/usr/include/osg/CullSettings is in libopenscenegraph-dev 3.0.1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_CULLSETTINGS
#define OSG_CULLSETTINGS 1
#include <iosfwd>
#include <osg/Matrix>
#include <osg/ClearNode>
namespace osg {
// forward declare
class ArgumentParser;
class ApplicationUsage;
class OSG_EXPORT CullSettings
{
public:
CullSettings()
{
setDefaults();
readEnvironmentalVariables();
}
CullSettings(ArgumentParser& arguments)
{
setDefaults();
readEnvironmentalVariables();
readCommandLine(arguments);
}
CullSettings(const CullSettings& cs);
virtual ~CullSettings() {}
CullSettings& operator = (const CullSettings& settings)
{
if (this==&settings) return *this;
setCullSettings(settings);
return *this;
}
virtual void setDefaults();
enum VariablesMask
{
COMPUTE_NEAR_FAR_MODE = (0x1 << 0),
CULLING_MODE = (0x1 << 1),
LOD_SCALE = (0x1 << 2),
SMALL_FEATURE_CULLING_PIXEL_SIZE = (0x1 << 3),
CLAMP_PROJECTION_MATRIX_CALLBACK = (0x1 << 4),
NEAR_FAR_RATIO = (0x1 << 5),
IMPOSTOR_ACTIVE = (0x1 << 6),
DEPTH_SORT_IMPOSTOR_SPRITES = (0x1 << 7),
IMPOSTOR_PIXEL_ERROR_THRESHOLD = (0x1 << 8),
NUM_FRAMES_TO_KEEP_IMPOSTORS_SPRITES = (0x1 << 9),
CULL_MASK = (0x1 << 10),
CULL_MASK_LEFT = (0x1 << 11),
CULL_MASK_RIGHT = (0x1 << 12),
CLEAR_COLOR = (0x1 << 13),
CLEAR_MASK = (0x1 << 14),
LIGHTING_MODE = (0x1 << 15),
LIGHT = (0x1 << 16),
DRAW_BUFFER = (0x1 << 17),
READ_BUFFER = (0x1 << 18),
NO_VARIABLES = 0x00000000,
ALL_VARIABLES = 0x7FFFFFFF
};
typedef int InheritanceMask;
/** Set the inheritance mask used in inheritCullSettings to control which variables get overwritten by the passed in CullSettings object.*/
void setInheritanceMask(InheritanceMask mask) { _inheritanceMask = mask; }
/** Get the inheritance mask used in inheritCullSettings to control which variables get overwritten by the passed in CullSettings object.*/
InheritanceMask getInheritanceMask() const { return _inheritanceMask; }
/** Set the local cull settings values from specified CullSettings object.*/
void setCullSettings(const CullSettings& settings);
/** Inherit the local cull settings variable from specified CullSettings object, according to the inheritance mask.*/
virtual void inheritCullSettings(const CullSettings& settings) { inheritCullSettings(settings, _inheritanceMask); }
/** Inherit the local cull settings variable from specified CullSettings object, according to the inheritance mask.*/
virtual void inheritCullSettings(const CullSettings& settings, unsigned int inheritanceMask);
/** read the environmental variables.*/
void readEnvironmentalVariables();
/** read the commandline arguments.*/
void readCommandLine(ArgumentParser& arguments);
enum InheritanceMaskActionOnAttributeSetting
{
DISABLE_ASSOCIATED_INHERITANCE_MASK_BIT,
DO_NOT_MODIFY_INHERITANCE_MASK
};
void setInheritanceMaskActionOnAttributeSetting(InheritanceMaskActionOnAttributeSetting action) { _inheritanceMaskActionOnAttributeSetting = action; }
InheritanceMaskActionOnAttributeSetting getInheritanceMaskActionOnAttributeSetting() const { return _inheritanceMaskActionOnAttributeSetting; }
/** Apply the action, specified by the InheritanceMaskActionOnAttributeSetting, to apply to the inheritance bit mask.
