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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGSIM_LIGHTPOINT
#define OSGSIM_LIGHTPOINT 1

#include <osgSim/Export>
#include <osgSim/Sector>
#include <osgSim/BlinkSequence>

#include <osg/Quat>
#include <osg/Vec3>
#include <osg/Vec4>

namespace osgSim {


class OSGSIM_EXPORT LightPoint
{
    public:

        enum BlendingMode
        {
            ADDITIVE,
            BLENDED
        };
        
        LightPoint();
        
        LightPoint(const osg::Vec3& position,
                   const osg::Vec4& color);
       
        LightPoint(bool                on,
                   const osg::Vec3& position,
                   const osg::Vec4& color,
                   float            intensity=1.0f,
                   float            radius=1.0f,
                   Sector*          sector=0,
                   BlinkSequence*   blinkSequence=0,
                   BlendingMode     blendingMode=BLENDED);
            

        LightPoint(const LightPoint& lp);
        
        LightPoint& operator = (const LightPoint& lp);


        bool                        _on;
        osg::Vec3                   _position;
        osg::Vec4                   _color;
        float                       _intensity;
        float                       _radius;

        osg::ref_ptr<Sector>        _sector;
        osg::ref_ptr<BlinkSequence> _blinkSequence;

        BlendingMode                _blendingMode;
};

}

#endif