This file is indexed.

/usr/include/osgSim/ImpostorSprite is in libopenscenegraph-dev 3.0.1-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSG_ImpostorSprite
#define OSG_ImpostorSprite 1

#include <osg/Vec2>
#include <osg/BoundingSphere>
#include <osg/Drawable>
#include <osg/AlphaFunc>
#include <osg/TexEnv>
#include <osg/Texture2D>
#include <osg/Camera>

#include <osgSim/Export>

namespace osgSim {

class Impostor;
class ImpostorSpriteManager;

/** An ImposterSprite is a textured quad which is rendered in place of
  * 3D geometry. The ImposterSprite is generated by rendering the original
  * 3D geometry to a texture as an image cache. The ImpostorSprite is
  * automatically generated by the osgUtil::CullVisitor so it not
  * necessary to deal with it directly.
*/
class OSGSIM_EXPORT ImpostorSprite : public osg::Drawable
{
    public:

        ImpostorSprite();

        /** Clone an object of the same type as an ImpostorSprite. */
        virtual osg::Object* cloneType() const { return new ImpostorSprite(); }

        /** Clone on ImpostorSprite just returns a clone of type, 
          * since it is not appropriate to share data of an ImpostorSprite.
        */
        virtual osg::Object* clone(const osg::CopyOp&) const { return new ImpostorSprite(); }
        virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const ImpostorSprite*>(obj)!=NULL; }
        virtual const char* libraryName() const { return "osgSim"; }
        virtual const char* className() const { return "ImpostorSprite"; }

        /** Set the parent, which must be an Impostor. 
          * Unlike conventional Drawables, ImpostorSprites can only ever have
          * one parent.
        */
        void setParent(Impostor* parent) { _parent = parent; }

        /** Get the parent, which is an Impostor. */
        Impostor* getParent() { return _parent; }

        /** Get the const parent, which is an Impostor. */
        const Impostor* getParent() const { return _parent; }

        /** Set the eye point for when the ImpostorSprite was snapped. */
        inline void setStoredLocalEyePoint(const osg::Vec3& v) { _storedLocalEyePoint=v; }

        /** Get the eye point for when the ImpostorSprite was snapped. */
        inline const osg::Vec3& getStoredLocalEyePoint() const { return _storedLocalEyePoint; }
        
        /** Set the frame number for when the ImpostorSprite was last used in rendering. */
        inline void setLastFrameUsed(unsigned int frameNumber) { _lastFrameUsed = frameNumber; }
        
        /** Get the frame number for when the ImpostorSprite was last used in rendering. */
        inline unsigned int getLastFrameUsed() const { return _lastFrameUsed; }
        

        /** Get the coordinates of the corners of the quad.
          * Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
        */
        inline osg::Vec3* getCoords() { return _coords; }
        
        /** Get the const coordinates of the corners of the quad. */
        inline const osg::Vec3* getCoords() const { return _coords; }



        /** Get the texture coordinates of the corners of the quad.
          * Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
        */
        inline osg::Vec2* getTexCoords() { return _texcoords; }
        
        /** Get the const texture coordinates of the corners of the quad. */
        inline const osg::Vec2* getTexCoords() const { return _texcoords; }

        /** Get the control coordinates of the corners of the quad.
          * The control coordinates are the corners of the quad projected
          * out onto the front face of bounding box which enclosed the impostor
          * geometry when it was pre-rendered into the impostor sprite's texture.
          * At the point of creation/or update of the impostor sprite the control
          * coords will lie on top of the corners of the quad in screen space - with a pixel error
          * of zero. Once the camera moves relative to the impostor sprite the
          * control coords will no longer lie on top of the corners of the quad in
          * screen space - a pixel error will have accumulated. This pixel error
          * can then be used to determine whether the impostor needs to be updated.
          * Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
        */
        inline osg::Vec3* getControlCoords() { return _controlcoords; }
        
        /** Get the const control coordinates of the corners of the quad. */
        inline const osg::Vec3* getControlCoords() const { return _controlcoords; }