* This method is called by CullSettings::set*() parameter methods to ensure that CullSettings inheritance mechanisms doesn't overwrite the local parameter settings.*/
inline void applyMaskAction(unsigned int maskBit)
{
if (_inheritanceMaskActionOnAttributeSetting==DISABLE_ASSOCIATED_INHERITANCE_MASK_BIT)
{
_inheritanceMask = _inheritanceMask & (~maskBit);
}
}
/** Switch the creation of Impostors on or off.
* Setting active to false forces the CullVisitor to use the Impostor
* LOD children for rendering. Setting active to true forces the
* CullVisitor to create the appropriate pre-rendering stages which
* render to the ImpostorSprite's texture.*/
void setImpostorsActive(bool active) { _impostorActive = active; applyMaskAction(IMPOSTOR_ACTIVE); }
/** Get whether impostors are active or not. */
bool getImpostorsActive() const { return _impostorActive; }
/** Set the impostor error threshold.
* Used in calculation of whether impostors remain valid.*/
void setImpostorPixelErrorThreshold(float numPixels) { _impostorPixelErrorThreshold=numPixels; applyMaskAction(IMPOSTOR_PIXEL_ERROR_THRESHOLD); }
/** Get the impostor error threshold.*/
float getImpostorPixelErrorThreshold() const { return _impostorPixelErrorThreshold; }
/** Set whether ImpostorSprite's should be placed in a depth sorted bin for rendering.*/
void setDepthSortImpostorSprites(bool doDepthSort) { _depthSortImpostorSprites = doDepthSort; applyMaskAction(DEPTH_SORT_IMPOSTOR_SPRITES); }
/** Get whether ImpostorSprite's are depth sorted bin for rendering.*/
bool getDepthSortImpostorSprites() const { return _depthSortImpostorSprites; }
/** Set the number of frames that an ImpostorSprite is kept whilst not being beyond,
* before being recycled.*/
void setNumberOfFrameToKeepImpostorSprites(int numFrames) { _numFramesToKeepImpostorSprites = numFrames; applyMaskAction(NUM_FRAMES_TO_KEEP_IMPOSTORS_SPRITES); }
/** Get the number of frames that an ImpostorSprite is kept whilst not being beyond,
* before being recycled.*/
int getNumberOfFrameToKeepImpostorSprites() const { return _numFramesToKeepImpostorSprites; }
enum ComputeNearFarMode
{
DO_NOT_COMPUTE_NEAR_FAR = 0,
COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES,
COMPUTE_NEAR_FAR_USING_PRIMITIVES
};
void setComputeNearFarMode(ComputeNearFarMode cnfm) { _computeNearFar=cnfm; applyMaskAction(COMPUTE_NEAR_FAR_MODE); }
ComputeNearFarMode getComputeNearFarMode() const { return _computeNearFar;}
void setNearFarRatio(double ratio) { _nearFarRatio = ratio; applyMaskAction(NEAR_FAR_RATIO); }
double getNearFarRatio() const { return _nearFarRatio; }
enum CullingModeValues
{
NO_CULLING = 0x0,
VIEW_FRUSTUM_SIDES_CULLING = 0x1,
NEAR_PLANE_CULLING = 0x2,
FAR_PLANE_CULLING = 0x4,
VIEW_FRUSTUM_CULLING = VIEW_FRUSTUM_SIDES_CULLING|
NEAR_PLANE_CULLING|
FAR_PLANE_CULLING,
SMALL_FEATURE_CULLING = 0x8,
SHADOW_OCCLUSION_CULLING = 0x10,
CLUSTER_CULLING = 0x20,
DEFAULT_CULLING = VIEW_FRUSTUM_SIDES_CULLING|
SMALL_FEATURE_CULLING|
SHADOW_OCCLUSION_CULLING|
CLUSTER_CULLING,
ENABLE_ALL_CULLING = VIEW_FRUSTUM_CULLING|
SMALL_FEATURE_CULLING|
SHADOW_OCCLUSION_CULLING|
CLUSTER_CULLING
};
typedef int CullingMode;
