This file is indexed.

/usr/include/osg/GraphicsContext is in libopenscenegraph-dev 3.0.1-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSG_GRAPHICSCONTEXT
#define OSG_GRAPHICSCONTEXT 1

#include <osg/State>
#include <osg/GraphicsThread>
#include <osg/Timer>

#include <vector>

namespace osg {

// forward declare osg::Camera
class Camera;

/** Base class for providing Windowing API agnostic access to creating and managing graphics context.*/
class OSG_EXPORT GraphicsContext : public Object
{
    public:
    
        struct OSG_EXPORT ScreenIdentifier
        {
            ScreenIdentifier();

            ScreenIdentifier(int in_screenNum);

            ScreenIdentifier(const std::string& in_hostName,int in_displayNum, int in_screenNum);
            
            /** Return the display name in the form hostName::displayNum:screenNum. */    
            std::string displayName() const;
            
            /** Read the DISPLAY environmental variable, and set the ScreenIdentifier accordingly.
              * Note, if either of displayNum or screenNum are not defined then -1 is set respectively to
              * signify the this parameter has not been set. When parameters are undefined one can call
              * call setUndefinedScreenDetalstoDefaultScreen() method after readDISPLAY() to ensure valid values. */
            void readDISPLAY();
            
            /** Set the screenIndentifier from the displayName string.
              * Note, if either of displayNum or screenNum are not defined then -1 is set respectively to
              * signify the this parameter has not been set. When parameters are undefined one can call
              * call setUndefinedScreenDetalstoDefaultScreen() method after readDISPLAY() to ensure valid values. */
            void setScreenIdentifier(const std::string& displayName);

            /** Set any undefined displayNum or screenNum values (i.e. -1) to the default display & screen of 0 respectively.*/
            void setUndefinedScreenDetailsToDefaultScreen()
            {
                if (displayNum<0) displayNum = 0;
                if (screenNum<0) screenNum = 0;
            }

            std::string  hostName;
            int displayNum;
            int screenNum;
        };
    
        /** GraphicsContext Traits object provides the specification of what type of graphics context is required.*/
        struct OSG_EXPORT Traits : public osg::Referenced, public ScreenIdentifier
        {
            Traits(DisplaySettings* ds=0);
                            
            // graphics context original and size
            int x;
            int y;
            int width;
            int height;
            
            // window decoration and behaviour
            std::string windowName;
            bool        windowDecoration;
            bool        supportsResize;
            
            // buffer depths, 0 equals off.
            unsigned int red;
            unsigned int blue;
            unsigned int green;
            unsigned int alpha;
            unsigned int depth;
            unsigned int stencil;

            // multi sample parameters
            unsigned int sampleBuffers;
            unsigned int samples;

            // buffer configuration
            bool pbuffer;
            bool quadBufferStereo;
            bool doubleBuffer;

            // render to texture
            GLenum          target;
            GLenum          format;
            unsigned int    level;
            unsigned int    face;
            unsigned int    mipMapGeneration;
            
            // V-sync
            bool            vsync;
            
            // Swap Group
            bool            swapGroupEnabled;
            GLuint          swapGroup;
            GLuint          swapBarrier;

            // use multithreaded OpenGL-engine (OS X only)
            bool            useMultiThreadedOpenGLEngine;
            
            // enable cursor
            bool            useCursor;

            // settings used in set up of graphics context, only presently used by GL3 build of OSG.
            std::string     glContextVersion;
            unsigned int    glContextFlags;
            unsigned int    glContextProfileMask;
            
            
            // shared context
            GraphicsContext* sharedContext;
            
            osg::ref_ptr<osg::Referenced> inheritedWindowData;
            
            // ask the GraphicsWindow implementation to set the pixel format of an inherited window
            bool setInheritedWindowPixelFormat;
            
            // X11 hint whether to override the window managers window size/position redirection
            bool overrideRedirect;

            DisplaySettings::SwapMethod swapMethod;
        };

        /** Simple resolution structure used by WindowingSystemInterface to get and set screen resolution.
          * Note the '0' value stands for 'unset'. */
        struct ScreenSettings {
            ScreenSettings() :
                width(0),
                height(0),
                refreshRate(0),
                colorDepth(0)
            {}
            ScreenSettings(int width, int height, double refreshRate=0, unsigned int colorDepth=0) :
                width(width),
                height(height),
                refreshRate(refreshRate),
                colorDepth(colorDepth)
            {}

            int width;
            int height;
            double refreshRate;         ///< Screen refresh rate, in Hz.
            unsigned int colorDepth;    ///< RGB(A) color buffer depth.
        };

        typedef std::vector<ScreenSettings> ScreenSettingsList;

