/usr/include/osgDB/ImageProcessor is in libopenscenegraph-dev 3.0.1-4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGDB_IMAGEPROCESSOR
#define OSGDB_IMAGEPROCESSOR 1
#include <osg/Object>
namespace osgDB {
class ImageProcessor : public osg::Object
{
public:
ImageProcessor():
osg::Object(true) {}
ImageProcessor(const ImageProcessor& rw,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
osg::Object(rw,copyop) {}
virtual ~ImageProcessor() {}
META_Object(osgDB,ImageProcessor);
enum CompressionMethod
{
USE_CPU, /// Use CPU for compression even when GPU compression is available
USE_GPU /// Use GPU for compression when available (i.e CUDA), otherwise fallback to CPU
};
enum CompressionQuality
{
FASTEST,
NORMAL,
PRODUCTION,
HIGHEST
};
virtual void compress(osg::Image& /*image*/, osg::Texture::InternalFormatMode /*compressedFormat*/, bool /*generateMipMap*/, bool /*resizeToPowerOfTwo*/, CompressionMethod /*method*/, CompressionQuality /*quality*/) {}
virtual void generateMipMap(osg::Image& /*image*/, bool /*resizeToPowerOfTwo*/, CompressionMethod /*method*/) {}
};
}
#endif
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