/usr/include/osgShadow/Version is in libopenscenegraph-dev 3.0.1-4.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGSHADOW_VERSION
#define OSGSHADOW_VERSION 1
#include <osgShadow/Export>
extern "C" {
/**
* osgShadowGetVersion() returns the library version number.
* Numbering convention : OpenSceneGraph-1.0 will return 1.0 from osgShadowGetVersion.
*
* This C function can be also used to check for the existence of the OpenSceneGraph
* library using autoconf and its m4 macro AC_CHECK_LIB.
*
* Here is the code to add to your configure.in:
\verbatim
#
# Check for the OpenSceneGraph (OSG) Shadow library
#
AC_CHECK_LIB(osg, osgShadowGetVersion, ,
[AC_MSG_ERROR(OpenSceneGraph Shadow library not found. See http://www.openscenegraph.org)],)
\endverbatim
*/
extern OSGSHADOW_EXPORT const char* osgShadowGetVersion();
/**
* osgShadowGetLibraryName() returns the library name in human friendly form.
*/
extern OSGSHADOW_EXPORT const char* osgShadowGetLibraryName();
}
#endif
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