        /** Callback to be implemented to provide access to Windowing API's ability to create Windows/pbuffers.*/
        struct WindowingSystemInterface : public osg::Referenced
        {
            virtual unsigned int getNumScreens(const ScreenIdentifier& screenIdentifier = ScreenIdentifier()) = 0;

            virtual void getScreenSettings(const ScreenIdentifier& screenIdentifier, ScreenSettings & resolution) = 0;

            virtual bool setScreenSettings(const ScreenIdentifier& /*screenIdentifier*/, const ScreenSettings & /*resolution*/) { return false; }

            virtual void enumerateScreenSettings(const ScreenIdentifier& screenIdentifier, ScreenSettingsList & resolutionList) = 0;

            virtual GraphicsContext* createGraphicsContext(Traits* traits) = 0;
            
            virtual ~WindowingSystemInterface() {}


            /** Gets screen resolution without using the ScreenResolution structure.
              * \deprecated Provided only for backward compatibility. */
            inline void getScreenResolution(const ScreenIdentifier& screenIdentifier, unsigned int& width, unsigned int& height)
            {
                ScreenSettings settings;
                getScreenSettings(screenIdentifier, settings);
                width = settings.width;
                height = settings.height;
            }

            /** Sets screen resolution without using the ScreenSettings structure.
              * \deprecated Provided only for backward compatibility. */
            inline bool setScreenResolution(const ScreenIdentifier& screenIdentifier, unsigned int width, unsigned int height)
            {
                return setScreenSettings(screenIdentifier, ScreenSettings(width, height));
            }

            /** \deprecated Provided only for backward compatibility. */
            inline bool setScreenRefreshRate(const ScreenIdentifier& screenIdentifier, double refreshRate)
            {
                ScreenSettings settings;
                getScreenSettings(screenIdentifier, settings);
                settings.refreshRate = refreshRate;
                return setScreenSettings(screenIdentifier, settings);
            }
        };
    
    
        /** Set the query the windowing system for screens and create graphics context - this functor should be supplied by the windows toolkit. */
        static void setWindowingSystemInterface(WindowingSystemInterface* wsInterface);
        
        /** Get the WindowingSystemInterface*/
        static WindowingSystemInterface* getWindowingSystemInterface();
    
        /** Create a graphics context for a specified set of traits.*/
        static GraphicsContext* createGraphicsContext(Traits* traits);
        
        /** Create a contextID for a new graphics context, this contextID is used to set up the osg::State associate with context.
          * Automatically increments the usage count of the contextID to 1.*/
        static unsigned int createNewContextID();

        /** Get the current max ContextID.*/
        static unsigned int getMaxContextID();

        /** Increment the usage count associate with a contextID. The usage count specifies how many graphics contexts a specific contextID is shared between.*/
        static void incrementContextIDUsageCount(unsigned int contextID);

        /** Decrement the usage count associate with a contextID. Once the contextID goes to 0 the contextID is then free to be reused.*/
        static void decrementContextIDUsageCount(unsigned int contextID);
    
        typedef std::vector<GraphicsContext*> GraphicsContexts;
        
        /** Get all the registered graphics contexts.*/
        static GraphicsContexts getAllRegisteredGraphicsContexts();
        
        /** Get all the registered graphics contexts associated with a specific contextID.*/
        static GraphicsContexts getRegisteredGraphicsContexts(unsigned int contextID);
        
        /** Get the GraphicsContext for doing background compilation for GraphicsContexts associated with specified contextID.*/
        static void setCompileContext(unsigned int contextID, GraphicsContext* gc);

        /** Get existing or create a new GraphicsContext to do background compilation for GraphicsContexts associated with specified contextID.*/
        static  GraphicsContext* getOrCreateCompileContext(unsigned int contextID);
        
        /** Get the GraphicsContext for doing background compilation for GraphicsContexts associated with specified contextID.*/
        static GraphicsContext* getCompileContext(unsigned int contextID);

    public:
    
        /** Add operation to end of OperationQueue.*/
        void add(Operation* operation);
        
        /** Remove operation from OperationQueue.*/
        void remove(Operation* operation);

        /** Remove named operation from OperationQueue.*/
        void remove(const std::string& name);

        /** Remove all operations from OperationQueue.*/
        void removeAllOperations();

        /** Run the operations. */
        void runOperations();

        typedef std::list< ref_ptr<Operation> > GraphicsOperationQueue;
        
        /** Get the operations queue, not you must use the OperationsMutex when accessing the queue.*/
        GraphicsOperationQueue& getOperationsQueue() { return _operations; }

        /** Get the operations queue mutex.*/
        OpenThreads::Mutex* getOperationsMutex() { return &_operationsMutex; }

        /** Get the operations queue block used to mark an empty queue, if you end items into the empty queue you must release this block.*/
        osg::RefBlock* getOperationsBlock() { return _operationsBlock.get(); }

