This file is indexed.

/usr/include/osgFX/Version is in libopenscenegraph-dev 3.0.1-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGFX_VERSION
#define OSGFX_VERSION 1

#include <osgFX/Export>

extern "C" {

/**
 * osgFXGetVersion() returns the library version number.
 * Numbering convention : OpenSceneGraph-1.0 will return 1.0 from osgFXGetVersion.
 *
 * This C function can be also used to check for the existence of the OpenSceneGraph
 * library using autoconf and its m4 macro AC_CHECK_LIB.
 *
 * Here is the code to add to your configure.in:
 \verbatim
 #
 # Check for the OpenSceneGraph (OSG) FX library
 #
 AC_CHECK_LIB(osg, osgFXGetVersion, ,
    [AC_MSG_ERROR(OpenSceneGraph FX library not found. See http://www.openscenegraph.org)],)
 \endverbatim
*/
extern OSGFX_EXPORT const char* osgFXGetVersion();

/**
 * getLibraryName() returns the library name in human friendly form.
*/
extern OSGFX_EXPORT const char* osgFXGetLibraryName();

}

#endif