This file is indexed.

/usr/include/osg/Object is in libopenscenegraph-dev 3.0.1-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSG_OBJECT
#define OSG_OBJECT 1

#include <osg/Referenced>
#include <osg/CopyOp>
#include <osg/ref_ptr>
#include <osg/Notify>

#include <string>
#include <vector>

namespace osg {

// forward declare
class State;
class UserDataContainer;

#define _ADDQUOTES(def) #def
#define ADDQUOTES(def) _ADDQUOTES(def)

/** META_Object macro define the standard clone, isSameKindAs and className methods.
  * Use when subclassing from Object to make it more convenient to define 
  * the standard pure virtual clone, isSameKindAs and className methods 
  * which are required for all Object subclasses.*/
#define META_Object(library,name) \
        virtual osg::Object* cloneType() const { return new name (); } \
        virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
        virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
        virtual const char* libraryName() const { return #library; }\
        virtual const char* className() const { return #name; }

/** Base class/standard interface for objects which require IO support, 
    cloning and reference counting.
    Based on GOF Composite, Prototype and Template Method patterns.
*/
class OSG_EXPORT Object : public Referenced
{
    public:


        /** Construct an object. Note Object is a pure virtual base class
            and therefore cannot be constructed on its own, only derived
            classes which override the clone and className methods are
            concrete classes and can be constructed.*/
        inline Object():Referenced(),_dataVariance(UNSPECIFIED), _userDataContainer(0) {}

        inline explicit Object(bool threadSafeRefUnref):Referenced(threadSafeRefUnref),_dataVariance(UNSPECIFIED),_userDataContainer(0) {}

        /** Copy constructor, optional CopyOp object can be used to control
          * shallow vs deep copying of dynamic data.*/
        Object(const Object&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);

        /** Clone the type of an object, with Object* return type.
            Must be defined by derived classes.*/
        virtual Object* cloneType() const = 0;

        /** Clone an object, with Object* return type.
            Must be defined by derived classes.*/
        virtual Object* clone(const CopyOp&) const = 0;

        virtual bool isSameKindAs(const Object*) const { return true; }

        /** return the name of the object's library. Must be defined
            by derived classes. The OpenSceneGraph convention is that the
            namespace of a library is the same as the library name.*/
        virtual const char* libraryName() const = 0;

        /** return the name of the object's class type. Must be defined
            by derived classes.*/
        virtual const char* className() const = 0;


        /** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
        virtual void setThreadSafeRefUnref(bool threadSafe);

        /** Set the name of object using C++ style string.*/
        virtual void setName( const std::string& name ) { _name = name; }

        /** Set the name of object using a C style string.*/
        inline void setName( const char* name )
        {
            if (name) setName(std::string(name));
            else setName(std::string());
        }

        /** Get the name of object.*/
        inline const std::string& getName() const { return _name; }


        enum DataVariance
        {
            DYNAMIC,
            STATIC,
            UNSPECIFIED
        };
        
        /** Set the data variance of this object.
           * Can be set to either STATIC for values that do not change over the lifetime of the object,
           * or DYNAMIC for values that vary over the lifetime of the object. The DataVariance value
           * can be used by routines such as optimization codes that wish to share static data.
           * UNSPECIFIED is used to specify that the DataVariance hasn't been set yet. */
        inline void setDataVariance(DataVariance dv) { _dataVariance = dv; }

        /** Get the data variance of this object.*/
        inline DataVariance getDataVariance() const { return _dataVariance; }
        
        /** Compute the DataVariance based on an assessment of callback etc.*/
        virtual void computeDataVariance() {}


        /** set the UserDataContainer object.*/
        void setUserDataContainer(osg::UserDataContainer* udc);

        /** get the UserDataContainer attached to this object.*/
        osg::UserDataContainer* getUserDataContainer() { return _userDataContainer; }

        /** get the const UserDataContainer attached to this object.*/
        const osg::UserDataContainer* getUserDataContainer() const { return _userDataContainer; }

        /** Convinience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns
         * a DefaultUserDataContainer to the Object and then return this new UserDataContainer.*/
        osg::UserDataContainer* getOrCreateUserDataContainer();


        /**
         * Set user data, data must be subclassed from Referenced to allow
         * automatic memory handling.  If your own data isn't directly 
         * subclassed from Referenced then create an adapter object
         * which points to your own object and handles the memory addressing.
         */
        virtual void setUserData(Referenced* obj);

        /** Get user data.*/
        virtual Referenced* getUserData();

        /** Get const user data.*/
        virtual const Referenced* getUserData() const;
        


        /** Convinience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.
          * To use this template method you need to include the osg/ValueObject header.*/
        template<typename T>
        bool getUserValue(const std::string& name, T& value) const;

        /** Convinience method that creates the osg::TemplateValueObject<T> to store the
          * specified value and adds it as a named UserObject.
          * To use this template method you need to include the osg/ValueObject header. */
        template<typename T>
        void setUserValue(const std::string& name, const T& value);

        
        /** Resize any per context GLObject buffers to specified size. */
        virtual void resizeGLObjectBuffers(unsigned int /*maxSize*/) {}

        /** If State is non-zero, this function releases any associated OpenGL objects for
           * the specified graphics context. Otherwise, releases OpenGL objects
           * for all graphics contexts. */
        virtual void releaseGLObjects(osg::State* = 0) const {}


    protected:

        /** Object destructor. Note, is protected so that Objects cannot
            be deleted other than by being dereferenced and the reference
            count being zero (see osg::Referenced), preventing the deletion
            of nodes which are still in use. This also means that
            Nodes cannot be created on stack i.e Node node will not compile,
            forcing all nodes to be created on the heap i.e Node* node
            = new Node().*/
        virtual ~Object();
        
        std::string _name;
        DataVariance _dataVariance;

        osg::UserDataContainer* _userDataContainer;

    private:

        /** disallow any copy operator.*/
        Object& operator = (const Object&) { return *this; }
};

template<typename T>
T* clone(const T* t, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)
{
    if (t)
    {
        osg::ref_ptr<osg::Object> obj = t->clone(copyop);

        T* ptr = dynamic_cast<T*>(obj.get());
        if (ptr)
        {
            obj.release();
            return ptr;
        }
        else
        {
            OSG_WARN<<"Warning: osg::clone(const T*, osg::CopyOp&) cloned object not of type T, returning NULL."<<std::endl;
            return 0;
        }
    }
    else
    {
        OSG_WARN<<"Warning: osg::clone(const T*, osg::CopyOp&) passed null object to clone, returning NULL."<<std::endl;
        return 0;
    }
}

template<typename T>
T* clone(const T* t, const std::string& name, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)
{
    T* newObject = osg::clone(t, copyop);
    if (newObject)
    {
        newObject->setName(name);
        return newObject;
    }
    else
    {
        OSG_WARN<<"Warning: osg::clone(const T*, const std::string&, const osg::CopyOp) passed null object to clone, returning NULL."<<std::endl;
        return 0;
    }
}

template<typename T>
T* cloneType(const T* t)
{
    if (t)
    {
        osg::ref_ptr<osg::Object> obj = t->cloneType();

        T* ptr = dynamic_cast<T*>(obj.get());
        if (ptr)
        {
            obj.release();
            return ptr;
        }
        else
        {
            OSG_WARN<<"Warning: osg::cloneType(const T*) cloned object not of type T, returning NULL."<<std::endl;
            return 0;
        }
    }
    else
    {
        OSG_WARN<<"Warning: osg::cloneType(const T*) passed null object to clone, returning NULL."<<std::endl;
        return 0;
    }
}
    
}

#endif