        /** Get the current operations that is being run.*/
        Operation* getCurrentOperation() { return _currentOperation.get(); }


    public:
    
        /** Get the traits of the GraphicsContext.*/
        inline const Traits* getTraits() const { return _traits.get(); }

        /** Return whether a valid and usable GraphicsContext has been created.*/
        virtual bool valid() const = 0;


        /** Set the State object which tracks the current OpenGL state for this graphics context.*/
        inline void setState(State* state) { _state = state; }
        
        /** Get the State object which tracks the current OpenGL state for this graphics context.*/
        inline State* getState() { return _state.get(); }
        
        /** Get the const State object which tracks the current OpenGL state for this graphics context.*/
        inline const State* getState() const { return _state.get(); }


        /** Sets the clear color. */
        inline void setClearColor(const Vec4& color) { _clearColor = color; }

        /** Returns the clear color. */
        inline const Vec4& getClearColor() const { return _clearColor; }
        
        /** Set the clear mask used in glClear(..).
          * Defaults to 0 - so no clear is done by default by the GraphicsContext, instead the Camera's attached the GraphicsContext will do the clear. 
          * GraphicsContext::setClearMask() is useful for when the Camera's Viewports don't conver the whole context, so the context will fill in the gaps. */
        inline void setClearMask(GLbitfield mask) { _clearMask = mask; }

        /** Get the clear mask.*/
        inline GLbitfield getClearMask() const { return _clearMask; }
        
        /** Do an OpenGL clear of the full graphics context/window.
          * Note, must only be called from a thread with this context current.*/
        virtual void clear();
        
        double getTimeSinceLastClear() const { return osg::Timer::instance()->delta_s(_lastClearTick, osg::Timer::instance()->tick()); }
        

        /** Realize the GraphicsContext.*/
        bool realize();

        /** close the graphics context.
          * close(bool) stops any associated graphics threads, releases the contextID for the GraphicsContext then
          * optional calls closeImplementation() to do the actual deletion of the graphics.  This call is made optional
          * as there are times when the graphics context has already been deleted externally and only the OSG side
          * of the its data need to be closed down. */
        void close(bool callCloseImplementation=true);

        /** swap the front and back buffers.*/
        void swapBuffers();

        /** Return true if the graphics context has been realized and is ready to use.*/
        inline bool isRealized() const { return isRealizedImplementation(); }


        /** Make this graphics context current.
          * Implemented by calling makeCurrentImplementation(). 
          * Returns true on success. */
        bool makeCurrent();
        
        /** Make this graphics context current with specified read context.
          * Implemented by calling makeContextCurrentImplementation().
          * Returns true on success. */
        bool makeContextCurrent(GraphicsContext* readContext);
        
        /** Release the graphics context.
          * Returns true on success. */
        bool releaseContext();
        
        /** Return true if the current thread has this OpenGL graphics context.*/
        inline bool isCurrent() const { return _threadOfLastMakeCurrent == OpenThreads::Thread::CurrentThread(); }

        /** Bind the graphics context to associated texture.*/
        inline void bindPBufferToTexture(GLenum buffer) { bindPBufferToTextureImplementation(buffer); }



        /** Create a graphics thread to the graphics context, so that the thread handles all OpenGL operations.*/
        void createGraphicsThread();

        /** Assign a graphics thread to the graphics context, so that the thread handles all OpenGL operations.*/
        void setGraphicsThread(GraphicsThread* gt);

        /** Get the graphics thread assigned the graphics context.*/
        GraphicsThread* getGraphicsThread() { return _graphicsThread.get(); }

        /** Get the const graphics thread assigned the graphics context.*/
        const GraphicsThread* getGraphicsThread() const { return _graphicsThread.get(); }


        /** Realize the GraphicsContext implementation, 
          * Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
        virtual bool realizeImplementation() = 0;

        /** Return true if the graphics context has been realized, and is ready to use, implementation.
          * Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
        virtual bool isRealizedImplementation() const = 0;

        /** Close the graphics context implementation.
          * Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
        virtual void closeImplementation() = 0;

        /** Make this graphics context current implementation.
          * Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
        virtual bool makeCurrentImplementation() = 0;
        
        /** Make this graphics context current with specified read context implementation.
          * Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
        virtual bool makeContextCurrentImplementation(GraphicsContext* readContext) = 0;

        /** Release the graphics context implementation.*/
        virtual bool releaseContextImplementation() = 0;

