarks
In order to save texture space, only the glyphs which are actually
needed by the application are generated into the texture. Before this
object is loaded you must call this method as many times as necessary
to define the code point range that you need.
*/
void addCodePointRange(const CodePointRange& range)
{
mCodePointRangeList.push_back(range);
}
/** Clear the list of code point ranges.
*/
void clearCodePointRanges()
{
mCodePointRangeList.clear();
}
/** Get a const reference to the list of code point ranges to be used to
generate glyphs from a truetype font.
*/
const CodePointRangeList& getCodePointRangeList() const
{
return mCodePointRangeList;
}
/** Gets the material generated for this font, as a weak reference.
@remarks
This will only be valid after the Font has been loaded.
*/
inline const MaterialPtr& getMaterial() const
{
return mpMaterial;
}
/** Gets the material generated for this font, as a weak reference.
@remarks
This will only be valid after the Font has been loaded.
*/
inline const MaterialPtr& getMaterial()
{
return mpMaterial;
}
/** Sets whether or not the colour of this font is antialiased as it is generated
from a true type font.
@remarks
This is valid only for a FT_TRUETYPE font. If you are planning on using
alpha blending to draw your font, then it is a good idea to set this to
false (which is the default), otherwise the darkening of the font will combine
with the fading out of the alpha around the edges and make your font look thinner
than it should. However, if you intend to blend your font using a colour blending
mode (add or modulate for example) then it's a good idea to set this to true, in
order to soften your font edges.
*/
inline void setAntialiasColour(bool enabled)
{
mAntialiasColour = enabled;
}
/** Gets whether or not the colour of this font is antialiased as it is generated
from a true type font.
*/
inline bool getAntialiasColour(void) const
{
return mAntialiasColour;
}
/** Implementation of ManualResourceLoader::loadResource, called
when the Texture that this font creates needs to (re)load.
*/
void loadResource(Resource* resource);
};
/** Specialisation of SharedPtr to allow SharedPtr to be assigned to FontPtr
@note Has to be a subclass since we need operator=.
We could templatise this instead of repeating per Resource subclass,
except to do so requires a form VC6 does not support i.e.
ResourceSubclassPtr<T> : public SharedPtr<T>
*/
class _OgreExport FontPtr : public SharedPtr<Font>
{
public:
FontPtr() : SharedPtr<Font>() {}
explicit FontPtr(Font* rep) : SharedPtr<Font>(rep) {}
FontPtr(const FontPtr& r) : SharedPtr<Font>(r) {}
FontPtr(const ResourcePtr& r) : SharedPtr<Font>()
{
// lock & copy other mutex pointer
OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
{
OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
pRep = static_cast<Font*>(r.getPointer());
pUseCount = r.useCountPointer();
if (pUseCount)
{
++(*pUseCount);
}
}
}
/// Operator used to convert a ResourcePtr to a FontPtr
FontPtr& operator=(const ResourcePtr& r)
{
if (pRep == static_cast<Font*>(r.getPointer()))
return *this;
release();
// lock & copy other mutex pointer
OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
{
OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
pRep = static_cast<Font*>(r.getPointer());
pUseCount = r.useCountPointer();
if (pUseCount)
{
++(*pUseCount);
}
}
else
{
// RHS must be a null pointer
assert(r.isNull() && "RHS must be null if it has no mutex!");
setNull();
}
return *this;
}
};
/** @} */
/** @} */
}
#endif
|