/usr/include/osg/ClipNode is in libopenscenegraph-dev 3.0.1-4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_CLIPNODE
#define OSG_CLIPNODE 1
#include <osg/Group>
#include <osg/ClipPlane>
namespace osg {
/** Node for defining the position of ClipPlanes in the scene.*/
class OSG_EXPORT ClipNode : public Group
{
public:
typedef std::vector<ref_ptr<ClipPlane> > ClipPlaneList;
ClipNode();
ClipNode(const ClipNode& es, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Node(osg, ClipNode);
enum ReferenceFrame
{
RELATIVE_RF,
ABSOLUTE_RF
};
/** Set the light sources's ReferenceFrame, either to be relative to its
* parent reference frame, or relative to an absolute coordinate
* frame. RELATIVE_RF is the default.
* Note: setting the ReferenceFrame to be ABSOLUTE_RF will
* also set the CullingActive flag on the light source, and hence all
* of its parents, to false, thereby disabling culling of it and
* all its parents. This is necessary to prevent inappropriate
* culling, but may impact cull times if the absolute light source is
* deep in the scene graph. It is therefore recommended to only use
* absolute light source at the top of the scene.
*/
void setReferenceFrame(ReferenceFrame rf);
ReferenceFrame getReferenceFrame() const { return _referenceFrame; }
/** Creates six clip planes corresponding to the given BoundingBox. */
void createClipBox(const BoundingBox& bb,unsigned int clipPlaneNumberBase=0);
/** Adds the clipplane. Returns true on success, and false if the plane
* has already been added, or if clipplane is NULL. */
bool addClipPlane(ClipPlane* clipplane);
/** Removes the clipplane. Returns true on success, false if clipplane
* isn't in this ClipNode.*/
bool removeClipPlane(ClipPlane* clipplane);
/** Remove the ClipPlane with the given index. Returns true on success,
* false if pos is not a valid plane index. */
bool removeClipPlane(unsigned int pos);
/** Returns the number of ClipPlanes. */
inline unsigned int getNumClipPlanes() const { return _planes.size(); }
/** Get ClipPlane at the given index position. */
inline ClipPlane* getClipPlane(unsigned int pos) { return _planes[pos].get(); }
/** Get const ClipPlane at the given index position. */
inline const ClipPlane* getClipPlane(unsigned int pos) const { return _planes[pos].get(); }
/** Set the ClipPlaneList. */
inline void setClipPlaneList(const ClipPlaneList& cpl) { _planes=cpl; }
/** Get the ClipPlaneList. */
inline ClipPlaneList& getClipPlaneList() { return _planes; }
/** Get the const ClipPlaneList. */
inline const ClipPlaneList& getClipPlaneList() const { return _planes; }
/** Set the GLModes for all ClipPlanes, on the StateSet. */
void setStateSetModes(StateSet&,StateAttribute::GLModeValue) const;
/** Set up the local StateSet. */
void setLocalStateSetModes(StateAttribute::GLModeValue=StateAttribute::ON);
virtual BoundingSphere computeBound() const;
protected:
virtual ~ClipNode();
StateAttribute::GLModeValue _value;
ClipPlaneList _planes;
ReferenceFrame _referenceFrame;
};
}
#endif
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