/usr/include/osg/View is in libopenscenegraph-dev 3.0.1-4.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VIEW
#define OSG_VIEW 1
#include <osg/Camera>
#include <osg/Light>
#include <osg/Stats>
#include <OpenThreads/Mutex>
namespace osg {
/** View - maintains a master camera view and a list of slave cameras that are relative to this master camera.
* Note, if no slave cameras are attached to the view then the master camera does both the control and implementation of the rendering of the scene,
* but if slave cameras are present then the master controls the view onto the scene, while the slaves implement the rendering of the scene.
*/
class OSG_EXPORT View : public virtual osg::Object
{
public :
View();
View(const osg::View& view, const osg::CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Object(osg,View);
/** Take all the settings, Camera and Slaves from the passed in view, leaving it empty. */
virtual void take(View& rhs);
/** Set the Stats object used for collect various frame related timing and scene graph stats.*/
void setStats(osg::Stats* stats) { _stats = stats; }
/** Get the Viewers Stats object.*/
osg::Stats* getStats() { return _stats.get(); }
/** Get the Viewers Stats object.*/
const osg::Stats* getStats() const { return _stats.get(); }
/** Options for controlling the global lighting used for the view.*/
enum LightingMode
{
NO_LIGHT,
HEADLIGHT,
SKY_LIGHT
};
/** Set the global lighting to use for this view.
* Defaults to headlight. */
void setLightingMode(LightingMode lightingMode);
/** Get the global lighting used for this view.*/
LightingMode getLightingMode() const { return _lightingMode; }
/** Get the global light.*/
void setLight(osg::Light* light) { _light = light; }
/** Get the global lighting if assigned.*/
osg::Light* getLight() { return _light.get(); }
/** Get the const global lighting if assigned.*/
const osg::Light* getLight() const { return _light.get(); }
/** Set the master camera of the view. */
void setCamera(osg::Camera* camera);
/** Get the master camera of the view. */
osg::Camera* getCamera() { return _camera.get(); }
/** Get the const master camera of the view. */
const osg::Camera* getCamera() const { return _camera.get(); }
/** Set the frame stamp of the view. */
void setFrameStamp(osg::FrameStamp* fs) { _frameStamp = fs; }
/** Get the frame stamp of the view. */
osg::FrameStamp* getFrameStamp() { return _frameStamp.get(); }
/** Get the frame stamp of the view. */
const osg::FrameStamp* getFrameStamp() const { return _frameStamp.get(); }
/** Slave allows one to up a camera that follows the master with a local offset to the project and view matrices.*/
struct OSG_EXPORT Slave
{
Slave(bool useMastersSceneData=true):
_useMastersSceneData(useMastersSceneData) {}
Slave(osg::Camera* camera, const osg::Matrixd& projectionOffset, const osg::Matrixd& viewOffset, bool useMastersSceneData=true):
_camera(camera),
_projectionOffset(projectionOffset),
_viewOffset(viewOffset),
_useMastersSceneData(useMastersSceneData) {}
Slave(const Slave& rhs) :
_camera(rhs._camera),
_projectionOffset(rhs._projectionOffset),
_viewOffset(rhs._viewOffset),
_useMastersSceneData(rhs._useMastersSceneData),
_updateSlaveCallback(rhs._updateSlaveCallback) {}
virtual ~Slave() {}
Slave& operator = (const Slave& rhs)
{
_camera = rhs._camera;
_projectionOffset = rhs._projectionOffset;
_viewOffset = rhs._viewOffset;
_useMastersSceneData = rhs._useMastersSceneData;
_updateSlaveCallback = rhs._updateSlaveCallback;
return *this;
}
struct UpdateSlaveCallback : public virtual Referenced
{
virtual void updateSlave(osg::View& view, osg::View::Slave& slave) = 0;
};
void updateSlave(View& view)
{
if (_updateSlaveCallback.valid()) _updateSlaveCallback->updateSlave(view, *this);
else updateSlaveImplementation(view);
}
virtual void updateSlaveImplementation(View& view);
osg::ref_ptr<osg::Camera> _camera;
osg::Matrixd _projectionOffset;
osg::Matrixd _viewOffset;
bool _useMastersSceneData;
osg::ref_ptr<UpdateSlaveCallback> _updateSlaveCallback;
};
bool addSlave(osg::Camera* camera, bool useMastersSceneData=true) { return addSlave(camera, osg::Matrix::identity(), osg::Matrix::identity(), useMastersSceneData); }
bool addSlave(osg::Camera* camera, const osg::Matrix& projectionOffset, const osg::Matrix& viewOffset, bool useMastersSceneData=true);
bool removeSlave(unsigned int pos);
unsigned int getNumSlaves() const { return static_cast<unsigned int>(_slaves.size()); }
Slave& getSlave(unsigned int pos) { return _slaves[pos]; }
const Slave& getSlave(unsigned int pos) const { return _slaves[pos]; }
unsigned int findSlaveIndexForCamera(osg::Camera* camera) const;
Slave * findSlaveForCamera(osg::Camera* camera);
void updateSlaves();
protected :
virtual ~View();
virtual osg::GraphicsOperation* createRenderer(osg::Camera*) { return 0; }
osg::ref_ptr<osg::Stats> _stats;
LightingMode _lightingMode;
osg::ref_ptr<osg::Light> _light;
osg::ref_ptr<osg::Camera> _camera;
typedef std::vector<Slave> Slaves;
Slaves _slaves;
osg::ref_ptr<osg::FrameStamp> _frameStamp;
};
}
#endif
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