This file is indexed.

/usr/include/osgParticle/Operator is in libopenscenegraph-dev 3.0.1-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez

#ifndef OSGPARTICLE_OPERATOR
#define OSGPARTICLE_OPERATOR 1

#include <osgParticle/Program>

#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Matrix>

namespace osgParticle
{

    // forward declaration to avoid including the whole header file
    class Particle;

    /** An abstract base class used by <CODE>ModularProgram</CODE> to perform operations on particles before they are updated. 
        To implement a new operator, derive from this class and override the <CODE>operate()</CODE> method.
        You should also override the <CODE>beginOperate()</CODE> method to query the calling program for the reference frame
        used, and initialize the right transformations if needed.
    */
    class Operator: public osg::Object {        
    public:
        inline Operator();
        inline Operator(const Operator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);

        virtual const char* libraryName() const { return "osgParticle"; }
        virtual const char* className() const { return "Operator"; }
        virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Operator* >(obj) != 0; }
        
        /// Get whether this operator is enabled.
        inline bool isEnabled() const;
        
        /// Enable or disable this operator.
        inline void setEnabled(bool v);
        
        /** Do something on all emitted particles.
            This method is called by <CODE>ModularProgram</CODE> objects to perform some operations
            on the particles. By default, it will call the <CODE>operate()</CODE> method for each particle.
            You must override it in descendant classes.
        */
        virtual void operateParticles(ParticleSystem* ps, double dt)
        {
            int n = ps->numParticles();
            for (int i=0; i<n; ++i)
            {
                Particle* P = ps->getParticle(i);
                if (P->isAlive() && isEnabled()) operate(P, dt);
            }
        }
        
        /**    Do something on a particle. 
            You must override it in descendant classes. Common operations
            consist of modifying the particle's velocity vector. The <CODE>dt</CODE> parameter is
            the time elapsed from last operation.            
        */
        virtual void operate(Particle* P, double dt) = 0;
        
        /** Do something before processing particles via the <CODE>operate()</CODE> method.
            Overriding this method could be necessary to query the calling <CODE>Program</CODE> object
            for the current reference frame. If the reference frame is RELATIVE_RF, then your
            class should prepare itself to do all operations in local coordinates.
        */
        virtual void beginOperate(Program *) {}
        
        /// Do something after all particles have been processed.
        virtual void endOperate() {}

    protected:
        virtual ~Operator() {}
        Operator &operator=(const Operator &) { return *this; }
        
    private:
        bool _enabled;        
    };
    
    // INLINE FUNCTIONS
    
    inline Operator::Operator()
    : osg::Object(), _enabled(true)
    {
    }
    
    inline Operator::Operator(const Operator& copy, const osg::CopyOp& copyop)
    : osg::Object(copy, copyop), _enabled(copy._enabled)
    {
    }
    
    inline bool Operator::isEnabled() const    
    {
        return _enabled;
    }
    
    inline void Operator::setEnabled(bool v)
    {
        _enabled = v;
    }


}

#endif