/usr/include/osg/ArrayDispatchers is in libopenscenegraph-dev 3.0.1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_ArrayDispatchers
#define OSG_ArrayDispatchers 1
#include <osg/ref_ptr>
#include <osg/Array>
#include <osg/Matrixd>
#include <osg/GLBeginEndAdapter>
namespace osg {
// forward declare
class State;
class AttributeDispatchMap;
struct AttributeDispatch : public osg::Referenced
{
virtual void assign(const GLvoid*, const IndexArray*) {}
virtual void operator() (unsigned int) {};
};
/** Helper class for managing the dispatch to OpenGL of various attribute arrays such as stored in osg::Geometry.*/
class OSG_EXPORT ArrayDispatchers : public osg::Referenced
{
public:
ArrayDispatchers();
~ArrayDispatchers();
void setState(osg::State* state);
AttributeDispatch* vertexDispatcher(Array* array, IndexArray* indices);
AttributeDispatch* normalDispatcher(Array* array, IndexArray* indices);
AttributeDispatch* colorDispatcher(Array* array, IndexArray* indices);
AttributeDispatch* secondaryColorDispatcher(Array* array, IndexArray* indices);
AttributeDispatch* fogCoordDispatcher(Array* array, IndexArray* indices);
AttributeDispatch* texCoordDispatcher(unsigned int unit, Array* array, IndexArray* indices);
AttributeDispatch* vertexAttribDispatcher(unsigned int unit, Array* array, IndexArray* indices);
void reset();
void setUseGLBeginEndAdapter(bool flag) { _useGLBeginEndAdapter = flag; }
bool getUseGLBeginEndAdapter() const { return _useGLBeginEndAdapter; }
void setUseVertexAttribAlias(bool flag) { _useVertexAttribAlias = flag; }
bool getUseVertexAttribAlias() const { return _useVertexAttribAlias; }
void activate(unsigned int binding, AttributeDispatch* at)
{
if (at) _activeDispatchList[binding].push_back(at);
}
void activateVertexArray(unsigned int binding, osg::Array* array, osg::IndexArray* indices) { if (binding && array) activate(binding, vertexDispatcher(array, indices)); }
void activateColorArray(unsigned int binding, osg::Array* array, osg::IndexArray* indices) { if (binding && array) activate(binding, colorDispatcher(array, indices)); }
void activateNormalArray(unsigned int binding, osg::Array* array, osg::IndexArray* indices) { if (binding && array) activate(binding, normalDispatcher(array, indices)); }
void activateSecondaryColorArray(unsigned int binding, osg::Array* array, osg::IndexArray* indices) { if (binding && array) activate(binding, secondaryColorDispatcher(array, indices)); }
void activateFogCoordArray(unsigned int binding, osg::Array* array, osg::IndexArray* indices) { if (binding && array) activate(binding, fogCoordDispatcher(array, indices)); }
void activateTexCoordArray(unsigned int binding, unsigned int unit, osg::Array* array, osg::IndexArray* indices) { if (binding && array) activate(binding, texCoordDispatcher(unit, array, indices)); }
void activateVertexAttribArray(unsigned int binding, unsigned int unit, osg::Array* array, osg::IndexArray* indices) { if (binding && array) activate(binding, vertexAttribDispatcher(unit, array, indices)); }
void dispatch(unsigned int binding, unsigned int index)
{
AttributeDispatchList& ad = _activeDispatchList[binding];
for(AttributeDispatchList::iterator itr = ad.begin();
itr != ad.end();
++itr)
{
(*(*itr))(index);
}
}
bool active(unsigned int binding) const { return !_activeDispatchList[binding].empty(); }
void Begin(GLenum mode)
{
#ifdef OSG_GL1_AVAILABLE
if (_useGLBeginEndAdapter) _glBeginEndAdapter->Begin(mode);
else ::glBegin(mode);
#else
_glBeginEndAdapter->Begin(mode);
#endif
}
void End()
{
#ifdef OSG_GL1_AVAILABLE
if (_useGLBeginEndAdapter) _glBeginEndAdapter->End();
else ::glEnd();
#else
_glBeginEndAdapter->End();
#endif
}
protected:
void init();
void assignTexCoordDispatchers(unsigned int unit);
void assignVertexAttribDispatchers(unsigned int unit);
bool _initialized;
State* _state;
GLBeginEndAdapter* _glBeginEndAdapter;
AttributeDispatchMap* _vertexDispatchers;
AttributeDispatchMap* _normalDispatchers;
AttributeDispatchMap* _colorDispatchers;
AttributeDispatchMap* _secondaryColorDispatchers;
AttributeDispatchMap* _fogCoordDispatchers;
typedef std::vector<AttributeDispatchMap*> AttributeDispatchMapList;
AttributeDispatchMapList _texCoordDispatchers;
AttributeDispatchMapList _vertexAttribDispatchers;
typedef std::vector<AttributeDispatch*> AttributeDispatchList;
typedef std::vector<AttributeDispatchList> ActiveDispatchList;
ActiveDispatchList _activeDispatchList;
bool _useVertexAttribAlias;
bool _useGLBeginEndAdapter;
};
}
#endif
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