/** Set the culling mode for the CullVisitor to use.*/
void setCullingMode(CullingMode mode) { _cullingMode = mode; applyMaskAction(CULLING_MODE); }
/** Returns the current CullingMode.*/
CullingMode getCullingMode() const { return _cullingMode; }
void setCullMask(osg::Node::NodeMask nm) { _cullMask = nm; applyMaskAction(CULL_MASK); }
osg::Node::NodeMask getCullMask() const { return _cullMask; }
void setCullMaskLeft(osg::Node::NodeMask nm) { _cullMaskLeft = nm; applyMaskAction(CULL_MASK_LEFT); }
osg::Node::NodeMask getCullMaskLeft() const { return _cullMaskLeft; }
void setCullMaskRight(osg::Node::NodeMask nm) { _cullMaskRight = nm; applyMaskAction(CULL_MASK_RIGHT); }
osg::Node::NodeMask getCullMaskRight() const { return _cullMaskRight; }
/** Set the LOD bias for the CullVisitor to use.*/
void setLODScale(float scale) { _LODScale = scale; applyMaskAction(LOD_SCALE); }
/** Get the LOD bias.*/
float getLODScale() const { return _LODScale; }
/** Set the Small Feature Culling Pixel Size.*/
void setSmallFeatureCullingPixelSize(float value) { _smallFeatureCullingPixelSize=value; applyMaskAction(SMALL_FEATURE_CULLING_PIXEL_SIZE); }
/** Get the Small Feature Culling Pixel Size.*/
float getSmallFeatureCullingPixelSize() const { return _smallFeatureCullingPixelSize; }
/** Callback for overriding the CullVisitor's default clamping of the projection matrix to computed near and far values.
* Note, both Matrixf and Matrixd versions of clampProjectionMatrixImplementation must be implemented as the CullVisitor
* can target either Matrix data type, configured at compile time.*/
struct ClampProjectionMatrixCallback : public osg::Referenced
{
virtual bool clampProjectionMatrixImplementation(osg::Matrixf& projection, double& znear, double& zfar) const = 0;
virtual bool clampProjectionMatrixImplementation(osg::Matrixd& projection, double& znear, double& zfar) const = 0;
};
/** set the ClampProjectionMatrixCallback.*/
void setClampProjectionMatrixCallback(ClampProjectionMatrixCallback* cpmc) { _clampProjectionMatrixCallback = cpmc; applyMaskAction(CLAMP_PROJECTION_MATRIX_CALLBACK); }
/** get the non const ClampProjectionMatrixCallback.*/
ClampProjectionMatrixCallback* getClampProjectionMatrixCallback() { return _clampProjectionMatrixCallback.get(); }
/** get the const ClampProjectionMatrixCallback.*/
const ClampProjectionMatrixCallback* getClampProjectionMatrixCallback() const { return _clampProjectionMatrixCallback.get(); }
/** Write out internal settings of CullSettings. */
void write(std::ostream& out);
protected:
InheritanceMask _inheritanceMask;
InheritanceMaskActionOnAttributeSetting _inheritanceMaskActionOnAttributeSetting;
ComputeNearFarMode _computeNearFar;
CullingMode _cullingMode;
float _LODScale;
float _smallFeatureCullingPixelSize;
ref_ptr<ClampProjectionMatrixCallback> _clampProjectionMatrixCallback;
double _nearFarRatio;
bool _impostorActive;
bool _depthSortImpostorSprites;
float _impostorPixelErrorThreshold;
int _numFramesToKeepImpostorSprites;
Node::NodeMask _cullMask;
Node::NodeMask _cullMaskLeft;
Node::NodeMask _cullMaskRight;
};
}
#endif
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