/usr/include/osg/Notify is in libopenscenegraph-dev 3.0.1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_NOTIFY_H
#define OSG_NOTIFY_H 1
#include <osg/Export>
#include <osg/Referenced> // for NotifyHandler
#include <ostream>
namespace osg {
/** Range of notify levels from DEBUG_FP through to FATAL, ALWAYS
* is reserved for forcing the absorption of all messages. The
* keywords are also used verbatim when specified by the environmental
* variable OSGNOTIFYLEVEL or OSG_NOTIFY_LEVEL.
* See documentation on osg::notify() for further details.
*/
enum NotifySeverity {
ALWAYS=0,
FATAL=1,
WARN=2,
NOTICE=3,
INFO=4,
DEBUG_INFO=5,
DEBUG_FP=6
};
/** set the notify level, overriding the default or the value set by
* the environmental variable OSGNOTIFYLEVEL or OSG_NOTIFY_LEVEL.
*/
extern OSG_EXPORT void setNotifyLevel(NotifySeverity severity);
/** get the notify level. */
extern OSG_EXPORT NotifySeverity getNotifyLevel();
/** initialize notify level. */
extern OSG_EXPORT bool initNotifyLevel();
#ifdef OSG_NOTIFY_DISABLED
inline bool isNotifyEnabled(NotifySeverity) { return false; }
#else
/** is notification enabled, given the current setNotifyLevel() setting? */
extern OSG_EXPORT bool isNotifyEnabled(NotifySeverity severity);
#endif
/** notify messaging function for providing fatal through to verbose
* debugging messages. Level of messages sent to the console can
* be controlled by setting the NotifyLevel either within your
* application or via the an environmental variable i.e.
* - setenv OSGNOTIFYLEVEL DEBUG (for tsh)
* - export OSGNOTIFYLEVEL=DEBUG (for bourne shell)
* - set OSGNOTIFYLEVEL=DEBUG (for Windows)
*
* All tell the osg to redirect all debugging and more important messages
* to the notification stream (useful for debugging) setting ALWAYS will force
* all messages to be absorbed, which might be appropriate for final
* applications. Default NotifyLevel is NOTICE. Check the enum
* #NotifySeverity for full range of possibilities. To use the notify
* with your code simply use the notify function as a normal file
* stream (like std::cout) i.e
* @code
* osg::notify(osg::DEBUG) << "Hello Bugs!" << std::endl;
* @endcode
* @see setNotifyLevel, setNotifyHandler
*/
extern OSG_EXPORT std::ostream& notify(const NotifySeverity severity);
inline std::ostream& notify(void) { return notify(osg::INFO); }
#define OSG_NOTIFY(level) if (osg::isNotifyEnabled(level)) osg::notify(level)
#define OSG_ALWAYS OSG_NOTIFY(osg::ALWAYS)
#define OSG_FATAL OSG_NOTIFY(osg::FATAL)
#define OSG_WARN OSG_NOTIFY(osg::WARN)
#define OSG_NOTICE OSG_NOTIFY(osg::NOTICE)
#define OSG_INFO OSG_NOTIFY(osg::INFO)
#define OSG_DEBUG OSG_NOTIFY(osg::DEBUG_INFO)
#define OSG_DEBUG_FP OSG_NOTIFY(osg::DEBUG_FP)
/** Handler processing output of notification stream. It acts as a sink to
* notification messages. It is called when notification stream needs to be
* synchronized (i.e. after osg::notify() << std::endl).
* StandardNotifyHandler is used by default, it writes notifications to stderr
* (severity <= WARN) or stdout (severity > WARN).
* Notifications can be redirected to other sinks such as GUI widgets or
* windows debugger (WinDebugNotifyHandler) with custom handlers.
* Use setNotifyHandler to set custom handler.
* Note that osg notification API is not thread safe although notification
* handler is called from many threads. When incorporating handlers into GUI
* widgets you must take care of thread safety on your own.
* @see setNotifyHandler
*/
class OSG_EXPORT NotifyHandler : public osg::Referenced
{
public:
virtual void notify(osg::NotifySeverity severity, const char *message) = 0;
};
/** Set notification handler, by default StandardNotifyHandler is used.
* @see NotifyHandler
*/
extern OSG_EXPORT void setNotifyHandler(NotifyHandler *handler);
/** Get currrent notification handler. */
extern OSG_EXPORT NotifyHandler *getNotifyHandler();
/** Redirects notification stream to stderr (severity <= WARN) or stdout (severity > WARN).
* The fputs() function is used to write messages to standard files. Note that
* std::out and std::cerr streams are not used.
* @see setNotifyHandler
*/
class OSG_EXPORT StandardNotifyHandler : public NotifyHandler
{
public:
void notify(osg::NotifySeverity severity, const char *message);
};
#if defined(WIN32) && !defined(__CYGWIN__)
/** Redirects notification stream to windows debugger with use of
* OuputDebugString functions.
* @see setNotifyHandler
*/
class OSG_EXPORT WinDebugNotifyHandler : public NotifyHandler
{
public:
void notify(osg::NotifySeverity severity, const char *message);
};
#endif
}
#endif
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