        /** Calculate the pixel error value for passing in the ModelViewProjectionWindow transform,
          * which transform local coords into screen space.
        */
        float calcPixelError(const osg::Matrix& MVPW) const;

        void setTexture(osg::Texture2D* tex,int s,int t);
        osg::Texture2D* getTexture() { return _texture; }
        const osg::Texture2D* getTexture() const { return _texture; }
    
        int s() const { return _s; }
        int t() const { return _t; }

        /** Draw ImpostorSprite directly. */
        virtual void drawImplementation(osg::RenderInfo& renderInfo) const;

        /** Return true, osg::ImpostorSprite does support accept(Drawable::AttributeFunctor&). */
        virtual bool supports(const Drawable::AttributeFunctor&) const { return true; }

        /** Accept an Drawable::AttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has. */
        virtual void accept(Drawable::AttributeFunctor& af);

        /** Return true, osg::ImpostorSprite does support accept(Drawable::ConstAttributeFunctor&). */
        virtual bool supports(const Drawable::ConstAttributeFunctor&) const { return true; }

        /** Accept a Drawable::ConstAttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has. */
        virtual void accept(Drawable::ConstAttributeFunctor& af) const;

        /** Return true, osg::ImpostorSprite does support accept(PrimitiveFunctor&). */
        virtual bool supports(const osg::PrimitiveFunctor&) const { return true; }

        /** Accept a PrimtiveFunctor and call its methods to tell it about the internal primitives that this Drawable has. */
        virtual void accept(osg::PrimitiveFunctor& pf) const;

        // for debugging purposes.
        osg::Vec4 _color;

        virtual osg::BoundingBox computeBound() const;
        
        /** Set the camera node to use for pre rendering the impostor sprite's texture.*/
        void setCamera(osg::Camera* camera) { _camera = camera; }

        /** Get the camera node to use for pre rendering the impostor sprite's texture.*/
        osg::Camera* getCamera() { return _camera.get(); }

        /** Get the const camera node to use for pre rendering the impostor sprite's texture.*/
        const osg::Camera* getCamera() const { return _camera.get(); }

    protected:

        ImpostorSprite(const ImpostorSprite&);
        ImpostorSprite& operator = (const ImpostorSprite&) { return *this;}

        virtual ~ImpostorSprite();

        Impostor* _parent;

        friend class osgSim::ImpostorSpriteManager;
        
        // camera node for doing the pre rendering.
        osg::ref_ptr<osg::Camera> _camera;

        // support for a double linked list managed by the
        // ImposotorSpriteManager.
        ImpostorSpriteManager*  _ism;
        ImpostorSprite*         _previous;
        ImpostorSprite*         _next;
        
        unsigned int _lastFrameUsed;

        osg::Vec3 _storedLocalEyePoint;
        
        osg::Vec3 _coords[4];
        osg::Vec2 _texcoords[4];
        osg::Vec3 _controlcoords[4];
        
        osg::Texture2D* _texture;
        int _s;
        int _t;
        
        
};

/** Helper class for managing the reuse of ImpostorSprite resources. */
class OSGSIM_EXPORT ImpostorSpriteManager : public osg::Referenced
{
    public:
    
        ImpostorSpriteManager();
        
        bool empty() const { return _first==0; }

        ImpostorSprite* first() { return _first; }
        
        ImpostorSprite* last() { return _last; }
        
        void push_back(ImpostorSprite* is);
        
        void remove(ImpostorSprite* is);
        
        ImpostorSprite* createOrReuseImpostorSprite(int s,int t,unsigned int frameNumber);

        osg::StateSet* createOrReuseStateSet();

        void reset();
    
    protected:


        ~ImpostorSpriteManager();

        osg::ref_ptr<osg::TexEnv>       _texenv;
        osg::ref_ptr<osg::AlphaFunc>    _alphafunc;

        ImpostorSprite*                 _first;
        ImpostorSprite*                 _last;
        
        typedef std::vector< osg::ref_ptr<osg::StateSet> > StateSetList;
        StateSetList                    _stateSetList;
        unsigned int                    _reuseStateSetIndex;


};

}

#endif