        /** Pure virtual, Bind the graphics context to associated texture implementation.
          * Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
        virtual void bindPBufferToTextureImplementation(GLenum buffer) = 0;

        struct SwapCallback : public osg::Referenced
        {
            virtual void swapBuffersImplementation(GraphicsContext* gc) = 0;
        };
        /** Set the swap callback which overrides the
          * GraphicsContext::swapBuffersImplementation(), allowing
          * developers to provide custom behavior for swap.
          * The callback must call
          * GraphicsContext::swapBuffersImplementation() */  
        void setSwapCallback(SwapCallback* rc) { _swapCallback = rc; }

        /** Get the swap callback which overrides the GraphicsContext::swapBuffersImplementation().*/
        SwapCallback* getSwapCallback() { return _swapCallback.get(); }

        /** Get the const swap callback which overrides the GraphicsContext::swapBuffersImplementation().*/
        const SwapCallback* getSwapCallback() const { return _swapCallback.get(); }

        /** convinience method for handling whether to call swapbuffers callback or the standard context swapBuffersImplementation.
          * swapBuffersCallbackOrImplemenation() is called by swapBuffers() and osg::SwapBuffersOperation, end users should normally
          * call swapBuffers() rather than swapBuffersCallbackOrImplemenation(). */
        void swapBuffersCallbackOrImplemenation()
        {
            if (_state.valid()) _state->frameCompleted();

            if (_swapCallback.valid()) _swapCallback->swapBuffersImplementation(this);
            else swapBuffersImplementation();
        }

        /** Swap the front and back buffers implementation.
          * Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
        virtual void swapBuffersImplementation() = 0;



        /** resized method should be called when the underlying window has been resized and the GraphicsWindow and associated Cameras must
            be updated to keep in sync with the new size. */
        void resized(int x, int y, int width, int height)
        {
            if (_resizedCallback.valid()) _resizedCallback->resizedImplementation(this, x, y, width, height);
            else resizedImplementation(x, y, width, height);
        }

        struct ResizedCallback : public osg::Referenced
        {
            virtual void resizedImplementation(GraphicsContext* gc, int x, int y, int width, int height) = 0;
        };

        /** Set the resized callback which overrides the GraphicsConext::realizedImplementation(), allow developers to provide custom behavior
          * in response to a window being resized.*/
        void setResizedCallback(ResizedCallback* rc) { _resizedCallback = rc; }

        /** Get the resized callback which overrides the GraphicsConext::realizedImplementation().*/
        ResizedCallback* getResizedCallback() { return _resizedCallback.get(); }

        /** Get the const resized callback which overrides the GraphicsConext::realizedImplementation().*/
        const ResizedCallback* getResizedCallback() const { return _resizedCallback.get(); }

        /** resized implementation, by default resizes the viewports and aspect ratios the cameras associated with the graphics Window. */
        virtual void resizedImplementation(int x, int y, int width, int height);


        typedef std::list< osg::Camera* > Cameras;

        /** Get the the list of cameras associated with this graphics context.*/
        Cameras& getCameras() { return _cameras; }

        /** Get the the const list of cameras associated with this graphics context.*/
        const Cameras& getCameras() const { return _cameras; }
        
        /** set the default FBO-id, this id will be used when the rendering-backend is finished with RTT FBOs */
        void setDefaultFboId(GLuint i) { _defaultFboId = i; }
        
        GLuint getDefaultFboId() const { return _defaultFboId; }

    public:

        virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const GraphicsContext*>(object)!=0; }
        virtual const char* libraryName() const { return "osg"; }
        virtual const char* className() const { return "GraphicsContext"; }

    protected:
        
        GraphicsContext();
        GraphicsContext(const GraphicsContext&, const osg::CopyOp&);

        virtual ~GraphicsContext();

        virtual Object* cloneType() const { return 0; }
        virtual Object* clone(const CopyOp&) const { return 0; }

        /** Register a GraphicsContext.*/
        static void registerGraphicsContext(GraphicsContext* gc);

        /** Unregister a GraphicsContext.*/
        static void unregisterGraphicsContext(GraphicsContext* gc);


        void addCamera(osg::Camera* camera);
        void removeCamera(osg::Camera* camera);
        
        Cameras _cameras;

        friend class osg::Camera;

        ref_ptr<Traits>         _traits;        
        ref_ptr<State>          _state;

        Vec4                    _clearColor;
        GLbitfield              _clearMask;

        OpenThreads::Thread*    _threadOfLastMakeCurrent;
        
        OpenThreads::Mutex                  _operationsMutex;
        osg::ref_ptr<osg::RefBlock>         _operationsBlock;
        GraphicsOperationQueue              _operations;
        osg::ref_ptr<Operation>             _currentOperation;

        ref_ptr<GraphicsThread>             _graphicsThread;
        
        ref_ptr<ResizedCallback>            _resizedCallback;
        ref_ptr<SwapCallback>               _swapCallback;
        
        Timer_t                             _lastClearTick;
        
        GLuint                              _defaultFboId;
};


}

#endif